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Brecht Van Lommel fe09b24e86 Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal
for the BSDF, for example if you want to have only bump on one of the layers in
a multilayer material.

The Bump node can be used to generate a normal from a scalar value, the same as
what happens when you connect a scalar value to the displacement output.

Documentation has been updated with the latest changes:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes

Patch by Agustin Benavidez, some implementation tweaks by me.
2012-10-10 15:56:43 +00:00
build_files Fix for own commit r51178, duplicate line. 2012-10-08 12:02:55 +00:00
doc rename BGE KX_GameObject attrs 2012-10-09 06:03:57 +00:00
extern correct some include dirs not being included as SYSTEM paths in cmake. 2012-10-02 03:18:48 +00:00
intern Cycles: per-BSDF normal input and new Bump node. 2012-10-10 15:56:43 +00:00
release Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
source Cycles: per-BSDF normal input and new Bump node. 2012-10-10 15:56:43 +00:00
CMakeLists.txt add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile added simple checker for array sizes, uses clang to parse C/C++, 2012-10-06 12:36:21 +00:00
SConstruct add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00