blender/source
Bastien Montagne f3ff03b3c1 CLNor: rework threaded computation.
Was using some threaded queue on top of task pool, tssk...

Now using properly task pool directly to crunch chunks of smooth fans.

No noticable changes in speed.

Tried to completely get rid of the 'no threading with few loops' code,
but even just creating/freeing the task pool, without actually pushing
any task, is enough to make code 50% slower in worst case scenario (i.e.
few thousands of simple cube objects).
2017-03-14 12:54:57 +01:00
..
blender CLNor: rework threaded computation. 2017-03-14 12:54:57 +01:00
blenderplayer Fix T49860: Copying vgroups between objects sharing the same obdata was not possible. 2017-02-03 15:47:44 +01:00
creator Fix typo in command line arg list 2017-03-07 09:07:58 -05:00
gameengine Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt