godot: restrict build platforms to [ "i686-linux" "x86_64-linux" ]

This commit is contained in:
James Kay 2018-03-16 17:44:44 +00:00
parent 7ba969f87e
commit 998f42aa48
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@ -48,7 +48,7 @@ in stdenv.mkDerivation rec {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = stdenv.lib.licenses.mit;
platforms = stdenv.lib.platforms.linux;
platforms = [ "i646-linux" "x86_64-linux" ];
maintainers = [ stdenv.lib.maintainers.twey ];
};
}