nixpkgs/pkgs/development/libraries/cogl/default.nix

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{ stdenv, fetchurl, pkgconfig, mesa, glib, gdk_pixbuf, xorg, libintlOrEmpty
, pangoSupport ? true, pango, cairo, gobjectIntrospection }:
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let
ver_maj = "1.16";
ver_min = "0";
in
stdenv.mkDerivation rec {
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name = "cogl-${ver_maj}.${ver_min}";
src = fetchurl {
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url = "mirror://gnome/sources/cogl/${ver_maj}/${name}.tar.xz";
sha256 = "153014xygwyz9wmvgfwjxncqgc0qqvcy6b3jx1zdl3q5d9iw9hkm";
};
nativeBuildInputs = [ pkgconfig ];
configureFlags = " --enable-introspection " ;
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propagatedBuildInputs = with xorg;
[ mesa glib gdk_pixbuf libXfixes libXcomposite libXdamage gobjectIntrospection ]
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++ libintlOrEmpty;
buildInputs = stdenv.lib.optionals pangoSupport [ pango cairo ];
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COGL_PANGO_DEP_CFLAGS
= stdenv.lib.optionalString (stdenv.isDarwin && pangoSupport)
"-I${pango}/include/pango-1.0 -I${cairo}/include/cairo";
NIX_LDFLAGS = stdenv.lib.optionalString stdenv.isDarwin "-lintl";
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#doCheck = true; # all tests fail (no idea why)
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meta = with stdenv.lib; {
description = "A small open source library for using 3D graphics hardware for rendering";
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maintainers = with maintainers; [ lovek323 ];
longDescription = ''
Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL
and is designed to make it easy to write orthogonal components that can
render without stepping on each other's toes.
'';
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platforms = stdenv.lib.platforms.mesaPlatforms;
};
}