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Ton Roosendaal f77bc7eb7d Quite a large one this time... but now we have:
Edges in Mesh
- adds automatic when you use creases. For other situations; call the
  void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the
  edges are automatically recreated.
- in F9 buttons you can add/remove edges too
- both for Mesh and DisplistMesh, so it speeds up drawing quite some in
  wireframe
- render for edges can't work... edges have no material nor tface nor col..
  so here still the faces are rendered in wire

Creases in Subsurf
- based on the code by Chris McFarlen
- main changes is that now edges are used, saving quite some data in file
- use SHIFT+E in editmode to set edges-sharpness. values go from 0-1
- in F9 buttons you can set draw-crease mode. It draws now blended from
  wire color to edge-select color (as provided in Theme)

Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results
with some values... Chris, can you check?

Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc
2004-07-08 20:38:27 +00:00
bin/.blender Here's a polish translation... done by Piotr Kiec. Thank you! 2004-05-11 17:49:19 +00:00
doc Tom's additions to the windows build. 2004-05-27 08:05:55 +00:00
extern Compile fixes for gcc 3.4 2004-06-04 03:04:56 +00:00
intern rewind of previous commit as some experiment bad problems. 2004-06-14 18:52:56 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles - Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you) 2004-06-23 18:22:51 +00:00
projectfiles_vc7 * missing include paths added for debug configuration 2004-06-24 07:29:15 +00:00
release Interface: 2004-07-03 17:28:15 +00:00
source Quite a large one this time... but now we have: 2004-07-08 20:38:27 +00:00
COPYING Ok were getting somewhere here ;) 2002-11-15 06:57:59 +00:00
Makefile Commit of cursor framework. Cursors now defined in source/blender/src/cursors.c and 2003-12-26 20:12:42 +00:00
README - Split build/install info out from README into INSTALL 2003-08-10 13:55:20 +00:00
SConstruct * ensure winblender.res gets build too. 2004-07-03 22:01:04 +00:00

Welcome to the fun world of open-source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

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http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse

Feature request tracker:
http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse