blender/extern/sdlew/include/SDL2/SDL_system.h

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#ifndef _SDL_system_h
#define _SDL_system_h
#include "SDL_stdinc.h"
#if defined(__IPHONEOS__) && __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"
#endif
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__IPHONEOS__) && __IPHONEOS__
typedef int SDLCALL tSDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
typedef void SDLCALL tSDL_iPhoneSetEventPump(SDL_bool enabled);
#endif
#if defined(__ANDROID__) && __ANDROID__
typedef void * SDLCALL tSDL_AndroidGetJNIEnv();
typedef void * SDLCALL tSDL_AndroidGetActivity();
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
typedef const char * SDLCALL tSDL_AndroidGetInternalStoragePath();
typedef int SDLCALL tSDL_AndroidGetExternalStorageState();
typedef const char * SDLCALL tSDL_AndroidGetExternalStoragePath();
#endif
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif