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Brecht Van Lommel f449542d6a Cycles volume: change heterogeneous volume sampling in branched path first hit.
This now uses decoupled ray marching, and removes the probalistic scattering.
What this means is that each AA sample will be slower but contain less noise,
hopefully giving less render time to reach the same noise levels.

For those following along, there's still a bunch of volume sampling improvements
to do: all-light sampling, multiple importance sampling, transmittance threshold,
better indirect light handling, multiple scatter approximation.
2014-03-29 13:03:50 +01:00
build_files Checker percentage calc was wrong, also cleanup 2014-03-29 11:25:44 +11:00
doc Bump version to Blender2.70rc and new splash 2014-03-06 04:40:49 +11:00
extern Unbreak carve build for clang 2014-03-28 14:41:04 +06:00
intern Cycles volume: change heterogeneous volume sampling in branched path first hit. 2014-03-29 13:03:50 +01:00
release Implement asymmetric and free handles type for masks 2014-03-28 17:54:38 +06:00
scons@59512aadd1 Revert changes to submodules 2014-03-10 15:17:22 +06:00
source RNA/Smoke: add access to high resolution density grid, and flame and color grids. 2014-03-29 13:03:47 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore .gitignore: Adding CMakeLists.txt.user for QtCreator users. 2014-01-26 17:52:14 -08:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Windows: Upgrade FFmpeg from 0.10 to 2.1.4 2014-03-27 16:52:59 +06:00
COPYING
GNUmakefile Found another place where nproc can be used 2014-03-02 10:29:40 +01:00
SConstruct Splash screen: use a retina resolution image for Mac OS X. 2014-02-18 19:38:44 +01:00