f65e3c7f1b
mode. Yes it will, because those modes stay active. So on user side, expose depth of field option always (I don't see why not), but disable SSAO in wireframe/bounding box mode. It is a known limitation that compositing does not support antialiasing yet, but better give users some more control. This could be included in final release but it's not that serious either. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |