1944 lines
53 KiB
Python
Executable File
1944 lines
53 KiB
Python
Executable File
#!BPY
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"""
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Name: 'X3D & VRML97 (.x3d / wrl)...'
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Blender: 248
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Group: 'Import'
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Tooltip: 'Load an X3D or VRML97 file'
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# (C) Copyright 2008 Paravizion
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# Written by Campbell Barton aka Ideasman42
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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__author__ = "Campbell Barton"
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__url__ = ['www.blender.org', 'blenderartists.org', 'http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97']
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__version__ = "0.1"
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__bpydoc__ = """\
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This script is an importer for the X3D and VRML97 file formats.
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"""
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# This should work without a blender at all
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try:
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from Blender.sys import exists
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except:
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from os.path import exists
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def baseName(path):
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return path.split('/')[-1].split('\\')[-1]
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def dirName(path):
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return path[:-len(baseName(path))]
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# notes
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# transform are relative
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# order dosnt matter for loc/size/rot
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# right handed rotation
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# angles are in radians
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# rotation first defines axis then ammount in radians
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# =============================== VRML Spesific
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def vrmlFormat(data):
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'''
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Keep this as a valid vrml file, but format in a way we can pradict.
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'''
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# Strip all commends - # not in strings - warning multiline strings are ignored.
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def strip_comment(l):
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#l = ' '.join(l.split())
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l = l.strip()
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if l.startswith('#'):
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return ''
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i = l.find('#')
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if i==-1:
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return l
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# Most cases accounted for! if we have a comment at the end of the line do this...
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j = l.find('"')
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if j == -1: # simple no strings
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return l[:i].strip()
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q = False
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for i,c in enumerate(l):
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if c == '"':
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q = not q # invert
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elif c == '#':
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if q==False:
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return l[:i-1]
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return l
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data = '\n'.join([strip_comment(l) for l in data.split('\n') ]) # remove all whitespace
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# Bad, dont take strings into account
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'''
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data = data.replace('#', '\n#')
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data = '\n'.join([ll for l in data.split('\n') for ll in (l.strip(),) if not ll.startswith('#')]) # remove all whitespace
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'''
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data = data.replace('{', '\n{\n')
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data = data.replace('}', '\n}\n')
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data = data.replace('[', '\n[\n')
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data = data.replace(']', '\n]\n')
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data = data.replace(',', ' , ') # make sure comma's seperate
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# More annoying obscure cases where USE or DEF are placed on a newline
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# data = data.replace('\nDEF ', ' DEF ')
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# data = data.replace('\nUSE ', ' USE ')
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data = '\n'.join([' '.join(l.split()) for l in data.split('\n')]) # remove all whitespace
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# Better to parse the file accounting for multiline arrays
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'''
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data = data.replace(',\n', ' , ') # remove line endings with commas
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data = data.replace(']', '\n]\n') # very very annoying - but some comma's are at the end of the list, must run this again.
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'''
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return [l for l in data.split('\n') if l]
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NODE_NORMAL = 1 # {}
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NODE_ARRAY = 2 # []
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NODE_REFERENCE = 3 # USE foobar
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lines = []
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def getNodePreText(i, words):
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# print lines[i]
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use_node = False
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while len(words) < 5:
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if i>=len(lines):
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break
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elif lines[i]=='{':
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# words.append(lines[i]) # no need
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# print "OK"
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return NODE_NORMAL, i+1
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elif lines[i].count('"') % 2 != 0: # odd number of quotes? - part of a string.
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# print 'ISSTRING'
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break
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else:
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new_words = lines[i].split()
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if 'USE' in new_words:
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use_node = True
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words.extend(new_words)
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i += 1
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# Check for USE node - no {
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# USE #id - should always be on the same line.
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if use_node:
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# print 'LINE', i, words[:words.index('USE')+2]
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words[:] = words[:words.index('USE')+2]
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if lines[i] == '{' and lines[i+1] == '}':
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# USE sometimes has {} after it anyway
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i+=2
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return NODE_REFERENCE, i
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# print "error value!!!", words
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return 0, -1
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def is_nodeline(i, words):
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if not lines[i][0].isalpha():
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return 0, 0
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# Simple "var [" type
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if lines[i+1] == '[':
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if lines[i].count('"') % 2 == 0:
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words[:] = lines[i].split()
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return NODE_ARRAY, i+2
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node_type, new_i = getNodePreText(i, words)
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if not node_type:
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return 0, 0
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# Ok, we have a { after some values
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# Check the values are not fields
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for i, val in enumerate(words):
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if i != 0 and words[i-1] in ('DEF', 'USE'):
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# ignore anything after DEF, it is a ID and can contain any chars.
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pass
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elif val[0].isalpha() and val not in ('TRUE', 'FALSE'):
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pass
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else:
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# There is a number in one of the values, therefor we are not a node.
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return 0, 0
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#if node_type==NODE_REFERENCE:
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# print words, "REF_!!!!!!!"
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return node_type, new_i
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def is_numline(i):
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'''
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Does this line start with a number?
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'''
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l = lines[i]
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line_end = len(l)-1
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line_end_new = l.find(' ') # comma's always have a space before them
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if line_end_new != -1:
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line_end = line_end_new
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try:
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float(l[:line_end]) # works for a float or int
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return True
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except:
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return False
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class vrmlNode(object):
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__slots__ = 'id', 'fields', 'node_type', 'parent', 'children', 'parent', 'array_data', 'reference', 'lineno', 'filename', 'blendObject', 'DEF_NAMESPACE', 'FIELD_NAMESPACE', 'x3dNode'
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def __init__(self, parent, node_type, lineno):
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self.id = None
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self.node_type = node_type
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self.parent = parent
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self.blendObject = None
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self.x3dNode = None # for x3d import only
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if parent:
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parent.children.append(self)
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self.lineno = lineno
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# This is only set from the root nodes.
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# Having a filename also denotes a root node
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self.filename = None
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# Store in the root node because each inline file needs its own root node and its own namespace
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self.DEF_NAMESPACE = None
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self.FIELD_NAMESPACE = None
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self.reference = None
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if node_type==NODE_REFERENCE:
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# For references, only the parent and ID are needed
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# the reference its self is assigned on parsing
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return
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self.fields = [] # fields have no order, in some cases rool level values are not unique so dont use a dict
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self.children = []
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self.array_data = [] # use for arrays of data - should only be for NODE_ARRAY types
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# Only available from the root node
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def getFieldDict(self):
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if self.FIELD_NAMESPACE != None:
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return self.FIELD_NAMESPACE
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else:
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return self.parent.getFieldDict()
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def getDefDict(self):
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if self.DEF_NAMESPACE != None:
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return self.DEF_NAMESPACE
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else:
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return self.parent.getDefDict()
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def setRoot(self, filename):
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self.filename = filename
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self.FIELD_NAMESPACE = {}
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self.DEF_NAMESPACE= {}
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def getFilename(self):
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if self.filename:
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return self.filename
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elif self.parent:
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return self.parent.getFilename()
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else:
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return None
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def getRealNode(self):
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if self.reference:
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return self.reference
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else:
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return self
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def getSpec(self):
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self_real = self.getRealNode()
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try:
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return self_real.id[-1] # its possible this node has no spec
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except:
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return None
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def getDefName(self):
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self_real = self.getRealNode()
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if 'DEF' in self_real.id:
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# print self_real.id
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return self_real.id[ list(self_real.id).index('DEF')+1 ]
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else:
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return None
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def getChildrenBySpec(self, node_spec): # spec could be Transform, Shape, Appearance
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self_real = self.getRealNode()
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# using getSpec functions allows us to use the spec of USE children that dont have their spec in their ID
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if type(node_spec) == str:
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return [child for child in self_real.children if child.getSpec()==node_spec]
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else:
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# Check inside a list of optional types
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return [child for child in self_real.children if child.getSpec() in node_spec]
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def getChildBySpec(self, node_spec): # spec could be Transform, Shape, Appearance
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# Use in cases where there is only ever 1 child of this type
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ls = self.getChildrenBySpec(node_spec)
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if ls: return ls[0]
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else: return None
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def getChildrenByName(self, node_name): # type could be geometry, children, appearance
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self_real = self.getRealNode()
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return [child for child in self_real.children if child.id if child.id[0]==node_name]
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def getChildByName(self, node_name):
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self_real = self.getRealNode()
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for child in self_real.children:
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if child.id and child.id[0]==node_name: # and child.id[-1]==node_spec:
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return child
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def getSerialized(self, results, ancestry):
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''' Return this node and all its children in a flat list '''
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ancestry = ancestry[:] # always use a copy
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# self_real = self.getRealNode()
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results.append((self, tuple(ancestry)))
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ancestry.append(self)
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for child in self.getRealNode().children:
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if child not in ancestry:
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child.getSerialized(results, ancestry)
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return results
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def searchNodeTypeID(self, node_spec, results):
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self_real = self.getRealNode()
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# print self.lineno, self.id
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if self_real.id and self_real.id[-1]==node_spec: # use last element, could also be only element
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results.append(self_real)
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for child in self_real.children:
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child.searchNodeTypeID(node_spec, results)
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return results
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def getFieldName(self, field):
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self_real = self.getRealNode() # incase we're an instance
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for f in self_real.fields:
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# print f
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if f and f[0] == field:
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# print '\tfound field', f
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return f[1:]
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# print '\tfield not found', field
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return None
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def getFieldAsInt(self, field, default):
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self_real = self.getRealNode() # incase we're an instance
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f = self_real.getFieldName(field)
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if f==None: return default
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if ',' in f: f = f[:f.index(',')] # strip after the comma
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if len(f) != 1:
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print '\t"%s" wrong length for int conversion for field "%s"' % (f, field)
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return default
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try:
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return int(f[0])
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except:
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print '\tvalue "%s" could not be used as an int for field "%s"' % (f[0], field)
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return default
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def getFieldAsFloat(self, field, default):
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self_real = self.getRealNode() # incase we're an instance
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f = self_real.getFieldName(field)
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if f==None: return default
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if ',' in f: f = f[:f.index(',')] # strip after the comma
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if len(f) != 1:
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print '\t"%s" wrong length for float conversion for field "%s"' % (f, field)
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return default
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try:
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return float(f[0])
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except:
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print '\tvalue "%s" could not be used as a float for field "%s"' % (f[0], field)
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return default
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def getFieldAsFloatTuple(self, field, default):
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self_real = self.getRealNode() # incase we're an instance
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f = self_real.getFieldName(field)
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if f==None: return default
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# if ',' in f: f = f[:f.index(',')] # strip after the comma
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if len(f) < 1:
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print '"%s" wrong length for float tuple conversion for field "%s"' % (f, field)
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return default
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ret = []
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for v in f:
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if v != ',':
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try: ret.append(float(v))
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except: break # quit of first non float, perhaps its a new field name on the same line? - if so we are going to ignore it :/ TODO
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# print ret
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if ret:
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return ret
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if not ret:
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print '\tvalue "%s" could not be used as a float tuple for field "%s"' % (f, field)
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return default
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def getFieldAsBool(self, field, default):
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self_real = self.getRealNode() # incase we're an instance
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f = self_real.getFieldName(field)
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if f==None: return default
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if ',' in f: f = f[:f.index(',')] # strip after the comma
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if len(f) != 1:
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print '\t"%s" wrong length for bool conversion for field "%s"' % (f, field)
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return default
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if f[0].upper()=='"TRUE"' or f[0].upper()=='TRUE':
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return True
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elif f[0].upper()=='"FALSE"' or f[0].upper()=='FALSE':
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return False
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else:
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print '\t"%s" could not be used as a bool for field "%s"' % (f[1], field)
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return default
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def getFieldAsString(self, field, default=None):
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self_real = self.getRealNode() # incase we're an instance
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f = self_real.getFieldName(field)
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if f==None: return default
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if len(f) < 1:
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print '\t"%s" wrong length for string conversion for field "%s"' % (f, field)
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return default
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if len(f) > 1:
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# String may contain spaces
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st = ' '.join(f)
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else:
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st = f[0]
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# X3D HACK
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if self.x3dNode:
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return st
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if st[0]=='"' and st[-1]=='"':
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return st[1:-1]
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else:
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print '\tvalue "%s" could not be used as a string for field "%s"' % (f[0], field)
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return default
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def getFieldAsArray(self, field, group):
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'''
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For this parser arrays are children
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'''
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self_real = self.getRealNode() # incase we're an instance
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child_array = None
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for child in self_real.children:
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if child.id and len(child.id) == 1 and child.id[0] == field:
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child_array = child
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break
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if child_array==None:
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# For x3d, should work ok with vrml too
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# for x3d arrays are fields, vrml they are nodes, annoying but not tooo bad.
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data_split = self.getFieldName(field)
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if not data_split:
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return []
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array_data = ' '.join(data_split)
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if array_data == None:
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return []
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array_data = array_data.replace(',', ' ')
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data_split = array_data.split()
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try:
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array_data = [int(val) for val in data_split]
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except:
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try:
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array_data = [float(val) for val in data_split]
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except:
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print '\tWarning, could not parse array data from field'
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array_data = []
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else:
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# Normal vrml
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array_data = child_array.array_data
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if group==-1 or len(array_data)==0:
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return array_data
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# We want a flat list
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flat = True
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for item in array_data:
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if type(item) == list:
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flat = False
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break
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# make a flat array
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if flat:
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flat_array = array_data # we are alredy flat.
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else:
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flat_array = []
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def extend_flat(ls):
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for item in ls:
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if type(item)==list: extend_flat(item)
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else: flat_array.append(item)
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extend_flat(array_data)
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# We requested a flat array
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if group == 0:
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return flat_array
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new_array = []
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sub_array = []
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for item in flat_array:
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sub_array.append(item)
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if len(sub_array)==group:
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new_array.append(sub_array)
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sub_array = []
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if sub_array:
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print '\twarning, array was not aligned to requested grouping', group, 'remaining value', sub_array
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return new_array
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def getLevel(self):
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# Ignore self_real
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level = 0
|
|
p = self.parent
|
|
while p:
|
|
level +=1
|
|
p = p.parent
|
|
if not p: break
|
|
|
|
return level
|
|
|
|
def __repr__(self):
|
|
level = self.getLevel()
|
|
ind = ' ' * level
|
|
|
|
if self.node_type==NODE_REFERENCE:
|
|
brackets = ''
|
|
elif self.node_type==NODE_NORMAL:
|
|
brackets = '{}'
|
|
else:
|
|
brackets = '[]'
|
|
|
|
if brackets:
|
|
text = ind + brackets[0] + '\n'
|
|
else:
|
|
text = ''
|
|
|
|
text += ind + 'ID: ' + str(self.id) + ' ' + str(level) + ('lineno %d\n' % self.lineno)
|
|
|
|
if self.node_type==NODE_REFERENCE:
|
|
return text
|
|
|
|
for item in self.fields:
|
|
text += ind + str(item) +'\n'
|
|
|
|
#text += ind + 'ARRAY: ' + str(len(self.array_data)) + ' ' + str(self.array_data) + '\n'
|
|
text += ind + 'ARRAY: ' + str(len(self.array_data)) + '[...] \n'
|
|
|
|
text += ind + 'CHILDREN: ' + str(len(self.children)) + '\n'
|
|
for child in self.children:
|
|
text += str(child)
|
|
|
|
text += '\n' + ind + brackets[1]
|
|
|
|
return text
|
|
|
|
def parse(self, i):
|
|
new_i = self.__parse(i)
|
|
|
|
# print self.id, self.getFilename()
|
|
|
|
# If we were an inline then try load the file
|
|
if self.node_type == NODE_NORMAL and self.getSpec() == 'Inline':
|
|
url = self.getFieldAsString('url', None)
|
|
|
|
if url != None:
|
|
if not exists(url):
|
|
url = dirName(self.getFilename()) + baseName(url)
|
|
if not exists(url):
|
|
print '\tWarning: Inline URL could not be found:', url
|
|
else:
|
|
if url==self.getFilename():
|
|
print '\tWarning: cant Inline yourself recursively:', url
|
|
else:
|
|
|
|
try:
|
|
f = open(url, 'rU')
|
|
except:
|
|
print '\tWarning: cant open the file:', url
|
|
f = None
|
|
|
|
if f:
|
|
# Tricky - inline another VRML
|
|
print '\tLoading Inline:"%s"...' % url
|
|
|
|
# Watch it! - backup lines
|
|
lines_old = lines[:]
|
|
|
|
|
|
lines[:] = vrmlFormat( f.read() )
|
|
f.close()
|
|
|
|
lines.insert(0, '{')
|
|
lines.insert(0, 'root_node____')
|
|
lines.append('}')
|
|
|
|
child = vrmlNode(self, NODE_NORMAL, -1)
|
|
child.setRoot(url) # initialized dicts
|
|
child.parse(0)
|
|
|
|
# Watch it! - restore lines
|
|
lines[:] = lines_old
|
|
|
|
|
|
return new_i
|
|
|
|
def __parse(self, i):
|
|
# print 'parsing at', i,
|
|
# print i, self.id, self.lineno
|
|
l = lines[i]
|
|
|
|
if l=='[':
|
|
# An anonymous list
|
|
self.id = None
|
|
i+=1
|
|
else:
|
|
words = []
|
|
node_type, new_i = is_nodeline(i, words)
|
|
if not node_type: # fail for parsing new node.
|
|
raise "error"
|
|
|
|
if self.node_type==NODE_REFERENCE:
|
|
# Only assign the reference and quit
|
|
key = words[words.index('USE')+1]
|
|
self.id = (words[0],)
|
|
|
|
self.reference = self.getDefDict()[key]
|
|
return new_i
|
|
|
|
self.id = tuple(words)
|
|
|
|
# fill in DEF/USE
|
|
key = self.getDefName()
|
|
|
|
if key != None:
|
|
self.getDefDict()[ key ] = self
|
|
|
|
i = new_i
|
|
|
|
# print self.id
|
|
ok = True
|
|
while ok:
|
|
l = lines[i]
|
|
# print '\t', i, l
|
|
if l=='':
|
|
i+=1
|
|
continue
|
|
|
|
if l=='}':
|
|
if self.node_type != NODE_NORMAL:
|
|
print 'wrong node ending, expected an } ' + str(i)
|
|
raise ""
|
|
### print "returning", i
|
|
return i+1
|
|
if l==']':
|
|
if self.node_type != NODE_ARRAY:
|
|
print 'wrong node ending, expected a ] ' + str(i)
|
|
raise ""
|
|
### print "returning", i
|
|
return i+1
|
|
|
|
node_type, new_i = is_nodeline(i, [])
|
|
if node_type: # check text\n{
|
|
### print '\t\tgroup', i
|
|
child = vrmlNode(self, node_type, i)
|
|
i = child.parse(i)
|
|
# print child.id, 'YYY'
|
|
|
|
elif l=='[': # some files have these anonymous lists
|
|
child = vrmlNode(self, NODE_ARRAY, i)
|
|
i = child.parse(i)
|
|
|
|
elif is_numline(i):
|
|
l_split = l.split(',')
|
|
|
|
values = None
|
|
# See if each item is a float?
|
|
|
|
for num_type in (int, float):
|
|
try:
|
|
values = [num_type(v) for v in l_split ]
|
|
break
|
|
except:
|
|
pass
|
|
|
|
|
|
try:
|
|
values = [[num_type(v) for v in segment.split()] for segment in l_split ]
|
|
break
|
|
except:
|
|
pass
|
|
|
|
if values == None: # dont parse
|
|
values = l_split
|
|
|
|
# This should not extend over multiple lines however it is possible
|
|
self.array_data.extend( values )
|
|
i+=1
|
|
else:
|
|
words = l.split()
|
|
if len(words) > 2 and words[1] == 'USE':
|
|
vrmlNode(self, NODE_REFERENCE, i)
|
|
else:
|
|
|
|
# print "FIELD", i, l
|
|
#
|
|
#words = l.split()
|
|
### print '\t\ttag', i
|
|
# this is a tag/
|
|
# print words, i, l
|
|
value = l
|
|
# print i
|
|
# javastrips can exist as values.
|
|
quote_count = l.count('"')
|
|
if quote_count % 2: # odd number?
|
|
# print 'MULTILINE'
|
|
while 1:
|
|
i+=1
|
|
l = lines[i]
|
|
quote_count = l.count('"')
|
|
if quote_count % 2: # odd number?
|
|
value += '\n'+ l[:l.rfind('"')]
|
|
break # assume
|
|
else:
|
|
value += '\n'+ l
|
|
|
|
value_all = value.split()
|
|
|
|
def iskey(k):
|
|
if k[0] != '"' and k[0].isalpha() and k.upper() not in ('TRUE', 'FALSE'):
|
|
return True
|
|
return False
|
|
|
|
def split_fields(value):
|
|
'''
|
|
key 0.0 otherkey 1,2,3 opt1 opt1 0.0
|
|
-> [key 0.0], [otherkey 1,2,3], [opt1 opt1 0.0]
|
|
'''
|
|
field_list = []
|
|
field_context = []
|
|
|
|
for j in xrange(len(value)):
|
|
if iskey(value[j]):
|
|
if field_context:
|
|
# this IS a key but the previous value was not a key, ot it was a defined field.
|
|
if (not iskey(field_context[-1])) or ((len(field_context)==3 and field_context[1]=='IS')):
|
|
field_list.append(field_context)
|
|
field_context = [value[j]]
|
|
else:
|
|
# The last item was not a value, multiple keys are needed in some cases.
|
|
field_context.append(value[j])
|
|
else:
|
|
# Is empty, just add this on
|
|
field_context.append(value[j])
|
|
else:
|
|
# Add a value to the list
|
|
field_context.append(value[j])
|
|
|
|
if field_context:
|
|
field_list.append(field_context)
|
|
|
|
return field_list
|
|
|
|
|
|
for value in split_fields(value_all):
|
|
# Split
|
|
|
|
if value[0]=='field':
|
|
# field SFFloat creaseAngle 4
|
|
self.getFieldDict()[value[2]] = value[3:] # skip the first 3 values
|
|
else:
|
|
# Get referenced field
|
|
if len(value) >= 3 and value[1]=='IS':
|
|
try:
|
|
value = [ value[0] ] + self.getFieldDict()[ value[2] ]
|
|
except:
|
|
print '\tWarning, field could not be found:', value, 'TODO add support for exposedField'
|
|
print '\t', self.getFieldDict()
|
|
self.fields.append(value)
|
|
else:
|
|
self.fields.append(value)
|
|
i+=1
|
|
|
|
def gzipOpen(path):
|
|
try: import gzip
|
|
except: gzip = None
|
|
|
|
data = None
|
|
if gzip:
|
|
try: data = gzip.open(path, 'r').read()
|
|
except: pass
|
|
else:
|
|
print '\tNote, gzip module could not be imported, compressed files will fail to load'
|
|
|
|
if data==None:
|
|
try: data = open(path, 'rU').read()
|
|
except: pass
|
|
|
|
return data
|
|
|
|
def vrml_parse(path):
|
|
'''
|
|
Sets up the root node and returns it so load_web3d() can deal with the blender side of things.
|
|
Return root (vrmlNode, '') or (None, 'Error String')
|
|
'''
|
|
data = gzipOpen(path)
|
|
|
|
if data==None:
|
|
return None, 'Failed to open file: ' + path
|
|
|
|
# Stripped above
|
|
lines[:] = vrmlFormat( data )
|
|
|
|
lines.insert(0, '{')
|
|
lines.insert(0, 'dymmy_node')
|
|
lines.append('}')
|
|
|
|
# Use for testing our parsed output, so we can check on line numbers.
|
|
|
|
## ff = open('m:\\test.txt', 'w')
|
|
## ff.writelines([l+'\n' for l in lines])
|
|
|
|
|
|
# Now evaluate it
|
|
node_type, new_i = is_nodeline(0, [])
|
|
if not node_type:
|
|
return None, 'Error: VRML file has no starting Node'
|
|
|
|
# Trick to make sure we get all root nodes.
|
|
lines.insert(0, '{')
|
|
lines.insert(0, 'root_node____') # important the name starts with an ascii char
|
|
lines.append('}')
|
|
|
|
root = vrmlNode(None, NODE_NORMAL, -1)
|
|
root.setRoot(path) # we need to set the root so we have a namespace and know the path incase of inlineing
|
|
|
|
# Parse recursively
|
|
root.parse(0)
|
|
|
|
# print root
|
|
return root, ''
|
|
|
|
# ====================== END VRML
|
|
|
|
|
|
|
|
# ====================== X3d Support
|
|
|
|
# Sane as vrml but replace the parser
|
|
class x3dNode(vrmlNode):
|
|
def __init__(self, parent, node_type, x3dNode):
|
|
vrmlNode.__init__(self, parent, node_type, -1)
|
|
self.x3dNode = x3dNode
|
|
|
|
def parse(self):
|
|
# print self.x3dNode.tagName
|
|
|
|
define = self.x3dNode.getAttributeNode('DEF')
|
|
if define:
|
|
self.getDefDict()[define.value] = self
|
|
else:
|
|
use = self.x3dNode.getAttributeNode('USE')
|
|
if use:
|
|
try:
|
|
self.reference = self.getDefDict()[use.value]
|
|
self.node_type = NODE_REFERENCE
|
|
except:
|
|
print '\tWarning: reference', use.value, 'not found'
|
|
self.parent.children.remove(self)
|
|
|
|
return
|
|
|
|
for x3dChildNode in self.x3dNode.childNodes:
|
|
if x3dChildNode.nodeType in (x3dChildNode.TEXT_NODE, x3dChildNode.COMMENT_NODE, x3dChildNode.CDATA_SECTION_NODE):
|
|
continue
|
|
|
|
node_type = NODE_NORMAL
|
|
# print x3dChildNode, dir(x3dChildNode)
|
|
if x3dChildNode.getAttributeNode('USE'):
|
|
node_type = NODE_REFERENCE
|
|
|
|
child = x3dNode(self, node_type, x3dChildNode)
|
|
child.parse()
|
|
|
|
# TODO - x3d Inline
|
|
|
|
def getSpec(self):
|
|
return self.x3dNode.tagName # should match vrml spec
|
|
|
|
def getDefName(self):
|
|
data = self.x3dNode.getAttributeNode('DEF')
|
|
if data: data.value
|
|
return None
|
|
|
|
# Other funcs operate from vrml, but this means we can wrap XML fields, still use nice utility funcs
|
|
# getFieldAsArray getFieldAsBool etc
|
|
def getFieldName(self, field):
|
|
self_real = self.getRealNode() # incase we're an instance
|
|
field_xml = self.x3dNode.getAttributeNode(field)
|
|
if field_xml:
|
|
value = field_xml.value
|
|
|
|
# We may want to edit. for x3d spesific stuff
|
|
# Sucks a bit to return the field name in the list but vrml excepts this :/
|
|
return value.split()
|
|
else:
|
|
return None
|
|
|
|
def x3d_parse(path):
|
|
'''
|
|
Sets up the root node and returns it so load_web3d() can deal with the blender side of things.
|
|
Return root (x3dNode, '') or (None, 'Error String')
|
|
'''
|
|
|
|
try:
|
|
import xml.dom.minidom
|
|
except:
|
|
return None, 'Error, import XML parsing module (xml.dom.minidom) failed, install python'
|
|
|
|
'''
|
|
try: doc = xml.dom.minidom.parse(path)
|
|
except: return None, 'Could not parse this X3D file, XML error'
|
|
'''
|
|
|
|
# Could add a try/except here, but a console error is more useful.
|
|
data = gzipOpen(path)
|
|
|
|
if data==None:
|
|
return None, 'Failed to open file: ' + path
|
|
|
|
doc = xml.dom.minidom.parseString(data)
|
|
|
|
|
|
try:
|
|
x3dnode = doc.getElementsByTagName('X3D')[0]
|
|
except:
|
|
return None, 'Not a valid x3d document, cannot import'
|
|
|
|
root = x3dNode(None, NODE_NORMAL, x3dnode)
|
|
root.setRoot(path) # so images and Inline's we load have a relative path
|
|
root.parse()
|
|
|
|
return root, ''
|
|
|
|
|
|
|
|
## f = open('/_Cylinder.wrl', 'r')
|
|
# f = open('/fe/wrl/Vrml/EGS/TOUCHSN.WRL', 'r')
|
|
# vrml_parse('/fe/wrl/Vrml/EGS/TOUCHSN.WRL')
|
|
#vrml_parse('/fe/wrl/Vrml/EGS/SCRIPT.WRL')
|
|
'''
|
|
|
|
import os
|
|
files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
|
|
files.sort()
|
|
tot = len(files)
|
|
for i, f in enumerate(files):
|
|
#if i < 801:
|
|
# continue
|
|
|
|
f = f.strip()
|
|
print f, i, tot
|
|
vrml_parse(f)
|
|
'''
|
|
|
|
# NO BLENDER CODE ABOVE THIS LINE.
|
|
# -----------------------------------------------------------------------------------
|
|
import bpy
|
|
import BPyImage
|
|
import Blender
|
|
from Blender import Texture, Material, Mathutils, Mesh, Types, Window
|
|
from Blender.Mathutils import TranslationMatrix
|
|
from Blender.Mathutils import RotationMatrix
|
|
from Blender.Mathutils import Vector
|
|
from Blender.Mathutils import Matrix
|
|
|
|
RAD_TO_DEG = 57.29578
|
|
|
|
GLOBALS = {'CIRCLE_DETAIL':16}
|
|
|
|
def translateRotation(rot):
|
|
''' axis, angle '''
|
|
return RotationMatrix(rot[3]*RAD_TO_DEG, 4, 'r', Vector(rot[:3]))
|
|
|
|
def translateScale(sca):
|
|
mat = Matrix() # 4x4 default
|
|
mat[0][0] = sca[0]
|
|
mat[1][1] = sca[1]
|
|
mat[2][2] = sca[2]
|
|
return mat
|
|
|
|
def translateTransform(node):
|
|
cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0, 0.0)
|
|
rot = node.getFieldAsFloatTuple('rotation', None) # (0.0, 0.0, 1.0, 0.0)
|
|
sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0, 1.0)
|
|
scaori = node.getFieldAsFloatTuple('scaleOrientation', None) # (0.0, 0.0, 1.0, 0.0)
|
|
tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0, 0.0)
|
|
|
|
if cent:
|
|
cent_mat = TranslationMatrix(Vector(cent)).resize4x4()
|
|
cent_imat = cent_mat.copy().invert()
|
|
else:
|
|
cent_mat = cent_imat = None
|
|
|
|
if rot: rot_mat = translateRotation(rot)
|
|
else: rot_mat = None
|
|
|
|
if sca: sca_mat = translateScale(sca)
|
|
else: sca_mat = None
|
|
|
|
if scaori:
|
|
scaori_mat = translateRotation(scaori)
|
|
scaori_imat = scaori_mat.copy().invert()
|
|
else:
|
|
scaori_mat = scaori_imat = None
|
|
|
|
if tx: tx_mat = TranslationMatrix(Vector(tx)).resize4x4()
|
|
else: tx_mat = None
|
|
|
|
new_mat = Matrix()
|
|
|
|
mats = [tx_mat, cent_mat, rot_mat, scaori_mat, sca_mat, scaori_imat, cent_imat]
|
|
for mtx in mats:
|
|
if mtx:
|
|
new_mat = mtx * new_mat
|
|
|
|
return new_mat
|
|
|
|
def translateTexTransform(node):
|
|
cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0)
|
|
rot = node.getFieldAsFloat('rotation', None) # 0.0
|
|
sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0)
|
|
tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0)
|
|
|
|
|
|
if cent:
|
|
# cent is at a corner by default
|
|
cent_mat = TranslationMatrix(Vector(cent).resize3D()).resize4x4()
|
|
cent_imat = cent_mat.copy().invert()
|
|
else:
|
|
cent_mat = cent_imat = None
|
|
|
|
if rot: rot_mat = RotationMatrix(rot*RAD_TO_DEG, 4, 'z') # translateRotation(rot)
|
|
else: rot_mat = None
|
|
|
|
if sca: sca_mat = translateScale((sca[0], sca[1], 0.0))
|
|
else: sca_mat = None
|
|
|
|
if tx: tx_mat = TranslationMatrix(Vector(tx).resize3D()).resize4x4()
|
|
else: tx_mat = None
|
|
|
|
new_mat = Matrix()
|
|
|
|
# as specified in VRML97 docs
|
|
mats = [cent_imat, sca_mat, rot_mat, cent_mat, tx_mat]
|
|
|
|
for mtx in mats:
|
|
if mtx:
|
|
new_mat = mtx * new_mat
|
|
|
|
return new_mat
|
|
|
|
|
|
def getFinalMatrix(node, mtx, ancestry):
|
|
|
|
transform_nodes = [node_tx for node_tx in ancestry if node_tx.getSpec() == 'Transform']
|
|
if node.getSpec()=='Transform':
|
|
transform_nodes.append(node)
|
|
transform_nodes.reverse()
|
|
|
|
if mtx==None:
|
|
mtx = Matrix()
|
|
|
|
for node_tx in transform_nodes:
|
|
mat = translateTransform(node_tx)
|
|
mtx = mtx * mat
|
|
|
|
return mtx
|
|
|
|
def importMesh_IndexedFaceSet(geom, bpyima):
|
|
# print geom.lineno, geom.id, vrmlNode.DEF_NAMESPACE.keys()
|
|
|
|
ccw = geom.getFieldAsBool('ccw', True)
|
|
ifs_colorPerVertex = geom.getFieldAsBool('colorPerVertex', True) # per vertex or per face
|
|
ifs_normalPerVertex = geom.getFieldAsBool('normalPerVertex', True)
|
|
|
|
# This is odd how point is inside Coordinate
|
|
|
|
# VRML not x3d
|
|
#coord = geom.getChildByName('coord') # 'Coordinate'
|
|
|
|
coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
|
|
|
|
if coord: ifs_points = coord.getFieldAsArray('point', 3)
|
|
else: coord = []
|
|
|
|
if not coord:
|
|
print '\tWarnint: IndexedFaceSet has no points'
|
|
return None, ccw
|
|
|
|
ifs_faces = geom.getFieldAsArray('coordIndex', 0)
|
|
|
|
coords_tex = None
|
|
if ifs_faces: # In rare cases this causes problems - no faces but UVs???
|
|
|
|
# WORKS - VRML ONLY
|
|
# coords_tex = geom.getChildByName('texCoord')
|
|
coords_tex = geom.getChildBySpec('TextureCoordinate')
|
|
|
|
if coords_tex:
|
|
ifs_texpoints = coords_tex.getFieldAsArray('point', 2)
|
|
ifs_texfaces = geom.getFieldAsArray('texCoordIndex', 0)
|
|
|
|
if not ifs_texpoints:
|
|
# IF we have no coords, then dont bother
|
|
coords_tex = None
|
|
|
|
|
|
# WORKS - VRML ONLY
|
|
# vcolor = geom.getChildByName('color')
|
|
vcolor = geom.getChildBySpec('Color')
|
|
vcolor_spot = None # spot color when we dont have an array of colors
|
|
if vcolor:
|
|
# float to char
|
|
ifs_vcol = [[int(c*256) for c in col] for col in vcolor.getFieldAsArray('color', 3)]
|
|
ifs_color_index = geom.getFieldAsArray('colorIndex', 0)
|
|
|
|
if not ifs_vcol:
|
|
vcolor_spot = [int(c*256) for c in vcolor.getFieldAsFloatTuple('color', [])]
|
|
|
|
# Convert faces into somthing blender can use
|
|
edges = []
|
|
|
|
# All lists are aligned!
|
|
faces = []
|
|
faces_uv = [] # if ifs_texfaces is empty then the faces_uv will match faces exactly.
|
|
faces_orig_index = [] # for ngons, we need to know our original index
|
|
|
|
if coords_tex and ifs_texfaces:
|
|
do_uvmap = True
|
|
else:
|
|
do_uvmap = False
|
|
|
|
# current_face = [0] # pointer anyone
|
|
|
|
def add_face(face, fuvs, orig_index):
|
|
l = len(face)
|
|
if l==3 or l==4:
|
|
faces.append(face)
|
|
# faces_orig_index.append(current_face[0])
|
|
if do_uvmap:
|
|
faces_uv.append(fuvs)
|
|
|
|
faces_orig_index.append(orig_index)
|
|
elif l==2: edges.append(face)
|
|
elif l>4:
|
|
for i in xrange(2, len(face)):
|
|
faces.append([face[0], face[i-1], face[i]])
|
|
if do_uvmap:
|
|
faces_uv.append([fuvs[0], fuvs[i-1], fuvs[i]])
|
|
faces_orig_index.append(orig_index)
|
|
else:
|
|
# faces with 1 verts? pfft!
|
|
# still will affect index ordering
|
|
pass
|
|
|
|
face = []
|
|
fuvs = []
|
|
orig_index = 0
|
|
for i, fi in enumerate(ifs_faces):
|
|
# ifs_texfaces and ifs_faces should be aligned
|
|
if fi != -1:
|
|
# face.append(int(fi)) # in rare cases this is a float
|
|
# EEKADOODLE!!!
|
|
# Annoyance where faces that have a zero index vert get rotated. This will then mess up UVs and VColors
|
|
face.append(int(fi)+1) # in rare cases this is a float, +1 because of stupid EEKADOODLE :/
|
|
|
|
if do_uvmap:
|
|
if i >= len(ifs_texfaces):
|
|
print '\tWarning: UV Texface index out of range'
|
|
fuvs.append(ifs_texfaces[0])
|
|
else:
|
|
fuvs.append(ifs_texfaces[i])
|
|
else:
|
|
add_face(face, fuvs, orig_index)
|
|
face = []
|
|
if do_uvmap:
|
|
fuvs = []
|
|
orig_index += 1
|
|
|
|
add_face(face, fuvs, orig_index)
|
|
del add_face # dont need this func anymore
|
|
|
|
bpymesh = bpy.data.meshes.new()
|
|
|
|
bpymesh.verts.extend([(0,0,0)]) # EEKADOODLE
|
|
bpymesh.verts.extend(ifs_points)
|
|
|
|
# print len(ifs_points), faces, edges, ngons
|
|
|
|
try:
|
|
bpymesh.faces.extend(faces, smooth=True, ignoreDups=True)
|
|
except KeyError:
|
|
print "one or more vert indicies out of range. corrupt file?"
|
|
#for f in faces:
|
|
# bpymesh.faces.extend(faces, smooth=True)
|
|
|
|
bpymesh.calcNormals()
|
|
|
|
if len(bpymesh.faces) != len(faces):
|
|
print '\tWarning: adding faces did not work! file is invalid, not adding UVs or vcolors'
|
|
return bpymesh, ccw
|
|
|
|
# Apply UVs if we have them
|
|
if not do_uvmap:
|
|
faces_uv = faces # fallback, we didnt need a uvmap in the first place, fallback to the face/vert mapping.
|
|
if coords_tex:
|
|
#print ifs_texpoints
|
|
# print geom
|
|
bpymesh.faceUV = True
|
|
for i,f in enumerate(bpymesh.faces):
|
|
f.image = bpyima
|
|
fuv = faces_uv[i] # uv indicies
|
|
for j,uv in enumerate(f.uv):
|
|
# print fuv, j, len(ifs_texpoints)
|
|
try:
|
|
uv[:] = ifs_texpoints[fuv[j]]
|
|
except:
|
|
print '\tWarning: UV Index out of range'
|
|
uv[:] = ifs_texpoints[0]
|
|
|
|
elif bpyima and len(bpymesh.faces):
|
|
# Oh Bugger! - we cant really use blenders ORCO for for texture space since texspace dosnt rotate.
|
|
# we have to create VRML's coords as UVs instead.
|
|
|
|
# VRML docs
|
|
'''
|
|
If the texCoord field is NULL, a default texture coordinate mapping is calculated using the local
|
|
coordinate system bounding box of the shape. The longest dimension of the bounding box defines the S coordinates,
|
|
and the next longest defines the T coordinates. If two or all three dimensions of the bounding box are equal,
|
|
ties shall be broken by choosing the X, Y, or Z dimension in that order of preference.
|
|
The value of the S coordinate ranges from 0 to 1, from one end of the bounding box to the other.
|
|
The T coordinate ranges between 0 and the ratio of the second greatest dimension of the bounding box to the greatest dimension.
|
|
'''
|
|
|
|
# Note, S,T == U,V
|
|
# U gets longest, V gets second longest
|
|
xmin, ymin, zmin = ifs_points[0]
|
|
xmax, ymax, zmax = ifs_points[0]
|
|
for co in ifs_points:
|
|
x,y,z = co
|
|
if x < xmin: xmin = x
|
|
if y < ymin: ymin = y
|
|
if z < zmin: zmin = z
|
|
|
|
if x > xmax: xmax = x
|
|
if y > ymax: ymax = y
|
|
if z > zmax: zmax = z
|
|
|
|
xlen = xmax - xmin
|
|
ylen = ymax - ymin
|
|
zlen = zmax - zmin
|
|
|
|
depth_min = xmin, ymin, zmin
|
|
depth_list = [xlen, ylen, zlen]
|
|
depth_sort = depth_list[:]
|
|
depth_sort.sort()
|
|
|
|
depth_idx = [depth_list.index(val) for val in depth_sort]
|
|
|
|
axis_u = depth_idx[-1]
|
|
axis_v = depth_idx[-2] # second longest
|
|
|
|
# Hack, swap these !!! TODO - Why swap??? - it seems to work correctly but should not.
|
|
# axis_u,axis_v = axis_v,axis_u
|
|
|
|
min_u = depth_min[axis_u]
|
|
min_v = depth_min[axis_v]
|
|
depth_u = depth_list[axis_u]
|
|
depth_v = depth_list[axis_v]
|
|
|
|
depth_list[axis_u]
|
|
|
|
if axis_u == axis_v:
|
|
# This should be safe because when 2 axies have the same length, the lower index will be used.
|
|
axis_v += 1
|
|
|
|
bpymesh.faceUV = True
|
|
|
|
# HACK !!! - seems to be compatible with Cosmo though.
|
|
depth_v = depth_u = max(depth_v, depth_u)
|
|
|
|
for f in bpymesh.faces:
|
|
f.image = bpyima
|
|
fuv = f.uv
|
|
|
|
for i,v in enumerate(f):
|
|
co = v.co
|
|
fuv[i][:] = (co[axis_u]-min_u) / depth_u, (co[axis_v]-min_v) / depth_v
|
|
|
|
# Add vcote
|
|
if vcolor:
|
|
# print ifs_vcol
|
|
bpymesh.vertexColors = True
|
|
|
|
for f in bpymesh.faces:
|
|
fcol = f.col
|
|
if ifs_colorPerVertex:
|
|
fv = f.verts
|
|
for i,c in enumerate(fcol):
|
|
color_index = fv[i].index # color index is vert index
|
|
if ifs_color_index: color_index = ifs_color_index[color_index]
|
|
|
|
if len(ifs_vcol) < color_index:
|
|
c.r, c.g, c.b = ifs_vcol[color_index]
|
|
else:
|
|
print '\tWarning: per face color index out of range'
|
|
else:
|
|
if vcolor_spot: # use 1 color, when ifs_vcol is []
|
|
for c in fcol:
|
|
c.r, c.g, c.b = vcolor_spot
|
|
else:
|
|
color_index = faces_orig_index[f.index] # color index is face index
|
|
#print color_index, ifs_color_index
|
|
if ifs_color_index:
|
|
if color_index <= len(ifs_color_index):
|
|
print '\tWarning: per face color index out of range'
|
|
color_index = 0
|
|
else:
|
|
color_index = ifs_color_index[color_index]
|
|
|
|
|
|
col = ifs_vcol[color_index]
|
|
for i,c in enumerate(fcol):
|
|
c.r, c.g, c.b = col
|
|
|
|
bpymesh.verts.delete([0,]) # EEKADOODLE
|
|
|
|
return bpymesh, ccw
|
|
|
|
def importMesh_IndexedLineSet(geom):
|
|
# VRML not x3d
|
|
#coord = geom.getChildByName('coord') # 'Coordinate'
|
|
coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
|
|
if coord: points = coord.getFieldAsArray('point', 3)
|
|
else: points = []
|
|
|
|
if not points:
|
|
print '\tWarning: IndexedLineSet had no points'
|
|
return None
|
|
|
|
ils_lines = geom.getFieldAsArray('coordIndex', 0)
|
|
|
|
lines = []
|
|
line = []
|
|
|
|
for il in ils_lines:
|
|
if il==-1:
|
|
lines.append(line)
|
|
line = []
|
|
else:
|
|
line.append(int(il))
|
|
lines.append(line)
|
|
|
|
# vcolor = geom.getChildByName('color') # blender dosnt have per vertex color
|
|
|
|
bpycurve = bpy.data.curves.new('IndexedCurve', 'Curve')
|
|
bpycurve.setFlag(1)
|
|
|
|
w=t=1
|
|
|
|
curve_index = 0
|
|
|
|
for line in lines:
|
|
if not line:
|
|
continue
|
|
co = points[line[0]]
|
|
bpycurve.appendNurb([co[0], co[1], co[2], w, t])
|
|
bpycurve[curve_index].type= 0 # Poly Line
|
|
|
|
for il in line[1:]:
|
|
co = points[il]
|
|
bpycurve.appendPoint(curve_index, [co[0], co[1], co[2], w])
|
|
|
|
|
|
curve_index += 1
|
|
|
|
return bpycurve
|
|
|
|
|
|
def importMesh_PointSet(geom):
|
|
# VRML not x3d
|
|
#coord = geom.getChildByName('coord') # 'Coordinate'
|
|
coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
|
|
if coord: points = coord.getFieldAsArray('point', 3)
|
|
else: points = []
|
|
|
|
# vcolor = geom.getChildByName('color') # blender dosnt have per vertex color
|
|
|
|
bpymesh = bpy.data.meshes.new()
|
|
bpymesh.verts.extend(points)
|
|
bpymesh.calcNormals() # will just be dummy normals
|
|
return bpymesh
|
|
|
|
GLOBALS['CIRCLE_DETAIL'] = 12
|
|
|
|
MATRIX_Z_TO_Y = RotationMatrix(90, 4, 'x')
|
|
|
|
def importMesh_Sphere(geom):
|
|
# bpymesh = bpy.data.meshes.new()
|
|
diameter = geom.getFieldAsFloat('radius', 0.5) * 2 # * 2 for the diameter
|
|
bpymesh = Mesh.Primitives.UVsphere(GLOBALS['CIRCLE_DETAIL'], GLOBALS['CIRCLE_DETAIL'], diameter)
|
|
bpymesh.transform(MATRIX_Z_TO_Y)
|
|
return bpymesh
|
|
|
|
def importMesh_Cylinder(geom):
|
|
# bpymesh = bpy.data.meshes.new()
|
|
diameter = geom.getFieldAsFloat('radius', 1.0) * 2 # * 2 for the diameter
|
|
height = geom.getFieldAsFloat('height', 2)
|
|
bpymesh = Mesh.Primitives.Cylinder(GLOBALS['CIRCLE_DETAIL'], diameter, height)
|
|
bpymesh.transform(MATRIX_Z_TO_Y)
|
|
|
|
# Warning - Rely in the order Blender adds verts
|
|
# not nice design but wont change soon.
|
|
|
|
bottom = geom.getFieldAsBool('bottom', True)
|
|
side = geom.getFieldAsBool('side', True)
|
|
top = geom.getFieldAsBool('top', True)
|
|
|
|
if not top: # last vert is top center of tri fan.
|
|
bpymesh.verts.delete([(GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL'])+1])
|
|
|
|
if not bottom: # second last vert is bottom of triangle fan
|
|
bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL']])
|
|
|
|
if not side:
|
|
# remove all quads
|
|
bpymesh.faces.delete(1, [f for f in bpymesh.faces if len(f)==4])
|
|
|
|
return bpymesh
|
|
|
|
def importMesh_Cone(geom):
|
|
# bpymesh = bpy.data.meshes.new()
|
|
diameter = geom.getFieldAsFloat('bottomRadius', 1.0) * 2 # * 2 for the diameter
|
|
height = geom.getFieldAsFloat('height', 2)
|
|
bpymesh = Mesh.Primitives.Cone(GLOBALS['CIRCLE_DETAIL'], diameter, height)
|
|
bpymesh.transform(MATRIX_Z_TO_Y)
|
|
|
|
# Warning - Rely in the order Blender adds verts
|
|
# not nice design but wont change soon.
|
|
|
|
bottom = geom.getFieldAsBool('bottom', True)
|
|
side = geom.getFieldAsBool('side', True)
|
|
|
|
if not bottom: # last vert is on the bottom
|
|
bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+1])
|
|
if not side: # second last vert is on the pointy bit of the cone
|
|
bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']])
|
|
|
|
return bpymesh
|
|
|
|
def importMesh_Box(geom):
|
|
# bpymesh = bpy.data.meshes.new()
|
|
|
|
size = geom.getFieldAsFloatTuple('size', (2.0, 2.0, 2.0))
|
|
bpymesh = Mesh.Primitives.Cube(1.0)
|
|
|
|
# Scale the box to the size set
|
|
scale_mat = Matrix([size[0],0,0], [0, size[1], 0], [0, 0, size[2]])
|
|
bpymesh.transform(scale_mat.resize4x4())
|
|
|
|
return bpymesh
|
|
|
|
def importShape(node, ancestry):
|
|
vrmlname = node.getDefName()
|
|
if not vrmlname: vrmlname = 'Shape'
|
|
|
|
# works 100% in vrml, but not x3d
|
|
#appr = node.getChildByName('appearance') # , 'Appearance'
|
|
#geom = node.getChildByName('geometry') # , 'IndexedFaceSet'
|
|
|
|
# Works in vrml and x3d
|
|
appr = node.getChildBySpec('Appearance')
|
|
geom = node.getChildBySpec(['IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', 'Box', 'Cylinder', 'Cone'])
|
|
|
|
# For now only import IndexedFaceSet's
|
|
if geom:
|
|
bpymat = None
|
|
bpyima = None
|
|
texmtx = None
|
|
if appr:
|
|
|
|
#mat = appr.getChildByName('material') # 'Material'
|
|
#ima = appr.getChildByName('texture') # , 'ImageTexture'
|
|
#if ima and ima.getSpec() != 'ImageTexture':
|
|
# print '\tWarning: texture type "%s" is not supported' % ima.getSpec()
|
|
# ima = None
|
|
# textx = appr.getChildByName('textureTransform')
|
|
|
|
mat = appr.getChildBySpec('Material')
|
|
ima = appr.getChildBySpec('ImageTexture')
|
|
|
|
textx = appr.getChildBySpec('TextureTransform')
|
|
|
|
if textx:
|
|
texmtx = translateTexTransform(textx)
|
|
|
|
|
|
|
|
# print mat, ima
|
|
if mat or ima:
|
|
|
|
if not mat:
|
|
mat = ima # This is a bit dumb, but just means we use default values for all
|
|
|
|
# all values between 0.0 and 1.0, defaults from VRML docs
|
|
bpymat = bpy.data.materials.new()
|
|
bpymat.amb = mat.getFieldAsFloat('ambientIntensity', 0.2)
|
|
bpymat.rgbCol = mat.getFieldAsFloatTuple('diffuseColor', [0.8, 0.8, 0.8])
|
|
|
|
# NOTE - blender dosnt support emmisive color
|
|
# Store in mirror color and approximate with emit.
|
|
emit = mat.getFieldAsFloatTuple('emissiveColor', [0.0, 0.0, 0.0])
|
|
bpymat.mirCol = emit
|
|
bpymat.emit = (emit[0]+emit[1]+emit[2])/3.0
|
|
|
|
bpymat.hard = int(1+(510*mat.getFieldAsFloat('shininess', 0.2))) # 0-1 -> 1-511
|
|
bpymat.specCol = mat.getFieldAsFloatTuple('specularColor', [0.0, 0.0, 0.0])
|
|
bpymat.alpha = 1.0 - mat.getFieldAsFloat('transparency', 0.0)
|
|
if bpymat.alpha < 0.999:
|
|
bpymat.mode |= Material.Modes.ZTRANSP
|
|
|
|
|
|
if ima:
|
|
# print ima
|
|
ima_url = ima.getFieldAsString('url')
|
|
if ima_url==None:
|
|
print "\twarning, image with no URL, this is odd"
|
|
else:
|
|
bpyima= BPyImage.comprehensiveImageLoad(ima_url, dirName(node.getFilename()), PLACE_HOLDER= False, RECURSIVE= False)
|
|
if bpyima:
|
|
texture= bpy.data.textures.new()
|
|
texture.setType('Image')
|
|
texture.image = bpyima
|
|
|
|
# Adds textures for materials (rendering)
|
|
try: depth = bpyima.depth
|
|
except: depth = -1
|
|
|
|
if depth == 32:
|
|
# Image has alpha
|
|
bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
|
|
texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
|
|
bpymat.mode |= Material.Modes.ZTRANSP
|
|
bpymat.alpha = 0.0
|
|
else:
|
|
bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
|
|
|
|
ima_repS = ima.getFieldAsBool('repeatS', True)
|
|
ima_repT = ima.getFieldAsBool('repeatT', True)
|
|
|
|
texture.repeat = max(1, ima_repS * 512), max(1, ima_repT * 512)
|
|
|
|
if not ima_repS: bpyima.clampX = True
|
|
if not ima_repT: bpyima.clampY = True
|
|
|
|
bpydata = None
|
|
geom_spec = geom.getSpec()
|
|
ccw = True
|
|
if geom_spec == 'IndexedFaceSet':
|
|
bpydata, ccw = importMesh_IndexedFaceSet(geom, bpyima)
|
|
elif geom_spec == 'IndexedLineSet':
|
|
bpydata = importMesh_IndexedLineSet(geom)
|
|
elif geom_spec == 'PointSet':
|
|
bpydata = importMesh_PointSet(geom)
|
|
elif geom_spec == 'Sphere':
|
|
bpydata = importMesh_Sphere(geom)
|
|
elif geom_spec == 'Box':
|
|
bpydata = importMesh_Box(geom)
|
|
elif geom_spec == 'Cylinder':
|
|
bpydata = importMesh_Cylinder(geom)
|
|
elif geom_spec == 'Cone':
|
|
bpydata = importMesh_Cone(geom)
|
|
else:
|
|
print '\tWarning: unsupported type "%s"' % geom_spec
|
|
return
|
|
|
|
if bpydata:
|
|
vrmlname = vrmlname + geom_spec
|
|
|
|
bpydata.name = vrmlname
|
|
|
|
bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpydata)
|
|
|
|
if type(bpydata) == Types.MeshType:
|
|
is_solid = geom.getFieldAsBool('solid', True)
|
|
creaseAngle = geom.getFieldAsFloat('creaseAngle', None)
|
|
|
|
if creaseAngle != None:
|
|
bpydata.maxSmoothAngle = 1+int(min(79, creaseAngle * RAD_TO_DEG))
|
|
bpydata.mode |= Mesh.Modes.AUTOSMOOTH
|
|
|
|
# Only ever 1 material per shape
|
|
if bpymat: bpydata.materials = [bpymat]
|
|
|
|
if bpydata.faceUV and texmtx:
|
|
# Apply texture transform?
|
|
uv_copy = Vector()
|
|
for f in bpydata.faces:
|
|
for uv in f.uv:
|
|
uv_copy.x = uv.x
|
|
uv_copy.y = uv.y
|
|
|
|
uv.x, uv.y = (uv_copy * texmtx)[0:2]
|
|
# Done transforming the texture
|
|
|
|
|
|
# Must be here and not in IndexedFaceSet because it needs an object for the flip func. Messy :/
|
|
if not ccw: bpydata.flipNormals()
|
|
|
|
|
|
# else could be a curve for example
|
|
|
|
|
|
|
|
# Can transform data or object, better the object so we can instance the data
|
|
#bpymesh.transform(getFinalMatrix(node))
|
|
bpyob.setMatrix( getFinalMatrix(node, None, ancestry) )
|
|
|
|
|
|
def importLamp_PointLight(node):
|
|
vrmlname = node.getDefName()
|
|
if not vrmlname: vrmlname = 'PointLight'
|
|
|
|
# ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO
|
|
# attenuation = node.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO
|
|
color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
|
|
intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
|
|
location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0))
|
|
# is_on = node.getFieldAsBool('on', True) # TODO
|
|
radius = node.getFieldAsFloat('radius', 100.0)
|
|
|
|
bpylamp = bpy.data.lamps.new()
|
|
bpylamp.setType('Lamp')
|
|
bpylamp.energy = intensity
|
|
bpylamp.dist = radius
|
|
bpylamp.col = color
|
|
|
|
mtx = TranslationMatrix(Vector(location))
|
|
|
|
return bpylamp, mtx
|
|
|
|
def importLamp_DirectionalLight(node):
|
|
vrmlname = node.getDefName()
|
|
if not vrmlname: vrmlname = 'DirectLight'
|
|
|
|
# ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO
|
|
color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
|
|
direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0))
|
|
intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
|
|
# is_on = node.getFieldAsBool('on', True) # TODO
|
|
|
|
bpylamp = bpy.data.lamps.new(vrmlname)
|
|
bpylamp.setType('Sun')
|
|
bpylamp.energy = intensity
|
|
bpylamp.col = color
|
|
|
|
# lamps have their direction as -z, yup
|
|
mtx = Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4()
|
|
|
|
return bpylamp, mtx
|
|
|
|
# looks like default values for beamWidth and cutOffAngle were swapped in VRML docs.
|
|
|
|
def importLamp_SpotLight(node):
|
|
vrmlname = node.getDefName()
|
|
if not vrmlname: vrmlname = 'SpotLight'
|
|
|
|
# ambientIntensity = geom.getFieldAsFloat('ambientIntensity', 0.0) # TODO
|
|
# attenuation = geom.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO
|
|
beamWidth = node.getFieldAsFloat('beamWidth', 1.570796) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
|
|
color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
|
|
cutOffAngle = node.getFieldAsFloat('cutOffAngle', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
|
|
direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0))
|
|
intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
|
|
location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0))
|
|
# is_on = node.getFieldAsBool('on', True) # TODO
|
|
radius = node.getFieldAsFloat('radius', 100.0)
|
|
|
|
bpylamp = bpy.data.lamps.new(vrmlname)
|
|
bpylamp.setType('Spot')
|
|
bpylamp.energy = intensity
|
|
bpylamp.dist = radius
|
|
bpylamp.col = color
|
|
bpylamp.spotSize = cutOffAngle
|
|
if beamWidth > cutOffAngle:
|
|
bpylamp.spotBlend = 0.0
|
|
else:
|
|
if cutOffAngle==0.0: #@#$%^&*(!!! - this should never happen
|
|
bpylamp.spotBlend = 0.5
|
|
else:
|
|
bpylamp.spotBlend = beamWidth / cutOffAngle
|
|
|
|
# Convert
|
|
|
|
# lamps have their direction as -z, y==up
|
|
mtx = TranslationMatrix(Vector(location)) * Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4()
|
|
|
|
return bpylamp, mtx
|
|
|
|
|
|
def importLamp(node, spec, ancestry):
|
|
if spec=='PointLight':
|
|
bpylamp,mtx = importLamp_PointLight(node)
|
|
elif spec=='DirectionalLight':
|
|
bpylamp,mtx = importLamp_DirectionalLight(node)
|
|
elif spec=='SpotLight':
|
|
bpylamp,mtx = importLamp_SpotLight(node)
|
|
else:
|
|
print "Error, not a lamp"
|
|
raise ""
|
|
|
|
bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpylamp)
|
|
bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) )
|
|
|
|
|
|
def importViewpoint(node, ancestry):
|
|
name = node.getDefName()
|
|
if not name: name = 'Viewpoint'
|
|
|
|
fieldOfView = node.getFieldAsFloat('fieldOfView', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
|
|
# jump = node.getFieldAsBool('jump', True)
|
|
orientation = node.getFieldAsFloatTuple('orientation', (0.0, 0.0, 1.0, 0.0))
|
|
position = node.getFieldAsFloatTuple('position', (0.0, 0.0, 10.0))
|
|
description = node.getFieldAsString('description', '')
|
|
|
|
bpycam = bpy.data.cameras.new(name)
|
|
|
|
bpycam.angle = fieldOfView
|
|
|
|
mtx = TranslationMatrix(Vector(position)) * translateRotation(orientation) * MATRIX_Z_TO_Y
|
|
|
|
|
|
bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpycam)
|
|
bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) )
|
|
|
|
|
|
def importTransform(node, ancestry):
|
|
name = node.getDefName()
|
|
if not name: name = 'Transform'
|
|
|
|
bpyob = node.blendObject = bpy.data.scenes.active.objects.new('Empty', name) # , name)
|
|
bpyob.setMatrix( getFinalMatrix(node, None, ancestry) )
|
|
|
|
|
|
def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16, HELPER_FUNC = None):
|
|
|
|
# Used when adding blender primitives
|
|
GLOBALS['CIRCLE_DETAIL'] = PREF_CIRCLE_DIV
|
|
|
|
#root_node = vrml_parse('/_Cylinder.wrl')
|
|
if path.lower().endswith('.x3d'):
|
|
root_node, msg = x3d_parse(path)
|
|
else:
|
|
root_node, msg = vrml_parse(path)
|
|
|
|
if not root_node:
|
|
if Blender.mode == 'background':
|
|
print msg
|
|
else:
|
|
Blender.Draw.PupMenu(msg)
|
|
return
|
|
|
|
|
|
# fill with tuples - (node, [parents-parent, parent])
|
|
all_nodes = root_node.getSerialized([], [])
|
|
|
|
for node, ancestry in all_nodes:
|
|
#if 'castle.wrl' not in node.getFilename():
|
|
# continue
|
|
|
|
spec = node.getSpec()
|
|
if spec=='Shape':
|
|
importShape(node, ancestry)
|
|
elif spec in ('PointLight', 'DirectionalLight', 'SpotLight'):
|
|
importLamp(node, spec, ancestry)
|
|
elif spec=='Viewpoint':
|
|
importViewpoint(node, ancestry)
|
|
elif spec=='Transform':
|
|
# Only use transform nodes when we are not importing a flat object hierarchy
|
|
if PREF_FLAT==False:
|
|
importTransform(node, ancestry)
|
|
else:
|
|
|
|
# Note, include this function so the VRML/X3D importer can be extended
|
|
# by an external script.
|
|
if HELPER_FUNC:
|
|
HELPER_FUNC(node, ancestry)
|
|
|
|
# Add in hierarchy
|
|
if PREF_FLAT==False:
|
|
child_dict = {}
|
|
for node, ancestry in all_nodes:
|
|
if node.blendObject:
|
|
blendObject = None
|
|
|
|
# Get the last parent
|
|
i = len(ancestry)
|
|
while i:
|
|
i-=1
|
|
blendObject = ancestry[i].blendObject
|
|
if blendObject:
|
|
break
|
|
|
|
if blendObject:
|
|
# Parent Slow, - 1 liner but works
|
|
# blendObject.makeParent([node.blendObject], 0, 1)
|
|
|
|
# Parent FAST
|
|
try: child_dict[blendObject].append(node.blendObject)
|
|
except: child_dict[blendObject] = [node.blendObject]
|
|
|
|
# Parent FAST
|
|
for parent, children in child_dict.iteritems():
|
|
parent.makeParent(children, 0, 1)
|
|
|
|
# update deps
|
|
bpy.data.scenes.active.update(1)
|
|
del child_dict
|
|
|
|
|
|
def load_ui(path):
|
|
Draw = Blender.Draw
|
|
PREF_HIERARCHY= Draw.Create(0)
|
|
PREF_CIRCLE_DIV= Draw.Create(16)
|
|
|
|
# Get USER Options
|
|
pup_block= [\
|
|
'Import...',\
|
|
('Hierarchy', PREF_HIERARCHY, 'Import transform nodes as empties to create a parent/child hierarchy'),\
|
|
('Circle Div:', PREF_CIRCLE_DIV, 3, 128, 'Number of divisions to use for circular primitives')
|
|
]
|
|
|
|
if not Draw.PupBlock('Import X3D/VRML...', pup_block):
|
|
return
|
|
|
|
Window.WaitCursor(1)
|
|
|
|
load_web3d(path,\
|
|
(not PREF_HIERARCHY.val),\
|
|
PREF_CIRCLE_DIV.val,\
|
|
)
|
|
|
|
Window.WaitCursor(0)
|
|
|
|
|
|
if __name__ == '__main__':
|
|
Window.FileSelector(load_ui, 'Import X3D/VRML97')
|
|
|
|
|
|
# Testing stuff
|
|
|
|
# load_web3d('/test.x3d')
|
|
# load_web3d('/_Cylinder.x3d')
|
|
|
|
# Testing below
|
|
# load_web3d('m:\\root\\Desktop\\_Cylinder.wrl')
|
|
# load_web3d('/_Cylinder.wrl')
|
|
# load_web3d('/fe/wrl/Vrml/EGS/BCKGD.WRL')
|
|
|
|
# load_web3d('/fe/wrl/Vrml/EGS/GRNDPLNE.WRL')
|
|
# load_web3d('/fe/wrl/Vrml/EGS/INDEXFST.WRL')
|
|
# load_web3d('/fe/wrl/panel1c.wrl')
|
|
# load_web3d('/test.wrl')
|
|
# load_web3d('/fe/wrl/dulcimer.wrl')
|
|
# load_web3d('/fe/wrl/rccad/Ju-52.wrl') # Face index out of range
|
|
# load_web3d('/fe/wrl/16lat.wrl') # spotlight
|
|
# load_web3d('/fe/wrl/Vrml/EGS/FOG.WRL') # spotlight
|
|
# load_web3d('/fe/wrl/Vrml/EGS/LOD.WRL') # vcolor per face
|
|
|
|
# load_web3d('/fe/wrl/new/daybreak_final.wrl') # no faces in mesh, face duplicate error
|
|
# load_web3d('/fe/wrl/new/earth.wrl')
|
|
# load_web3d('/fe/wrl/new/hendrix.ei.dtu.dk/vrml/talairach/fourd/TalaDruryRight.wrl') # define/use fields
|
|
# load_web3d('/fe/wrl/new/imac.wrl') # extrusion and define/use fields, face index is a float somehow
|
|
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/mcastle.wrl')
|
|
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/tower.wrl')
|
|
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/temple.wrl')
|
|
# load_web3d('/fe/wrl/brain.wrl') # field define test 'a IS b'
|
|
# load_web3d('/fe/wrl/new/coaster.wrl') # fields that are confusing to read.
|
|
|
|
# X3D
|
|
|
|
# load_web3d('/fe/x3d/www.web3d.org/x3d/content/examples/Basic/StudentProjects/PlayRoom.x3d') # invalid UVs
|
|
|
|
'''
|
|
import os
|
|
# files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
|
|
# files = os.popen('find /fe/x3d -iname "*.x3d"').readlines()
|
|
files = os.popen('find /fe/x3d/X3dExamplesSavage -iname "*.x3d"').readlines()
|
|
|
|
files.sort()
|
|
tot = len(files)
|
|
for i, f in enumerate(files):
|
|
if i < 12803 or i > 1000000:
|
|
continue
|
|
#if i != 12686:
|
|
# continue
|
|
|
|
f = f.strip()
|
|
print f, i, tot
|
|
sce = bpy.data.scenes.new(f.split('/')[-1])
|
|
bpy.data.scenes.active = sce
|
|
# Window.
|
|
load_web3d(f, PREF_FLAT=True)
|
|
''' |