blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
Joseph Gilbert 61767b4f48 MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/  to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's  :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
2005-02-20 21:33:11 +00:00

361 lines
12 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.0"
Name="PHY_Physics"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="BlenderPlayer Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="BlenderPlayer Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
</File>
<File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>