forked from bartvdbraak/blender
430 lines
17 KiB
Plaintext
430 lines
17 KiB
Plaintext
|
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="GP_axctl"
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ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
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RootNamespace="GP_axctl"
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Keyword="MFCProj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="3D Plugin Debug|Win32"
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OutputDirectory="..\..\..\..\bin\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="2"
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UseOfATL="2"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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|
Name="VCMIDLTool"
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|
PreprocessorDefinitions="_DEBUG"
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|
AdditionalIncludeDirectories=""
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|
MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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GenerateTypeLibrary="true"
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TypeLibraryName="BlenderPlayer.tlb"
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OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
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PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
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IgnoreStandardIncludePath="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
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ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_AFXDLL;_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
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IgnoreStandardIncludePath="false"
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ShowProgress="false"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="false"
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AdditionalOptions="/MACHINE:I386
"
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AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
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ShowProgress="0"
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OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
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ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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TypeLibraryFile=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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|
<Tool
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Name="VCManifestTool"
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|
/>
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|
<Tool
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Name="VCXDCMakeTool"
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/>
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|
<Tool
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Name="VCBscMakeTool"
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|
/>
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|
<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Moving temporary files
MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug
ECHO Done
"
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/>
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</Configuration>
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<Configuration
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Name="3D Plugin Release|Win32"
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OutputDirectory="..\..\..\..\bin"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="2"
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|
UseOfATL="2"
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|
ATLMinimizesCRunTimeLibraryUsage="false"
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|
CharacterSet="2"
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|
>
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|
<Tool
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||
|
Name="VCPreBuildEventTool"
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||
|
/>
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|
<Tool
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|
Name="VCCustomBuildTool"
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||
|
/>
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||
|
<Tool
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|
Name="VCXMLDataGeneratorTool"
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||
|
/>
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||
|
<Tool
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||
|
Name="VCWebServiceProxyGeneratorTool"
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||
|
/>
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||
|
<Tool
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|
Name="VCMIDLTool"
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||
|
PreprocessorDefinitions="NDEBUG"
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||
|
MkTypLibCompatible="true"
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|
SuppressStartupBanner="true"
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|
TargetEnvironment="1"
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|
TypeLibraryName="BlenderPlayer.tlb"
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OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
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/>
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|
<Tool
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|
Name="VCCLCompilerTool"
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|
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
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|
StringPooling="true"
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|
RuntimeLibrary="2"
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|
EnableFunctionLevelLinking="true"
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|
DefaultCharIsUnsigned="true"
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|
UsePrecompiledHeader="0"
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||
|
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
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|
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
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|
ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
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|
WarningLevel="2"
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||
|
SuppressStartupBanner="true"
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||
|
CompileAs="0"
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|
/>
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||
|
<Tool
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||
|
Name="VCManagedResourceCompilerTool"
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||
|
/>
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||
|
<Tool
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|
Name="VCResourceCompilerTool"
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||
|
PreprocessorDefinitions="_AFXDLL;NDEBUG"
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||
|
Culture="1033"
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||
|
/>
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||
|
<Tool
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||
|
Name="VCPreLinkEventTool"
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||
|
/>
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||
|
<Tool
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||
|
Name="VCLinkerTool"
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||
|
AdditionalOptions="/MACHINE:I386"
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||
|
AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
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||
|
OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
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||
|
LinkIncremental="1"
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||
|
SuppressStartupBanner="true"
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||
|
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
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|
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
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||
|
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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||
|
ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
|
||
|
SubSystem="2"
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||
|
RandomizedBaseAddress="1"
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||
|
DataExecutionPrevention="0"
|
||
|
ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
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||
|
/>
|
||
|
<Tool
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||
|
Name="VCALinkTool"
|
||
|
/>
|
||
|
<Tool
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||
|
Name="VCManifestTool"
|
||
|
/>
|
||
|
<Tool
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||
|
Name="VCXDCMakeTool"
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||
|
/>
|
||
|
<Tool
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||
|
Name="VCBscMakeTool"
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||
|
/>
|
||
|
<Tool
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||
|
Name="VCFxCopTool"
|
||
|
/>
|
||
|
<Tool
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||
|
Name="VCAppVerifierTool"
|
||
|
/>
|
||
|
<Tool
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||
|
Name="VCPostBuildEventTool"
|
||
|
/>
|
||
|
</Configuration>
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||
|
</Configurations>
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||
|
<References>
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|
</References>
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|
<Files>
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||
|
<Filter
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||
|
Name="Source Files"
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||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
>
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||
|
<File
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
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>
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</File>
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||
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<File
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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>
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</File>
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||
|
<File
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
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|
>
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||
|
<FileConfiguration
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||
|
Name="3D Plugin Debug|Win32"
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||
|
>
|
||
|
<Tool
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||
|
Name="VCMIDLTool"
|
||
|
TargetEnvironment="1"
|
||
|
HeaderFileName="BlenderPlayer_h.h"
|
||
|
/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
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||
|
Name="3D Plugin Release|Win32"
|
||
|
>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"
|
||
|
TargetEnvironment="1"
|
||
|
HeaderFileName="BlenderPlayer_h.h"
|
||
|
/>
|
||
|
</FileConfiguration>
|
||
|
</File>
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||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
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||
|
>
|
||
|
<FileConfiguration
|
||
|
Name="3D Plugin Debug|Win32"
|
||
|
>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
|
||
|
/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="3D Plugin Release|Win32"
|
||
|
>
|
||
|
<Tool
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||
|
Name="VCResourceCompilerTool"
|
||
|
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
|
||
|
/>
|
||
|
</FileConfiguration>
|
||
|
</File>
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||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
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||
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>
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||
|
</File>
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||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
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||
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>
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||
|
</File>
|
||
|
<File
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||
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
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||
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>
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||
|
</File>
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||
|
<File
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||
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RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
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||
|
>
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||
|
</File>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
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||
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>
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||
|
</File>
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||
|
<File
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||
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
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||
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>
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||
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</File>
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||
|
<File
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||
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
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||
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>
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||
|
</File>
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||
|
<File
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||
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RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
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||
|
>
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||
|
</File>
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||
|
<File
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||
|
RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
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||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Header Files"
|
||
|
Filter="h;hpp;hxx;hm;inl"
|
||
|
>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
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||
|
>
|
||
|
</File>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
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||
|
>
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||
|
</File>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
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||
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>
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||
|
</File>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
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||
|
>
|
||
|
</File>
|
||
|
<File
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||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
|
||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Resource Files"
|
||
|
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||
|
>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
|
||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
|
||
|
>
|
||
|
</File>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|