f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BL_ARMATUREOBJECT
|
|
#define BL_ARMATUREOBJECT
|
|
|
|
#include "KX_GameObject.h"
|
|
|
|
#include "SG_IObject.h"
|
|
|
|
class BL_ActionActuator;
|
|
|
|
class BL_ArmatureObject : public KX_GameObject
|
|
{
|
|
public:
|
|
double GetLastFrame ();
|
|
short GetActivePriority();
|
|
virtual void ProcessReplica(BL_ArmatureObject *replica);
|
|
class BL_ActionActuator * GetActiveAction();
|
|
BL_ArmatureObject(void* sgReplicationInfo, SG_Callbacks callbacks,
|
|
struct bArmature *arm,
|
|
struct bPose *pose) :
|
|
KX_GameObject(sgReplicationInfo,callbacks),
|
|
m_pose(pose),
|
|
m_mrdPose(NULL),
|
|
m_armature(arm),
|
|
m_activeAct(NULL),
|
|
m_activePriority(999)
|
|
{}
|
|
|
|
virtual CValue* GetReplica();
|
|
virtual ~BL_ArmatureObject();
|
|
void GetMRDPose(bPose **pose);
|
|
void GetPose(struct bPose **pose);
|
|
void SetPose (struct bPose *pose);
|
|
void ApplyPose();
|
|
bool SetActiveAction(class BL_ActionActuator *act, short priority, double curtime);
|
|
struct bArmature * GetArmature(){return m_armature;};
|
|
|
|
protected:
|
|
struct bArmature *m_armature;
|
|
struct bPose *m_pose;
|
|
struct bPose *m_mrdPose;
|
|
double m_lastframe;
|
|
class BL_ActionActuator *m_activeAct;
|
|
short m_activePriority;
|
|
};
|
|
|
|
#endif
|
|
|