blender/release/scripts/bpymodules/BPyMessages.py

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from Blender import Draw, sys
def Error_NoMeshSelected():
Draw.PupMenu('Error%t|No mesh objects selected')
def Error_NoActive():
Draw.PupMenu('Error%t|No active object')
def Error_NoMeshActive():
Draw.PupMenu('Error%t|Active object is not a mesh')
def Error_NoMeshUvSelected():
Draw.PupMenu('Error%t|No mesh objects with texface selected')
def Error_NoMeshUvActive():
Draw.PupMenu('Error%t|Active object is not a mesh with texface')
def Error_NoMeshMultiresEdit():
Draw.PupMenu('Error%t|Unable to complete action with multires enabled')
def Error_NoMeshFaces():
Draw.PupMenu('Error%t|Mesh has no faces')
# File I/O messages
def Error_NoFile(path):
'''True if file missing, False if files there
Use simply by doing...
if Error_NoFile(path): return
'''
if not sys.exists(sys.expandpath(path)):
Draw.PupMenu("Error%t|Can't open file: " + path)
return True
return False
def Error_NoDir(path):
'''True if dirs missing, False if dirs there
Use simply by doing...
if Error_NoDir(path): return
'''
if not sys.exists(sys.expandpath(path)):
Draw.PupMenu("Error%t|Path does not exist: " + path)
return True
return False
def Warning_MeshDistroyLayers(mesh):
'''Returns true if we can continue to edit the mesh, warn when using NMesh'''
if len(mesh.getUVLayerNames()) >1 and len(mesh.getColorLayerNames()) >1:
return True
ret = Draw.PupMenu('Warning%t|This script will distroy inactive UV and Color layers, OK?')
if ret == -1:
return False
return True
def Warning_SaveOver(path):
'''Returns - True to save, False dont save'''
if sys.exists(sys.expandpath(path)):
ret= Draw.PupMenu('Save over%t|' + path)
if ret == -1:
return False
return True