blender/release/scripts/ui
Campbell Barton fb9546746e Screw Modifier (old patch was called Lathe)
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this.

Added options to offset the lathe so it can work like the screw tool as well.

- optional object for axis which also controls the center point.
- screw offset so rather then just lathing this can work more like the screw tool.
- screw optionally using the object distance along the axis.
- iterations so the screw can be applied multiple times.

tested to work well with curves.
2010-03-22 00:22:52 +00:00
..
properties_animviz.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_data_armature_rigify.py fix for nasty bug where registering properties would register them in the parent classes SRNA, made for confusing rigify args turning up in add sequencer adding collection. 2010-03-16 17:20:15 +00:00
properties_data_armature.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_data_bone.py Restore iTaSC UI. 2010-03-07 09:53:59 +00:00
properties_data_camera.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_curve.py merge own commits into render branch into trunk since 27560 2010-03-20 16:41:01 +00:00
properties_data_empty.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_lamp.py pep8 warnings 2010-03-14 23:26:17 +00:00
properties_data_lattice.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_mesh.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_metaball.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_modifier.py Screw Modifier (old patch was called Lathe) 2010-03-22 00:22:52 +00:00
properties_game.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_material.py Fixed a crash switching to brush texture nodes 2010-03-17 22:54:55 +00:00
properties_object_constraint.py New "Maintain Volume" constraint. When attached to a bone, you specify a "free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback. 2010-03-16 12:55:56 +00:00
properties_object.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_particle.py Few small hair dynamics goodies: 2010-02-26 03:24:21 +00:00
properties_physics_cloth.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_common.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_physics_field.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_fluid.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_smoke.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_softbody.py pep8 warnings 2010-03-14 23:26:17 +00:00
properties_render.py no need to include the setting names in enum items 2010-03-16 18:22:55 +00:00
properties_scene.py Keying Set Fixes: 2010-03-16 10:18:19 +00:00
properties_texture.py Fixed a crash switching to brush texture nodes 2010-03-17 22:54:55 +00:00
properties_world.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
space_buttons.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_console.py replace operator options bl_undo and bl_register with bl_options 2010-03-01 00:03:51 +00:00
space_dopesheet.py Bugfix #21565: Scale keys from DopeSheet transform menu causes crash 2010-03-14 03:05:30 +00:00
space_filebrowser.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_graph.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_image.py merge own commits into render branch into trunk since 27560 2010-03-20 16:41:01 +00:00
space_info.py move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module. 2010-03-08 16:36:53 +00:00
space_logic.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_nla.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_node.py Fixed a crash switching to brush texture nodes 2010-03-17 22:54:55 +00:00
space_outliner.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_sequencer.py Sound bugfixes: 2010-03-17 21:38:53 +00:00
space_text.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_time.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_userpref.py merge own commits into render branch into trunk since 27560 2010-03-20 16:41:01 +00:00
space_view3d_toolbar.py option to lock alpha while projection painting. 2010-03-16 18:05:53 +00:00
space_view3d.py Operator name improvements in select menu 2010-03-20 05:14:22 +00:00