forked from bartvdbraak/blender
206 lines
9.8 KiB
Plaintext
206 lines
9.8 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=GP_sdl - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "GP_sdl.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application")
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# Begin Project
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GP_sdl - Win32 Release"
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
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!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "GP_sdl___Win32_Profile"
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# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile"
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "GP_sdl___Win32_Profile"
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# PROP Intermediate_Dir "GP_sdl___Win32_Profile"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
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# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h
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