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/*
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* $ Id $
*
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* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
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*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
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* of the License , or ( at your option ) any later version .
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*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
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* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
* The Original Code is Copyright ( C ) 2001 - 2002 by NaN Holding BV .
* All rights reserved .
*
* The Original Code is : all of this file .
*
* Contributor ( s ) : none yet .
*
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* * * * * * END GPL LICENSE BLOCK * * * * *
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*/
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2011-02-25 10:01:33 +00:00
/** \file creator/creator.c
* \ ingroup creator
*/
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# if defined(__linux__) && defined(__GNUC__)
# define _GNU_SOURCE
# include <fenv.h>
# endif
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# if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
# define OSX_SSE_FPE
2010-05-24 20:39:01 +00:00
# include <xmmintrin.h>
# endif
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# include <stdlib.h>
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# include <stddef.h>
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# include <string.h>
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2008-12-14 17:32:24 +00:00
/* for setuid / getuid */
# ifdef __sgi
# include <sys/types.h>
# include <unistd.h>
# endif
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/* This little block needed for linking to Blender... */
# include "MEM_guardedalloc.h"
# ifdef WIN32
# include "BLI_winstuff.h"
# endif
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# include "BLI_args.h"
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# include "BLI_threads.h"
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# include "BLI_scanfill.h" // for BLI_setErrorCallBack, TODO, move elsewhere
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# include "BLI_utildefines.h"
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# include "DNA_ID.h"
Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
# include "DNA_scene_types.h"
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# include "BLI_blenlib.h"
# include "BKE_utildefines.h"
# include "BKE_blender.h"
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# include "BKE_context.h"
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# include "BKE_depsgraph.h" // for DAG_on_visible_update
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# include "BKE_font.h"
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# include "BKE_global.h"
# include "BKE_main.h"
Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
# include "BKE_material.h"
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# include "BKE_packedFile.h"
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# include "BKE_scene.h"
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# include "BKE_node.h"
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# include "BKE_report.h"
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# include "BKE_sound.h"
2002-10-12 11:37:38 +00:00
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
# include "IMB_imbuf.h" // for IMB_init
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2010-10-31 04:11:39 +00:00
# ifdef WITH_PYTHON
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# include "BPY_extern.h"
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# endif
2003-11-23 14:28:46 +00:00
Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
# include "RE_pipeline.h"
2008-01-01 19:20:49 +00:00
//XXX #include "playanim_ext.h"
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# include "ED_datafiles.h"
2002-10-12 11:37:38 +00:00
2007-12-24 18:58:12 +00:00
# include "WM_api.h"
2009-06-19 23:05:21 +00:00
# include "RNA_define.h"
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
# include "GPU_draw.h"
2008-10-12 18:32:26 +00:00
# include "GPU_extensions.h"
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
2008-09-04 20:51:28 +00:00
2011-02-24 17:57:35 +00:00
# ifdef WITH_BUILDINFO_HEADER
# define BUILD_DATE
# endif
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/* for passing information between creator and gameengine */
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# ifdef WITH_GAMEENGINE
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# include "BL_System.h"
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# else /* dummy */
# define SYS_SystemHandle int
# endif
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# include <signal.h>
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# ifdef __FreeBSD__
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# include <sys / types.h>
# include <floatingpoint.h>
# include <sys / rtprio.h>
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# endif
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# ifdef WITH_BINRELOC
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# include "binreloc.h"
# endif
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// from buildinfo.c
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# ifdef BUILD_DATE
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extern char build_date [ ] ;
extern char build_time [ ] ;
extern char build_rev [ ] ;
extern char build_platform [ ] ;
extern char build_type [ ] ;
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extern char build_cflags [ ] ;
extern char build_cxxflags [ ] ;
extern char build_linkflags [ ] ;
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extern char build_system [ ] ;
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# endif
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/* Local Function prototypes */
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static int print_help ( int argc , const char * * argv , void * data ) ;
static int print_version ( int argc , const char * * argv , void * data ) ;
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/* for the callbacks: */
extern int pluginapi_force_ref ( void ) ; /* from blenpluginapi:pluginapi.c */
2011-02-13 03:21:27 +00:00
char bprogname [ FILE_MAX ] ; /* from blenpluginapi:pluginapi.c */
char btempdir [ FILE_MAX ] ;
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2011-02-24 17:57:35 +00:00
# define BLEND_VERSION_STRING_FMT "Blender %d.%02d (sub %d)\n", BLENDER_VERSION / 100, BLENDER_VERSION%100, BLENDER_SUBVERSION
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/* Initialize callbacks for the modules that need them */
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static void setCallbacks ( void ) ;
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2010-05-26 23:03:25 +00:00
/* set breakpoints here when running in debug mode, useful to catch floating point errors */
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# if defined(__sgi) || defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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static void fpe_handler ( int UNUSED ( sig ) )
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{
// printf("SIGFPE trapped\n");
}
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# endif
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2011-02-21 00:45:54 +00:00
# ifndef WITH_PYTHON_MODULE
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/* handling ctrl-c event in console */
static void blender_esc ( int sig )
{
static int count = 0 ;
G . afbreek = 1 ; /* forces render loop to read queue, not sure if its needed */
if ( sig = = 2 ) {
if ( count ) {
printf ( " \n Blender killed \n " ) ;
exit ( 2 ) ;
}
printf ( " \n Sent an internal break event. Press ^C again to kill Blender \n " ) ;
count + + ;
}
}
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# endif
2003-07-19 20:14:07 +00:00
2010-03-14 17:18:36 +00:00
/* buildinfo can have quotes */
merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
# ifdef BUILD_DATE
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static void strip_quotes ( char * str )
{
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if ( str [ 0 ] = = ' " ' ) {
int len = strlen ( str ) - 1 ;
memmove ( str , str + 1 , len ) ;
if ( str [ len - 1 ] = = ' " ' ) {
str [ len - 1 ] = ' \0 ' ;
}
}
2010-03-14 17:18:36 +00:00
}
merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
# endif
2010-03-14 17:18:36 +00:00
2011-02-19 12:05:20 +00:00
static int print_version ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
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{
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printf ( BLEND_VERSION_STRING_FMT ) ;
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# ifdef BUILD_DATE
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printf ( " \t build date: %s \n " , build_date ) ;
printf ( " \t build time: %s \n " , build_time ) ;
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printf ( " \t build revision: %s \n " , build_rev ) ;
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printf ( " \t build platform: %s \n " , build_platform ) ;
printf ( " \t build type: %s \n " , build_type ) ;
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printf ( " \t build c flags: %s \n " , build_cflags ) ;
printf ( " \t build c++ flags: %s \n " , build_cxxflags ) ;
printf ( " \t build link flags: %s \n " , build_linkflags ) ;
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printf ( " \t build system: %s \n " , build_system ) ;
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# endif
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exit ( 0 ) ;
return 0 ;
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}
2003-07-19 20:14:07 +00:00
2011-02-19 12:05:20 +00:00
static int print_help ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * data )
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{
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bArgs * ba = ( bArgs * ) data ;
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printf ( BLEND_VERSION_STRING_FMT ) ;
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printf ( " Usage: blender [args ...] [file] [args ...] \n \n " ) ;
printf ( " Render Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " --background " ) ;
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BLI_argsPrintArgDoc ( ba , " --render-anim " ) ;
BLI_argsPrintArgDoc ( ba , " --scene " ) ;
BLI_argsPrintArgDoc ( ba , " --render-frame " ) ;
BLI_argsPrintArgDoc ( ba , " --frame-start " ) ;
BLI_argsPrintArgDoc ( ba , " --frame-end " ) ;
BLI_argsPrintArgDoc ( ba , " --frame-jump " ) ;
BLI_argsPrintArgDoc ( ba , " --render-output " ) ;
BLI_argsPrintArgDoc ( ba , " --engine " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
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printf ( " Format Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " --render-format " ) ;
BLI_argsPrintArgDoc ( ba , " --use-extension " ) ;
BLI_argsPrintArgDoc ( ba , " --threads " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
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printf ( " Animation Playback Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " -a " ) ;
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2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
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printf ( " Window Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " --window-border " ) ;
BLI_argsPrintArgDoc ( ba , " --window-borderless " ) ;
BLI_argsPrintArgDoc ( ba , " --window-geometry " ) ;
2011-04-08 12:49:38 +00:00
BLI_argsPrintArgDoc ( ba , " --start-console " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
2010-06-27 00:33:12 +00:00
printf ( " Game Engine Specific Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " -g " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
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printf ( " Misc Options: \n " ) ;
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BLI_argsPrintArgDoc ( ba , " --debug " ) ;
BLI_argsPrintArgDoc ( ba , " --debug-fpe " ) ;
2011-01-19 21:30:23 +00:00
printf ( " \n " ) ;
2011-01-19 09:13:24 +00:00
BLI_argsPrintArgDoc ( ba , " --factory-startup " ) ;
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printf ( " \n " ) ;
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BLI_argsPrintArgDoc ( ba , " --env-system-config " ) ;
BLI_argsPrintArgDoc ( ba , " --env-system-datafiles " ) ;
BLI_argsPrintArgDoc ( ba , " --env-system-scripts " ) ;
BLI_argsPrintArgDoc ( ba , " --env-system-plugins " ) ;
BLI_argsPrintArgDoc ( ba , " --env-system-python " ) ;
printf ( " \n " ) ;
2010-05-24 18:53:45 +00:00
BLI_argsPrintArgDoc ( ba , " -nojoystick " ) ;
BLI_argsPrintArgDoc ( ba , " -noglsl " ) ;
BLI_argsPrintArgDoc ( ba , " -noaudio " ) ;
BLI_argsPrintArgDoc ( ba , " -setaudio " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
BLI_argsPrintArgDoc ( ba , " --help " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " \n " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
BLI_argsPrintArgDoc ( ba , " --enable-autoexec " ) ;
BLI_argsPrintArgDoc ( ba , " --disable-autoexec " ) ;
printf ( " \n " ) ;
BLI_argsPrintArgDoc ( ba , " --python " ) ;
2010-05-30 14:05:58 +00:00
BLI_argsPrintArgDoc ( ba , " --python-console " ) ;
2011-01-26 16:30:12 +00:00
BLI_argsPrintArgDoc ( ba , " --addons " ) ;
2010-05-23 20:39:21 +00:00
2002-10-12 11:37:38 +00:00
# ifdef WIN32
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BLI_argsPrintArgDoc ( ba , " -R " ) ;
2011-03-29 13:00:03 +00:00
BLI_argsPrintArgDoc ( ba , " -r " ) ;
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# endif
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BLI_argsPrintArgDoc ( ba , " --version " ) ;
BLI_argsPrintArgDoc ( ba , " -- " ) ;
2010-05-23 20:39:21 +00:00
2010-05-24 18:53:45 +00:00
printf ( " Other Options: \n " ) ;
BLI_argsPrintOtherDoc ( ba ) ;
2010-05-23 20:39:21 +00:00
2010-06-27 00:33:12 +00:00
printf ( " Argument Parsing: \n " ) ;
printf ( " \t arguments must be separated by white space. eg \n " ) ;
printf ( " \t \t \" blender -ba test.blend \" \n " ) ;
printf ( " \t ...will ignore the 'a' \n " ) ;
printf ( " \t \t \" blender -b test.blend -f8 \" \n " ) ;
printf ( " \t ...will ignore 8 because there is no space between the -f and the frame value \n \n " ) ;
printf ( " Argument Order: \n " ) ;
printf ( " Arguments are executed in the order they are given. eg \n " ) ;
printf ( " \t \t \" blender --background test.blend --render-frame 1 --render-output /tmp \" \n " ) ;
printf ( " \t ...will not render to /tmp because '--render-frame 1' renders before the output path is set \n " ) ;
printf ( " \t \t \" blender --background --render-output /tmp test.blend --render-frame 1 \" \n " ) ;
printf ( " \t ...will not render to /tmp because loading the blend file overwrites the render output that was set \n " ) ;
printf ( " \t \t \" blender --background test.blend --render-output /tmp --render-frame 1 \" works as expected. \n \n " ) ;
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printf ( " \n Environment Variables: \n " ) ;
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printf ( " $BLENDER_USER_CONFIG Directory for user configuration files. \n " ) ;
printf ( " $BLENDER_USER_SCRIPTS Directory for user scripts. \n " ) ;
printf ( " $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts. \n " ) ;
printf ( " $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..). \n " ) ;
printf ( " $BLENDER_SYSTEM_DATAFILES Directory for system wide data files. \n " ) ;
printf ( " $BLENDER_SYSTEM_PYTHON Directory for system python libraries. \n " ) ;
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# ifdef WIN32
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printf ( " $TEMP Store temporary files here. \n " ) ;
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# else
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printf ( " $TMP or $TMPDIR Store temporary files here. \n " ) ;
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# endif
# ifndef DISABLE_SDL
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printf ( " $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma. \n " ) ;
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# endif
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printf ( " $PYTHONHOME Path to the python directory, eg. /usr/lib/python. \n \n " ) ;
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2010-02-01 01:43:31 +00:00
exit ( 0 ) ;
return 0 ;
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}
2003-04-28 02:15:46 +00:00
2002-10-12 11:37:38 +00:00
double PIL_check_seconds_timer ( void ) ;
2004-08-01 22:28:56 +00:00
2011-02-19 12:05:20 +00:00
static int end_arguments ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
return - 1 ;
}
2011-02-19 12:05:20 +00:00
static int enable_python ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
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G . f | = G_SCRIPT_AUTOEXEC ;
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G . f | = G_SCRIPT_OVERRIDE_PREF ;
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return 0 ;
}
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static int disable_python ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
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G . f & = ~ G_SCRIPT_AUTOEXEC ;
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G . f | = G_SCRIPT_OVERRIDE_PREF ;
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return 0 ;
}
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static int background_mode ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
G . background = 1 ;
return 0 ;
}
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static int debug_mode ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * data )
2010-02-01 01:43:31 +00:00
{
G . f | = G_DEBUG ; /* std output printf's */
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printf ( BLEND_VERSION_STRING_FMT ) ;
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MEM_set_memory_debug ( ) ;
# ifdef NAN_BUILDINFO
printf ( " Build: %s %s %s %s \n " , build_date , build_time , build_platform , build_type ) ;
# endif // NAN_BUILDINFO
BLI_argsPrint ( data ) ;
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int set_fpe ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-03 17:48:39 +00:00
{
2011-02-25 10:01:33 +00:00
# if defined(__sgi) || defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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/* zealous but makes float issues a heck of a lot easier to find!
* set breakpoints on fpe_handler */
signal ( SIGFPE , fpe_handler ) ;
2010-05-26 23:03:25 +00:00
# if defined(__linux__) && defined(__GNUC__)
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feenableexcept ( FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW ) ;
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# endif /* defined(__linux__) && defined(__GNUC__) */
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# if defined(OSX_SSE_FPE)
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/* OSX uses SSE for floating point by default, so here
* use SSE instructions to throw floating point exceptions */
_MM_SET_EXCEPTION_MASK ( _MM_MASK_MASK & ~
2011-04-21 15:53:30 +00:00
( _MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO ) ) ;
2010-05-26 23:03:25 +00:00
# endif /* OSX_SSE_FPE */
# if defined(_WIN32) && defined(_MSC_VER)
_controlfp_s ( NULL , 0 , _MCW_EM ) ; /* enables all fp exceptions */
_controlfp_s ( NULL , _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT , _MCW_EM ) ; /* hide the ones we don't care about */
# endif /* _WIN32 && _MSC_VER */
2010-02-03 17:48:39 +00:00
# endif
2010-05-24 20:39:01 +00:00
2010-02-03 17:48:39 +00:00
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int set_factory_startup ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2011-01-19 09:13:24 +00:00
{
G . factory_startup = 1 ;
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int set_env ( int argc , const char * * argv , void * UNUSED ( data ) )
2011-01-19 21:30:23 +00:00
{
/* "--env-system-scripts" --> "BLENDER_SYSTEM_SCRIPTS" */
char env [ 64 ] = " BLENDER " ;
char * ch_dst = env + 7 ; /* skip BLENDER */
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const char * ch_src = argv [ 0 ] + 5 ; /* skip --env */
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if ( argc < 2 ) {
printf ( " %s requires one argument \n " , argv [ 0 ] ) ;
exit ( 1 ) ;
}
for ( ; * ch_src ; ch_src + + , ch_dst + + ) {
* ch_dst = ( * ch_src = = ' - ' ) ? ' _ ' : ( * ch_src ) - 32 ; /* toupper() */
}
* ch_dst = ' \0 ' ;
BLI_setenv ( env , argv [ 1 ] ) ;
return 1 ;
}
2011-02-19 12:05:20 +00:00
static int playback_mode ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
/* not if -b was given first */
if ( G . background = = 0 ) {
// XXX playanim(argc, argv); /* not the same argc and argv as before */
exit ( 0 ) ;
}
return - 2 ;
}
2011-02-19 12:05:20 +00:00
static int prefsize ( int argc , const char * * argv , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
int stax , stay , sizx , sizy ;
if ( argc < 5 ) {
printf ( " -p requires four arguments \n " ) ;
exit ( 1 ) ;
}
stax = atoi ( argv [ 1 ] ) ;
stay = atoi ( argv [ 2 ] ) ;
sizx = atoi ( argv [ 3 ] ) ;
sizy = atoi ( argv [ 4 ] ) ;
WM_setprefsize ( stax , stay , sizx , sizy ) ;
return 4 ;
}
2011-02-19 12:05:20 +00:00
static int with_borders ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
2010-09-15 11:48:59 +00:00
WM_setinitialstate_normal ( ) ;
2010-02-01 01:43:31 +00:00
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int without_borders ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
2010-09-15 11:48:59 +00:00
WM_setinitialstate_fullscreen ( ) ;
2010-02-01 01:43:31 +00:00
return 0 ;
}
2011-04-08 12:49:38 +00:00
extern int wm_start_with_console ; // blender/windowmanager/intern/wm_init_exit.c
static int start_with_console ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
{
wm_start_with_console = 1 ;
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int register_extension ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * data )
2010-02-01 01:43:31 +00:00
{
# ifdef WIN32
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if ( data )
G . background = 1 ;
RegisterBlendExtension ( ) ;
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# else
( void ) data ; /* unused */
2010-02-01 01:43:31 +00:00
# endif
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int no_joystick ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * data )
2010-02-01 01:43:31 +00:00
{
2010-10-31 03:20:33 +00:00
# ifndef WITH_GAMEENGINE
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( void ) data ;
# else
2010-02-01 01:43:31 +00:00
SYS_SystemHandle * syshandle = data ;
/**
don ' t initialize joysticks if user doesn ' t want to use joysticks
failed joystick initialization delays over 5 seconds , before game engine start
*/
SYS_WriteCommandLineInt ( * syshandle , " nojoystick " , 1 ) ;
if ( G . f & G_DEBUG ) printf ( " disabling nojoystick \n " ) ;
2010-10-31 00:56:46 +00:00
# endif
2010-02-01 01:43:31 +00:00
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int no_glsl ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
GPU_extensions_disable ( ) ;
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int no_audio ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
sound_force_device ( 0 ) ;
return 0 ;
}
2011-02-19 12:05:20 +00:00
static int set_audio ( int argc , const char * * argv , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
if ( argc < 1 ) {
printf ( " -setaudio require one argument \n " ) ;
exit ( 1 ) ;
}
sound_force_device ( sound_define_from_str ( argv [ 1 ] ) ) ;
return 1 ;
}
2011-02-19 12:05:20 +00:00
static int set_output ( int argc , const char * * argv , void * data )
2010-02-01 01:43:31 +00:00
{
bContext * C = data ;
if ( argc > = 1 ) {
if ( CTX_data_scene ( C ) ) {
Scene * scene = CTX_data_scene ( C ) ;
BLI_strncpy ( scene - > r . pic , argv [ 1 ] , FILE_MAXDIR ) ;
} else {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: no blend loaded. cannot use '-o / --render-output'. \n " ) ;
2010-02-01 01:43:31 +00:00
}
return 1 ;
} else {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: you must specify a path after '-o / --render-output'. \n " ) ;
2010-02-01 01:43:31 +00:00
return 0 ;
}
}
2011-02-19 12:05:20 +00:00
static int set_engine ( int argc , const char * * argv , void * data )
2010-02-01 01:43:31 +00:00
{
bContext * C = data ;
if ( argc > = 1 )
{
if ( ! strcmp ( argv [ 1 ] , " help " ) )
{
RenderEngineType * type = NULL ;
for ( type = R_engines . first ; type ; type = type - > next )
{
printf ( " \t %s \n " , type - > idname ) ;
}
exit ( 0 ) ;
}
else
{
if ( CTX_data_scene ( C ) = = NULL )
{
2010-05-23 20:39:21 +00:00
printf ( " \n Error: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded. \n " ) ;
2010-02-01 01:43:31 +00:00
}
2011-04-12 15:55:38 +00:00
else {
2010-02-01 01:43:31 +00:00
Scene * scene = CTX_data_scene ( C ) ;
RenderData * rd = & scene - > r ;
2011-04-12 15:55:38 +00:00
if ( BLI_findstring ( & R_engines , argv [ 1 ] , offsetof ( RenderEngineType , idname ) ) ) {
BLI_strncpy ( rd - > engine , argv [ 1 ] , sizeof ( rd - > engine ) ) ;
2010-02-01 01:43:31 +00:00
}
}
}
return 1 ;
}
else
{
printf ( " \n Engine not specified. \n " ) ;
return 0 ;
}
}
2011-02-19 12:05:20 +00:00
static int set_image_type ( int argc , const char * * argv , void * data )
2010-02-01 01:43:31 +00:00
{
bContext * C = data ;
if ( argc > = 1 ) {
2011-02-19 12:05:20 +00:00
const char * imtype = argv [ 1 ] ;
2010-02-01 01:43:31 +00:00
if ( CTX_data_scene ( C ) = = NULL ) {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: no blend loaded. order the arguments so '-F / --render-format' is after the blend is loaded. \n " ) ;
2010-02-01 01:43:31 +00:00
} else {
Scene * scene = CTX_data_scene ( C ) ;
if ( ! strcmp ( imtype , " TGA " ) ) scene - > r . imtype = R_TARGA ;
else if ( ! strcmp ( imtype , " IRIS " ) ) scene - > r . imtype = R_IRIS ;
# ifdef WITH_DDS
else if ( ! strcmp ( imtype , " DDS " ) ) scene - > r . imtype = R_DDS ;
# endif
else if ( ! strcmp ( imtype , " JPEG " ) ) scene - > r . imtype = R_JPEG90 ;
else if ( ! strcmp ( imtype , " IRIZ " ) ) scene - > r . imtype = R_IRIZ ;
else if ( ! strcmp ( imtype , " RAWTGA " ) ) scene - > r . imtype = R_RAWTGA ;
else if ( ! strcmp ( imtype , " AVIRAW " ) ) scene - > r . imtype = R_AVIRAW ;
else if ( ! strcmp ( imtype , " AVIJPEG " ) ) scene - > r . imtype = R_AVIJPEG ;
else if ( ! strcmp ( imtype , " PNG " ) ) scene - > r . imtype = R_PNG ;
else if ( ! strcmp ( imtype , " AVICODEC " ) ) scene - > r . imtype = R_AVICODEC ;
else if ( ! strcmp ( imtype , " QUICKTIME " ) ) scene - > r . imtype = R_QUICKTIME ;
else if ( ! strcmp ( imtype , " BMP " ) ) scene - > r . imtype = R_BMP ;
2010-08-03 11:25:34 +00:00
# ifdef WITH_HDR
2010-02-01 01:43:31 +00:00
else if ( ! strcmp ( imtype , " HDR " ) ) scene - > r . imtype = R_RADHDR ;
2010-08-03 11:25:34 +00:00
# endif
2010-05-21 03:25:38 +00:00
# ifdef WITH_TIFF
2010-02-01 01:43:31 +00:00
else if ( ! strcmp ( imtype , " TIFF " ) ) scene - > r . imtype = R_TIFF ;
2010-05-21 03:25:38 +00:00
# endif
2010-02-01 01:43:31 +00:00
# ifdef WITH_OPENEXR
else if ( ! strcmp ( imtype , " EXR " ) ) scene - > r . imtype = R_OPENEXR ;
else if ( ! strcmp ( imtype , " MULTILAYER " ) ) scene - > r . imtype = R_MULTILAYER ;
# endif
else if ( ! strcmp ( imtype , " MPEG " ) ) scene - > r . imtype = R_FFMPEG ;
else if ( ! strcmp ( imtype , " FRAMESERVER " ) ) scene - > r . imtype = R_FRAMESERVER ;
2010-08-03 11:25:34 +00:00
# ifdef WITH_CINEON
2010-02-01 01:43:31 +00:00
else if ( ! strcmp ( imtype , " CINEON " ) ) scene - > r . imtype = R_CINEON ;
else if ( ! strcmp ( imtype , " DPX " ) ) scene - > r . imtype = R_DPX ;
2010-08-03 11:25:34 +00:00
# endif
2011-05-22 04:25:31 +00:00
# ifdef WITH_OPENJPEG
2010-02-01 01:43:31 +00:00
else if ( ! strcmp ( imtype , " JP2 " ) ) scene - > r . imtype = R_JP2 ;
# endif
2010-05-23 20:39:21 +00:00
else printf ( " \n Error: Format from '-F / --render-format' not known or not compiled in this release. \n " ) ;
2010-02-01 01:43:31 +00:00
}
return 1 ;
} else {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: you must specify a format after '-F / --render-foramt'. \n " ) ;
2010-02-01 01:43:31 +00:00
return 0 ;
}
}
2011-02-19 12:05:20 +00:00
static int set_threads ( int argc , const char * * argv , void * UNUSED ( data ) )
2010-02-01 01:43:31 +00:00
{
if ( argc > = 1 ) {
if ( G . background ) {
RE_set_max_threads ( atoi ( argv [ 1 ] ) ) ;
} else {
printf ( " Warning: threads can only be set in background mode \n " ) ;
}
return 1 ;
} else {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: you must specify a number of threads between 0 and 8 '-t / --threads'. \n " ) ;
2010-02-01 01:43:31 +00:00
return 0 ;
}
}
2011-02-19 12:05:20 +00:00
static int set_extension ( int argc , const char * * argv , void * data )
2010-02-01 01:43:31 +00:00
{
bContext * C = data ;
if ( argc > = 1 ) {
if ( CTX_data_scene ( C ) ) {
Scene * scene = CTX_data_scene ( C ) ;
if ( argv [ 1 ] [ 0 ] = = ' 0 ' ) {
scene - > r . scemode & = ~ R_EXTENSION ;
} else if ( argv [ 1 ] [ 0 ] = = ' 1 ' ) {
scene - > r . scemode | = R_EXTENSION ;
} else {
2010-05-23 20:39:21 +00:00
printf ( " \n Error: Use '-x 1 / -x 0' To set the extension option or '--use-extension' \n " ) ;
2010-02-01 01:43:31 +00:00
}
} else {
printf ( " \n Error: no blend loaded. order the arguments so '-o ' is after '-x '. \n " ) ;
}
return 1 ;
} else {
printf ( " \n Error: you must specify a path after '- '. \n " ) ;
return 0 ;
}
}
2011-02-19 12:05:20 +00:00
static int set_ge_parameters ( int argc , const char * * argv , void * data )
2010-02-01 01:43:31 +00:00
{
int a = 0 ;
2010-10-31 03:20:33 +00:00
# ifdef WITH_GAMEENGINE
2010-10-31 00:56:46 +00:00
SYS_SystemHandle syshandle = * ( SYS_SystemHandle * ) data ;
# else
( void ) data ;
# endif
2010-02-01 01:43:31 +00:00
/**
gameengine parameters are automaticly put into system
- g [ paramname = value ]
- g [ boolparamname ]
example :
- g novertexarrays
- g maxvertexarraysize = 512
*/
if ( argc > = 1 )
{
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const char * paramname = argv [ a ] ;
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/* check for single value versus assignment */
if ( a + 1 < argc & & ( * ( argv [ a + 1 ] ) = = ' = ' ) )
{
a + + ;
if ( a + 1 < argc )
{
a + + ;
/* assignment */
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# ifdef WITH_GAMEENGINE
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SYS_WriteCommandLineString ( syshandle , paramname , argv [ a ] ) ;
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# endif
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} else
{
printf ( " error: argument assignment (%s) without value. \n " , paramname ) ;
return 0 ;
}
/* name arg eaten */
} else {
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# ifdef WITH_GAMEENGINE
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SYS_WriteCommandLineInt ( syshandle , argv [ a ] , 1 ) ;
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# endif
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/* doMipMap */
if ( ! strcmp ( argv [ a ] , " nomipmap " ) )
{
GPU_set_mipmap ( 0 ) ; //doMipMap = 0;
}
/* linearMipMap */
if ( ! strcmp ( argv [ a ] , " linearmipmap " ) )
{
GPU_set_linear_mipmap ( 1 ) ; //linearMipMap = 1;
}
} /* if (*(argv[a+1]) == '=') */
}
return a ;
}
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static int render_frame ( int argc , const char * * argv , void * data )
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{
bContext * C = data ;
if ( CTX_data_scene ( C ) ) {
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Main * bmain = CTX_data_main ( C ) ;
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Scene * scene = CTX_data_scene ( C ) ;
if ( argc > 1 ) {
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Render * re = RE_NewRender ( scene - > id . name ) ;
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int frame ;
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ReportList reports ;
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switch ( * argv [ 1 ] ) {
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case ' + ' :
frame = scene - > r . sfra + atoi ( argv [ 1 ] + 1 ) ;
break ;
case ' - ' :
frame = ( scene - > r . efra - atoi ( argv [ 1 ] + 1 ) ) + 1 ;
break ;
default :
frame = atoi ( argv [ 1 ] ) ;
break ;
}
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BKE_reports_init ( & reports , RPT_PRINT ) ;
frame = MIN2 ( MAXFRAME , MAX2 ( MINAFRAME , frame ) ) ;
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RE_BlenderAnim ( re , bmain , scene , NULL , scene - > lay , frame , frame , scene - > r . frame_step , & reports ) ;
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return 1 ;
} else {
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printf ( " \n Error: frame number must follow '-f / --render-frame'. \n " ) ;
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return 0 ;
}
} else {
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printf ( " \n Error: no blend loaded. cannot use '-f / --render-frame'. \n " ) ;
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return 0 ;
}
}
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static int render_animation ( int UNUSED ( argc ) , const char * * UNUSED ( argv ) , void * data )
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{
bContext * C = data ;
if ( CTX_data_scene ( C ) ) {
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Main * bmain = CTX_data_main ( C ) ;
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Scene * scene = CTX_data_scene ( C ) ;
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Render * re = RE_NewRender ( scene - > id . name ) ;
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ReportList reports ;
BKE_reports_init ( & reports , RPT_PRINT ) ;
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RE_BlenderAnim ( re , bmain , scene , NULL , scene - > lay , scene - > r . sfra , scene - > r . efra , scene - > r . frame_step , & reports ) ;
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} else {
printf ( " \n Error: no blend loaded. cannot use '-a'. \n " ) ;
}
return 0 ;
}
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static int set_scene ( int argc , const char * * argv , void * data )
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{
if ( argc > 1 ) {
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bContext * C = data ;
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Scene * sce = set_scene_name ( CTX_data_main ( C ) , argv [ 1 ] ) ;
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if ( sce ) {
CTX_data_scene_set ( C , sce ) ;
}
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return 1 ;
} else {
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printf ( " \n Error: Scene name must follow '-S / --scene'. \n " ) ;
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return 0 ;
}
}
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static int set_start_frame ( int argc , const char * * argv , void * data )
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{
bContext * C = data ;
if ( CTX_data_scene ( C ) ) {
Scene * scene = CTX_data_scene ( C ) ;
if ( argc > 1 ) {
int frame = atoi ( argv [ 1 ] ) ;
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( scene - > r . sfra ) = CLAMPIS ( frame , MINFRAME , MAXFRAME ) ;
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return 1 ;
} else {
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printf ( " \n Error: frame number must follow '-s / --frame-start'. \n " ) ;
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return 0 ;
}
} else {
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printf ( " \n Error: no blend loaded. cannot use '-s / --frame-start'. \n " ) ;
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return 0 ;
}
}
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static int set_end_frame ( int argc , const char * * argv , void * data )
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{
bContext * C = data ;
if ( CTX_data_scene ( C ) ) {
Scene * scene = CTX_data_scene ( C ) ;
if ( argc > 1 ) {
int frame = atoi ( argv [ 1 ] ) ;
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( scene - > r . efra ) = CLAMPIS ( frame , MINFRAME , MAXFRAME ) ;
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return 1 ;
} else {
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printf ( " \n Error: frame number must follow '-e / --frame-end'. \n " ) ;
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return 0 ;
}
} else {
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printf ( " \n Error: no blend loaded. cannot use '-e / --frame-end'. \n " ) ;
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return 0 ;
}
}
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static int set_skip_frame ( int argc , const char * * argv , void * data )
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{
bContext * C = data ;
if ( CTX_data_scene ( C ) ) {
Scene * scene = CTX_data_scene ( C ) ;
if ( argc > 1 ) {
int frame = atoi ( argv [ 1 ] ) ;
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( scene - > r . frame_step ) = CLAMPIS ( frame , 1 , MAXFRAME ) ;
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return 1 ;
} else {
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printf ( " \n Error: number of frames to step must follow '-j / --frame-jump'. \n " ) ;
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return 0 ;
}
} else {
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printf ( " \n Error: no blend loaded. cannot use '-j / --frame-jump'. \n " ) ;
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return 0 ;
}
}
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/* macro for ugly context setup/reset */
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# ifdef WITH_PYTHON
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# define BPY_CTX_SETUP(_cmd) \
{ \
wmWindowManager * wm = CTX_wm_manager ( C ) ; \
wmWindow * prevwin = CTX_wm_window ( C ) ; \
Scene * prevscene = CTX_data_scene ( C ) ; \
if ( wm - > windows . first ) { \
CTX_wm_window_set ( C , wm - > windows . first ) ; \
_cmd ; \
CTX_wm_window_set ( C , prevwin ) ; \
} \
else { \
fprintf ( stderr , " Python script \" %s \" running with missing context data. \n " , argv [ 1 ] ) ; \
_cmd ; \
} \
CTX_data_scene_set ( C , prevscene ) ; \
} \
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# endif /* WITH_PYTHON */
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static int run_python ( int argc , const char * * argv , void * data )
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{
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# ifdef WITH_PYTHON
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bContext * C = data ;
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/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if ( argc > 1 ) {
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/* Make the path absolute because its needed for relative linked blends to be found */
char filename [ FILE_MAXDIR + FILE_MAXFILE ] ;
BLI_strncpy ( filename , argv [ 1 ] , sizeof ( filename ) ) ;
BLI_path_cwd ( filename ) ;
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BPY_CTX_SETUP ( BPY_filepath_exec ( C , filename , NULL ) )
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return 1 ;
} else {
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printf ( " \n Error: you must specify a Python script after '-P / --python'. \n " ) ;
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return 0 ;
}
# else
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( void ) argc ; ( void ) argv ; ( void ) data ; /* unused */
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printf ( " This blender was built without python support \n " ) ;
return 0 ;
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# endif /* WITH_PYTHON */
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}
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static int run_python_console ( int UNUSED ( argc ) , const char * * argv , void * data )
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{
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# ifdef WITH_PYTHON
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bContext * C = data ;
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BPY_CTX_SETUP ( BPY_string_exec ( C , " __import__('code').interact() " ) )
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return 0 ;
# else
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( void ) argv ; ( void ) data ; /* unused */
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printf ( " This blender was built without python support \n " ) ;
return 0 ;
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# endif /* WITH_PYTHON */
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}
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static int set_addons ( int argc , const char * * argv , void * data )
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{
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if ( argc > 1 ) {
# ifdef WITH_PYTHON
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const int slen = strlen ( argv [ 1 ] ) + 128 ;
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char * str = malloc ( slen ) ;
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bContext * C = data ;
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BLI_snprintf ( str , slen , " [__import__('addon_utils').enable(i, default_set=False) for i in '%s'.split(',')] " , argv [ 1 ] ) ;
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BPY_CTX_SETUP ( BPY_string_exec ( C , str ) ) ;
free ( str ) ;
# else
( void ) argv ; ( void ) data ; /* unused */
# endif /* WITH_PYTHON */
return 1 ;
}
else {
printf ( " \n Error: you must specify a comma separated list after '--addons'. \n " ) ;
return 0 ;
}
}
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static int load_file ( int UNUSED ( argc ) , const char * * argv , void * data )
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{
bContext * C = data ;
/* Make the path absolute because its needed for relative linked blends to be found */
char filename [ FILE_MAXDIR + FILE_MAXFILE ] ;
BLI_strncpy ( filename , argv [ 0 ] , sizeof ( filename ) ) ;
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BLI_path_cwd ( filename ) ;
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if ( G . background ) {
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int retval = BKE_read_file ( C , filename , NULL ) ;
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/*we successfully loaded a blend file, get sure that
pointcache works */
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if ( retval ! = BKE_READ_FILE_FAIL ) {
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wmWindowManager * wm = CTX_wm_manager ( C ) ;
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/* special case, 2.4x files */
if ( wm = = NULL & & CTX_data_main ( C ) - > wm . first = = NULL ) {
extern void wm_add_default ( bContext * C ) ;
/* wm_add_default() needs the screen to be set. */
CTX_wm_screen_set ( C , CTX_data_main ( C ) - > screen . first ) ;
wm_add_default ( C ) ;
}
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CTX_wm_manager_set ( C , NULL ) ; /* remove wm to force check */
WM_check ( C ) ;
G . relbase_valid = 1 ;
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if ( CTX_wm_manager ( C ) = = NULL ) CTX_wm_manager_set ( C , wm ) ; /* reset wm */
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DAG_on_visible_update ( CTX_data_main ( C ) , TRUE ) ;
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}
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/* WM_read_file() runs normally but since we're in background mode do here */
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# ifdef WITH_PYTHON
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/* run any texts that were loaded in and flagged as modules */
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BPY_driver_reset ( ) ;
BPY_modules_load_user ( C ) ;
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# endif
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/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_reset_undo();
// BKE_write_undo("original"); /* save current state */
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a ' load file ' does */
2010-10-04 01:18:47 +00:00
ReportList reports ;
BKE_reports_init ( & reports , RPT_PRINT ) ;
WM_read_file ( C , filename , & reports ) ;
BKE_reports_clear ( & reports ) ;
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}
G . file_loaded = 1 ;
return 0 ;
}
2011-02-13 10:52:18 +00:00
static void setupArguments ( bContext * C , bArgs * ba , SYS_SystemHandle * syshandle )
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{
2010-05-24 18:53:45 +00:00
static char output_doc [ ] = " <path> "
" \n \t Set the render path and file name. "
" \n \t Use // at the start of the path to "
" \n \t \t render relative to the blend file. "
" \n \t The # characters are replaced by the frame number, and used to define zero padding. "
" \n \t \t ani_##_test.png becomes ani_01_test.png "
" \n \t \t test-######.png becomes test-000001.png "
" \n \t \t When the filename does not contain #, The suffix #### is added to the filename "
" \n \t The frame number will be added at the end of the filename. "
" \n \t \t eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a "
" \n \t \t //render_ becomes //render_####, writing frames as //render_0001.png// " ;
static char format_doc [ ] = " <format> "
" \n \t Set the render format, Valid options are... "
" \n \t \t TGA IRIS JPEG MOVIE IRIZ RAWTGA "
" \n \t \t AVIRAW AVIJPEG PNG BMP FRAMESERVER "
" \n \t (formats that can be compiled into blender, not available on all systems) "
" \n \t \t HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS " ;
static char playback_doc [ ] = " <options> <file(s)> "
" \n \t Playback <file(s)>, only operates this way when not running in background. "
" \n \t \t -p <sx> <sy> \t Open with lower left corner at <sx>, <sy> "
" \n \t \t -m \t \t Read from disk (Don't buffer) "
" \n \t \t -f <fps> <fps-base> \t \t Specify FPS to start with "
" \n \t \t -j <frame> \t Set frame step to <frame> " ;
static char game_doc [ ] = " Game Engine specific options "
" \n \t -g fixedtime \t \t Run on 50 hertz without dropping frames "
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" \n \t -g vertexarrays \t \t Use Vertex Arrays for rendering (usually faster) "
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" \n \t -g nomipmap \t \t No Texture Mipmapping "
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" \n \t -g linearmipmap \t \t Linear Texture Mipmapping instead of Nearest (default) " ;
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static char debug_doc [ ] = " \n \t Turn debugging on \n "
" \n \t * Prints every operator call and their arguments "
" \n \t * Disables mouse grab (to interact with a debugger in some cases) "
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" \n \t * Keeps python sys.stdin rather than setting it to None " ;
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//BLI_argsAdd(ba, pass, short_arg, long_arg, doc, cb, C);
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/* end argument processing after -- */
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BLI_argsAdd ( ba , - 1 , " -- " , NULL , " \n \t Ends option processing, following arguments passed unchanged. Access via python's sys.argv " , end_arguments , NULL ) ;
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/* first pass: background mode, disable python and commands that exit after usage */
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BLI_argsAdd ( ba , 1 , " -h " , " --help " , " \n \t Print this help text and exit " , print_help , ba ) ;
/* Windows only */
BLI_argsAdd ( ba , 1 , " /? " , NULL , " \n \t Print this help text and exit (windows only) " , print_help , ba ) ;
2010-02-01 01:43:31 +00:00
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 1 , " -v " , " --version " , " \n \t Print Blender version and exit " , print_version , NULL ) ;
2011-04-28 06:20:47 +00:00
/* only to give help message */
# ifndef WITH_PYTHON_SECURITY /* default */
# define PY_ENABLE_AUTO ", (default)"
# define PY_DISABLE_AUTO ""
# else
# define PY_ENABLE_AUTO ""
# define PY_DISABLE_AUTO ", (compiled as non-standard default)"
# endif
2010-02-01 01:43:31 +00:00
2011-04-28 06:20:47 +00:00
BLI_argsAdd ( ba , 1 , " -y " , " --enable-autoexec " , " \n \t Enable automatic python script execution " PY_ENABLE_AUTO , enable_python , NULL ) ;
BLI_argsAdd ( ba , 1 , " -Y " , " --disable-autoexec " , " \n \t Disable automatic python script execution (pydrivers, pyconstraints, pynodes) " PY_DISABLE_AUTO , disable_python , NULL ) ;
2010-02-01 01:43:31 +00:00
2011-04-28 06:20:47 +00:00
# undef PY_ENABLE_AUTO
# undef PY_DISABLE_AUTO
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 1 , " -b " , " --background " , " <file> \n \t Load <file> in background (often used for UI-less rendering) " , background_mode , NULL ) ;
2010-02-03 17:48:39 +00:00
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 1 , " -a " , NULL , playback_doc , playback_mode , NULL ) ;
2010-02-01 01:43:31 +00:00
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 1 , " -d " , " --debug " , debug_doc , debug_mode , ba ) ;
2011-01-19 09:13:24 +00:00
BLI_argsAdd ( ba , 1 , NULL , " --debug-fpe " , " \n \t Enable floating point exceptions " , set_fpe , NULL ) ;
BLI_argsAdd ( ba , 1 , NULL , " --factory-startup " , " \n \t Skip reading the " STRINGIFY ( BLENDER_STARTUP_FILE ) " in the users home directory " , set_factory_startup , NULL ) ;
2010-02-01 01:43:31 +00:00
2011-01-19 21:30:23 +00:00
/* TODO, add user env vars? */
BLI_argsAdd ( ba , 1 , NULL , " --env-system-datafiles " , " \n \t Set the " STRINGIFY_ARG ( BLENDER_SYSTEM_DATAFILES ) " environment variable " , set_env , NULL ) ;
BLI_argsAdd ( ba , 1 , NULL , " --env-system-scripts " , " \n \t Set the " STRINGIFY_ARG ( BLENDER_SYSTEM_SCRIPTS ) " environment variable " , set_env , NULL ) ;
BLI_argsAdd ( ba , 1 , NULL , " --env-system-plugins " , " \n \t Set the " STRINGIFY_ARG ( BLENDER_SYSTEM_PLUGINS ) " environment variable " , set_env , NULL ) ;
BLI_argsAdd ( ba , 1 , NULL , " --env-system-python " , " \n \t Set the " STRINGIFY_ARG ( BLENDER_SYSTEM_PYTHON ) " environment variable " , set_env , NULL ) ;
2010-02-01 01:43:31 +00:00
/* second pass: custom window stuff */
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 2 , " -p " , " --window-geometry " , " <sx> <sy> <w> <h> \n \t Open with lower left corner at <sx>, <sy> and width and height as <w>, <h> " , prefsize , NULL ) ;
BLI_argsAdd ( ba , 2 , " -w " , " --window-border " , " \n \t Force opening with borders (default) " , with_borders , NULL ) ;
2010-11-08 14:08:22 +00:00
BLI_argsAdd ( ba , 2 , " -W " , " --window-borderless " , " \n \t Force opening without borders " , without_borders , NULL ) ;
2011-04-08 12:49:38 +00:00
BLI_argsAdd ( ba , 2 , " -con " , " --start-console " , " \n \t Start with the console window open (ignored if -b is set) " , start_with_console , NULL ) ;
2011-03-29 13:00:03 +00:00
BLI_argsAdd ( ba , 2 , " -R " , NULL , " \n \t Register .blend extension, then exit (Windows only) " , register_extension , NULL ) ;
BLI_argsAdd ( ba , 2 , " -r " , NULL , " \n \t Silently register .blend extension, then exit (Windows only) " , register_extension , ba ) ;
2010-02-01 01:43:31 +00:00
/* third pass: disabling things and forcing settings */
2010-05-24 18:53:45 +00:00
BLI_argsAddCase ( ba , 3 , " -nojoystick " , 1 , NULL , 0 , " \n \t Disable joystick support " , no_joystick , syshandle ) ;
BLI_argsAddCase ( ba , 3 , " -noglsl " , 1 , NULL , 0 , " \n \t Disable GLSL shading " , no_glsl , NULL ) ;
BLI_argsAddCase ( ba , 3 , " -noaudio " , 1 , NULL , 0 , " \n \t Force sound system to None " , no_audio , NULL ) ;
BLI_argsAddCase ( ba , 3 , " -setaudio " , 1 , NULL , 0 , " \n \t Force sound system to a specific device \n \t NULL SDL OPENAL JACK " , set_audio , NULL ) ;
2010-02-01 01:43:31 +00:00
/* fourth pass: processing arguments */
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 4 , " -g " , NULL , game_doc , set_ge_parameters , syshandle ) ;
2010-06-25 11:56:12 +00:00
BLI_argsAdd ( ba , 4 , " -f " , " --render-frame " , " <frame> \n \t Render frame <frame> and save it. \n \t +<frame> start frame relative, -<frame> end frame relative. " , render_frame , C ) ;
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 4 , " -a " , " --render-anim " , " \n \t Render frames from start to end (inclusive) " , render_animation , C ) ;
2010-07-05 00:00:40 +00:00
BLI_argsAdd ( ba , 4 , " -S " , " --scene " , " <name> \n \t Set the active scene <name> for rendering " , set_scene , C ) ;
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 4 , " -s " , " --frame-start " , " <frame> \n \t Set start to frame <frame> (use before the -a argument) " , set_start_frame , C ) ;
BLI_argsAdd ( ba , 4 , " -e " , " --frame-end " , " <frame> \n \t Set end to frame <frame> (use before the -a argument) " , set_end_frame , C ) ;
BLI_argsAdd ( ba , 4 , " -j " , " --frame-jump " , " <frames> \n \t Set number of frames to step forward after each rendered frame " , set_skip_frame , C ) ;
BLI_argsAdd ( ba , 4 , " -P " , " --python " , " <filename> \n \t Run the given Python script (filename or Blender Text) " , run_python , C ) ;
2010-05-30 14:05:58 +00:00
BLI_argsAdd ( ba , 4 , NULL , " --python-console " , " \n \t Run blender with an interactive console " , run_python_console , C ) ;
2011-01-26 16:30:12 +00:00
BLI_argsAdd ( ba , 4 , NULL , " --addons " , " \n \t Comma separated list of addons (no spaces) " , set_addons , C ) ;
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 4 , " -o " , " --render-output " , output_doc , set_output , C ) ;
BLI_argsAdd ( ba , 4 , " -E " , " --engine " , " <engine> \n \t Specify the render engine \n \t use -E help to list available engines " , set_engine , C ) ;
BLI_argsAdd ( ba , 4 , " -F " , " --render-format " , format_doc , set_image_type , C ) ;
2010-10-03 01:44:00 +00:00
BLI_argsAdd ( ba , 4 , " -t " , " --threads " , " <threads> \n \t Use amount of <threads> for rendering in background \n \t [1- " STRINGIFY ( BLENDER_MAX_THREADS ) " ], 0 for systems processor count. " , set_threads , NULL ) ;
2010-05-24 18:53:45 +00:00
BLI_argsAdd ( ba , 4 , " -x " , " --use-extension " , " <bool> \n \t Set option to add the file extension to the end of the file " , set_extension , C ) ;
2010-02-01 01:43:31 +00:00
}
2011-02-20 23:39:29 +00:00
# ifdef WITH_PYTHON_MODULE
/* allow python module to call main */
# define main main_python
# endif
int main ( int argc , const char * * argv )
2002-10-12 11:37:38 +00:00
{
SYS_SystemHandle syshandle ;
2008-12-18 02:56:48 +00:00
bContext * C = CTX_create ( ) ;
2010-02-01 01:43:31 +00:00
bArgs * ba ;
2002-10-12 11:37:38 +00:00
2011-02-20 23:39:29 +00:00
# ifdef WITH_PYTHON_MODULE
# undef main
# endif
2008-01-18 21:39:47 +00:00
# ifdef WITH_BINRELOC
2008-01-18 15:10:17 +00:00
br_init ( NULL ) ;
# endif
2002-10-12 11:37:38 +00:00
setCallbacks ( ) ;
# ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if ( argc = = 2 & & strncmp ( argv [ 1 ] , " -psn_ " , 5 ) = = 0 ) {
extern int GHOST_HACK_getFirstFile ( char buf [ ] ) ;
static char firstfilebuf [ 512 ] ;
2004-01-04 22:10:36 +00:00
2002-10-12 11:37:38 +00:00
argc = 1 ;
2004-01-04 22:10:36 +00:00
2002-10-12 11:37:38 +00:00
if ( GHOST_HACK_getFirstFile ( firstfilebuf ) ) {
argc = 2 ;
argv [ 1 ] = firstfilebuf ;
}
}
2004-01-04 22:10:36 +00:00
2002-10-12 11:37:38 +00:00
# endif
# ifdef __FreeBSD__
fpsetmask ( 0 ) ;
# endif
2003-06-18 03:48:55 +00:00
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
2011-02-13 03:21:27 +00:00
BLI_where_am_i ( bprogname , sizeof ( bprogname ) , argv [ 0 ] ) ;
2008-02-13 13:55:22 +00:00
2010-03-14 17:18:36 +00:00
# ifdef BUILD_DATE
2010-10-18 20:33:04 +00:00
strip_quotes ( build_date ) ;
strip_quotes ( build_time ) ;
strip_quotes ( build_rev ) ;
strip_quotes ( build_platform ) ;
strip_quotes ( build_type ) ;
strip_quotes ( build_cflags ) ;
strip_quotes ( build_cxxflags ) ;
strip_quotes ( build_linkflags ) ;
2010-10-19 05:00:36 +00:00
strip_quotes ( build_system ) ;
2010-03-14 17:18:36 +00:00
# endif
2010-04-13 12:51:03 +00:00
BLI_threadapi_init ( ) ;
2009-06-19 23:05:21 +00:00
RNA_init ( ) ;
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
RE_engines_init ( ) ;
2009-06-19 23:05:21 +00:00
2003-06-18 03:48:55 +00:00
/* Hack - force inclusion of the plugin api functions,
* see blenpluginapi : pluginapi . c
2002-10-12 11:37:38 +00:00
*/
pluginapi_force_ref ( ) ;
2009-06-19 23:05:21 +00:00
2007-03-26 15:07:38 +00:00
init_nodesystem ( ) ;
2002-10-12 11:37:38 +00:00
initglobals ( ) ; /* blender.c */
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
IMB_init ( ) ;
2010-10-31 03:20:33 +00:00
# ifdef WITH_GAMEENGINE
2002-10-12 11:37:38 +00:00
syshandle = SYS_GetSystem ( ) ;
2010-10-31 00:56:46 +00:00
# else
syshandle = 0 ;
# endif
2002-10-12 11:37:38 +00:00
2003-04-30 13:22:26 +00:00
/* first test for background */
2010-02-01 01:43:31 +00:00
ba = BLI_argsInit ( argc , argv ) ; /* skip binary path */
setupArguments ( C , ba , & syshandle ) ;
2002-10-12 11:37:38 +00:00
2010-02-01 01:43:31 +00:00
BLI_argsParse ( ba , 1 , NULL , NULL ) ;
2002-10-12 11:37:38 +00:00
# ifdef __sgi
2003-04-30 13:22:26 +00:00
setuid ( getuid ( ) ) ; /* end superuser */
2002-10-12 11:37:38 +00:00
# endif
2011-06-04 14:12:55 +00:00
# if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
2011-02-20 23:39:29 +00:00
G . background = 1 ; /* python module mode ALWAYS runs in background mode (for now) */
# else
2003-07-19 20:14:07 +00:00
/* for all platforms, even windos has it! */
if ( G . background ) signal ( SIGINT , blender_esc ) ; /* ctrl c out bg render */
2011-02-20 23:39:29 +00:00
# endif
2007-04-12 06:21:31 +00:00
/* background render uses this font too */
2008-12-21 11:05:43 +00:00
BKE_font_register_builtin ( datatoc_Bfont , datatoc_Bfont_size ) ;
2010-04-24 16:35:16 +00:00
/* Initialiaze ffmpeg if built in, also needed for bg mode if videos are
rendered via ffmpeg */
sound_init_once ( ) ;
Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
init_def_material ( ) ;
2004-01-04 22:10:36 +00:00
2002-10-12 11:37:38 +00:00
if ( G . background = = 0 ) {
2010-02-01 01:43:31 +00:00
BLI_argsParse ( ba , 2 , NULL , NULL ) ;
BLI_argsParse ( ba , 3 , NULL , NULL ) ;
2002-10-12 11:37:38 +00:00
2010-01-10 20:01:13 +00:00
WM_init ( C , argc , argv ) ;
2011-01-19 09:13:24 +00:00
2010-03-16 17:23:20 +00:00
/* this is properly initialized with user defs, but this is default */
2011-02-13 03:21:27 +00:00
BLI_where_is_temp ( btempdir , FILE_MAX , 1 ) ; /* call after loading the startup.blend so we can read U.tempdir */
2003-06-28 10:35:14 +00:00
2008-10-19 06:12:11 +00:00
# ifndef DISABLE_SDL
2009-07-21 09:26:28 +00:00
BLI_setenv ( " SDL_VIDEODRIVER " , " dummy " ) ;
2008-10-19 06:12:11 +00:00
# endif
2002-10-12 11:37:38 +00:00
}
else {
2010-02-01 01:43:31 +00:00
BLI_argsParse ( ba , 3 , NULL , NULL ) ;
2009-11-11 04:08:09 +00:00
2010-01-10 20:01:13 +00:00
WM_init ( C , argc , argv ) ;
2009-11-11 04:08:09 +00:00
2011-02-13 03:21:27 +00:00
BLI_where_is_temp ( btempdir , FILE_MAX , 0 ) ; /* call after loading the startup.blend so we can read U.tempdir */
2002-10-12 11:37:38 +00:00
}
2010-10-31 04:11:39 +00:00
# ifdef WITH_PYTHON
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
/**
2007-12-24 18:58:12 +00:00
* NOTE : the U . pythondir string is NULL until WM_init ( ) is executed ,
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
* so we provide the BPY_ function below to append the user defined
* pythondir to Python ' s sys . path at this point . Simply putting
2011-01-05 02:08:54 +00:00
* WM_init ( ) before BPY_python_start ( ) crashes Blender at startup .
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
* Update : now this function also inits the bpymenus , which also depend
* on U . pythondir .
*/
2010-03-16 17:37:34 +00:00
2009-11-13 09:28:05 +00:00
// TODO - U.pythondir
2010-11-04 13:13:31 +00:00
# else
printf ( " \n * WARNING * - Blender compiled without Python! \n this is not intended for typical usage \n \n " ) ;
2008-10-28 18:47:13 +00:00
# endif
2009-07-18 19:42:13 +00:00
CTX_py_init_set ( C , 1 ) ;
2009-11-13 09:28:05 +00:00
WM_keymap_init ( C ) ;
2009-07-18 19:42:13 +00:00
2003-09-09 21:26:34 +00:00
/* OK we are ready for it */
2010-02-01 01:43:31 +00:00
BLI_argsParse ( ba , 4 , load_file , C ) ;
2002-10-12 11:37:38 +00:00
2010-02-01 01:43:31 +00:00
BLI_argsFree ( ba ) ;
2009-11-23 13:58:55 +00:00
2011-02-20 23:39:29 +00:00
# ifdef WITH_PYTHON_MODULE
return 0 ; /* keep blender in background mode running */
# endif
Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
if ( G . background ) {
/* actually incorrect, but works for now (ton) */
2007-12-24 18:58:12 +00:00
WM_exit ( C ) ;
2002-10-12 11:37:38 +00:00
}
2010-03-05 10:37:55 +00:00
else {
2010-03-26 11:35:57 +00:00
if ( ( G . fileflags & G_FILE_AUTOPLAY ) & & ( G . f & G_SCRIPT_AUTOEXEC ) )
2010-08-16 12:14:09 +00:00
{
if ( WM_init_game ( C ) )
return 0 ;
}
2010-03-05 10:37:55 +00:00
else if ( ! G . file_loaded )
WM_init_splash ( C ) ;
}
2004-01-04 22:10:36 +00:00
2007-12-24 18:58:12 +00:00
WM_main ( C ) ;
2009-11-23 13:58:55 +00:00
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
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/*XXX if (scr_init==0) {
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main_init_screen ( ) ;
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}
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Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
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screenmain ( ) ; */ /* main display loop */
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return 0 ;
} /* end of int main(argc,argv) */
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static void error_cb ( const char * err )
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{
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printf ( " %s \n " , err ) ; /* XXX do this in WM too */
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}
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static void mem_error_cb ( const char * errorStr )
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{
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fputs ( errorStr , stderr ) ;
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fflush ( stderr ) ;
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}
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static void setCallbacks ( void )
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{
/* Error output from the alloc routines: */
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MEM_set_error_callback ( mem_error_cb ) ;
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/* BLI_blenlib: */
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BLI_setErrorCallBack ( error_cb ) ; /* */
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// XXX BLI_setInterruptCallBack(blender_test_break);
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}