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Clément Foucault fe4840ed4d Wireframe Overlay: Use Barycentric coord to optimize shader
This also fix a driver bug I was having on Linux + Mesa + AMD Vega.
2018-10-12 16:38:55 +02:00
build_files Merge remote-tracking branch 'origin/master' into blender2.8 2018-10-04 21:56:20 -06:00
doc Python API: add loop triangles access, remove tessfaces. 2018-10-10 17:43:44 +02:00
extern Merge branch 'master' into blender2.8 2018-09-12 15:54:07 +10:00
intern RNA: remove redundant new_from_object/to_mesh arg 2018-10-11 12:24:38 +11:00
release Python: change node_shader_utils diffuse RGBA to base_color RGB. 2018-10-12 15:55:09 +02:00
source Wireframe Overlay: Use Barycentric coord to optimize shader 2018-10-12 16:38:55 +02:00
tests Merge branch 'master' into blender2.8 2018-10-09 08:46:00 +11:00
.arcconfig Arc: Use proper lacding branch 2018-04-24 12:26:37 +02:00
.editorconfig editorconfig: correct C/C++ using space 2018-06-19 07:48:12 +02:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:46:06 +02:00
.gitmodules Fix git submodules branch configuration 2018-04-23 12:55:04 +02:00
CMakeLists.txt CMake: Default to C11 for Clang and GCC 2018-09-28 10:09:46 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Build: allow overriding DEPS_BUILD_DIR and DEPS_INSTALL_DIR for make deps. 2018-09-24 15:48:50 +02:00
make.bat Cleanup: trailing space cmake, make.bat 2018-06-17 20:18:09 +02:00