2010-05-19 01:01:21 +00:00
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//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef RECAST_H
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#define RECAST_H
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// The units of the parameters are specified in parenthesis as follows:
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// (vx) voxels, (wu) world units
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struct rcConfig
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{
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int width, height; // Dimensions of the rasterized heighfield (vx)
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int tileSize; // Width and Height of a tile (vx)
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int borderSize; // Non-navigable Border around the heightfield (vx)
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float cs, ch; // Grid cell size and height (wu)
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float bmin[3], bmax[3]; // Grid bounds (wu)
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float walkableSlopeAngle; // Maximum walkble slope angle in degrees.
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int walkableHeight; // Minimum height where the agent can still walk (vx)
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int walkableClimb; // Maximum height between grid cells the agent can climb (vx)
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int walkableRadius; // Radius of the agent in cells (vx)
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int maxEdgeLen; // Maximum contour edge length (vx)
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float maxSimplificationError; // Maximum distance error from contour to cells (vx)
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int minRegionSize; // Minimum regions size. Smaller regions will be deleted (vx)
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int mergeRegionSize; // Minimum regions size. Smaller regions will be merged (vx)
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int maxVertsPerPoly; // Max number of vertices per polygon
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float detailSampleDist; // Detail mesh sample spacing.
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float detailSampleMaxError; // Detail mesh simplification max sample error.
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};
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// Heightfield span.
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struct rcSpan
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{
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unsigned int smin : 15; // Span min height.
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unsigned int smax : 15; // Span max height.
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unsigned int flags : 2; // Span flags.
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rcSpan* next; // Next span in column.
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};
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static const int RC_SPANS_PER_POOL = 2048;
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// Memory pool used for quick span allocation.
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struct rcSpanPool
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{
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rcSpanPool* next; // Pointer to next pool.
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rcSpan items[1]; // Array of spans (size RC_SPANS_PER_POOL).
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};
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// Dynamic span-heightfield.
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struct rcHeightfield
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{
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inline rcHeightfield() : width(0), height(0), spans(0), pools(0), freelist(0) {}
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inline ~rcHeightfield()
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{
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// Delete span array.
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delete [] spans;
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// Delete span pools.
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while (pools)
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{
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rcSpanPool* next = pools->next;
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delete [] reinterpret_cast<unsigned char*>(pools);
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pools = next;
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}
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}
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int width, height; // Dimension of the heightfield.
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float bmin[3], bmax[3]; // Bounding box of the heightfield
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float cs, ch; // Cell size and height.
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rcSpan** spans; // Heightfield of spans (width*height).
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rcSpanPool* pools; // Linked list of span pools.
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rcSpan* freelist; // Pointer to next free span.
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};
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struct rcCompactCell
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{
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unsigned int index : 24; // Index to first span in column.
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unsigned int count : 8; // Number of spans in this column.
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};
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struct rcCompactSpan
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{
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unsigned short y; // Bottom coordinate of the span.
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unsigned short reg; // Region ID
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unsigned short dist; // Distance to border
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unsigned short con; // Connections to neighbour cells.
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unsigned char h; // Height of the span.
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unsigned char flags; // Flags.
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};
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// Compact static heightfield.
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struct rcCompactHeightfield
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{
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inline rcCompactHeightfield() : maxDistance(0), maxRegions(0), cells(0), spans(0) {}
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inline ~rcCompactHeightfield() { delete [] cells; delete [] spans; }
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int width, height; // Width and height of the heighfield.
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int spanCount; // Number of spans in the heightfield.
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int walkableHeight, walkableClimb; // Agent properties.
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unsigned short maxDistance; // Maximum distance value stored in heightfield.
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unsigned short maxRegions; // Maximum Region Id stored in heightfield.
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float bmin[3], bmax[3]; // Bounding box of the heightfield.
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float cs, ch; // Cell size and height.
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rcCompactCell* cells; // Pointer to width*height cells.
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rcCompactSpan* spans; // Pointer to spans.
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};
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struct rcContour
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{
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inline rcContour() : verts(0), nverts(0), rverts(0), nrverts(0) { }
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inline ~rcContour() { delete [] verts; delete [] rverts; }
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int* verts; // Vertex coordinates, each vertex contains 4 components.
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int nverts; // Number of vertices.
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int* rverts; // Raw vertex coordinates, each vertex contains 4 components.
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int nrverts; // Number of raw vertices.
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unsigned short reg; // Region ID of the contour.
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};
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struct rcContourSet
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{
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inline rcContourSet() : conts(0), nconts(0) {}
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inline ~rcContourSet() { delete [] conts; }
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rcContour* conts; // Pointer to all contours.
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int nconts; // Number of contours.
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float bmin[3], bmax[3]; // Bounding box of the heightfield.
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float cs, ch; // Cell size and height.
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};
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// Polymesh store a connected mesh of polygons.
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// The polygons are store in an array where each polygons takes
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// 'nvp*2' elements. The first 'nvp' elements are indices to vertices
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// and the second 'nvp' elements are indices to neighbour polygons.
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// If a polygona has less than 'bvp' vertices, the remaining indices
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// are set os 0xffff. If an polygon edge does not have a neighbour
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// the neighbour index is set to 0xffff.
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// Vertices can be transformed into world space as follows:
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// x = bmin[0] + verts[i*3+0]*cs;
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// y = bmin[1] + verts[i*3+1]*ch;
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// z = bmin[2] + verts[i*3+2]*cs;
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struct rcPolyMesh
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{
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inline rcPolyMesh() : verts(0), polys(0), regs(0), nverts(0), npolys(0), nvp(3) {}
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inline ~rcPolyMesh() { delete [] verts; delete [] polys; delete [] regs; }
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unsigned short* verts; // Vertices of the mesh, 3 elements per vertex.
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unsigned short* polys; // Polygons of the mesh, nvp*2 elements per polygon.
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unsigned short* regs; // Regions of the polygons.
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int nverts; // Number of vertices.
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int npolys; // Number of polygons.
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int nvp; // Max number of vertices per polygon.
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float bmin[3], bmax[3]; // Bounding box of the mesh.
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float cs, ch; // Cell size and height.
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};
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// Detail mesh generated from a rcPolyMesh.
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// Each submesh represents a polygon in the polymesh and they are stored in
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// excatly same order. Each submesh is described as 4 values:
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// base vertex, vertex count, base triangle, triangle count. That is,
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// const unsigned char* t = &dtl.tris[(tbase+i)*3]; and
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// const float* v = &dtl.verts[(vbase+t[j])*3];
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// If the input polygon has 'n' vertices, those vertices are first in the
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// submesh vertex list. This allows to compres the mesh by not storing the
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// first vertices and using the polymesh vertices instead.
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struct rcPolyMeshDetail
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{
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inline rcPolyMeshDetail() :
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meshes(0), verts(0), tris(0),
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nmeshes(0), nverts(0), ntris(0) {}
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inline ~rcPolyMeshDetail()
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{
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delete [] meshes; delete [] verts; delete [] tris;
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}
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unsigned short* meshes; // Pointer to all mesh data.
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float* verts; // Pointer to all vertex data.
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unsigned char* tris; // Pointer to all triangle data.
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int nmeshes; // Number of meshes.
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int nverts; // Number of total vertices.
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int ntris; // Number of triangles.
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};
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// Simple dynamic array ints.
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class rcIntArray
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{
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int* m_data;
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int m_size, m_cap;
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public:
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inline rcIntArray() : m_data(0), m_size(0), m_cap(0) {}
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inline rcIntArray(int n) : m_data(0), m_size(0), m_cap(n) { m_data = new int[n]; }
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inline ~rcIntArray() { delete [] m_data; }
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void resize(int n);
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inline void push(int item) { resize(m_size+1); m_data[m_size-1] = item; }
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inline int pop() { if (m_size > 0) m_size--; return m_data[m_size]; }
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inline const int& operator[](int i) const { return m_data[i]; }
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inline int& operator[](int i) { return m_data[i]; }
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inline int size() const { return m_size; }
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};
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enum rcSpanFlags
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{
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RC_WALKABLE = 0x01,
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RC_REACHABLE = 0x02,
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};
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// If heightfield region ID has the following bit set, the region is on border area
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// and excluded from many calculations.
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static const unsigned short RC_BORDER_REG = 0x8000;
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// If contour region ID has the following bit set, the vertex will be later
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// removed in order to match the segments and vertices at tile boundaries.
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static const int RC_BORDER_VERTEX = 0x10000;
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// Compact span neighbour helpers.
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inline int rcGetCon(const rcCompactSpan& s, int dir)
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{
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return (s.con >> (dir*4)) & 0xf;
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}
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inline int rcGetDirOffsetX(int dir)
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{
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const int offset[4] = { -1, 0, 1, 0, };
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return offset[dir&0x03];
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}
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inline int rcGetDirOffsetY(int dir)
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{
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const int offset[4] = { 0, 1, 0, -1 };
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return offset[dir&0x03];
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}
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// Common helper functions
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template<class T> inline void rcSwap(T& a, T& b) { T t = a; a = b; b = t; }
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template<class T> inline T rcMin(T a, T b) { return a < b ? a : b; }
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template<class T> inline T rcMax(T a, T b) { return a > b ? a : b; }
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template<class T> inline T rcAbs(T a) { return a < 0 ? -a : a; }
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template<class T> inline T rcSqr(T a) { return a*a; }
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template<class T> inline T rcClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
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// Common vector helper functions.
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inline void vcross(float* dest, const float* v1, const float* v2)
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{
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dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
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dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
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dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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inline float vdot(const float* v1, const float* v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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}
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inline void vmad(float* dest, const float* v1, const float* v2, const float s)
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{
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dest[0] = v1[0]+v2[0]*s;
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dest[1] = v1[1]+v2[1]*s;
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dest[2] = v1[2]+v2[2]*s;
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}
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inline void vadd(float* dest, const float* v1, const float* v2)
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{
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dest[0] = v1[0]+v2[0];
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dest[1] = v1[1]+v2[1];
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dest[2] = v1[2]+v2[2];
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}
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inline void vsub(float* dest, const float* v1, const float* v2)
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{
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dest[0] = v1[0]-v2[0];
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dest[1] = v1[1]-v2[1];
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dest[2] = v1[2]-v2[2];
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}
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inline void vmin(float* mn, const float* v)
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{
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mn[0] = rcMin(mn[0], v[0]);
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mn[1] = rcMin(mn[1], v[1]);
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mn[2] = rcMin(mn[2], v[2]);
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}
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inline void vmax(float* mx, const float* v)
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{
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mx[0] = rcMax(mx[0], v[0]);
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mx[1] = rcMax(mx[1], v[1]);
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mx[2] = rcMax(mx[2], v[2]);
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}
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inline void vcopy(float* dest, const float* v)
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{
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dest[0] = v[0];
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dest[1] = v[1];
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dest[2] = v[2];
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}
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inline float vdist(const float* v1, const float* v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return sqrtf(dx*dx + dy*dy + dz*dz);
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}
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inline float vdistSqr(const float* v1, const float* v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx*dx + dy*dy + dz*dz;
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}
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inline void vnormalize(float* v)
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{
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float d = 1.0f / sqrtf(rcSqr(v[0]) + rcSqr(v[1]) + rcSqr(v[2]));
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v[0] *= d;
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v[1] *= d;
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v[2] *= d;
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}
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inline bool vequal(const float* p0, const float* p1)
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{
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static const float thr = rcSqr(1.0f/16384.0f);
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const float d = vdistSqr(p0, p1);
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return d < thr;
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}
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// Calculated bounding box of array of vertices.
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// Params:
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// verts - (in) array of vertices
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// nv - (in) vertex count
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// bmin, bmax - (out) bounding box
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void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax);
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// Calculates grid size based on bounding box and grid cell size.
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// Params:
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// bmin, bmax - (in) bounding box
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// cs - (in) grid cell size
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// w - (out) grid width
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// h - (out) grid height
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void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h);
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// Creates and initializes new heightfield.
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// Params:
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// hf - (in/out) heightfield to initialize.
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// width - (in) width of the heightfield.
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// height - (in) height of the heightfield.
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// bmin, bmax - (in) bounding box of the heightfield
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// cs - (in) grid cell size
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// ch - (in) grid cell height
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bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
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const float* bmin, const float* bmax,
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float cs, float ch);
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// Sets the WALKABLE flag for every triangle whose slope is below
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// the maximun walkable slope angle.
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// Params:
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// walkableSlopeAngle - (in) maximun slope angle in degrees.
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// verts - (in) array of vertices
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// nv - (in) vertex count
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// tris - (in) array of triangle vertex indices
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// nt - (in) triangle count
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// flags - (out) array of triangle flags
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void rcMarkWalkableTriangles(const float walkableSlopeAngle,
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const float* verts, int nv,
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const int* tris, int nt,
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unsigned char* flags);
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// Rasterizes a triangle into heightfield spans.
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// Params:
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// v0,v1,v2 - (in) the vertices of the triangle.
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// flags - (in) triangle flags (uses WALKABLE)
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// solid - (in) heighfield where the triangle is rasterized
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void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
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unsigned char flags, rcHeightfield& solid);
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// Rasterizes the triangles into heightfield spans.
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// Params:
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// verts - (in) array of vertices
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// nv - (in) vertex count
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// tris - (in) array of triangle vertex indices
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// norms - (in) array of triangle normals
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// flags - (in) array of triangle flags (uses WALKABLE)
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// nt - (in) triangle count
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// solid - (in) heighfield where the triangles are rasterized
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void rcRasterizeTriangles(const float* verts, int nv,
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const int* tris, const unsigned char* flags, int nt,
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rcHeightfield& solid);
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// Removes WALKABLE flag from all spans that are at ledges. This filtering
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// removes possible overestimation of the conservative voxelization so that
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// the resulting mesh will not have regions hanging in air over ledges.
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// Params:
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// walkableHeight - (in) minimum height where the agent can still walk
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// walkableClimb - (in) maximum height between grid cells the agent can climb
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// solid - (in/out) heightfield describing the solid space
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void rcFilterLedgeSpans(const int walkableHeight,
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const int walkableClimb,
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rcHeightfield& solid);
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// Removes WALKABLE flag from all spans which have smaller than
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// 'walkableHeight' clearane above them.
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// Params:
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// walkableHeight - (in) minimum height where the agent can still walk
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// solid - (in/out) heightfield describing the solid space
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void rcFilterWalkableLowHeightSpans(int walkableHeight,
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rcHeightfield& solid);
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// Marks spans which are reachable from any of the topmost spans.
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// Params:
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// walkableHeight - (in) minimum height where the agent can still walk
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// walkableClimb - (in) maximum height between grid cells the agent can climb
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// solid - (in/out) heightfield describing the solid space
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// Returns false if operation ran out of memory.
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bool rcMarkReachableSpans(const int walkableHeight,
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const int walkableClimb,
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rcHeightfield& solid);
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// Builds compact representation of the heightfield.
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// Params:
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// walkableHeight - (in) minimum height where the agent can still walk
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// walkableClimb - (in) maximum height between grid cells the agent can climb
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// hf - (in) heightfield to be compacted
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// chf - (out) compact heightfield representing the open space.
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// Returns false if operation ran out of memory.
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bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
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unsigned char flags,
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rcHeightfield& hf,
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rcCompactHeightfield& chf);
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// Builds distance field and stores it into the combat heightfield.
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// Params:
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// chf - (in/out) compact heightfield representing the open space.
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// Returns false if operation ran out of memory.
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bool rcBuildDistanceField(rcCompactHeightfield& chf);
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// Divides the walkable heighfied into simple regions.
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// Each region has only one contour and no overlaps.
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// The regions are stored in the compact heightfield 'reg' field.
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// The regions will be shrinked by the radius of the agent.
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// The process sometimes creates small regions. The parameter
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// 'minRegionSize' specifies the smallest allowed regions size.
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// If the area of a regions is smaller than allowed, the regions is
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// removed or merged to neighbour region.
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// Params:
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// chf - (in/out) compact heightfield representing the open space.
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// walkableRadius - (in) the radius of the agent.
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// minRegionSize - (in) the smallest allowed regions size.
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// maxMergeRegionSize - (in) the largest allowed regions size which can be merged.
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// Returns false if operation ran out of memory.
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bool rcBuildRegions(rcCompactHeightfield& chf,
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int walkableRadius, int borderSize,
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int minRegionSize, int mergeRegionSize);
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// Builds simplified contours from the regions outlines.
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// Params:
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// chf - (in) compact heightfield which has regions set.
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// maxError - (in) maximum allowed distance between simplified countour and cells.
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// maxEdgeLen - (in) maximum allowed contour edge length in cells.
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// cset - (out) Resulting contour set.
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// Returns false if operation ran out of memory.
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bool rcBuildContours(rcCompactHeightfield& chf,
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const float maxError, const int maxEdgeLen,
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rcContourSet& cset);
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// Builds connected convex polygon mesh from contour polygons.
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// Params:
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// cset - (in) contour set.
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// nvp - (in) maximum number of vertices per polygon.
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// mesh - (out) poly mesh.
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// Returns false if operation ran out of memory.
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bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh);
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bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);
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// Builds detail triangle mesh for each polygon in the poly mesh.
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// Params:
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// mesh - (in) poly mesh to detail.
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// chf - (in) compacy height field, used to query height for new vertices.
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// sampleDist - (in) spacing between height samples used to generate more detail into mesh.
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// sampleMaxError - (in) maximum allowed distance between simplified detail mesh and height sample.
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// pmdtl - (out) detail mesh.
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// Returns false if operation ran out of memory.
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bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
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const float sampleDist, const float sampleMaxError,
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rcPolyMeshDetail& dmesh);
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bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);
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2010-05-19 01:42:17 +00:00
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bool buildMeshAdjacency(unsigned short* polys, const int npolys, const int nverts, const int vertsPerPoly);
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2010-05-19 01:01:21 +00:00
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#endif // RECAST_H
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