forked from bartvdbraak/blender
43 lines
1.4 KiB
CMake
43 lines
1.4 KiB
CMake
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FILE(GLOB SRC *.cpp)
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../intern/bmfont
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/ghost/include
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Physics/Bullet
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../../../source/gameengine/Physics/Sumo
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../../../source/gameengine/Physics/Sumo/Fuzzics/include
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/SoundSystem
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../../../source/blender/misc
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../../../source/blender/blenloader
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../../../extern/bullet/LinearMath
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../../../extern/bullet/BulletDynamics
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../../../extern/bullet/Bullet
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../../../extern/solid
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${PYTHON_INC}
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)
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BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)
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