131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/**
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* Add steering behaviors
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_STEERINGACTUATOR
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#define __KX_STEERINGACTUATOR
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#include "SCA_IActuator.h"
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#include "SCA_LogicManager.h"
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#include "MT_Matrix3x3.h"
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class KX_GameObject;
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class KX_NavMeshObject;
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struct KX_Obstacle;
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class KX_ObstacleSimulation;
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const int MAX_PATH_LENGTH = 128;
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class KX_SteeringActuator : public SCA_IActuator
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{
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Py_Header;
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/** Target object */
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KX_GameObject *m_target;
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KX_NavMeshObject *m_navmesh;
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int m_mode;
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float m_distance;
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float m_velocity;
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float m_acceleration;
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float m_turnspeed;
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KX_ObstacleSimulation* m_simulation;
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KX_Obstacle* m_obstacle;
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double m_updateTime;
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bool m_isActive;
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bool m_isSelfTerminated;
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bool m_enableVisualization;
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short m_facingMode;
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bool m_normalUp;
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float m_path[MAX_PATH_LENGTH*3];
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int m_pathLen;
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int m_pathUpdatePeriod;
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double m_pathUpdateTime;
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int m_wayPointIdx;
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MT_Matrix3x3 m_parentlocalmat;
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MT_Vector3 m_steerVec;
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void HandleActorFace(MT_Vector3& velocity);
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public:
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enum KX_STEERINGACT_MODE
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{
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KX_STEERING_NODEF = 0,
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KX_STEERING_SEEK,
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KX_STEERING_FLEE,
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KX_STEERING_PATHFOLLOWING,
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KX_STEERING_MAX
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};
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KX_SteeringActuator(class SCA_IObject* gameobj,
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int mode,
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KX_GameObject *target,
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KX_GameObject *navmesh,
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float distance,
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float velocity,
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float acceleration,
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float turnspeed,
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bool isSelfTerminated,
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int pathUpdatePeriod,
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KX_ObstacleSimulation* simulation,
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short facingmode,
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bool normalup,
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bool enableVisualization);
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virtual ~KX_SteeringActuator();
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virtual bool Update(double curtime, bool frame);
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virtual CValue* GetReplica();
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virtual void ProcessReplica();
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virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
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virtual bool UnlinkObject(SCA_IObject* clientobj);
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const MT_Vector3& GetSteeringVec();
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#ifndef DISABLE_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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/* These are used to get and set m_target */
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static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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#endif // DISABLE_PYTHON
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}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
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#endif
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