nixpkgs/pkgs/games/urbanterror/default.nix

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{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
stdenv.mkDerivation rec {
name = "urbanterror-${version}";
version = "4.2.018";
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srcs =
[ (fetchurl {
url = "http://mirror.urtstats.net/urbanterror/UrbanTerror42_full018.zip";
sha256 = "10710c5b762687a75a7abd3cc56de005ce12dcb7ac14c08f40bcb4e9d96f4e83";
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})
(fetchurl {
url = "https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-4.2.018.tar.gz";
sha256 = "c1fb3eb3a1e526247352b1c6abb5432b8a9b8730731ef917e4e5d21a152fb494";
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})
];
buildInputs = [ unzip SDL mesa openal curl ];
sourceRoot = "ioq3-for-UrbanTerror-4-release-4.2.018";
configurePhase = ''
echo "USE_OPENAL = 1" > Makefile.local
echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
echo "USE_CURL = 1" >> Makefile.local
echo "USE_CURL_DLOPEN = 0" >> Makefile.local
'';
installPhase = ''
destDir="$out/opt/urbanterror"
mkdir -p "$destDir"
mkdir -p "$out/bin"
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cp -v build/release-linux-*/Quake3-UrT.* \
"$destDir/Quake3-UrT"
cp -v build/release-linux-*/Quake3-UrT-Ded.* \
"$destDir/Quake3-UrT-Ded"
cp -rv ../UrbanTerror42/q3ut4 "$destDir"
cat << EOF > "$out/bin/urbanterror"
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#! ${stdenv.shell}
cd "$destDir"
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exec ./Quake3-UrT "\$@"
EOF
chmod +x "$out/bin/urbanterror"
cat << EOF > "$out/bin/urbanterror-ded"
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#! ${stdenv.shell}
cd "$destDir"
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exec ./Quake3-UrT-Ded "\$@"
EOF
chmod +x "$out/bin/urbanterror-ded"
'';
postFixup = ''
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p=$out/opt/urbanterror/Quake3-UrT
cur_rpath=$(patchelf --print-rpath $p)
patchelf --set-rpath $cur_rpath:${mesa}/lib $p
'';
meta = {
description = "A multiplayer tactical FPS on top of Quake 3 engine";
longDescription = ''
Urban Terror is a free multiplayer first person shooter developed by
FrozenSand, that (thanks to the ioquake3-code) does not require
Quake III Arena anymore. Urban Terror can be described as a Hollywood
tactical shooter; somewhat realism based, but the motto is "fun over
realism". This results in a very unique, enjoyable and addictive game.
'';
homepage = http://www.urbanterror.net;
license = [ "unfree-redistributable" ];
maintainers = with stdenv.lib.maintainers; [ astsmtl ];
platforms = stdenv.lib.platforms.linux;
hydraPlatforms = [];
};
}