52 lines
1.4 KiB
Nix
52 lines
1.4 KiB
Nix
{ stdenv, fetchFromGitHub, cmake, zdoom
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, openal, fluidsynth, soundfont-fluid, mesa_noglu, SDL2
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, bzip2, zlib, libjpeg, libsndfile, mpg123, game-music-emu }:
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stdenv.mkDerivation rec {
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name = "gzdoom-${version}";
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version = "2.2.0";
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src = fetchFromGitHub {
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owner = "coelckers";
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repo = "gzdoom";
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rev = "g${version}";
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sha256 = "0xxgd8fa29pcdir1xah5cvx41bfy76p4dydpp13mf44p9pr29hrb";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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SDL2 mesa_noglu openal fluidsynth bzip2 zlib libjpeg libsndfile mpg123
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game-music-emu
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];
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enableParallelBuilding = true;
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NIX_CFLAGS_LINK = [ "-lopenal" "-lfluidsynth" ];
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preConfigure = ''
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sed -i \
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-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
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-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
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src/sound/music_fluidsynth_mididevice.cpp
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'';
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installPhase = ''
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install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom"
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for i in *.pk3; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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mkdir $out/bin
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ln -s $out/lib/gzdoom/gzdoom $out/bin/gzdoom
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'';
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meta = with stdenv.lib; {
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homepage = "https://github.com/coelckers/gzdoom";
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description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
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# Doom source license, MAME license
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license = licenses.unfreeRedistributable;
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platforms = platforms.linux;
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maintainers = with maintainers; [ lassulus ];
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};
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}
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