abe218950c
You can now run a test in the nixos/tests directory directly using nix-build, e.g. $ nix-build '<nixos/tests/login.nix>' -A test This gets rid of having to add the test to nixos/tests/default.nix. (Of course, you still need to add it to nixos/release.nix if you want Hydra to run the test.)
83 lines
2.0 KiB
Nix
83 lines
2.0 KiB
Nix
import ./make-test.nix (
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let
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# Build Quake with coverage instrumentation.
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overrides = pkgs:
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rec {
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quake3game = pkgs.quake3game.override (args: {
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stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
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});
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};
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in
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rec {
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makeCoverageReport = true;
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client =
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{ config, pkgs, ... }:
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{ imports = [ ./common/x11.nix ];
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hardware.opengl.driSupport = true;
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services.xserver.defaultDepth = pkgs.lib.mkOverride 0 16;
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environment.systemPackages = [ pkgs.quake3demo ];
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nixpkgs.config.packageOverrides = overrides;
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};
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nodes =
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{ server =
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{ config, pkgs, ... }:
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{ jobs."quake3-server" =
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{ startOn = "startup";
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exec =
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"${pkgs.quake3demo}/bin/quake3-server '+set g_gametype 0' " +
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"'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log";
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};
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nixpkgs.config.packageOverrides = overrides;
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networking.firewall.allowedUDPPorts = [ 27960 ];
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};
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client1 = client;
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client2 = client;
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};
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testScript =
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''
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startAll;
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$server->waitForUnit("quake3-server");
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$client1->waitForX;
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$client2->waitForX;
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$client1->execute("quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &");
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$client2->execute("quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &");
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$server->waitUntilSucceeds("grep -q 'Foo.*entered the game' /tmp/log");
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$server->waitUntilSucceeds("grep -q 'Bar.*entered the game' /tmp/log");
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$server->sleep(10); # wait for a while to get a nice screenshot
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$client1->block();
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$server->sleep(20);
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$client1->screenshot("screen1");
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$client2->screenshot("screen2");
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$client1->unblock();
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$server->sleep(10);
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$client1->screenshot("screen3");
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$client2->screenshot("screen4");
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$client1->shutdown();
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$client2->shutdown();
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$server->stopJob("quake3-server");
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'';
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})
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