nixpkgs/pkgs/games/hedgewars/default.nix
Trolli Schmittlauch 7030004ad6 hedgewars: 0.9.25 -> 1.0.0-beta1
- unbreak build by bumping version to latest beta as that
removes the broken `bytestring-show` dependency

- beta needs to be fetched from Mercurial repo
2019-08-07 20:04:47 +02:00

81 lines
3.5 KiB
Nix

{ SDL2_image, SDL2_ttf, SDL2_net, fpc, qt5, ghcWithPackages, ffmpeg, freeglut
, stdenv, makeWrapper, fetchhg, cmake, pkgconfig, lua5_1, SDL2, SDL2_mixer
, zlib, libpng, libGLU_combined, physfs
}:
let
ghc = ghcWithPackages (pkgs: with pkgs; [
network vector utf8-string bytestring random hslogger
SHA entropy pkgs.zlib sandi regex-tdfa
]);
in
stdenv.mkDerivation rec {
version = "1.0.0-beta1";
name = "hedgewars-${version}";
src = fetchhg {
url = "https://hg.hedgewars.org/hedgewars/";
rev = "7ab5cf405686";
sha256 = "1yrspi82ym5zpavka4cv0vh86g3i2mbbg8ccfcsid4f38lgbb9y4";
};
nativeBuildInputs = [ pkgconfig ];
buildInputs = [
SDL2_ttf SDL2_net cmake lua5_1 SDL2 SDL2_mixer SDL2_image fpc
ghc ffmpeg freeglut makeWrapper physfs
qt5.qttools qt5.qtbase
];
postPatch = ''
substituteInPlace gameServer/CMakeLists.txt --replace mask evaluate
'';
preBuild = ''
export NIX_LDFLAGS="$NIX_LDFLAGS -rpath ${SDL2_image}/lib
-rpath ${SDL2_mixer}/lib
-rpath ${SDL2_net}/lib
-rpath ${SDL2_ttf}/lib
-rpath ${SDL2.out}/lib
-rpath ${libpng.out}/lib
-rpath ${lua5_1}/lib
-rpath ${libGLU_combined}/lib
-rpath ${zlib.out}/lib
"
'';
postInstall = ''
wrapProgram $out/bin/hwengine --prefix LD_LIBRARY_PATH : $LD_LIBRARY_PATH:${stdenv.lib.makeLibraryPath [ libGLU_combined freeglut physfs ]}
'';
meta = with stdenv.lib; {
description = "Turn-based strategy artillery game similar to Worms";
homepage = http://hedgewars.org/;
license = licenses.gpl2;
longDescription = ''
Each player controls a team of several hedgehogs. During the course of
the game, players take turns with one of their hedgehogs. They then use
whatever tools and weapons are available to attack and kill the
opponents' hedgehogs, thereby winning the game. Hedgehogs may move
around the terrain in a variety of ways, normally by walking and jumping
but also by using particular tools such as the "Rope" or "Parachute", to
move to otherwise inaccessible areas. Each turn is time-limited to
ensure that players do not hold up the game with excessive thinking or
moving.
A large variety of tools and weapons are available for players during
the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic
pick, Parachute. Most weapons, when used, cause explosions that deform
the terrain, removing circular chunks. The landscape is an island
floating on a body of water, or a restricted cave with water at the
bottom. A hedgehog dies when it enters the water (either by falling off
the island, or through a hole in the bottom of it), it is thrown off
either side of the arena or when its health is reduced, typically from
contact with explosions, to zero (the damage dealt to the attacked
hedgehog or hedgehogs after a player's or CPU turn is shown only when
all movement on the battlefield has ceased).'';
maintainers = with maintainers; [ kragniz fpletz ];
platforms = ghc.meta.platforms;
hydraPlatforms = [];
};
}