443bb3960a
svn path=/nixpkgs/trunk/; revision=13800
44 lines
1.5 KiB
Nix
44 lines
1.5 KiB
Nix
{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, hal, avahi
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, gconf, liboil, libX11, libICE, libSM, adns, intltool, gettext
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, libsamplerate, libsndfile, speex }:
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stdenv.mkDerivation rec {
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name = "pulseaudio-0.9.13";
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src = fetchurl {
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url = "http://0pointer.de/lennart/projects/pulseaudio/${name}.tar.gz";
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sha256 = "0lwd5rcppyvcvy9n2j074k5mydgqszfvw6fnsjlz46gkda9vgydq";
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};
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buildInputs = [
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pkgconfig gnum4 gdbm libtool glib dbus hal avahi gconf liboil adns
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libsamplerate libsndfile speex
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libX11 libICE libSM
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intltool gettext
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];
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configureFlags = ''
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--disable-solaris --disable-jack --disable-bluez --disable-polkit --with-x --localstatedir=/var
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'';
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meta = {
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description = "PulseAudio, a sound server for POSIX and Win32 systems";
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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homepage = http://www.pulseaudio.org/;
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# Note: Practically, the server is under the GPL due to the
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# dependency on `libsamplerate'. See `LICENSE' for details.
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licenses = "LGPLv2+";
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};
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}
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