blender/intern/ghost/SConscript
Andrea Weikert 32d49a8dae ==== scons ====
- cleanup for wintab library headers
- properly define BF_WINTAB and BF_WINTAB_INC
2006-11-13 06:40:08 +00:00

33 lines
1.1 KiB
Python

#!/usr/bin/python
import sys
import os
Import ('env')
window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
if window_system in ('linux2', 'openbsd3', 'sunos5', 'freebsd6'):
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
for f in pf:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
else:
print "Unknown window system specified."
Exit()
incs = '. ../string ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['core','player'], priority = [25,15] )