blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
Campbell Barton fd2b115678 Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03 14:51:06 +00:00

103 lines
2.6 KiB
C++

/**
* SCA_PropertyActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_PROPERTYACTUATOR
#define __KX_PROPERTYACTUATOR
#include "SCA_IActuator.h"
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header;
enum KX_ACT_PROP_MODE {
KX_ACT_PROP_NODEF = 0,
KX_ACT_PROP_ASSIGN,
KX_ACT_PROP_ADD,
KX_ACT_PROP_COPY,
KX_ACT_PROP_MAX
};
/**check whether this value is valid */
bool isValid(KX_ACT_PROP_MODE mode);
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
SCA_IObject* m_sourceObj; // for copy property actuator
public:
SCA_PropertyActuator(
SCA_IObject* gameobj,
SCA_IObject* sourceObj,
const STR_String& propname,
const STR_String& expr,
int acttype,
PyTypeObject* T=&Type
);
~SCA_PropertyActuator();
CValue*
GetReplica(
);
virtual void ProcessReplica();
virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *value);
// python wrapped methods
KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty);
KX_PYMETHOD_DOC(SCA_PropertyActuator,GetProperty);
KX_PYMETHOD_DOC(SCA_PropertyActuator,SetValue);
KX_PYMETHOD_DOC(SCA_PropertyActuator,GetValue);
/* 5. - ... setObject, getObject, setProp2, getProp2, setMode, getMode*/
};
#endif //__KX_PROPERTYACTUATOR_DOC