blender/source/gameengine/PyDoc/KX_TouchSensor.py
Kester Maddock 976e3a1824 Updates to GamePython Reference.
Added Actuator documentation.
2004-06-02 12:43:27 +00:00

51 lines
1.2 KiB
Python

# $Id$
# Documentation for KX_TouchSensor
from SCA_ISensor import *
class KX_TouchSensor(SCA_ISensor):
"""
Touch sensor detects collisions between objects.
"""
def setProperty(name):
"""
Set the property or material to collide with. Use
setTouchMaterial() to switch between properties and
materials.
@type name: string
"""
def getProperty():
"""
Returns the property or material to collide with. Use
getTouchMaterial() to find out whether this sensor
looks for properties or materials.
@rtype: string
"""
def getHitObject():
"""
Returns the last object hit by this touch sensor.
@rtype: L{KX_GameObject}
"""
def getHitObjectList():
"""
Returns a list of all objects hit in the last frame.
Only objects that have the requisite material/property are listed.
@rtype: list [L{KX_GameObject}]
"""
def getTouchMaterial():
"""
Returns KX_TRUE if this sensor looks for a specific material,
KX_FALSE if it looks for a specific property.
"""
def setTouchMaterial(flag):
"""
Set flag to KX_TRUE to switch on positive pulse mode,
KX_FALSE to switch off positive pulse mode.
@type flag: KX_TRUE or KX_FALSE.
"""