3dd18c5c34
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place. This would cause SOLID to go and update its bounding boxes, overlap tests etc. This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph. Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module. Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
326 lines
5.8 KiB
C++
326 lines
5.8 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "SG_Node.h"
|
|
#include "SG_Spatial.h"
|
|
#include "SG_Controller.h"
|
|
#include "SG_ParentRelation.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
SG_Spatial::
|
|
SG_Spatial(
|
|
void* clientobj,
|
|
void* clientinfo,
|
|
SG_Callbacks callbacks
|
|
):
|
|
|
|
SG_IObject(clientobj,clientinfo,callbacks),
|
|
m_localPosition(MT_Point3(0,0,0)),
|
|
m_localRotation(1,0,0,0,1,0,0,0,1),
|
|
m_localScaling(MT_Vector3(1.f,1.f,1.f)),
|
|
|
|
m_worldPosition(MT_Point3(0,0,0)),
|
|
m_worldRotation(0,0,0,0,0,0,0,0,0),
|
|
m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
|
|
|
|
m_parent_relation (NULL)
|
|
{
|
|
}
|
|
|
|
SG_Spatial::
|
|
SG_Spatial(
|
|
const SG_Spatial& other
|
|
) :
|
|
SG_IObject(other),
|
|
m_localPosition(other.m_localPosition),
|
|
m_localRotation(other.m_localRotation),
|
|
m_localScaling(other.m_localScaling),
|
|
|
|
m_worldPosition(other.m_worldPosition),
|
|
m_worldRotation(other.m_worldRotation),
|
|
m_worldScaling(other.m_worldScaling),
|
|
|
|
m_parent_relation(NULL),
|
|
|
|
m_bbox(other.m_bbox),
|
|
m_radius(other.m_radius)
|
|
{
|
|
// duplicate the parent relation for this object
|
|
m_parent_relation = other.m_parent_relation->NewCopy();
|
|
}
|
|
|
|
SG_Spatial::
|
|
~SG_Spatial()
|
|
{
|
|
delete (m_parent_relation);
|
|
}
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetParentRelation(
|
|
SG_ParentRelation *relation
|
|
){
|
|
delete (m_parent_relation);
|
|
m_parent_relation = relation;
|
|
}
|
|
|
|
|
|
/**
|
|
* Update Spatial Data.
|
|
* Calculates WorldTransform., (either doing itsself or using the linked SGControllers)
|
|
*/
|
|
|
|
|
|
bool
|
|
SG_Spatial::
|
|
UpdateSpatialData(
|
|
const SG_Spatial *parent,
|
|
double time
|
|
){
|
|
|
|
bool bComputesWorldTransform = false;
|
|
|
|
// update spatial controllers
|
|
|
|
SGControllerList::iterator cit = GetSGControllerList().begin();
|
|
SGControllerList::const_iterator c_end = GetSGControllerList().end();
|
|
|
|
for (;cit!=c_end;++cit)
|
|
{
|
|
if ((*cit)->Update(time))
|
|
bComputesWorldTransform = true;
|
|
}
|
|
|
|
// If none of the objects updated our values then we ask the
|
|
// parent_relation object owned by this class to update
|
|
// our world coordinates.
|
|
|
|
if (!bComputesWorldTransform)
|
|
bComputesWorldTransform = ComputeWorldTransforms(parent);
|
|
|
|
return bComputesWorldTransform;
|
|
}
|
|
|
|
bool SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
|
|
{
|
|
return m_parent_relation->UpdateChildCoordinates(this,parent);
|
|
}
|
|
|
|
/**
|
|
* Position and translation methods
|
|
*/
|
|
|
|
|
|
void
|
|
SG_Spatial::
|
|
RelativeTranslate(
|
|
const MT_Vector3& trans,
|
|
const SG_Spatial *parent,
|
|
bool local
|
|
){
|
|
if (local) {
|
|
m_localPosition += m_localRotation * trans;
|
|
} else {
|
|
if (parent) {
|
|
m_localPosition += trans * parent->GetWorldOrientation();
|
|
} else {
|
|
m_localPosition += trans;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetLocalPosition(
|
|
const MT_Point3& trans
|
|
){
|
|
m_localPosition = trans;
|
|
}
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetWorldPosition(
|
|
const MT_Point3& trans
|
|
) {
|
|
m_worldPosition = trans;
|
|
}
|
|
|
|
/**
|
|
* Scaling methods.
|
|
*/
|
|
|
|
void
|
|
SG_Spatial::
|
|
RelativeScale(
|
|
const MT_Vector3& scale
|
|
){
|
|
m_localScaling = m_localScaling * scale;
|
|
}
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetLocalScale(
|
|
const MT_Vector3& scale
|
|
){
|
|
m_localScaling = scale;
|
|
}
|
|
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetWorldScale(
|
|
const MT_Vector3& scale
|
|
){
|
|
m_worldScaling = scale;
|
|
}
|
|
|
|
/**
|
|
* Orientation and rotation methods.
|
|
*/
|
|
|
|
|
|
void
|
|
SG_Spatial::
|
|
RelativeRotate(
|
|
const MT_Matrix3x3& rot,
|
|
bool local
|
|
){
|
|
m_localRotation = m_localRotation * (
|
|
local ?
|
|
rot
|
|
:
|
|
(GetWorldOrientation().inverse() * rot * GetWorldOrientation()));
|
|
}
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetLocalOrientation(const MT_Matrix3x3& rot)
|
|
{
|
|
m_localRotation = rot;
|
|
}
|
|
|
|
|
|
|
|
void
|
|
SG_Spatial::
|
|
SetWorldOrientation(
|
|
const MT_Matrix3x3& rot
|
|
) {
|
|
m_worldRotation = rot;
|
|
}
|
|
|
|
const
|
|
MT_Point3&
|
|
SG_Spatial::
|
|
GetLocalPosition(
|
|
) const {
|
|
return m_localPosition;
|
|
}
|
|
|
|
const
|
|
MT_Matrix3x3&
|
|
SG_Spatial::
|
|
GetLocalOrientation(
|
|
) const {
|
|
return m_localRotation;
|
|
}
|
|
|
|
const
|
|
MT_Vector3&
|
|
SG_Spatial::
|
|
GetLocalScale(
|
|
) const{
|
|
return m_localScaling;
|
|
}
|
|
|
|
|
|
const
|
|
MT_Point3&
|
|
SG_Spatial::
|
|
GetWorldPosition(
|
|
) const {
|
|
return m_worldPosition;
|
|
}
|
|
|
|
const
|
|
MT_Matrix3x3&
|
|
SG_Spatial::
|
|
GetWorldOrientation(
|
|
) const {
|
|
return m_worldRotation;
|
|
}
|
|
|
|
const
|
|
MT_Vector3&
|
|
SG_Spatial::
|
|
GetWorldScaling(
|
|
) const {
|
|
return m_worldScaling;
|
|
}
|
|
|
|
SG_BBox& SG_Spatial::BBox()
|
|
{
|
|
return m_bbox;
|
|
}
|
|
|
|
void SG_Spatial::SetBBox(SG_BBox& bbox)
|
|
{
|
|
m_bbox = bbox;
|
|
}
|
|
|
|
MT_Transform SG_Spatial::GetWorldTransform() const
|
|
{
|
|
return MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2]));
|
|
}
|
|
|
|
bool SG_Spatial::inside(const MT_Point3 &point) const
|
|
{
|
|
MT_Scalar radius = m_worldScaling[m_worldScaling.closestAxis()]*m_radius;
|
|
return (m_worldPosition.distance2(point) <= radius*radius) ?
|
|
m_bbox.transform(GetWorldTransform()).inside(point) :
|
|
false;
|
|
}
|
|
|
|
void SG_Spatial::getBBox(MT_Point3 *box) const
|
|
{
|
|
m_bbox.get(box, GetWorldTransform());
|
|
}
|
|
|
|
void SG_Spatial::getAABBox(MT_Point3 *box) const
|
|
{
|
|
m_bbox.getaa(box, GetWorldTransform());
|
|
}
|
|
|