Merge pull request #305118 from superherointj/godot-4.2.2-stable

godot_4: 4.2.1-stable -> 4.2.2-stable
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superherointj 2024-04-23 06:23:50 -03:00 committed by GitHub
commit 123edd97fa
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2 changed files with 23 additions and 6 deletions

@ -0,0 +1,13 @@
# Export templates is necessary for setting up Godot engine, it's used when exporting projects.
# Godot applications/games packages needs to reference export templates.
# Export templates version should be kept in sync with Godot version.
# https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#export-templates
{ fetchzip, godot_4, ... }:
fetchzip {
pname = "export_templates";
extension = "zip";
url = "https://github.com/godotengine/godot/releases/download/${godot_4.version}/Godot_v${godot_4.version}_export_templates.tpz";
hash = "sha256-eomGLH9lbZhl7VtHTWjJ5mxVt0Yg8LfnAnpqoCksPgs=";
}

@ -22,6 +22,7 @@
, speechd
, fontconfig
, udev
, withDebug ? false
, withPlatform ? "linuxbsd"
, withTarget ? "editor"
, withPrecision ? "single"
@ -43,14 +44,14 @@ let
in
stdenv.mkDerivation rec {
pname = "godot4";
version = "4.2.1-stable";
commitHash = "b09f793f564a6c95dc76acc654b390e68441bd01";
version = "4.2.2-stable";
commitHash = "15073afe3856abd2aa1622492fe50026c7d63dc1";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = commitHash;
hash = "sha256-Q6Og1H4H2ygOryMPyjm6kzUB6Su6T9mJIp0alNAxvjQ=";
hash = "sha256-anJgPEeHIW2qIALMfPduBVgbYYyz1PWCmPsZZxS9oHI=";
};
nativeBuildInputs = [
@ -115,6 +116,7 @@ stdenv.mkDerivation rec {
platform = withPlatform;
target = withTarget;
precision = withPrecision; # Floating-point precision level
debug_symbols = withDebug;
# Options from 'platform/linuxbsd/detect.py'
pulseaudio = withPulseaudio; # Use PulseAudio
@ -125,6 +127,8 @@ stdenv.mkDerivation rec {
touch = withTouch; # Enable touch events
};
dontStrip = withDebug;
outputs = [ "out" "man" ];
installPhase = ''
@ -142,12 +146,12 @@ stdenv.mkDerivation rec {
cp icon.png "$out/share/icons/godot.png"
'';
meta = with lib; {
meta = {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = licenses.mit;
license = lib.licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
maintainers = with maintainers; [ shiryel ];
maintainers = with lib.maintainers; [ shiryel superherointj ];
mainProgram = "godot4";
};
}