252 lines
6.0 KiB
C++
252 lines
6.0 KiB
C++
/*
|
|
* global game stuff
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/Ketsji/KX_GameActuator.cpp
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "SCA_IActuator.h"
|
|
#include "KX_GameActuator.h"
|
|
//#include <iostream>
|
|
#include "KX_Scene.h"
|
|
#include "KX_KetsjiEngine.h"
|
|
#include "KX_PythonInit.h" /* for config load/saving */
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
|
|
int mode,
|
|
const STR_String& filename,
|
|
const STR_String& loadinganimationname,
|
|
SCA_IScene* scene,
|
|
KX_KetsjiEngine* ketsjiengine)
|
|
: SCA_IActuator(gameobj, KX_ACT_GAME)
|
|
{
|
|
m_mode = mode;
|
|
m_filename = filename;
|
|
m_loadinganimationname = loadinganimationname;
|
|
m_scene = scene;
|
|
m_ketsjiengine = ketsjiengine;
|
|
} /* End of constructor */
|
|
|
|
|
|
|
|
KX_GameActuator::~KX_GameActuator()
|
|
{
|
|
// there's nothing to be done here, really....
|
|
} /* end of destructor */
|
|
|
|
|
|
|
|
CValue* KX_GameActuator::GetReplica()
|
|
{
|
|
KX_GameActuator* replica = new KX_GameActuator(*this);
|
|
replica->ProcessReplica();
|
|
|
|
return replica;
|
|
}
|
|
|
|
|
|
|
|
bool KX_GameActuator::Update()
|
|
{
|
|
// bool result = false; /*unused*/
|
|
bool bNegativeEvent = IsNegativeEvent();
|
|
RemoveAllEvents();
|
|
|
|
if (bNegativeEvent)
|
|
return false; // do nothing on negative events
|
|
|
|
switch (m_mode)
|
|
{
|
|
case KX_GAME_LOAD:
|
|
case KX_GAME_START:
|
|
{
|
|
if (m_ketsjiengine)
|
|
{
|
|
STR_String exitstring = "start other game";
|
|
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
m_ketsjiengine->SetNameNextGame(m_filename);
|
|
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case KX_GAME_RESTART:
|
|
{
|
|
if (m_ketsjiengine)
|
|
{
|
|
STR_String exitstring = "restarting game";
|
|
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
|
|
m_ketsjiengine->SetNameNextGame(m_filename);
|
|
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
|
|
}
|
|
break;
|
|
}
|
|
case KX_GAME_QUIT:
|
|
{
|
|
if (m_ketsjiengine)
|
|
{
|
|
STR_String exitstring = "quiting game";
|
|
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
|
|
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
|
|
}
|
|
break;
|
|
}
|
|
case KX_GAME_SAVECFG:
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
if (m_ketsjiengine)
|
|
{
|
|
char mashal_path[512];
|
|
char *marshal_buffer = NULL;
|
|
unsigned int marshal_length;
|
|
FILE *fp = NULL;
|
|
|
|
pathGamePythonConfig(mashal_path);
|
|
marshal_length = saveGamePythonConfig(&marshal_buffer);
|
|
|
|
if (marshal_length && marshal_buffer) {
|
|
fp = fopen(mashal_path, "wb");
|
|
if (fp) {
|
|
if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) {
|
|
printf("Warning: could not write marshal data\n");
|
|
}
|
|
fclose(fp);
|
|
} else {
|
|
printf("Warning: could not open marshal file\n");
|
|
}
|
|
} else {
|
|
printf("Warning: could not create marshal buffer\n");
|
|
}
|
|
if (marshal_buffer)
|
|
delete [] marshal_buffer;
|
|
}
|
|
break;
|
|
#endif // WITH_PYTHON
|
|
}
|
|
case KX_GAME_LOADCFG:
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
if (m_ketsjiengine)
|
|
{
|
|
char mashal_path[512];
|
|
char *marshal_buffer;
|
|
int marshal_length;
|
|
FILE *fp = NULL;
|
|
int result;
|
|
|
|
pathGamePythonConfig(mashal_path);
|
|
|
|
fp = fopen(mashal_path, "rb");
|
|
if (fp) {
|
|
// obtain file size:
|
|
fseek (fp , 0 , SEEK_END);
|
|
marshal_length = ftell(fp);
|
|
rewind(fp);
|
|
|
|
marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
|
|
|
|
result = fread (marshal_buffer, 1, marshal_length, fp);
|
|
|
|
if (result == marshal_length) {
|
|
loadGamePythonConfig(marshal_buffer, marshal_length);
|
|
} else {
|
|
printf("warning: could not read all of '%s'\n", mashal_path);
|
|
}
|
|
|
|
free(marshal_buffer);
|
|
fclose(fp);
|
|
} else {
|
|
printf("warning: could not open '%s'\n", mashal_path);
|
|
}
|
|
}
|
|
break;
|
|
#endif // WITH_PYTHON
|
|
}
|
|
default:
|
|
; /* do nothing? this is an internal error !!! */
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_GameActuator::Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"KX_GameActuator",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
0,0,0,0,0,0,0,
|
|
Methods,
|
|
0,
|
|
0,
|
|
&SCA_IActuator::Type,
|
|
0,0,0,0,0,0,
|
|
py_base_new
|
|
};
|
|
|
|
PyMethodDef KX_GameActuator::Methods[] =
|
|
{
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef KX_GameActuator::Attributes[] = {
|
|
KX_PYATTRIBUTE_STRING_RW("fileName",0,100,false,KX_GameActuator,m_filename),
|
|
KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
#endif // WITH_PYTHON
|