f6a6ad5688
If you define multiple RenderLayers with different view-layers, these view-layers are rendered entirely, not looking at the faces that are invisible. This allows layered composite, but only when geometry does not intersect or overlap partially. This new Renderlayer option "All Z values" will fill in the Z of not visible faces (in the Scene view-layers) as well, which then allows masking out as if these faces were set to Material option "Env". Here's an example composite to show the effect: Two cubes, in view-layers 1 and 2, and rendered in 2 RenderLayers: http://www.blender.org/bf/all_z0.jpg Same scene, but with both RenderLayers set to "All Z values": http://www.blender.org/bf/all_z.jpg |
||
---|---|---|
.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |