2021-01-11 07:54:33 +00:00
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{ lib, stdenv
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2020-05-24 21:53:57 +00:00
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, fetchFromGitHub
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, python3
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, pkg-config
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, audiofile
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, SDL2
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, hexdump
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, requireFile
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, compileFlags ? [ ]
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, region ? "us"
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, baseRom ? requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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'';
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sha256 = {
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}.${region};
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}
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}:
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stdenv.mkDerivation rec {
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pname = "sm64ex";
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version = "unstable-2020-06-19";
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src = fetchFromGitHub {
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owner = "sm64pc";
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repo = "sm64ex";
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rev = "f5005418348cf1a53bfa75ff415a513ef0b9b273";
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sha256 = "0adyshkqk5c4lxhdxc3j6ax4svfka26486qpa5q2gl2nixwg9zxn";
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};
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nativeBuildInputs = [ python3 pkg-config ];
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buildInputs = [ audiofile SDL2 hexdump ];
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makeFlags = [ "VERSION=${region}" ] ++ compileFlags
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2021-01-15 04:31:39 +00:00
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++ lib.optionals stdenv.isDarwin [ "OSX_BUILD=1" ];
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2020-05-24 21:53:57 +00:00
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inherit baseRom;
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preBuild = ''
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patchShebangs extract_assets.py
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cp $baseRom ./baserom.${region}.z64
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
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'';
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2021-01-11 07:54:33 +00:00
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meta = with lib; {
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2020-05-24 21:53:57 +00:00
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homepage = "https://github.com/sm64pc/sm64ex";
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description = "Super Mario 64 port based off of decompilation";
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longDescription = ''
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Super Mario 64 port based off of decompilation.
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Note that you must supply a baserom yourself to extract assets from.
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If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
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'';
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license = licenses.unfree;
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maintainers = with maintainers; [ ivar ];
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platforms = platforms.unix;
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};
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}
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