blender/make.bat
lazydodo f339d5a8ce [windows] add some helpers to make.bat to facilitate making release builds.
New features:
1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set.
2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden.
3) Option to switch between vs12(2013) and vs14(2015) default is 2013.

Reviewers: juicyfruit, sergey

Reviewed By: sergey

Tags: #platform:_windows

Differential Revision: https://developer.blender.org/D2180
2016-09-15 06:27:58 -06:00

234 lines
6.6 KiB
Batchfile

@echo off
REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
set BUILD_CMAKE_ARGS=
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
echo.
echo Convenience targets
echo - release
echo - debug
echo - full
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
echo - clean
echo - update
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo.
echo Configuration options
echo - packagename [newname] ^(override default cpack package name^)
echo - x86 ^(override host autodetect and build 32 bit code^)
echo - x64 ^(override host autodetect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
echo.
goto EOF
)
REM Build Types
if "%1" == "debug" (
set BUILD_DIR=%BUILD_DIR%_debug
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "full" (
set BUILD_DIR=%BUILD_DIR%_full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set BUILD_DIR=%BUILD_DIR%_lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set BUILD_DIR=%BUILD_DIR%_cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set BUILD_DIR=%BUILD_DIR%_headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set BUILD_DIR=%BUILD_DIR%_bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "release" (
if "%CUDA_PATH_V7_5%"=="" (
echo Cuda 7.5 Not found, aborting!
goto EOF
)
if "%CUDA_PATH_V8_0%"=="" (
echo Cuda 8.0 Not found, aborting!
goto EOF
)
set BUILD_DIR=%BUILD_DIR%_Release
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake" -DCUDA_NVCC_EXECUTABLE:FILEPATH=%CUDA_PATH_V7_5%/bin/nvcc.exe -DCUDA_NVCC8_EXECUTABLE:FILEPATH=%CUDA_PATH_V8_0%/bin/nvcc.exe
) else if "%1" == "x86" (
set BUILD_ARCH=x86
set BUILD_DIR=%BUILD_DIR%_x86
) else if "%1" == "x64" (
set BUILD_ARCH=x64
set BUILD_DIR=%BUILD_DIR%_x64
) else if "%1" == "2015" (
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
) else if "%1" == "2013" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "showhash" (
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
cd release/datafiles/locale
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
cd %~dp0
cd release/scripts/addons
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
cd %~dp0
goto EOF
REM Non-Build Commands
) else if "%1" == "update" (
svn up ../lib/*
git pull --rebase
git submodule foreach git pull --rebase origin master
goto EOF
) else if "%1" == "clean" (
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal
if %ERRORLEVEL% NEQ 0 (
echo Cleaned "%BUILD_DIR%"
)
goto EOF
) else (
echo Command "%1" unknown, aborting!
goto EOF
)
shift /1
goto argv_loop
)
if "%BUILD_ARCH%"=="" (
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH= Win64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH= Win64
) else (
set WINDOWS_ARCH=
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)
if "%BUILD_VS_VER%"=="" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
)
set BUILD_DIR=%BUILD_DIR%_vc%BUILD_VS_VER%
REM Detect MSVC Installation
if DEFINED VisualStudioVersion goto msvc_detect_finally
set VALUE_NAME=ProductDir
REM Check 64 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
:msvc_detect_finally
if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
REM Sanity Checks
where /Q msbuild
if %ERRORLEVEL% NEQ 0 (
echo Error: "MSBuild" command not in the PATH.
echo You must have MSVC installed and run this from the "Developer Command Prompt"
echo ^(available from Visual Studio's Start menu entry^), aborting!
goto EOF
)
where /Q cmake
if %ERRORLEVEL% NEQ 0 (
echo Error: "CMake" command not in the PATH.
echo You must have CMake installed and added to your PATH, aborting!
goto EOF
)
if NOT EXIST %BLENDER_DIR%..\lib\nul (
echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
echo This is needed for building, aborting!
goto EOF
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%"
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
REM Only configure on first run or when called with nobuild
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR% ^
%BUILD_CMAKE_ARGS%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
goto EOF
)
)
if "%NOBUILD%"=="1" goto EOF
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount ^
/verbosity:minimal
if %ERRORLEVEL% NEQ 0 (
echo "Build Failed"
goto EOF
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal
echo.
echo At any point you can optionally modify your build configuration by editing:
echo "%BUILD_DIR%\CMakeCache.txt", then run "make" again to build with the changes applied.
echo.
echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%"
echo.
:EOF