blender/source
Ton Roosendaal f6a6ad5688 New render feature:
If you define multiple RenderLayers with different view-layers, these
view-layers are rendered entirely, not looking at the faces that are
invisible. This allows layered composite, but only when geometry does
not intersect or overlap partially.

This new Renderlayer option "All Z values" will fill in the Z of not
visible faces (in the Scene view-layers) as well, which then allows
masking out as if these faces were set to Material option "Env".

Here's an example composite to show the effect:

Two cubes, in view-layers 1 and 2, and rendered in 2 RenderLayers:
http://www.blender.org/bf/all_z0.jpg

Same scene, but with both RenderLayers set to "All Z values":
http://www.blender.org/bf/all_z.jpg
2006-09-24 09:21:04 +00:00
..
blender New render feature: 2006-09-24 09:21:04 +00:00
creator Huge commit: VERSE 2006-08-20 15:22:56 +00:00
darwin Totally ancient error: Makefiles for OSX did not copy the scripts in 2006-07-01 09:40:13 +00:00
gameengine Added a VGroup input to the Armature modifier. This allows the user to specify 2006-08-28 21:56:58 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_compile.mk - uncommit my personal hack of nan_compile.mk, which came to cvs with 2006-08-21 14:22:08 +00:00
nan_definitions.mk Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_link.mk Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript ==SCons== 2006-03-10 20:47:34 +00:00