57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_BlenderSystem.h
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* \ingroup blroutines
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* \brief Blender System embedding. Needed when gameengine runs embedded within Blender.
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*/
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#ifndef __KX_BLENDERSYSTEM_H__
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#define __KX_BLENDERSYSTEM_H__
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#include "KX_ISystem.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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class KX_BlenderSystem : public KX_ISystem
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{
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double m_starttime;
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public:
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KX_BlenderSystem();
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virtual ~KX_BlenderSystem() {}
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virtual double GetTimeInSeconds();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderSystem")
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#endif
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};
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#endif /* __KX_BLENDERSYSTEM_H__ */
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