61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_WINDOWS_H__
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#define __UTIL_WINDOWS_H__
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#ifdef _WIN32
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#ifndef NOGDI
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# define NOGDI
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#endif
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#ifndef NOMINMAX
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# define NOMINMAX
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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CCL_NAMESPACE_BEGIN
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#if _WIN32_WINNT < 0x0601
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typedef WORD tGetActiveProcessorGroupCount();
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typedef DWORD tGetActiveProcessorCount(WORD GroupNumber);
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typedef BOOL tSetThreadGroupAffinity(HANDLE hThread,
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const GROUP_AFFINITY *GroupAffinity,
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PGROUP_AFFINITY PreviousGroupAffinity);
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typedef BOOL tGetProcessGroupAffinity(HANDLE hProcess,
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PUSHORT GroupCount,
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PUSHORT GroupArray);
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extern tGetActiveProcessorGroupCount *GetActiveProcessorGroupCount;
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extern tGetActiveProcessorCount *GetActiveProcessorCount;
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extern tSetThreadGroupAffinity *SetThreadGroupAffinity;
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extern tGetProcessGroupAffinity *GetProcessGroupAffinity;
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#endif
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/* Make sure NUMA and processor groups API is initialized. */
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void util_windows_init_numa_groups();
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CCL_NAMESPACE_END
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#endif /* WIN32 */
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#endif /* __UTIL_WINDOWS_H__ */
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