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Brecht Van Lommel fd53b72871 Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud
Only the volume drawing part is really finished and exposed to the user. Hair
plugs into the existing hair rendering code and is fairly straightforward. The
pointcloud drawing is a hack using overlays rather than Eevee and workbench.

The most tricky part for volume rendering is the case where each volume grid
has a different transform, which requires an additional matrix in the shader
and non-trivial logic in Eevee volume drawing. In the common case were all the
transforms match we don't use the additional per-grid matrix in the shader.

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6955
2020-03-18 11:23:05 +01:00
.github Revert "Merge branch 'master' into blender-v2.81-release" 2019-10-11 21:31:58 +02:00
build_files make deps: Fixes to make OpenXR to work on CentOS Linux 2020-03-17 18:35:29 +01:00
doc API Docs: Point to manual for Operator Cheat Sheet 2020-03-06 12:50:19 -05:00
extern Fluid: Updated manta pp files 2020-03-17 11:57:04 +01:00
intern VR: Initial Virtual Reality support - Milestone 1, Scene Inspection 2020-03-17 21:42:44 +01:00
release Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud 2020-03-18 11:23:05 +01:00
source Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud 2020-03-18 11:23:05 +01:00
tests VR: Initial Virtual Reality support - Milestone 1, Scene Inspection 2020-03-17 21:42:44 +01:00
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
.clang-format clang-format: add particle loop macros 2019-09-26 17:52:49 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Fluid: Added wavelet noise tile to the gitignore 2020-01-29 19:21:52 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Objects: add Volume object type, and prototypes for Hair and PointCloud 2020-03-18 11:23:05 +01:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Build: use clang-format from precompiled libraries for make format on Linux 2020-02-15 13:44:20 +01:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.