ba12aa0962
Note: yuck, this is a horrible way to do it -- python devs should think about splitting the python stuff into separate libs if they only want to partially include it in the game engine.
81 lines
2.8 KiB
CMake
81 lines
2.8 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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FILE(GLOB SRC *.cpp)
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SET(SRC
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${SRC}
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../../../source/blender/python/api2_2x/Mathutils.c
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../../../source/blender/python/api2_2x/constant.c
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../../../source/blender/python/api2_2x/euler.c
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../../../source/blender/python/api2_2x/gen_utils.c
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../../../source/blender/python/api2_2x/matrix.c
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../../../source/blender/python/api2_2x/point.c
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../../../source/blender/python/api2_2x/quat.c
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../../../source/blender/python/api2_2x/vector.c
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)
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../intern/bmfont
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/ghost/include
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/python/api2_2x
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Ketsji/KXNetwork
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Physics/Bullet
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../../../source/gameengine/Physics/Sumo
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../../../source/gameengine/Physics/Sumo/Fuzzics/include
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/SoundSystem
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../../../source/blender/misc
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../../../source/blender/blenloader
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../../../extern/bullet2/src
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../../../extern/solid
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../../../extern/glew/include
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${PYTHON_INC}
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${SDL_INC}
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)
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BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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