2018-07-21 00:44:44 +00:00
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{ stdenv, fetchFromGitHub, cmake, makeWrapper
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2019-06-02 21:37:50 +00:00
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, openal, fluidsynth_1, soundfont-fluid, libGL, SDL2
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2016-12-17 12:04:44 +00:00
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, bzip2, zlib, libjpeg, libsndfile, mpg123, game-music-emu }:
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2015-05-10 17:50:56 +00:00
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2016-12-17 12:04:44 +00:00
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stdenv.mkDerivation rec {
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2019-08-15 12:41:18 +00:00
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pname = "gzdoom";
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2020-01-06 14:16:30 +00:00
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version = "4.3.1";
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2016-12-17 12:04:44 +00:00
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src = fetchFromGitHub {
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2015-05-10 17:50:56 +00:00
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owner = "coelckers";
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repo = "gzdoom";
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2016-12-17 12:04:44 +00:00
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rev = "g${version}";
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2020-01-06 14:16:30 +00:00
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sha256 = "1fpdwgm6qx66q1kqg1x32lcm61hk3a033lhagk819kicdsib90b7";
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2015-05-10 17:50:56 +00:00
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};
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2017-01-30 08:38:13 +00:00
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nativeBuildInputs = [ cmake makeWrapper ];
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2016-12-17 12:04:44 +00:00
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buildInputs = [
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2019-06-02 21:37:50 +00:00
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SDL2 libGL openal fluidsynth_1 bzip2 zlib libjpeg libsndfile mpg123
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2016-12-17 12:04:44 +00:00
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game-music-emu
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];
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enableParallelBuilding = true;
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2015-05-10 17:50:56 +00:00
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2019-10-30 02:23:29 +00:00
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NIX_CFLAGS_LINK = "-lopenal -lfluidsynth";
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2015-05-10 17:50:56 +00:00
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2016-12-17 12:04:44 +00:00
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preConfigure = ''
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sed -i \
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-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
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-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
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2019-10-25 09:10:06 +00:00
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libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp
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2015-05-10 17:50:56 +00:00
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'';
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installPhase = ''
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2016-12-17 12:04:44 +00:00
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install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom"
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for i in *.pk3; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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2019-12-21 21:42:44 +00:00
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for i in fm_banks/*; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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for i in soundfonts/*; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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2016-12-17 12:04:44 +00:00
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mkdir $out/bin
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2017-01-30 08:38:13 +00:00
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makeWrapper $out/lib/gzdoom/gzdoom $out/bin/gzdoom
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2015-05-10 17:50:56 +00:00
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'';
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2016-12-17 12:04:44 +00:00
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meta = with stdenv.lib; {
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2017-08-01 20:03:30 +00:00
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homepage = https://github.com/coelckers/gzdoom;
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2015-05-10 17:50:56 +00:00
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description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
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2017-05-22 11:34:11 +00:00
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license = licenses.gpl3;
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2019-01-04 07:32:39 +00:00
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platforms = ["x86_64-linux"];
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2016-12-17 12:04:44 +00:00
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maintainers = with maintainers; [ lassulus ];
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2015-05-10 17:50:56 +00:00
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};
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}
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