blender/release/scripts/startup
Alexander Gavrilov ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
..
bl_app_templates_system Cleanup: style 2019-04-10 00:06:13 +10:00
bl_operators Cleanup: use keyword only args to rna_idprop_ui_create 2019-04-16 16:00:24 +02:00
bl_ui Spline IK: support changing individual bone length via Y scaling. 2019-04-16 18:41:57 +03:00
keyingsets_builtins.py CTX_DATA_BEGIN for active object only (..._from_active_object) 2018-10-19 08:31:58 -03:00
nodeitems_builtins.py Python API: add Python-defined node groups for shaders and compositing. 2019-03-16 20:36:35 +01:00