f80809825e
Somewhere after 2.28c I fixed some thing in radio rendering that prevented textures to be applied to radio energy. Now it is a normal 'diffuse' energy again, and multiplied with actual (textured) material color. Small fix: the radiosity steps show up as numbers printed in time-cursor. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |