forked from bartvdbraak/blender
5338 lines
143 KiB
Plaintext
5338 lines
143 KiB
Plaintext
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The edited object
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Texture datablocks.
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Bezier curve point with two handles defining a Keyframe on an F-Curve
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Media Stop
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System & OpenGL
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Strips Selected
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Active Keying Set
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Action Blending
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Bone is able to be selected
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Display files as short list
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Build 75% proxy resolution
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Right Mouse
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Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback.
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Particle system can be edited in particle mode
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UV editor data for the image editor space
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Editing hair
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Zoom using opposite direction
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Graph Editor space data
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Tiles
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Align newly added objects to the world coordinates
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Index of custom color set
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Sample point for F-Curve
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AVI Raw
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Linear Drag
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Color to display the marker with
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Channels Region
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Lower bound of envelope at this control-point
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Fluid
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Regions this area is subdivided in
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Double Click
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Disable simulation of linear motion along the X axis
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Sequencer OpenGL
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Child particles generated by the particle system
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Point in a shape key for curves
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Lock to Bone
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Sun Size
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Set modifier expanded in the user interface
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Multiple Scattering
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ID Name
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Square (SV + H)
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Animation Visualisation
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Keyed States
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Fixed size vertex indices array
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Normal Size
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Track To
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Collection of keymaps
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Channel Group
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Number of vertical pixels in the screen
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Fluid Simulation
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Zooms in and out like scaling the view, mouse movements relative to center
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Lattice Edit
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Snap onto its self (editmode)
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Only render what's in front of the solid z values
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True when multiple enums
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Backdrop Zoom
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Causes mesh data to be duplicated with the object
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Automatic
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Small Caps
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UV Project
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UV Sync Selection
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Cloth dynamics for hair
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Sensitivity
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Amount of rotation around side vector
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Specify how many frames the Map Old will last
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Start Still
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All Object Origins
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Unique datablock ID name
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Active pose marker for this Action
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Draw Channels
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Control how much mist density decreases with height
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Tool Settings
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Text Line
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Bone Constraints
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Toggle whether the material is linked to object data or the object block
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Falloff power for transmissivity filter effect (1.0 is linear)
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Only use case sensitive matches of search string
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Screw
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Region Text
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Representation of alpha information in the RGBA pixels
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Smoothens emitted smoke to avoid blockiness.
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Edges receive a drag force from surrounding media
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Sequence Transform
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Over Drop
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Domain Settings
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New F-Curve Colors - XYZ to RGB
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Space that owner is evaluated in
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Frame Step
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Enumeration
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Value of the item
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Parent of this pose bone
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B-Bone Z size
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Up Arrow
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For reactor systems, the object that has the target particle system (empty if same object)
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Shift key pressed
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Auto Refresh
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Bone Color Sets
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Positive values make strands rounder, negative makes strands spiky
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Collection of images
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Show actuators of active object
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interpolate a global timestamp using the record date and time written by recording device
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Main Lattices
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Variable from some source/target for driver relationship
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Z Location
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Auto-Clamped handle selected color
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Fixed Alternate
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Game engine sensor to detect events
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Include the frame number in image metadata
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Bone does not deform any geometry
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UV Textures
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Game
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Minimal Spring length * Ball Size
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16384
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Line in which the marker is located
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Edge Threshold
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-Z
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Set audio channels to mono
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Jump Speed
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HuffYUV
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Active Bone
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Sets the audio channel count
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Rotation Damping
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Max Air Acceleration
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Snap center onto target
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Spring Damping
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Compact with Milliseconds
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Maintain speed, flight level or wander
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Interpolation type
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Type Info
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SIMD QBVH
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active
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Armature
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Match case
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16 Bit
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XZY Rotation Order. Prone to Gimbal Lock
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Auto handle selected color
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Theme File Browser
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Bake the normals in object space
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Enable color range used for weight visualization in weight painting mode
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Vorticity
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Open window
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Shows sensors for this object in the user interface
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Radius of head of bone (for Envelope deform only)
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Plain diffuse energy (white.)
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Elasticity
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Cache Step
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View Sliders
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Hair
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Filter Movies
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Material datablock used by this material slot
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Smooth Emitter
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Catalan (Català )
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Proxy parameters for a sequence strip
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Home
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Action Mouse
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Show Debug Info
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Loads a saved environment map image from disk
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is_baking
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Falloff power (real gravitational falloff = 2)
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Wire
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Group
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On Land
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Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
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Group Objects
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Time Step
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Keep UI
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Bone inherits rotation or scale from parent bone
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Show Selected Object
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Time of key over the simulation
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Header Text
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Health
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Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead
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Blender Original
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Deliver texture UV pass
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Index number of the vertex
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Stepped Interpolation
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Adds diagonal springs on 4-gons
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Shear
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Tent
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Strength of force field
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Space that target is evaluated in
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F11
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Star
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Line Input
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Lighten
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In Range
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Use Blender units for widths instead of pixels
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F17
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Node Socket
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Quad-Buffer
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Sets scaling for the texture's X, Y and Z sizes
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Motion Path settings for animation visualisation
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Make hairs longer
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Set audio sample format to 32 bit float
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Amount of anti-aliasing samples per pixel
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type
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Use optimized Bullet DBVT tree for view frustum and occlusion culling
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Make this surface a closed loop in the V direction
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Alpha Over
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Media player for video & png/jpeg/sgi image sequences
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Second input for the effect strip
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Space Logic Editor
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Snap during transform
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Edit Methods
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Left Handle
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B-Bone Ease Out
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Cyclic Offset
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Subtype
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Object Base
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Vertex Group Clump
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Letterbox
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Set audio channels to 7.1 surround sound
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V
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Quaternion (WXYZ)
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Image File
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Preset configs for external animation players
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Maximum Value
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Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
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Factor Repulsion
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uk_UA
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3x3 bone matrix
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Vertex Weight
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Display Material
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Show UV editing related properties
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GLSL Shaders
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Text
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Deliver shadow pass
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From node
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Keyframes
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Main Brushes
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Deliver diffuse pass
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Header
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Level detector, trigger controllers of new states(only applicable upon logic state transition)
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Collision Compound
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Increment
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Trackball
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Active Strip
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Initial Rest Length
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User defined layer of string text values
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Edge Tag Mode
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Active camera used in this view (when unlocked from the scene's active camera)
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Deliver emission pass
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Face Selected
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Xor
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Voronoi Crackle
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Align the transformation axes to the window
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Line sample
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Default Goal (vertex target position) value, when no Vertex Group used
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Type of raytrace accelerator structure
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Area Spaces
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Project individual elements on the surface of other objects
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Use the angle between two bones
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Aero
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Zmask
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Set audio sample format to 32 bit signed integer
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Scene render size
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Multiplier to convert blender units to physical distance
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Free Image Textures
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High quality interpolation, but slower
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DPI
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Fill in Z values for solid faces in invisible layers, for masking
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Active Action for this datablock
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Use turntable style rotation in the viewport
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Format
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Use a Catmull-Rom filter for anti-aliasing
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Link material to object or the object's data
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Type of participation in the fluid simulation
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face normal
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Enable
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Final 4x4 matrix after constraints and drivers are applied (object space)
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Diameter of widget, in 10 pixel units
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ID Property
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Radius of tail of bone (for Envelope deform only)
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Custom Shape Transform
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Action FCurves
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Envelope Deform Weight
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A
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Renders star shaped lines over halo
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Fade-out Color
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Syntax Built-in
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Panel Style
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Material datablocks.
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Bounding Box Center
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Middle Mouse
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Framerate base
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Touch
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Vortex
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Manipulator Size
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F-Curve Colors - XYZ to RGB
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Invert Output
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Calculate heights against unsubdivided low resolution mesh
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Shrinkwrap
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Window Deactivate
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Y position of the sequence strip
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The frame on which this sketch appears
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Snap to increments of grid
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Rest Length
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All
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Serbian (СÑпÑком ÑезикÑ)
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Sample Method
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Text Anti-aliasing
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Luma Waveform
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Sequencer Preview Shading
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Lower field first
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File Name
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Show timing in seconds not frames
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Display the object as wire edges
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Billboard with Z-axis constraint
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Curves
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Displays clock frequency of fullscreen display
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X Rotation
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Sphere
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Select UVs that share mesh vertex, irrespective if they are in the same location
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8 bit RAW
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0.5 means no distance at all, 1.0 is maximum distance
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Sequencer
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Max Ghost Range
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An object instance in a scene
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User Interface
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Alt
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Vertex group name
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Number of cone samples averaged for blurry refractions
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Animated Selected
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Blue
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Damping of the spring force, when inside the physics distance area
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Plugin Strip
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Hide
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Pose Matrix
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Guide-free time from particle life's end
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Frame is being edited (painted on)
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Large Cursors
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Limit Rotation
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Draw only faces with the currently displayed image assigned
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Record Run
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Pixel width over which the reconstruction filter combines samples
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Global Scene
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Source List Text Highlight
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User-editable keyframes
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Scaling factor for action
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Inner
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Active Constraint
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Side-by-side
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Right Arrow
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Causes the 1 to 0 keys to act as the numpad (useful for laptops)
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A collection of pose channels, including settings for animating bones
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Lennard-Jones
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Use a maximum radial distance for the field to work
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Location of tail end of the bone relative to armature
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Edit All
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estimate matrix .. split to COM , ROT ,SCALE
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Use Coordinates
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Theme User Preferences
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Show line numbers next to the text
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Minimum speed in air (relative to maximum speed)
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Display keymap datablocks
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,
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Display Summary
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Channel Driver (only set for Driver F-Curves)
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Item
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In/Out Node
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Frame that modifier's influence ends (if Restrict Frame Range is in use)
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Premultiplied
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Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
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Number of frames cached
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Description of the Struct's purpose
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Tilt in 3D View
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Show Debug
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Offsets image horizontally from the world origin
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region_data
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Protect layer from further editing and/or frame changes
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File Format
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Use this files path when library linked into another file.
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Upper bound of envelope at this control-point
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Interaction Radius
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Syntax String
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Vertex group to control density
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Show Overexposed
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Vertices
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Kerning Style
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IK X Minimum
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Sets the factor by which the flare is larger than the halo
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Absolute ball size or factor if not manual adjusted
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Blend Opacity
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Steps
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Texture
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Settings for the visualisation of motion
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Group of vertices, used for armature deform and other purposes
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Limit Distance
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Minus
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No interpolation, fast but blocky and low quality
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Control
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Full SMPTE timecode. Format is HH:MM:SS:FF
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Open On Mouse Over
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Show sensors of active object
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Frame Server Port
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Noise patterns will remain unchanged, faster and suitable for stills
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Start
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RLE (lossless)
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True when the property is not saved in presets
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Images are rendered in new Window
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Theme Timeline
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If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello"
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Stamp Text Color
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Show Cursor
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Goal Default
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Shape Key Point
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Object Origin Size
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Orthographic
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Black
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Unit Scale
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Collection of points for Bezier curves only
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Mouse
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Pivot Point
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UV Layer to control billboard splitting
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Only insert keyframes where they're needed in the relevant F-Curves
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IK Z Minimum
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Distance
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Key rotation quaternion
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Backscattered light
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Texture effector weight
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Volume rendering settings for a Material datablock
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Which output node to use, for node-based textures
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Handle 1 selection status
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Always render a still frame from the voxel data sequence
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Factor
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+Z
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Numpad 4
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Type
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Action Groups
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Styles
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Buoyancy
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rv
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Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
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Only allows given density value in emitter area.
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Description of the property for tooltips
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Area in a subdivided screen, containing an editor
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IK Z Maximum
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Effect fader position
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Particle System to render as points
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Vertex Group Size Negate
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Simplify Subdivision
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Warp
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3D View center is locked to this bone's position
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Enable cluster collision between soft and rigid body
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04 - Theme Color Set
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Lamps
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Color Picker Type
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Location of the hair key in its internal coordinate system, relative to the emitting face
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Properties Space
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The view mode to use for displaying sequencer output
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Hold
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Prefetch Frames
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Pose Tail Position
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Amount of pixels to extend the baked result with, as post process filter
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Dummy
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Deliver full combined RGBA buffer
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Long Key Selected
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Extension
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Complete Matches Only
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Lines
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The external source data file to use
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The time (in minutes) to wait between automatic temporary saves
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Undo Memory Size
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Type of event mapping
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Animation Data
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|
Unique node identifier
|
|||
|
Draw white edges
|
|||
|
Show Menus
|
|||
|
W
|
|||
|
Inverse Kinematics
|
|||
|
Number of times a map will be rendered recursively (mirror effects.)
|
|||
|
Density is calculated as a factor of default density (depends on particle size)
|
|||
|
Soft
|
|||
|
Use a maximum distance for the field to work
|
|||
|
Has IK
|
|||
|
Power of Fresnel for transparency (Ray or ZTransp)
|
|||
|
Name of PoseBone to use as target
|
|||
|
Display files as thumbnails
|
|||
|
Transparency blending mode
|
|||
|
Multiple Engines
|
|||
|
Bits
|
|||
|
Active Boid Rule Index
|
|||
|
Child Of
|
|||
|
Metric
|
|||
|
Proxy size 100%
|
|||
|
Module name
|
|||
|
Visible
|
|||
|
NLA Strip references some Action
|
|||
|
Average screen dimension of stars
|
|||
|
Converter Node
|
|||
|
Mirror
|
|||
|
Method of calculating aerodynamic interaction
|
|||
|
Curl
|
|||
|
Main Objects
|
|||
|
Only include channels relating to selected objects and data
|
|||
|
Set audio mixing buffer size to 256 samples
|
|||
|
Bake normals
|
|||
|
Uses direction of strands as normal for tangent-shading
|
|||
|
Textbox Width
|
|||
|
Plasticity
|
|||
|
Object scale factor
|
|||
|
Boid effector weight
|
|||
|
Mass Vertex Group
|
|||
|
Fight
|
|||
|
Adjust the offset to the beginning/end
|
|||
|
Bone Solid
|
|||
|
NLA Strip representing a sound event for speakers
|
|||
|
Build free run time code index using Record Date/Time
|
|||
|
End frame displayed in the sequence editor after offsets are applied
|
|||
|
NLA Strip acts as a container for adjacent strips
|
|||
|
Offsets image vertically from the world origin
|
|||
|
Inverse Lift
|
|||
|
Maximum for slider
|
|||
|
Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
|
|||
|
Render Solid faces in this Layer
|
|||
|
Rotation style in the viewport
|
|||
|
Active Vertex Color Index
|
|||
|
Show the active object's smoke cache
|
|||
|
Action Extrapolation
|
|||
|
Resolution X
|
|||
|
Mesh
|
|||
|
Progress Bar Widget Colors
|
|||
|
Lock editing of rotation in the interface
|
|||
|
Draw faces over the image
|
|||
|
Press
|
|||
|
Weight Color Range
|
|||
|
Collection of vertex colors
|
|||
|
Thickness of strokes (in pixels)
|
|||
|
Resolution V
|
|||
|
Particle Target
|
|||
|
Object duplicate transformation matrix
|
|||
|
Luma
|
|||
|
Blend Out
|
|||
|
B
|
|||
|
B-Bone X size
|
|||
|
Handle Vertex Size
|
|||
|
IK Lin Weight
|
|||
|
Negative
|
|||
|
End Still
|
|||
|
Y Offset
|
|||
|
Edge
|
|||
|
Amount of stickness to surface collision
|
|||
|
Bone Matrix
|
|||
|
Randomizes ring dimension and line location
|
|||
|
Velocity
|
|||
|
Respect the frame rate rather than rendering as many frames as possible
|
|||
|
Distance to the view location
|
|||
|
High res
|
|||
|
Object to take point data from
|
|||
|
Falloff type for proportional editing mode
|
|||
|
Region width
|
|||
|
Border Minimum Y
|
|||
|
Flash Video
|
|||
|
Active Section
|
|||
|
Channel defining pose data for a bone in a Pose
|
|||
|
Smoothed high quality interpolation, but slower
|
|||
|
Sets the audio sample rate
|
|||
|
Deliver raytraced refraction pass
|
|||
|
Land Personal Space
|
|||
|
Curve Splines
|
|||
|
Operating system key pressed
|
|||
|
14 - Theme Color Set
|
|||
|
Grease pencil data for this space
|
|||
|
Child particle interpolated from simulated or edited particles
|
|||
|
Frequency
|
|||
|
Select Head
|
|||
|
Catmull-Rom
|
|||
|
GLSL Nodes
|
|||
|
Make edges 'sail'
|
|||
|
Scattering
|
|||
|
Unit
|
|||
|
Bezier Points
|
|||
|
Frame on which the simulation starts
|
|||
|
Animation Player
|
|||
|
Sequence Crop
|
|||
|
Autoname
|
|||
|
Dying
|
|||
|
Floor
|
|||
|
True when the property is hidden
|
|||
|
Cache Compression
|
|||
|
Keep Root
|
|||
|
Render Output Directory
|
|||
|
Multiple Caches
|
|||
|
External Shadows
|
|||
|
Points V
|
|||
|
Show Debug Properties
|
|||
|
White Level
|
|||
|
Framing Color
|
|||
|
Line Feed
|
|||
|
Logarithmic dissolve
|
|||
|
Circle
|
|||
|
Show movie files
|
|||
|
Maximum distance for the field to work
|
|||
|
Vertex Group Kink
|
|||
|
Enable anisotropic friction
|
|||
|
Use color management for GLSL rendering
|
|||
|
Exec Screen
|
|||
|
Render Layer
|
|||
|
Validity
|
|||
|
Show sensors of all selected objects
|
|||
|
Tessellation
|
|||
|
-
|
|||
|
F-Curve Modifier's effects will be tempered by a default factor
|
|||
|
Paths Type
|
|||
|
Cine-Scope 24fps 2048x858
|
|||
|
Use Mist
|
|||
|
Object Duplicate Matrix
|
|||
|
Repulsion force to apply on cloth when close to colliding
|
|||
|
Marker is temporary
|
|||
|
Collection of screens
|
|||
|
Lock X Axis
|
|||
|
Octree Resolution
|
|||
|
Custom Color Set
|
|||
|
Texture Context
|
|||
|
Active Vertex Group
|
|||
|
Bounding box of this object represents the computational domain of the fluid simulation
|
|||
|
Edge Color
|
|||
|
Datablocks
|
|||
|
Channels of the image to draw
|
|||
|
Adjust simulation speed.
|
|||
|
2D Cursor
|
|||
|
Constant QMC
|
|||
|
Shape Key Curve Point
|
|||
|
Command output
|
|||
|
turbulence_strength
|
|||
|
Color used for active bones
|
|||
|
3D View center is locked to this object's position
|
|||
|
Vertex groups of the object
|
|||
|
Weights for the vertex groups this vertex is member of
|
|||
|
Invert Axes
|
|||
|
Euler Rotation
|
|||
|
Material to override all other materials in this render layer
|
|||
|
Tag Sharp
|
|||
|
Is part of an IK chain
|
|||
|
Output image in JPEG format
|
|||
|
Main Groups
|
|||
|
Group datablocks.
|
|||
|
Slider Min
|
|||
|
Side
|
|||
|
Bone
|
|||
|
Square (HV + S)
|
|||
|
Transforms include effects of parenting/restpose and constraints
|
|||
|
Name of operator to call on input event
|
|||
|
Particle Speed
|
|||
|
Motion Blur
|
|||
|
Nurb V-lines
|
|||
|
Font size to use for displaying the text
|
|||
|
Tools
|
|||
|
Float
|
|||
|
Dynamic
|
|||
|
Scene
|
|||
|
Color curve mapping to use for displaying the image
|
|||
|
Set audio channels to 4 channels
|
|||
|
Free handle color
|
|||
|
16-bit Signed
|
|||
|
Active object for this scene
|
|||
|
Previous Angular Velocity
|
|||
|
Material Link To
|
|||
|
Solid Light
|
|||
|
Property Value
|
|||
|
Worldspace distance over which to blend in the surface normal
|
|||
|
NLA Strip is active
|
|||
|
Mini Axis Size
|
|||
|
Multiply direct lighting with ambient occlusion, darkening the result
|
|||
|
Moving things with a mouse drag confirms when releasing the button
|
|||
|
Show Render
|
|||
|
Camera this timeline sets to active
|
|||
|
Update Automatically
|
|||
|
Inwards component of the vortex force
|
|||
|
Edit texture nodes from Brush
|
|||
|
Current perspective matrix of the 3D region
|
|||
|
Opaque
|
|||
|
Goal (vertex target position) friction
|
|||
|
All rules are averaged
|
|||
|
Grease Pencil Stroke
|
|||
|
Text datablocks.
|
|||
|
Display Object Info
|
|||
|
The maximum distance from which a boid can attack
|
|||
|
Metaball datablocks.
|
|||
|
Both Z
|
|||
|
Textbox Y Offset
|
|||
|
Particle Brush
|
|||
|
Ogg Theora
|
|||
|
Logic And
|
|||
|
Identifier of operator to call on input event
|
|||
|
Uses the vertex normal to specify the dimension of the halo
|
|||
|
Set audio channels to stereo
|
|||
|
Order V
|
|||
|
View & Controls
|
|||
|
Rec Run
|
|||
|
Upward spring force, when inside the physics distance area
|
|||
|
Active index in vertex group array
|
|||
|
Mesh Texture Face Layer
|
|||
|
Transformation orientation
|
|||
|
Gives a radial field toward the center of object
|
|||
|
layout
|
|||
|
Extend
|
|||
|
Collision margin for soft body. Small value makes the algorithm unstable
|
|||
|
box radius
|
|||
|
Cache Index
|
|||
|
Free
|
|||
|
Inbetween Move
|
|||
|
Packed File
|
|||
|
Capsule
|
|||
|
UV projector used by the UV project modifier
|
|||
|
F-Curve Modifier has invalid settings and will not be evaluated
|
|||
|
Dopesheet
|
|||
|
Only Selected
|
|||
|
Replace Text
|
|||
|
Freq
|
|||
|
Sets maximum Y value for the render border
|
|||
|
Compositing nodes
|
|||
|
Waveform Opacity
|
|||
|
Layers that contain something
|
|||
|
Skip Save
|
|||
|
Same Types
|
|||
|
Include Missing NLA
|
|||
|
Level
|
|||
|
Free Unused Nodes
|
|||
|
Maximum distance to apply repulsion force, must be greater then minimum distance
|
|||
|
Display tooltips
|
|||
|
Hold RMB Open Toolbox Delay
|
|||
|
Random variation of friction
|
|||
|
Proportional Editing Falloff
|
|||
|
Object Modifiers
|
|||
|
Logic Xnor
|
|||
|
Move to center of neighbors and match their velocity
|
|||
|
Stretch or squeeze the viewport to fill the display window
|
|||
|
X
|
|||
|
Show frame numbers of Keyframes on Motion Paths
|
|||
|
Shaded
|
|||
|
Enhance the resolution of smoke by this factor using noise
|
|||
|
Backdrop
|
|||
|
Selected
|
|||
|
Refraction Exclude
|
|||
|
Enable bitmap text on face
|
|||
|
Button4 Mouse
|
|||
|
The direction that the OpenGL light is shining
|
|||
|
Images are rendered without forcing UI changes, optionally showing result
|
|||
|
A circular Hue/Saturation color wheel, with Value slider
|
|||
|
Input 3
|
|||
|
Input 2
|
|||
|
Input 1
|
|||
|
Engine to use for rendering
|
|||
|
Active UV Texture Index
|
|||
|
Include the render time in the stamp image
|
|||
|
Disabled
|
|||
|
Sets the amount mirror reflection for raytrace
|
|||
|
Game Object Settings
|
|||
|
Clear
|
|||
|
Max Physics Steps
|
|||
|
Find All
|
|||
|
3D View far clipping distance
|
|||
|
Activate or deactivate item
|
|||
|
Blobby element in a MetaBall datablock
|
|||
|
Only Render
|
|||
|
Show Navigation Guide
|
|||
|
Default Colors
|
|||
|
Sets the dimension of the sub-flares, dots and circles
|
|||
|
Dynamic Friction
|
|||
|
fi_FI
|
|||
|
NodeTree
|
|||
|
Display the object solid, lit with default OpenGL lights
|
|||
|
Use Global Coordinates
|
|||
|
Use the initial length as spring rest length instead of 2 * particle size
|
|||
|
Priority
|
|||
|
Render polygon transparent, depending on alpha channel of the texture
|
|||
|
Active File
|
|||
|
Manually determine the number of threads
|
|||
|
User Defined
|
|||
|
Vertex group to control clump
|
|||
|
Enable/Disable Constraint
|
|||
|
Object is detected by the Near and Radar sensor
|
|||
|
VBOs
|
|||
|
Select Mouse
|
|||
|
The Drivers/Expressions for this datablock
|
|||
|
Individual Centers
|
|||
|
Enables automatic saving of preview images in the .blend file (Windows only)
|
|||
|
Shape key in a shape keys datablock
|
|||
|
Use left Mouse Button for selection
|
|||
|
Pivot around the 3D cursor
|
|||
|
Auto
|
|||
|
Registered
|
|||
|
Flares Sub
|
|||
|
Short List
|
|||
|
Sounds Directory
|
|||
|
Interpolate
|
|||
|
Game engine properties
|
|||
|
Allow drawing multiple strokes at a time with Grease Pencil
|
|||
|
Output image in (old!) SGI IRIS format
|
|||
|
Left Alt
|
|||
|
Sub Level Menu Open Delay
|
|||
|
Number of frames at start of strip to fade in influence
|
|||
|
Keyframe Points
|
|||
|
Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point
|
|||
|
Display error text
|
|||
|
Vertex group for fine control over structural stiffness
|
|||
|
RNA Path (from ID-block) to property used
|
|||
|
Info
|
|||
|
User preferences space data
|
|||
|
C
|
|||
|
Emit Exclude
|
|||
|
Thumbnails
|
|||
|
Collision Sensor, detects static and dynamic objects but not the other collision sensor objects
|
|||
|
Lamp Sky Settings
|
|||
|
3D View center is locked to the cursor's position
|
|||
|
Manoeuvre to avoid collisions with other boids and deflector objects in near future
|
|||
|
Global gravity weight
|
|||
|
Curve or Surface subdivisions per segment
|
|||
|
The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate
|
|||
|
Object datablocks.
|
|||
|
Back scattering (-1.0) to Forward scattering (1.0) and the range in between
|
|||
|
Library Path
|
|||
|
Calculate shadows while rendering
|
|||
|
Defines the strength of environment light
|
|||
|
Mux packet size (byte)
|
|||
|
Croatian (Hrvatski)
|
|||
|
Gimbal
|
|||
|
Separate Colors
|
|||
|
Collider Friction
|
|||
|
Goal minimum, vertex group weights are scaled to match this range
|
|||
|
Gamma Cross
|
|||
|
Driver for the value of a setting based on an external value
|
|||
|
Unit System
|
|||
|
Highlight Line
|
|||
|
Constraint is the one being edited
|
|||
|
Draw F-Curves using Anti-Aliasing and other fancy effects. Disable for better performance
|
|||
|
Keying Set
|
|||
|
UV Local View
|
|||
|
Changing edges seam re-calculates UV unwrap
|
|||
|
Any Type
|
|||
|
Image Paint
|
|||
|
Set audio mixing buffer size to 16384 samples
|
|||
|
Creates turbulence with a noise field
|
|||
|
Active EditBone
|
|||
|
Brush
|
|||
|
Show only sensors connected to active states
|
|||
|
Disable simulation of angular motion along the Z axis
|
|||
|
Shape used as a relative key
|
|||
|
World Stars
|
|||
|
Use Environment Lighting
|
|||
|
X Location
|
|||
|
Auto Save Temporary Files
|
|||
|
Output image in OpenEXR format
|
|||
|
Center
|
|||
|
Air has normally some thickness which slows falling things down
|
|||
|
Parameters for the function
|
|||
|
Keep root keys unmodified
|
|||
|
Interpolate new particles from the existing ones
|
|||
|
Include visualization of Node related Animation data
|
|||
|
25%
|
|||
|
Sets the number of simulation substep per physic timestep, higher value give better physics precision
|
|||
|
Space in which transforms are used
|
|||
|
16x
|
|||
|
Sets the number of images of a movie to use
|
|||
|
Callback function defines for built-in Keying Sets
|
|||
|
20 - Theme Color Set
|
|||
|
How much heat effects smoke motion, higher value results in faster rising smoke
|
|||
|
Display when not linked to a visible states controller
|
|||
|
Collection of scenes
|
|||
|
256
|
|||
|
Smooth View
|
|||
|
Choose shading information to bake into the image
|
|||
|
Sets the number of star shaped lines rendered over the halo
|
|||
|
Textures
|
|||
|
Active spline
|
|||
|
Maximum bending stiffness value
|
|||
|
Eye Separation
|
|||
|
Window event timer
|
|||
|
Armature EditBones
|
|||
|
Game engine actuators to act on events
|
|||
|
End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
|
|||
|
Quad Split
|
|||
|
Auto handles clamped to not overshoot
|
|||
|
How much the spring has to be stretched/compressed in order to change it's rest length
|
|||
|
Show Brush On Surface
|
|||
|
.
|
|||
|
Error Limit
|
|||
|
Handle 2 selected
|
|||
|
Use lights for GLSL rendering
|
|||
|
Groups
|
|||
|
Textured
|
|||
|
Camera rotation in horizontal axis
|
|||
|
Blender RNA
|
|||
|
Type of ID-block that can be used
|
|||
|
Column number to show right margin at
|
|||
|
Game Soft Body Settings
|
|||
|
Activity Culling
|
|||
|
Local Space
|
|||
|
Sets the layer as active for rendering
|
|||
|
Rotate From Normal
|
|||
|
IK Y Lock
|
|||
|
Amount of influence constraint will have on the final solution
|
|||
|
The window relative horizontal location of the mouse
|
|||
|
Set audio mixing buffer size to 2048 samples
|
|||
|
Lighting Mode
|
|||
|
Object to use as projector transform
|
|||
|
Numpad -
|
|||
|
Location to store the proxy files
|
|||
|
Add directed noise to the density at render-time
|
|||
|
Physics Sub Steps
|
|||
|
Mesh Faces
|
|||
|
Apply on spline
|
|||
|
Render Halos in this Layer (on top of Solid)
|
|||
|
Nla Strips
|
|||
|
Weight used by the Bevel modifier
|
|||
|
Color range used for weight visualization in weight painting mode
|
|||
|
Boid Rules
|
|||
|
Delay between repeated pulses(in logic tics, 0=no delay)
|
|||
|
Billboard Time Index UV
|
|||
|
Game Data
|
|||
|
IK X Limit
|
|||
|
Theora
|
|||
|
Hook
|
|||
|
Collection of materials
|
|||
|
Lifetime mapped as 0.0 - 1.0 intensity
|
|||
|
Vorbis
|
|||
|
Allow Land
|
|||
|
Tip select mode
|
|||
|
Limit the texture size to save graphics memory
|
|||
|
Game engine user defined object property
|
|||
|
Sticky vertex selection disabled
|
|||
|
Display an isolated sub-set of objects, apart from the scene visibility
|
|||
|
Straight Alpha
|
|||
|
Wheel Out
|
|||
|
Sequence Proxy
|
|||
|
Text displayed and edited in this space
|
|||
|
Custom Object
|
|||
|
Numpad +
|
|||
|
Menu
|
|||
|
Active Point Cache Index
|
|||
|
Starting frame of the stored range
|
|||
|
Bake displacement
|
|||
|
Emphasize position of keyframes on Motion Paths
|
|||
|
Libraries
|
|||
|
Brush datablocks.
|
|||
|
Quadratic Drag
|
|||
|
Display X Axis
|
|||
|
Copy of the colors associated with the group's color set
|
|||
|
Use a Mitchell-Netravali filter for anti-aliasing
|
|||
|
ID of the item
|
|||
|
Marker selection state
|
|||
|
Good smoothness and speed
|
|||
|
Use Onion Skinning
|
|||
|
Draw type for drawing UV edges
|
|||
|
id
|
|||
|
Result strip replaces the accumulated results by amount specified by influence
|
|||
|
Transform Space
|
|||
|
Speed factor
|
|||
|
Collection of group sockets
|
|||
|
Highlight Keyframes
|
|||
|
Hide files/datablocks that start with a dot(.*)
|
|||
|
Use 3D transform manipulator
|
|||
|
Value of shape key at the current frame
|
|||
|
Python
|
|||
|
Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
|
|||
|
Perspective Matrix
|
|||
|
Meta strip stack, last is currently edited meta strip
|
|||
|
Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point
|
|||
|
Auto Keyframe Insert Keying Set
|
|||
|
2D Cursor Location
|
|||
|
Group Index
|
|||
|
Add hairs
|
|||
|
Bake textures
|
|||
|
Crop to Border
|
|||
|
Initial boid health when born
|
|||
|
When rendering animations, save JPG preview images in same directory
|
|||
|
The number of grid lines to display in perspective view
|
|||
|
Worlds
|
|||
|
The distance between 3D View grid lines
|
|||
|
Tag Bevel
|
|||
|
Negate the effect of the kink vertex group
|
|||
|
Use viscoelastic springs instead of Hooke's springs
|
|||
|
Theme settings for the 3D View
|
|||
|
Frameserver Port for Frameserver Rendering
|
|||
|
Shows actuators for this object in the user interface
|
|||
|
Show Info
|
|||
|
Grease Pencil Euclidean Distance
|
|||
|
Pixels moved by mouse per axis when drawing stroke
|
|||
|
Color balance parameters for a sequence strip
|
|||
|
Collision Quality
|
|||
|
Triple Buffer
|
|||
|
Face is used for shadow
|
|||
|
Include visualization of World related Animation data
|
|||
|
Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory
|
|||
|
Regular Widget Colors
|
|||
|
Y
|
|||
|
Bezier Curve Point
|
|||
|
To node
|
|||
|
Puff Mode
|
|||
|
Root
|
|||
|
Deliver Z values pass
|
|||
|
Mesh datablocks.
|
|||
|
Coordinates of the control point
|
|||
|
Transforms don't include parenting/restpose or constraints
|
|||
|
Keying Set Path
|
|||
|
Friction force if a collision happened. (higher = less movement)
|
|||
|
Theme settings defining draw style and colors in the user interface
|
|||
|
MPEG-4(divx)
|
|||
|
Display reference images behind objects in the 3D View
|
|||
|
Collection of Node Links
|
|||
|
Follow Leader
|
|||
|
Hide objects on these layers when generating the Environment Map
|
|||
|
Line Number
|
|||
|
Fields per Frame
|
|||
|
Harmonic Damping
|
|||
|
Weight hair particles
|
|||
|
Use the Blender internal rendering engine for rendering
|
|||
|
Rotation/Scaling Pivot
|
|||
|
Minimum radial distance for the field's fall-off
|
|||
|
Duration
|
|||
|
Causes curve data to be duplicated with the object
|
|||
|
Absolute
|
|||
|
pt_BR
|
|||
|
Active Layer
|
|||
|
YCbCr (ITU 601)
|
|||
|
Average distance between any two stars
|
|||
|
Multitexture materials
|
|||
|
GLSL
|
|||
|
Current Scene
|
|||
|
How many keys to make new particles with
|
|||
|
Hide element
|
|||
|
Main Meshes
|
|||
|
Text character formatting settings
|
|||
|
Main Material
|
|||
|
Collection of object modifiers
|
|||
|
Maximal resolution used in the fluid domain
|
|||
|
Amount of light that gets emitted by the volume
|
|||
|
Grid
|
|||
|
Use For Growing Hair
|
|||
|
Parent edit bone (in same Armature)
|
|||
|
Use a column layout for toolbox
|
|||
|
Sort by time
|
|||
|
When transforming strips, changes to the animation data are flushed to other views
|
|||
|
Theme settings for widget color sets
|
|||
|
Inner Thickness
|
|||
|
Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
|
|||
|
Constant Jittered
|
|||
|
Weight to assign in vertex groups
|
|||
|
Bone Armature-Relative Matrix
|
|||
|
Rest length of the harmonic force
|
|||
|
user_preferences
|
|||
|
Scopes to visualize image statistics.
|
|||
|
Alpha Under
|
|||
|
RNA property definition
|
|||
|
YXZ Euler
|
|||
|
Use shadows for GLSL rendering
|
|||
|
IOR
|
|||
|
Gives the flare extra strength
|
|||
|
Editor menu containing buttons
|
|||
|
Right handle selection status
|
|||
|
Minimum Value
|
|||
|
Action referenced by this strip
|
|||
|
Path edit mode
|
|||
|
Smooth falloff
|
|||
|
Preferences related to viewing data
|
|||
|
Lock to Cursor
|
|||
|
A square showing Hue/Value, with Saturation slider
|
|||
|
D
|
|||
|
Material slot in an object
|
|||
|
Set audio sample format to 8 bit unsigned integer
|
|||
|
User defined integer number value in an integer properties layer
|
|||
|
Output image to a frameserver
|
|||
|
Single Layer
|
|||
|
Radius of boids personal space in air (% of particle size)
|
|||
|
YCbCr (Jpeg)
|
|||
|
Length
|
|||
|
Specular
|
|||
|
Proportional Editing using connected geometry only
|
|||
|
Convex Hull
|
|||
|
Mid-range quality and speed
|
|||
|
Scale of the added turbulent noise
|
|||
|
Only use complete matches of search string
|
|||
|
Show Splash
|
|||
|
Wind
|
|||
|
Repulsion Force
|
|||
|
Method used to convert stroke to bones
|
|||
|
Show Pose Markers
|
|||
|
Frame on which the simulation stops
|
|||
|
Warp Data
|
|||
|
Key angular velocity
|
|||
|
select_start
|
|||
|
Show Linked to Controller
|
|||
|
Struct in which this struct is always nested, and to which it logically belongs
|
|||
|
Include a custom note in image metadata
|
|||
|
Log conversion gamma
|
|||
|
Transform Orientation
|
|||
|
Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
|
|||
|
Which style to use for font kerning
|
|||
|
Fall-Off
|
|||
|
Render voxels from a Blender smoke simulation
|
|||
|
Draw the points which make up the strokes (for debugging purposes)
|
|||
|
Motion
|
|||
|
Original image height
|
|||
|
Use face for collision and ray-sensor detection
|
|||
|
Around Frame
|
|||
|
Image Strip
|
|||
|
Bounding Box
|
|||
|
Device up/down directly controls your Z position
|
|||
|
The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
|
|||
|
Original image width
|
|||
|
Show Margin
|
|||
|
Viewpoint Object
|
|||
|
System
|
|||
|
Spherical Panoramic
|
|||
|
Onion Skinning settings for animation visualisation
|
|||
|
KeyMap Items
|
|||
|
Valid
|
|||
|
MP2
|
|||
|
Handle 2 Type
|
|||
|
Italic
|
|||
|
Material Raytrace Mirror
|
|||
|
Object Grouped Active
|
|||
|
Use Frame Rate
|
|||
|
sv_SE
|
|||
|
Samples
|
|||
|
Name
|
|||
|
Material mode to use for rendering
|
|||
|
Cube
|
|||
|
Result color of the volume, after other light has been scattered/absorbed
|
|||
|
Use Min
|
|||
|
Display the center and axis during rotation
|
|||
|
Multiplier for intensity values
|
|||
|
Render Edge-enhance in this Layer (only works for Solid faces)
|
|||
|
/
|
|||
|
Arabic (اÙعربÙØ©)
|
|||
|
Most compact representation. Uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary
|
|||
|
Filter 2D
|
|||
|
Lift
|
|||
|
Lighting for a World datablock
|
|||
|
External
|
|||
|
Collection of metaballs
|
|||
|
General rotation damping
|
|||
|
Constraint name
|
|||
|
Hardness
|
|||
|
Syntax highlight for scripting
|
|||
|
Edit Path
|
|||
|
Rot Matrix
|
|||
|
Global Time
|
|||
|
Grease Pencil Manhattan Distance
|
|||
|
Grouping Method
|
|||
|
Lock view rotation in side views
|
|||
|
Effector Group
|
|||
|
Collection of armature edit bones
|
|||
|
Flare
|
|||
|
Control Point selected
|
|||
|
Freehand curves defining the sketch on this frame
|
|||
|
Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)
|
|||
|
Frames
|
|||
|
Near
|
|||
|
Use the pinned context
|
|||
|
Display files as a detailed list
|
|||
|
On Selected Bones Only
|
|||
|
Has Reports
|
|||
|
Property
|
|||
|
Collection of related sketches
|
|||
|
Control point mass values
|
|||
|
Chance that the particle will pass through the mesh
|
|||
|
Sticky Selection Mode
|
|||
|
Font
|
|||
|
Key Modifier
|
|||
|
Clip
|
|||
|
Edit texture nodes from Object
|
|||
|
resolution_y
|
|||
|
Storage of an operator being executed, or registered after execution
|
|||
|
Image
|
|||
|
Density Scale
|
|||
|
Active Render Layer
|
|||
|
Space DopeSheet Editor
|
|||
|
Maximal
|
|||
|
Indirect Factor
|
|||
|
Pixel Filter
|
|||
|
Upper field first
|
|||
|
Static
|
|||
|
AVI
|
|||
|
Internal Friction
|
|||
|
Global Hair
|
|||
|
Traditional Chinese (ç¹é«ä¸æ)
|
|||
|
Bake Specular colors
|
|||
|
DopeSheet space data
|
|||
|
Registered Optionally
|
|||
|
Causes actions to be duplicated with the object
|
|||
|
Enable collisions with other objects
|
|||
|
Theme settings for the Properties
|
|||
|
Region ID
|
|||
|
Strength
|
|||
|
Use nodes for GLSL rendering
|
|||
|
General Mass value
|
|||
|
Damping Factor
|
|||
|
Show Paint
|
|||
|
Weight of a particle dupliobject in a group
|
|||
|
Shows controllers for this object in the user interface
|
|||
|
Allow the use of colors indicating constraints/keyed status
|
|||
|
Target Object
|
|||
|
Texture Paint
|
|||
|
Defines how AO mixes with material shading
|
|||
|
Driver Variable
|
|||
|
Wrap words if there is not enough horizontal space
|
|||
|
Point in a shape key for Bezier curves
|
|||
|
Directory/name to save animations, # characters defines the position and length of frame numbers
|
|||
|
Follow Path
|
|||
|
Use a cubic filter for anti-aliasing
|
|||
|
Media First
|
|||
|
Tree Type
|
|||
|
Draw Frames
|
|||
|
Length of rays, defines how far away other faces give occlusion effect
|
|||
|
Lock Scale
|
|||
|
Method of attenuating density by distance from the point
|
|||
|
8-bit Unsigned
|
|||
|
File Paths
|
|||
|
Point Source
|
|||
|
cs_CZ
|
|||
|
Pose Space
|
|||
|
Sort the file list alphabetically
|
|||
|
Use a custom transform orientation
|
|||
|
Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
|
|||
|
Restrict Frame Range
|
|||
|
Collision Type
|
|||
|
Collection of node trees
|
|||
|
Stiff Quads
|
|||
|
Occlusion Resolution
|
|||
|
Apply sun effect on sky
|
|||
|
Stamp Note Text
|
|||
|
Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)
|
|||
|
Scene layers included in this render layer
|
|||
|
Weight used by the Bevel modifier 'Only Vertices' option
|
|||
|
IK Y Stiffness
|
|||
|
The default directory to search for texture plugins
|
|||
|
Vertex Group Velocity Negate
|
|||
|
Modifiers
|
|||
|
Invoke Region Window
|
|||
|
Auto Perspective
|
|||
|
Module
|
|||
|
The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
|
|||
|
Display Camera
|
|||
|
Subdivisions
|
|||
|
Blendfile Data
|
|||
|
Location of custom proxy file
|
|||
|
Solidify
|
|||
|
Do a full redraw each time, slow, only use for reference or when all else fails
|
|||
|
Horizon Spread
|
|||
|
06 - Theme Color Set
|
|||
|
Show a visualization of physics bounds and interactions
|
|||
|
Z
|
|||
|
Quick Cache
|
|||
|
Show Error
|
|||
|
Left
|
|||
|
Property that stores arbitrary, user defined properties
|
|||
|
UV 4
|
|||
|
Scattering color
|
|||
|
UV 1
|
|||
|
UV 3
|
|||
|
UV 2
|
|||
|
Handle 2
|
|||
|
Display datablocks in visible layers
|
|||
|
Handle 1
|
|||
|
True if this map is ready for use, False if it needs rendering.
|
|||
|
Active Keying Set Index
|
|||
|
SMPTE (Full)
|
|||
|
Use textures to affect material properties
|
|||
|
Draw Modified Edges
|
|||
|
Maximum caused damage on attack per second
|
|||
|
Shape Key
|
|||
|
Enable file compression when saving .blend files
|
|||
|
Anti-Aliasing Level
|
|||
|
Frame rate for the screencast to be played back
|
|||
|
MPEG-1
|
|||
|
Use Sketching Sessions
|
|||
|
MP3
|
|||
|
Use ObColor instead of vertex colors
|
|||
|
Lock X Rotation Axis
|
|||
|
Envelope Tail Radius
|
|||
|
Causes armature data to be duplicated with the object
|
|||
|
The menu label
|
|||
|
Allow Flight
|
|||
|
Keyed timing
|
|||
|
Free Run (rec date)
|
|||
|
Use a 3D manipulator widget for controlling transforms
|
|||
|
Insert Keyframes - Only Needed
|
|||
|
Scale factor along the X for items in this (sub)layout.
|
|||
|
Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
|
|||
|
Inverse Quadratic
|
|||
|
ru_RU
|
|||
|
Use the value from some RNA property (Default)
|
|||
|
Calculate point velocities automatically
|
|||
|
Actions
|
|||
|
Modifiers affecting all the F-Curves in the referenced Action
|
|||
|
Enables automatic saving of preview images in the .blend file
|
|||
|
Animation Player Preset
|
|||
|
16 - Theme Color Set
|
|||
|
Vector handle color
|
|||
|
Proxy render size
|
|||
|
Clip Max X
|
|||
|
Clip Max Y
|
|||
|
Open in thumbnail view for images and movies
|
|||
|
Physics Engine
|
|||
|
Description
|
|||
|
Sort files by size
|
|||
|
Particle Cache
|
|||
|
Action Influence
|
|||
|
Envelope
|
|||
|
View Perspective
|
|||
|
IK X Maximum
|
|||
|
Boid States
|
|||
|
Display datablocks of selected objects
|
|||
|
Full Sample
|
|||
|
Animation data for datablock
|
|||
|
Channel
|
|||
|
Interpolation mode used for first keyframe on newly added F-Curves. Subsequent keyframes take interpolation from preceeding keyframe
|
|||
|
Order U
|
|||
|
Timecode
|
|||
|
Distance moved by mouse when drawing stroke (in pixels) to include
|
|||
|
Calculate radiosity in a pre-process before rendering
|
|||
|
Selected to Active
|
|||
|
For RGB curves, the color that black is mapped to
|
|||
|
Mesh Texture Face
|
|||
|
E
|
|||
|
For Pose-Mode drawing, only draw ghosts for selected bones
|
|||
|
Landing Smoothness
|
|||
|
Grease Pencil Frame
|
|||
|
Shift
|
|||
|
Mouse Move
|
|||
|
Button 3
|
|||
|
Auto-detect
|
|||
|
Space Timeline Editor
|
|||
|
Only Selected Keyframes Handles
|
|||
|
Use smoke density as texture data
|
|||
|
Operator has a set of reports (warnings and errors) from last execution
|
|||
|
Layered
|
|||
|
Object Vertices
|
|||
|
Set audio mixing buffer size to 512 samples
|
|||
|
Duplicate Metaball
|
|||
|
Saves this datablock even if it has no users
|
|||
|
Cine-Scope 48fps 2048x858
|
|||
|
Ad-hoc correction for over-occlusion due to the approximation
|
|||
|
Line Info
|
|||
|
Filtering Group
|
|||
|
Choose the method used to split a quad into 2 triangles for baking
|
|||
|
Menu Item Colors
|
|||
|
Blending factor for Fresnel
|
|||
|
Constant
|
|||
|
Mitchell-Netravali
|
|||
|
Color
|
|||
|
Button 8
|
|||
|
IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC
|
|||
|
Include visualization of Camera related Animation data
|
|||
|
Free Run
|
|||
|
Opacity of the points
|
|||
|
Button 9
|
|||
|
Collection of speakers
|
|||
|
Adaptive QMC
|
|||
|
Layers the object base is on
|
|||
|
Sort by size
|
|||
|
Friend
|
|||
|
Velocity Min
|
|||
|
The brightness of the icon
|
|||
|
Show the active object's cloth point cache
|
|||
|
Invoke Default
|
|||
|
Amplification
|
|||
|
Display warnings
|
|||
|
Realtime
|
|||
|
Size of the font used when rendering stamp text
|
|||
|
Refraction
|
|||
|
Third input for the effect strip
|
|||
|
Snap to vertices
|
|||
|
Global child particles percentage
|
|||
|
Faces collide too, can be very slow
|
|||
|
Disable collision for this object
|
|||
|
Disable the time difference between fields
|
|||
|
Automatic keyframe insertion in available curves
|
|||
|
Bake the normals in camera space
|
|||
|
Show Header
|
|||
|
layers
|
|||
|
Color for all strokes in this layer
|
|||
|
Top Level Menu Open Delay
|
|||
|
Exec Area
|
|||
|
Auto Render
|
|||
|
Type of periodic offset on the curve
|
|||
|
Key location
|
|||
|
Use scaled and grid-fitted kerning distances
|
|||
|
Stars setting for a World data-block
|
|||
|
Burn
|
|||
|
Set audio sample format to 24 bit signed integer
|
|||
|
Standard
|
|||
|
0
|
|||
|
Tag Crease
|
|||
|
Image Sequence
|
|||
|
Function is registered as callback as part of type registration
|
|||
|
UV Layer to control billboard normals
|
|||
|
Auto-Keying Mode
|
|||
|
Bitrate
|
|||
|
Back scattering weight
|
|||
|
Select where rendered images will be displayed
|
|||
|
The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
|
|||
|
A random rule is selected for each boid
|
|||
|
AutoMerge Keyframes
|
|||
|
Hold the first frame if no previous strips in track, and always hold last frame
|
|||
|
Active PoseChannel constraint
|
|||
|
Scene Bases
|
|||
|
Vertex Colors
|
|||
|
Collection of mesh faces
|
|||
|
string
|
|||
|
Live search filtering string
|
|||
|
Sequencers active strip
|
|||
|
Number of scene samples to take with motion blur
|
|||
|
Vertex Group for pinning of vertices
|
|||
|
Display libraries
|
|||
|
The number of fields per rendered frame (2 fields is 1 image)
|
|||
|
Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
|
|||
|
Frame of referenced Action to evaluate
|
|||
|
Line Error
|
|||
|
Plus
|
|||
|
Coordinates
|
|||
|
Roll CW
|
|||
|
Envelope Control Point
|
|||
|
Maximum number of lines to store for the console buffer
|
|||
|
Source List Text
|
|||
|
The file extension used for saving renders
|
|||
|
Last selected element
|
|||
|
Radial falloff power (real gravitational falloff = 2)
|
|||
|
Face Normal
|
|||
|
Fluid Simulation Settings
|
|||
|
Disable or enable the render layer
|
|||
|
Tap
|
|||
|
Active Bone Group
|
|||
|
Show render related properties
|
|||
|
Number of vertical pixels in the rendered image
|
|||
|
Child of this pose bone
|
|||
|
Location of Center of mass
|
|||
|
Show background image in back view
|
|||
|
Max Land Acceleration
|
|||
|
3D View
|
|||
|
Snap to actual frames/seconds (nla-action time)
|
|||
|
Two-side
|
|||
|
Tag
|
|||
|
Enables Anti-aliasing
|
|||
|
Smoke domain settings
|
|||
|
Tab
|
|||
|
Default Closed
|
|||
|
SPH Fluid Settings
|
|||
|
Dome physical configurations
|
|||
|
Percentage scale for render resolution
|
|||
|
Front-Truncated
|
|||
|
Has the current session been saved to disk as a .blend file
|
|||
|
12 - Theme Color Set
|
|||
|
Box
|
|||
|
Constraint modifying the transformation of objects and bones
|
|||
|
How much density effects smoke motion, higher value results in faster rising smoke
|
|||
|
Adjustment Layer
|
|||
|
Velocity Scale
|
|||
|
Field of View of the Dome - it only works in mode Fisheye and Truncated
|
|||
|
Jitter
|
|||
|
Audio Window
|
|||
|
Use Grease Pencil
|
|||
|
Filter Blender
|
|||
|
Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame
|
|||
|
Create springs for this number of frames since particles birth (0 is always)
|
|||
|
Label
|
|||
|
Object this base links to
|
|||
|
Apply channel rotation as IK constraint
|
|||
|
PCM
|
|||
|
Percentage
|
|||
|
Render Sky in this Layer
|
|||
|
Red
|
|||
|
pl_PL
|
|||
|
Datablock whose nodes are being edited
|
|||
|
Draw user interface text anti-aliased
|
|||
|
Head
|
|||
|
Subdivide stroke in bones of specific length
|
|||
|
Use the depth under the mouse to improve view pan/rotate/zoom functionality
|
|||
|
Texture to use as force
|
|||
|
RNA type definition
|
|||
|
PIZ (lossless)
|
|||
|
Bit depth per channel
|
|||
|
Billboard Split UV
|
|||
|
Pxr24 (lossy)
|
|||
|
Region height
|
|||
|
Heat
|
|||
|
Particle select and display mode
|
|||
|
Normalized
|
|||
|
Mux Packet Size
|
|||
|
Diameter in Pixels for Object/Lamp origin display
|
|||
|
Distance between subsequent volume depth samples
|
|||
|
Swap the Mouse Wheel zoom direction
|
|||
|
Sequence editor space data
|
|||
|
The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type)
|
|||
|
Bake from Multires
|
|||
|
Start size of strands in pixels or Blender units
|
|||
|
Curve datablocks.
|
|||
|
Targa
|
|||
|
Particle Instance
|
|||
|
Bezier V
|
|||
|
Multiplier to bring particle speed within an acceptable range
|
|||
|
Collision Group
|
|||
|
Limit effectors to this Group
|
|||
|
Display datablocks of all objects of same type as selected object
|
|||
|
The constraint is applied relative to the local coordinate system of the object, with the parent transformation added
|
|||
|
Deliver normal pass
|
|||
|
Location of tail end of the bone
|
|||
|
The transformation of the target is evaluated relative to the world coordinate system
|
|||
|
File Path
|
|||
|
O
|
|||
|
FLAC
|
|||
|
UV Layer to control billboard time index (X-Y)
|
|||
|
Blender Units
|
|||
|
Vertex Group Tangent Negate
|
|||
|
Set color of selected color stop
|
|||
|
Pivot center for rotation/scaling
|
|||
|
Set audio sample format to 16 bit signed integer
|
|||
|
Zooms in and out based on horizontal mouse movement
|
|||
|
Invert Zoom
|
|||
|
Alpha Mode
|
|||
|
bl_use_postprocess
|
|||
|
Land Stick Force
|
|||
|
Create empty placeholder files while rendering frames (similar to Unix 'touch')
|
|||
|
Face Collision
|
|||
|
Automatic keyframe insertion for Objects and Bones
|
|||
|
Damp
|
|||
|
Disable simulation of angular motion along the X axis
|
|||
|
RNA Array Index
|
|||
|
Unsigned Number
|
|||
|
Output video in MPEG format
|
|||
|
Dead
|
|||
|
Text Widget Colors
|
|||
|
Auto Save Time
|
|||
|
Freehand curve defining part of a sketch
|
|||
|
Header Text Highlight
|
|||
|
Seed
|
|||
|
True when the Ctrl key is held
|
|||
|
Raytrace Acceleration Structure
|
|||
|
Which direction is used to calculate the effector force
|
|||
|
Addon Key Configuration
|
|||
|
Data point for freehand stroke curve
|
|||
|
Number of cone samples averaged for blurry reflections
|
|||
|
F8
|
|||
|
Filter Sound
|
|||
|
Mass of cloth material
|
|||
|
Matrix
|
|||
|
Add light coming from the environment
|
|||
|
Action Group that this F-Curve belongs to
|
|||
|
Subdivide stroke adaptively, with more subdivision in curvier parts
|
|||
|
How many steps to draw the path with
|
|||
|
Space Text Editor
|
|||
|
Handle Vertex
|
|||
|
Render face two-sided
|
|||
|
Mist uses inverse quadratic progression
|
|||
|
DV
|
|||
|
Has Maximum
|
|||
|
Skip Quad to Triangles
|
|||
|
Number of times to repeat the action range
|
|||
|
Maximum Distance
|
|||
|
is_baked
|
|||
|
Amount of damping during collision
|
|||
|
F9
|
|||
|
8192
|
|||
|
X Offset
|
|||
|
Image Pin
|
|||
|
Accuracy of attack
|
|||
|
Continuously unwrap the selected UV island while transforming pinned vertices
|
|||
|
Collection of grease pencils
|
|||
|
Exclude raytraced reflection pass from combined
|
|||
|
Choose normal space for baking
|
|||
|
Boid state for boid physics
|
|||
|
Occluder for optimizing scene rendering
|
|||
|
Axis Angle
|
|||
|
Field settings for an object in physics simulation
|
|||
|
Rotation Mode
|
|||
|
Active Spline
|
|||
|
Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone.
|
|||
|
The region where the panel is going to be used in.
|
|||
|
Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects
|
|||
|
Start player with a visible mouse cursor
|
|||
|
Bars
|
|||
|
Armatures active edit bone
|
|||
|
Breakdown
|
|||
|
Color Mode
|
|||
|
Diffuse
|
|||
|
01 - Theme Color Set
|
|||
|
Start position of the marker in the line
|
|||
|
Consider objects as whole when finding volume center
|
|||
|
Iris
|
|||
|
Save Buffers
|
|||
|
Time Scale
|
|||
|
Split quads predictably (1,2,3) (1,3,0)
|
|||
|
Constraint
|
|||
|
Display Hidden
|
|||
|
Receive shadows from sources outside the volume (temporary)
|
|||
|
Required
|
|||
|
No Ghosts
|
|||
|
Display Speaker
|
|||
|
GLSL Ramps
|
|||
|
Point data to use as renderable point density
|
|||
|
Keyframe insertion only when keyframe needed
|
|||
|
Audio Sample Rate
|
|||
|
Area width
|
|||
|
Whether to draw the sound's waveform.
|
|||
|
Time
|
|||
|
Texture datablock used by this texture slot
|
|||
|
Draw Waveform
|
|||
|
DPX
|
|||
|
Expression
|
|||
|
Voxel data settings
|
|||
|
Constraints
|
|||
|
State Colors
|
|||
|
Influence setting is controlled by an F-Curve rather than automatically determined
|
|||
|
Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
|
|||
|
Set audio sampling rate to 48000 samples per second
|
|||
|
Order of video fields. Select which lines get rendered first, to create smooth motion for TV output
|
|||
|
Surface Diffuse
|
|||
|
Magnetic
|
|||
|
Stamp Background
|
|||
|
Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled
|
|||
|
Show Warn
|
|||
|
When bone has a parent, bone's head is struck to the parent's tail
|
|||
|
Timer 0
|
|||
|
Timer 1
|
|||
|
Timer 2
|
|||
|
Display Y Axis
|
|||
|
Frame player from IRIDAS
|
|||
|
Children
|
|||
|
Zoom To Mouse Position
|
|||
|
Shadows
|
|||
|
Use High Quality Drawing
|
|||
|
Exclude emission pass from combined
|
|||
|
Vertex Group Size
|
|||
|
Plane
|
|||
|
Drivers
|
|||
|
Particle system in an object
|
|||
|
Shader Nodes
|
|||
|
Deliver environment lighting pass
|
|||
|
Soft to Soft Body
|
|||
|
Expanded in the user interface
|
|||
|
After Current
|
|||
|
Mix
|
|||
|
Object Color
|
|||
|
Fresnel
|
|||
|
Main Cameras
|
|||
|
Atmosphere Extinction
|
|||
|
Use Indirect Lighting
|
|||
|
Elastic Limit
|
|||
|
Material Slot
|
|||
|
Resolution of raytrace accelerator. Use higher resolutions for larger scenes
|
|||
|
Falloff Power
|
|||
|
Mesh Deform
|
|||
|
Show influence curves on strips
|
|||
|
Tweak timing for physics to control frequency and speed
|
|||
|
IK X Stiffness
|
|||
|
Theme settings for the File Browser
|
|||
|
Images are saved with RGB (color) data
|
|||
|
1
|
|||
|
Textured Fonts
|
|||
|
Data type of the property
|
|||
|
Gain
|
|||
|
Scale X
|
|||
|
Is Perspective
|
|||
|
IK Z Stiffness
|
|||
|
B-Bone Display X Width
|
|||
|
Space Console
|
|||
|
Handle type for handles of new keyframes
|
|||
|
Left Mouse
|
|||
|
Macro
|
|||
|
Average
|
|||
|
Curve
|
|||
|
Sketches for this layer on different frames
|
|||
|
Vector font datablocks.
|
|||
|
Error Tolerance
|
|||
|
Axis of mouse movement to zoom in or out on
|
|||
|
Disable auto (de)activation in physics simulation
|
|||
|
Softness
|
|||
|
Inherit Scale
|
|||
|
Graph Editor
|
|||
|
Method of shading, attenuating, and scattering light through the volume
|
|||
|
View
|
|||
|
Position Iterations
|
|||
|
H.264
|
|||
|
Romanian (Român)
|
|||
|
Still Frame Number
|
|||
|
Extension Filter
|
|||
|
Vertex Group Roughness End Negate
|
|||
|
Specular Colors
|
|||
|
Minimal Info
|
|||
|
Face selection mode
|
|||
|
Reflection Color
|
|||
|
Node Editor
|
|||
|
Proportional distance over which the light is diffused
|
|||
|
Use Local Coords
|
|||
|
Zmask Negate
|
|||
|
Property that gives the name of the struct
|
|||
|
Rotation in quaternions (keep normalized)
|
|||
|
On Keyframes
|
|||
|
Pulse False Level
|
|||
|
Animated
|
|||
|
Main Grease Pencils
|
|||
|
Alpha Sort
|
|||
|
Factor for ambient occlusion blending
|
|||
|
Active vertex color index
|
|||
|
Generator
|
|||
|
Author
|
|||
|
Restrict Animation Updates
|
|||
|
Lock editing of four component rotations by components (instead of as Eulers)
|
|||
|
NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
|
|||
|
The diffuse color of the OpenGL light
|
|||
|
Do not calculate lighting and shadows
|
|||
|
Cut
|
|||
|
Starting distance of the mist, measured from the camera
|
|||
|
Damping
|
|||
|
Movie Format
|
|||
|
White
|
|||
|
Sets the strength of the add effect
|
|||
|
Collection of lamps
|
|||
|
Parent bone (in same Armature)
|
|||
|
Environment Maps
|
|||
|
Inputs
|
|||
|
Direction
|
|||
|
group
|
|||
|
75%
|
|||
|
Hide this curve in editmode
|
|||
|
Deformed Location
|
|||
|
Include visualization of Lattice related Animation data
|
|||
|
Weighted result of strip is multiplied with the accumulated results
|
|||
|
Cloth Settings
|
|||
|
Sharp edge for the EdgeSplit modifier
|
|||
|
Collection of groups
|
|||
|
window
|
|||
|
Preset
|
|||
|
Theme Outliner
|
|||
|
Fast Navigate
|
|||
|
Draw Smooth Edges
|
|||
|
Collection of curves
|
|||
|
Star Tips
|
|||
|
NLA Evaluation Enabled
|
|||
|
3D Cursor Location
|
|||
|
Spline Bezier Points
|
|||
|
Stereo
|
|||
|
Page Up
|
|||
|
Negate the effect of the field vertex group
|
|||
|
Collide All
|
|||
|
Items Expanded
|
|||
|
Marker for noting points in the timeline
|
|||
|
Z Direction
|
|||
|
Causes lamp data to be duplicated with the object
|
|||
|
Scene Strip
|
|||
|
Boid state name
|
|||
|
Simulation value to be used as a texture
|
|||
|
64-bit Float
|
|||
|
Domain Object
|
|||
|
Surface subdivisions per segment
|
|||
|
Shape of clumping
|
|||
|
XZY Euler
|
|||
|
Group Sockets
|
|||
|
Individual pose bones for the armature
|
|||
|
Min Step
|
|||
|
Manipulator Scale
|
|||
|
Main Armatures
|
|||
|
Die Time
|
|||
|
Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
|
|||
|
Placeholders
|
|||
|
name
|
|||
|
Unfitted
|
|||
|
Simple
|
|||
|
Mesh Selection Mode
|
|||
|
Method to draw in the sequencer view
|
|||
|
Mute
|
|||
|
Down Arrow
|
|||
|
Render Strands in this Layer
|
|||
|
Child Particles
|
|||
|
Duplicate Action
|
|||
|
IK Param
|
|||
|
Main Images
|
|||
|
Weight for cloth simulation
|
|||
|
Index number of the vertex group
|
|||
|
Collection of NLA Tracks
|
|||
|
Sculpt/Paint Use Unified Strength
|
|||
|
Audio Mixing Buffer
|
|||
|
ID-block that the specific property used can be found from (id_type property must be set first)
|
|||
|
Linear physics
|
|||
|
Use Collision Bounds
|
|||
|
Passes
|
|||
|
Noise algorithm - Original Perlin: Smooth interpolated noise
|
|||
|
Additive
|
|||
|
Handle 2 selection status
|
|||
|
Trigger controllers only for an instant, even while the sensor remains true
|
|||
|
Loose edge
|
|||
|
Edit animation/keyframes displayed as 2D curves
|
|||
|
Sculpt/Paint Use Unified Radius
|
|||
|
Index to the specific property affected by F-Curve if applicable
|
|||
|
Main Window Managers
|
|||
|
Unit to use for displaying/editing rotation values
|
|||
|
Editmode bone in an Armature datablock
|
|||
|
Bending Stiffness Maximum
|
|||
|
Selection state of the curve point
|
|||
|
Enable pinning of cloth vertices to other objects/positions
|
|||
|
Shared
|
|||
|
Zoom = Up/Down
|
|||
|
NLA Strips
|
|||
|
Text to search for with the find tool
|
|||
|
Use a DCI Standard preset for saving jpeg2000
|
|||
|
Blend Mode
|
|||
|
Space Sequence Editor
|
|||
|
Textures Directory
|
|||
|
Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
|
|||
|
Include the name of the active scene in image metadata
|
|||
|
F-Curve Name Filter
|
|||
|
Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox
|
|||
|
pin_id
|
|||
|
Fluid interaction radius
|
|||
|
NLA Strip 'transitions' between adjacent strips
|
|||
|
Editable
|
|||
|
Emission
|
|||
|
Template armature that will be retargeted to the stroke
|
|||
|
Selection status
|
|||
|
Texture slot defining the mapping and influence of a texture
|
|||
|
Connected
|
|||
|
Key
|
|||
|
Align the transformation axes to world space
|
|||
|
Transform parameters for a sequence strip
|
|||
|
Layer Opacity
|
|||
|
Use the Bullet physics engine
|
|||
|
Method for generating shadow samples (for Raytrace)
|
|||
|
Effect particles' dynamic rotation
|
|||
|
Show options for whether channels related to certain types of data are included
|
|||
|
G
|
|||
|
Collection of group objects
|
|||
|
Make hairs shorter
|
|||
|
Show properties marked for debugging while the game runs
|
|||
|
Greek (Îλληνικά)
|
|||
|
Smooth
|
|||
|
Sync view position between side views
|
|||
|
Active File Text
|
|||
|
F18
|
|||
|
F19
|
|||
|
Force effector weight
|
|||
|
The distance over which the mist effect fades in
|
|||
|
Edge Select
|
|||
|
F12
|
|||
|
F13
|
|||
|
F10
|
|||
|
Display Meshes
|
|||
|
F16
|
|||
|
Options
|
|||
|
F14
|
|||
|
F15
|
|||
|
Output video in AVI JPEG format
|
|||
|
Sky Color
|
|||
|
blend_data
|
|||
|
Temporary Directory
|
|||
|
Current rendering engine is a game engine
|
|||
|
100%
|
|||
|
Vertex Group Roughness 2
|
|||
|
IK Rot Weight
|
|||
|
Handle Type
|
|||
|
Bevel Weight
|
|||
|
F-Curve Modifier Type
|
|||
|
int
|
|||
|
No Sleeping
|
|||
|
Save TIFF with 16 bits per channel
|
|||
|
ID Property Group
|
|||
|
Island selection mode
|
|||
|
Collection of texts
|
|||
|
Edges collide too
|
|||
|
512
|
|||
|
Sets minimum Y value for the render border
|
|||
|
Mouse X Position
|
|||
|
Active screen showing in the window
|
|||
|
Stamp Note
|
|||
|
Number of horizontal tiles to use while rendering
|
|||
|
Tilt
|
|||
|
Child Particle
|
|||
|
Action Start Frame
|
|||
|
Media Last
|
|||
|
Pass in multilayer image
|
|||
|
Back Space
|
|||
|
Outflow
|
|||
|
Active Boid State Index
|
|||
|
Enable cluster collision between soft and soft body
|
|||
|
Instance support leads to effective memory reduction when using duplicates
|
|||
|
Xvid
|
|||
|
Realtime display of a modifier
|
|||
|
Sets the layer as active for display and editing
|
|||
|
Wireframe
|
|||
|
Grease Pencil Eraser Radius
|
|||
|
Accurate, but slow when noise-free results are required
|
|||
|
Syntax Special
|
|||
|
Repeat
|
|||
|
Global undo works by keeping a full copy of the file itself in memory, so takes extra memory
|
|||
|
Strength of noise
|
|||
|
Vertical
|
|||
|
Separate
|
|||
|
Self Friction
|
|||
|
Snap median onto target
|
|||
|
Area
|
|||
|
Falloff
|
|||
|
REC709
|
|||
|
Smooth the normals of the surface or beveled curve
|
|||
|
2D View Minimum Grid Spacing
|
|||
|
Font Style
|
|||
|
2
|
|||
|
3D region in this space, in case of quad view the camera region
|
|||
|
Auto Velocity
|
|||
|
Data
|
|||
|
Bake the normals in world space
|
|||
|
Lock Camera and Layers
|
|||
|
Vertex group to control rotation
|
|||
|
Global
|
|||
|
Sun Brightness
|
|||
|
Optional custom node label
|
|||
|
Align to Normal
|
|||
|
Directory displayed in the file browser
|
|||
|
Deliver speed vector pass
|
|||
|
Enabled
|
|||
|
Frame player from Tweak Software
|
|||
|
Weighted result of strip is removed from the accumulated results
|
|||
|
A animation layer containing Actions referenced as NLA strips
|
|||
|
Key configuration that can be extended by addons, and is added to the active configuration when handling events
|
|||
|
Dominant
|
|||
|
Line Output
|
|||
|
Seam edge for UV unwrapping
|
|||
|
Options for this panel type
|
|||
|
Menu Widget Colors
|
|||
|
Main Worlds
|
|||
|
Shadowed
|
|||
|
11
|
|||
|
Atmosphere
|
|||
|
12
|
|||
|
Estimated rotation matrix
|
|||
|
16
|
|||
|
Pose
|
|||
|
Sun size
|
|||
|
Defines if the panel has to be open or collapsed at the time of its creation.
|
|||
|
2048
|
|||
|
Anaglyph
|
|||
|
Active Object
|
|||
|
Collection of curve splines
|
|||
|
Marker highlighting a portion of text in a Text datablock
|
|||
|
DopeSheet
|
|||
|
Magnetic effector weight
|
|||
|
Render face transparent and add color of face
|
|||
|
Previous Rotation
|
|||
|
Display Shapekeys
|
|||
|
Aggression
|
|||
|
en_US
|
|||
|
Color space to use for internal XYZ->RGB color conversion
|
|||
|
Numpad 7
|
|||
|
Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime
|
|||
|
Keying Sets All
|
|||
|
Boid
|
|||
|
Numpad 6
|
|||
|
Scene datablocks.
|
|||
|
Snap Element
|
|||
|
it_IT
|
|||
|
Include the name of the foreground sequence strip in image metadata
|
|||
|
Metaballs
|
|||
|
Active particle system being displayed
|
|||
|
Toggle between moving the viewpoint or moving the scene being viewed
|
|||
|
Use a Gaussian filter for anti-aliasing
|
|||
|
ChannelDriver Variables
|
|||
|
MetaBall
|
|||
|
Combined
|
|||
|
FFmpeg video codec #1
|
|||
|
Use Default Fade
|
|||
|
Numpad 3
|
|||
|
ZXY Rotation Order. Prone to Gimbal Lock
|
|||
|
Index to the specific setting if applicable
|
|||
|
Bake Mirror values
|
|||
|
Use vBVH
|
|||
|
Apply channel size as IK constraint if stretching is enabled
|
|||
|
Invert Zoom Direction
|
|||
|
Numpad 1
|
|||
|
Edge Sharp
|
|||
|
Unit Settings
|
|||
|
Stamp Frame
|
|||
|
Numpad 0
|
|||
|
Mapping
|
|||
|
Snap active onto target
|
|||
|
Rigid Body Joint
|
|||
|
Rate control: buffer size (kb)
|
|||
|
RGBA
|
|||
|
Half
|
|||
|
Sets the number of rings rendered over the halo
|
|||
|
Turbulence
|
|||
|
Graph Editor instance has some ghost curves stored
|
|||
|
Halo
|
|||
|
No display
|
|||
|
Stiffness Scaling
|
|||
|
Use a custom falloff curve
|
|||
|
Contents Follow Opening Direction
|
|||
|
Off
|
|||
|
Seam
|
|||
|
Sculpt
|
|||
|
Sequences
|
|||
|
Curve Guide
|
|||
|
Proportional Editing disabled
|
|||
|
Rotate Around Selection
|
|||
|
Key Maps
|
|||
|
Minimum
|
|||
|
Align newly added objects facing the active 3D View direction
|
|||
|
Tool Properties
|
|||
|
Amount of noise for the force strength
|
|||
|
Amount of ray samples. Higher values give smoother results and longer rendering times
|
|||
|
Numpad 8
|
|||
|
]
|
|||
|
Exclude specular pass from combined
|
|||
|
Stamp Scene
|
|||
|
Collection of grease pencil layers
|
|||
|
Choose Collision Type
|
|||
|
Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)
|
|||
|
Mode of automatic keyframe insertion for Objects and Bones
|
|||
|
Stroke conversion method
|
|||
|
Properties acting as inputs for this driver
|
|||
|
Point Cache
|
|||
|
Window Manager Event
|
|||
|
Collection of brushes
|
|||
|
Don't use a physics engine
|
|||
|
Material Override
|
|||
|
Temperature difference to ambient temperature
|
|||
|
State determining which controllers are displayed
|
|||
|
PNG
|
|||
|
Uses extreme alpha
|
|||
|
Node Tree
|
|||
|
Before Current
|
|||
|
Array
|
|||
|
Collision settings for object in physics simulation
|
|||
|
Stretch To
|
|||
|
F-Curves for controlling the strip's influence and timing
|
|||
|
Field Order
|
|||
|
Hide Dot Files/Datablocks
|
|||
|
Loose
|
|||
|
Node tree type to display and edit
|
|||
|
Onion Skinning (ghosting) settings for visualisation
|
|||
|
Draw dashed black-white edges
|
|||
|
Align handle selected color
|
|||
|
Minimum number of pixels between each gridline in 2D Viewports
|
|||
|
Sky
|
|||
|
Spring Frames
|
|||
|
Location of head end of the bone
|
|||
|
Active key configuration (preset)
|
|||
|
Width
|
|||
|
Action Group is selected
|
|||
|
Collection of Texture Nodes
|
|||
|
Collection of add-ons
|
|||
|
States which are being used by controllers
|
|||
|
Gravity or external force vector
|
|||
|
NLA Track is active
|
|||
|
Ogg
|
|||
|
Roll
|
|||
|
Grless
|
|||
|
Wheel Down
|
|||
|
Amount of friction during particle collision
|
|||
|
Search in all text datablocks, instead of only the active one
|
|||
|
View pivot location
|
|||
|
Draw image with RGB colors and alpha transparency
|
|||
|
Resolution
|
|||
|
Use the scene's active camera and layers in this view, rather than local layers
|
|||
|
Every point is effected by multiple springs
|
|||
|
Vertex
|
|||
|
Include the filename of the .blend file in image metadata
|
|||
|
Output video in H.264 format
|
|||
|
Action displayed and edited in this space
|
|||
|
History
|
|||
|
Local View
|
|||
|
Translation
|
|||
|
IK Y Maximum
|
|||
|
File Select Parameters
|
|||
|
Shared Vertex
|
|||
|
Safe Margin
|
|||
|
Tip Size
|
|||
|
Edge color
|
|||
|
Negate the effect of the size vertex group
|
|||
|
Game engine controllers to process events, connecting sensor to actuators
|
|||
|
Triangle Mesh
|
|||
|
NLA Strip is played back in reverse order (only when timing is automatically determined)
|
|||
|
Scale Y
|
|||
|
H
|
|||
|
Main Lamps
|
|||
|
Approximate
|
|||
|
Controllers
|
|||
|
Separate Units
|
|||
|
The number of old versions to maintain in the current directory, when manually saving
|
|||
|
Theme settings for the NLA Editor
|
|||
|
Nearest Marker
|
|||
|
Randomize star colors
|
|||
|
Theme settings for the Sequence Editor
|
|||
|
Index of refraction (higher values are denser)
|
|||
|
Local Location
|
|||
|
Default Key Configuration
|
|||
|
Show background image while looking to the right
|
|||
|
Right
|
|||
|
Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG's
|
|||
|
Averaged Value
|
|||
|
Use a box filter for anti-aliasing
|
|||
|
Spin CCW
|
|||
|
Color to use for stamp text
|
|||
|
Wheel Invert Zoom
|
|||
|
Lock Camera to View
|
|||
|
New Interpolation Type
|
|||
|
Main data structure representing a .blend file and all its datablocks
|
|||
|
Calculate bone paths from heads
|
|||
|
Layer of vertex colors in a Mesh datablock
|
|||
|
Main Textures
|
|||
|
Enable soft body shape matching goal
|
|||
|
How many self collision iterations should be done. (higher is better quality but slower)
|
|||
|
Collection of scene bases
|
|||
|
Show right margin
|
|||
|
Ambient Occlusion
|
|||
|
Frame this control-point occurs on
|
|||
|
Snap to edges
|
|||
|
Turbulence effector weight
|
|||
|
Build record run time code index
|
|||
|
float
|
|||
|
Use Edges as springs
|
|||
|
Rings
|
|||
|
Color Ramp Elements
|
|||
|
Charge
|
|||
|
Thickness
|
|||
|
Zmask Layers
|
|||
|
RGB
|
|||
|
Spread
|
|||
|
Cluster Iterations
|
|||
|
Location
|
|||
|
Weight Paint
|
|||
|
15 - Theme Color Set
|
|||
|
space_data
|
|||
|
Vertex group to control kink
|
|||
|
If this is set, the menu gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_MT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_MT_hello"
|
|||
|
Path is being edited
|
|||
|
ShapeKey Editor
|
|||
|
AC3
|
|||
|
Set audio channels to 5.1 surround sound
|
|||
|
Minimum Size
|
|||
|
Path to a custom animation/frame sequence player
|
|||
|
Smoke inherits it's velocity from the emitter particle
|
|||
|
Display Lists
|
|||
|
Compress File
|
|||
|
Bezier U
|
|||
|
Displace
|
|||
|
Velocity Max
|
|||
|
Use Right Mouse Button for selection
|
|||
|
Box Backdrop Colors
|
|||
|
3
|
|||
|
Path point is selected for editing
|
|||
|
Bone Group
|
|||
|
When calculating Bone Paths, use Head or Tips
|
|||
|
Project Individual Elements
|
|||
|
Parameters for IK solver
|
|||
|
Show the object origin center dot for all (selected and unselected) objects
|
|||
|
BLI BVH
|
|||
|
Realtime Updates
|
|||
|
Shutter
|
|||
|
How strongly the fluid tries to keep from clustering (factor of stiffness)
|
|||
|
Target
|
|||
|
Show controllers of all selected objects
|
|||
|
Exec Default
|
|||
|
screen
|
|||
|
Use large mouse cursors when available
|
|||
|
Keymap is defined by the user
|
|||
|
Grease Pencil Stroke Point
|
|||
|
48 kHz
|
|||
|
Use the manipulator for rotation transformations
|
|||
|
Bullet
|
|||
|
Armature Bones
|
|||
|
Directory
|
|||
|
TimeCode Style
|
|||
|
Identifier
|
|||
|
Does full Sky texture render for diffuse energy
|
|||
|
Items in the keymap, linking an operator to an input event
|
|||
|
AvMinMax
|
|||
|
Multiply the current speed of the sequence with this number or remap current frame to this frame
|
|||
|
Apply force only in 2d
|
|||
|
MPEG
|
|||
|
Is this keymap item modified by the user
|
|||
|
Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
|
|||
|
How smoothly the boids land
|
|||
|
region
|
|||
|
Swedish (Svenska)
|
|||
|
Region in a subdivided screen area
|
|||
|
Add indirect light bouncing of surrounding objects
|
|||
|
Factor Radius
|
|||
|
Obstacle
|
|||
|
Color used for selected bones
|
|||
|
Line Numbers
|
|||
|
Draw edges after modifiers are applied
|
|||
|
Space Info
|
|||
|
Multicam Selector
|
|||
|
Reflection Exclude
|
|||
|
Weight of scale constraint for IK
|
|||
|
Node editor space data
|
|||
|
Link between nodes in a node tree
|
|||
|
Show the entire viewport in the display window, viewing more horizontally or vertically
|
|||
|
Pixel distance around the handles to accept mouse clicks
|
|||
|
Initial State
|
|||
|
Sum Values
|
|||
|
Tools can use this to tag data, (initial state is undefined)
|
|||
|
The default directory to search for textures
|
|||
|
Lin error
|
|||
|
F-Curve is selected for editing
|
|||
|
Keying Sets
|
|||
|
Release confirms
|
|||
|
64
|
|||
|
Title for the file browser
|
|||
|
Sets the audio sample format
|
|||
|
Include the name of the last marker in image metadata
|
|||
|
Collection of keyframe points
|
|||
|
3D View space data
|
|||
|
Vortex effector weight
|
|||
|
Object adds fluid to the simulation
|
|||
|
Use smoke velocity as texture data
|
|||
|
Maximum Radial Distance
|
|||
|
The axis to display the image on
|
|||
|
Keying set options
|
|||
|
Horizon Brightness
|
|||
|
Render Engine
|
|||
|
Display Particle
|
|||
|
Exclude AO pass from combined
|
|||
|
Lights user to display objects in solid draw mode
|
|||
|
Textbox Height
|
|||
|
Point coordinates
|
|||
|
Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector
|
|||
|
Text Editor
|
|||
|
Use display lists to speed up rendering by keeping geometry on the GPU
|
|||
|
Multiplier
|
|||
|
Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)
|
|||
|
es_ES
|
|||
|
Auto Run Python Scripts
|
|||
|
Subtract
|
|||
|
Properties in the struct
|
|||
|
Set audio sampling rate to 96000 samples per second
|
|||
|
Scale to use when converting between blender units and dimensions
|
|||
|
Mouse/Trackpad Zoom
|
|||
|
X Ray
|
|||
|
Use the manipulator for scale transformations
|
|||
|
True when this property is an output value from an RNA function
|
|||
|
False when F-Curve could not be evaluated in past, so should be skipped when evaluating
|
|||
|
Fresnel Factor
|
|||
|
Minimum for slider
|
|||
|
Use Goal
|
|||
|
Sets how the texture is extrapolated past its original bounds
|
|||
|
Minimum size of strands in pixels
|
|||
|
Points
|
|||
|
Motion Path
|
|||
|
Emission Color
|
|||
|
Global maximum shadow samples
|
|||
|
Path
|
|||
|
Action
|
|||
|
Sets the number of sub-flares
|
|||
|
Used State
|
|||
|
Show handles of Bezier control points
|
|||
|
Update other affected window spaces automatically to reflect changes during interactive operations such as transform
|
|||
|
Filter Script
|
|||
|
Method to interpolate/smooth values between voxel cells
|
|||
|
Gives halo a texture
|
|||
|
Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)
|
|||
|
Divide
|
|||
|
Proportional Editing mode, allows transforms with distance fall-off
|
|||
|
Angular distortion between UV and 3D angles
|
|||
|
Random variation of damping
|
|||
|
Channels Selected
|
|||
|
plugin
|
|||
|
Spline IK
|
|||
|
The frame on which the timeline marker appears
|
|||
|
Lamp datablocks.
|
|||
|
Handle 1 selected
|
|||
|
Free all image texture from memory after render, to save memory before compositing
|
|||
|
Method used for combining Active Action's result with result of NLA stack
|
|||
|
If enabled, stiffness can be scaled along a weight painted vertex group
|
|||
|
Snap to 1.0 frame/second intervals
|
|||
|
Display Mode
|
|||
|
Text bounding box for layout
|
|||
|
Onion Skinning
|
|||
|
When false, this (sub)layout is greyed out.
|
|||
|
Open
|
|||
|
User Add-Ons
|
|||
|
Output file format
|
|||
|
Size
|
|||
|
Backdrop X offset
|
|||
|
Active Pose Marker Index
|
|||
|
Text Marker
|
|||
|
Number of preprocessing passes to reduce overocclusion
|
|||
|
Modifiers affecting the shape of the F-Curve
|
|||
|
Wheel In
|
|||
|
Mesh Face
|
|||
|
Rotation Angle
|
|||
|
Path to a setting for use in a Keying Set
|
|||
|
Sync Markers with keyframe edits
|
|||
|
Whether to use minimum clipping value
|
|||
|
Main Actions
|
|||
|
Editing context being displayed
|
|||
|
Raytraced refraction settings for a Material datablock
|
|||
|
Retarget roll mode
|
|||
|
Hidden
|
|||
|
When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates
|
|||
|
Only show and edit handles of selected keyframes
|
|||
|
Cinema 48fps 2048x1080
|
|||
|
Max Rate
|
|||
|
Envelope Head Radius
|
|||
|
Use old Octree structure
|
|||
|
Global maximum subdivision level
|
|||
|
Use this object's coordinate system instead of global coordinate system
|
|||
|
Viscosity
|
|||
|
Theme Properties
|
|||
|
Add/Replace
|
|||
|
Force the curve view to fit a defined boundary
|
|||
|
Objects
|
|||
|
Default (Default)
|
|||
|
Shade Down
|
|||
|
Grease Pencil Layers
|
|||
|
Current Keying Set index
|
|||
|
Shadow Exclude
|
|||
|
Spring force
|
|||
|
Rest Shade Key
|
|||
|
Framerate, expressed in frames per second
|
|||
|
Scrollback
|
|||
|
Overlay Lock
|
|||
|
Duplicate Text
|
|||
|
Russian (Ð ÑÑÑкий)
|
|||
|
10 - Theme Color Set
|
|||
|
Left handle selection status
|
|||
|
Collection of texture slots
|
|||
|
ID Materials
|
|||
|
I
|
|||
|
The distance from which particles are affected fully
|
|||
|
Action Pose Markers
|
|||
|
Clamp velocity to this maximum speed
|
|||
|
English (English)
|
|||
|
JPEG
|
|||
|
L
|
|||
|
Display only files with extensions in the image select window
|
|||
|
Theme Sequence Editor
|
|||
|
ID From
|
|||
|
All Scenes
|
|||
|
Make hairs longer or shorter
|
|||
|
With displacement normalize to the distance, with ambient occlusion normalize without using material settings
|
|||
|
Physics
|
|||
|
ID
|
|||
|
Mesh Vertex Color Layer
|
|||
|
Use curve weights to influence the particle influence along the curve
|
|||
|
Cached location on path
|
|||
|
Show background image while looking to the left
|
|||
|
Node tree being displayed and edited
|
|||
|
Tangent Shading
|
|||
|
Mesh Vertex Color
|
|||
|
B-Spline
|
|||
|
Based on distance/falloff it adds a portion of the entire path
|
|||
|
Theme settings for the Audio Window
|
|||
|
Displacement
|
|||
|
Coordinates of the second handle
|
|||
|
Rendering settings for a Scene datablock
|
|||
|
Radius of boids personal space on land (% of particle size)
|
|||
|
Live Edit
|
|||
|
The length of the contents of this strip before the handles are applied
|
|||
|
Display Armature
|
|||
|
Length Mode
|
|||
|
Camera datablocks.
|
|||
|
SDL
|
|||
|
Collection of Nla Strips
|
|||
|
Amount the Active Action contributes to the result of the NLA stack
|
|||
|
Show only actuators connected to active states
|
|||
|
Vertex group for fine control over bending stiffness
|
|||
|
4 Channels
|
|||
|
Diffusion factor, the strength of the blurring effect
|
|||
|
Acceleration
|
|||
|
Angular Velocity
|
|||
|
Boid Rule
|
|||
|
Action Group
|
|||
|
Split quads predictably (0,1,2) (0,2,3)
|
|||
|
Struct definition this is derived from
|
|||
|
Include the current date in image metadata
|
|||
|
Action Group is expanded
|
|||
|
Draw title safe margins in preview
|
|||
|
Output image in DPX format
|
|||
|
Include visualization of Object-level Animation data (mostly Transforms)
|
|||
|
Proxy size 25%
|
|||
|
16 bit color channels
|
|||
|
The default directory to search for sounds
|
|||
|
Log
|
|||
|
Redraw all overlapping regions, minimal memory usage but more redraws
|
|||
|
International Fonts
|
|||
|
5.1 Surround
|
|||
|
Linear
|
|||
|
Settings that should be keyframed together
|
|||
|
The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections
|
|||
|
Overlap Flip
|
|||
|
The active face for this mesh
|
|||
|
Turn on SB diagnose console prints
|
|||
|
Dome
|
|||
|
Brazilian Portuguese (Português do Brasil)
|
|||
|
Make hairs stand up
|
|||
|
Maximal # solver steps/frame
|
|||
|
Key maps configured as part of this configuration
|
|||
|
Active Space
|
|||
|
4
|
|||
|
Theme Text Editor
|
|||
|
Method to display/shade objects in the 3D View
|
|||
|
Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)
|
|||
|
Normalized Coordinates
|
|||
|
Glow
|
|||
|
Diffusion
|
|||
|
Enemy
|
|||
|
Co-ordinate system to cache vertices in
|
|||
|
Show state panel
|
|||
|
Show ghosts on keyframes
|
|||
|
Anti-Aliasing
|
|||
|
Zoom Axis
|
|||
|
Reactor Target Particle System
|
|||
|
First input for the effect strip
|
|||
|
Radians
|
|||
|
Free Nodes that are not used while compositing, to save memory
|
|||
|
Transform
|
|||
|
Free handle selected color
|
|||
|
Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
|
|||
|
Button 10
|
|||
|
Amplitude
|
|||
|
Defines the structure of the panel in the UI.
|
|||
|
Show Active States
|
|||
|
Space Nla Editor
|
|||
|
Vertex group to control length
|
|||
|
In text window, paste with middle mouse button instead of panning
|
|||
|
Collection of object constraints
|
|||
|
Transparent RGB pixels are multiplied by the alpha channel
|
|||
|
Calculates environment map at each rendering
|
|||
|
Deform
|
|||
|
Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels
|
|||
|
Tweak Right
|
|||
|
44.1 kHz
|
|||
|
Include visualization of Texture related Animation data
|
|||
|
Set layer Visibility
|
|||
|
Deliver mist factor pass (0.0-1.0)
|
|||
|
Sort files by modification time
|
|||
|
Minimal # solver steps/frame
|
|||
|
Have recent edits been saved to disk
|
|||
|
Keying Set Paths to define settings that get keyframed together
|
|||
|
Pressure of tablet at point when drawing it
|
|||
|
Use a tent filter for anti-aliasing
|
|||
|
Sharp
|
|||
|
Node group datablocks.
|
|||
|
Number of spaces to display tabs with
|
|||
|
Puff Volume
|
|||
|
Video bitrate(kb/s)
|
|||
|
Linear Stiffness
|
|||
|
Vertex Group Tangent
|
|||
|
Amount of dithering noise added to the rendered image to break up banding
|
|||
|
Absorption
|
|||
|
Find Wrap
|
|||
|
Enable hair dynamics using cloth simulation
|
|||
|
The type of the Sequencer view (sequencer, preview or both)
|
|||
|
Number Widget Colors
|
|||
|
File Extensions
|
|||
|
Theme Node Editor
|
|||
|
Object Duplicate
|
|||
|
Goal Maximum
|
|||
|
Size of element, use of components depends on element type
|
|||
|
Word Wrap
|
|||
|
Any
|
|||
|
More than one rendering engine is available
|
|||
|
Cached positions per frame
|
|||
|
Control key pressed
|
|||
|
Collection of armatures
|
|||
|
Gloss Anisotropy
|
|||
|
Tracking by taking the shortest path
|
|||
|
Spherical falloff
|
|||
|
Objects further than this are not visible to map
|
|||
|
Driver could not be evaluated in past, so should be skipped
|
|||
|
Insert Keyframes - Visual
|
|||
|
Rule Evaluation
|
|||
|
Negate the effect of the velocity vertex group
|
|||
|
The frame number to always use
|
|||
|
ca_AD
|
|||
|
Visibility
|
|||
|
Bone associated with this PoseBone
|
|||
|
Envelope Deform Distance
|
|||
|
Invoke Area
|
|||
|
Theme Info
|
|||
|
Current Keying Set index (negative for 'builtin' and positive for 'absolute')
|
|||
|
Lock editing of location in the interface
|
|||
|
Interface
|
|||
|
Auto Keying Enable
|
|||
|
Save luminance-chrominance-chrominance channels instead of RGB colors
|
|||
|
Left Ctrl
|
|||
|
Multiplier to adjust velocity passed to smoke
|
|||
|
Font size and resolution for display
|
|||
|
Extreme
|
|||
|
Show Controllers
|
|||
|
Render engine
|
|||
|
Render image to two fields per frame, for interlaced TV output
|
|||
|
To socket
|
|||
|
Activate TRUE level triggering (pulse mode)
|
|||
|
Temp. Diff.
|
|||
|
Expanded
|
|||
|
Target particle system
|
|||
|
Which part to snap onto the target
|
|||
|
local space unit length normal vector for this face
|
|||
|
Keying Set Name
|
|||
|
Python Console
|
|||
|
Show Hidden
|
|||
|
The region relative horizontal location of the mouse
|
|||
|
Nurb active V-lines
|
|||
|
Set position of selected color stop
|
|||
|
Fixed size UV coordinates array
|
|||
|
Reactor Target Object
|
|||
|
Display datablocks in current scene
|
|||
|
Color and Alpha
|
|||
|
Causes texture data to be duplicated with the object
|
|||
|
Item in a Key Map
|
|||
|
3D View region data
|
|||
|
Display face-assigned textures in solid view
|
|||
|
Disable simulation of linear motion along the Z axis
|
|||
|
Point of a curve used for a curve mapping
|
|||
|
Include visualization of Metaball related Animation data
|
|||
|
Structural Stiffness Maximum
|
|||
|
Factor Density
|
|||
|
Simple Deform
|
|||
|
The default color for textures that don't return RGB or when RGB to intensity is enabled
|
|||
|
Name of UV unwrapping layer
|
|||
|
Outputs
|
|||
|
Images
|
|||
|
Message
|
|||
|
Ray
|
|||
|
Theme Bone Color Set
|
|||
|
Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)
|
|||
|
IK stiffness around the Y axis
|
|||
|
Menu Backdrop Colors
|
|||
|
50%
|
|||
|
Heads
|
|||
|
Stereo Mode
|
|||
|
Soft body simulation settings for an object in the game engine
|
|||
|
Show Framerate and Profile
|
|||
|
Right Shift
|
|||
|
Direct conversion of frame numbers to seconds
|
|||
|
Log conversion reference whitepoint
|
|||
|
Radius
|
|||
|
Linear stiffness of the soft body links
|
|||
|
SMPTE
|
|||
|
Add
|
|||
|
Show framerate and profiling information while the game runs
|
|||
|
Degrees
|
|||
|
Gather Method
|
|||
|
Output
|
|||
|
Set audio sampling rate to 192000 samples per second
|
|||
|
End
|
|||
|
Include visualization of Material related Animation data
|
|||
|
Sets the layer as active for cloning
|
|||
|
Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing
|
|||
|
When bone doesn't have a parent, it receives cyclic offset effects
|
|||
|
Enable self collisions
|
|||
|
Property is registered as part of type registration
|
|||
|
Syntax Comment
|
|||
|
Draw Particles
|
|||
|
area
|
|||
|
Basis Matrix
|
|||
|
Active vertex color layer
|
|||
|
Image and UV editor space data
|
|||
|
Set metaball as negative one
|
|||
|
Collection
|
|||
|
JPEG Quality of proxies to build
|
|||
|
Zbuf
|
|||
|
Show the Z axis line in perspective view
|
|||
|
Tails
|
|||
|
Show Active Object
|
|||
|
Defines size of derivative offset used for calculating gradient and curl
|
|||
|
Color Set
|
|||
|
Integer
|
|||
|
Output image in bitmap format
|
|||
|
OpenAL
|
|||
|
Particle Systems
|
|||
|
Display the user preference datablocks
|
|||
|
User interface layout in a panel or header
|
|||
|
Size of packed file in bytes
|
|||
|
Ukrainian (УкÑаÑнÑÑкий)
|
|||
|
Mono
|
|||
|
No proxy, full render
|
|||
|
Fullscreen
|
|||
|
Allow scaling of the bone for IK
|
|||
|
Creates viscosity for expanding fluid)
|
|||
|
J
|
|||
|
Blend mode for combining sun sky with world sky
|
|||
|
Global Undo
|
|||
|
Quicktime
|
|||
|
Draw frames rather than seconds
|
|||
|
Bake shading on the surface of selected objects to the active object
|
|||
|
Frame currently being displayed for this layer
|
|||
|
Never None
|
|||
|
alignment
|
|||
|
Bulgarian (ÐÑлгаÑÑки)
|
|||
|
Light
|
|||
|
Maximal Spring length * Ball Size
|
|||
|
Emulates Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option)
|
|||
|
Axis-Angle Rotation
|
|||
|
Welding
|
|||
|
Heavy
|
|||
|
Quick Sketching
|
|||
|
Method used to determine color of F-Curve in Graph Editor
|
|||
|
Show UV Editor
|
|||
|
Cut hairs
|
|||
|
Expand
|
|||
|
Effect particles' location
|
|||
|
View Matrix
|
|||
|
Allow boids to climb goal objects
|
|||
|
Sequence
|
|||
|
Bone Name
|
|||
|
Seed of the noise
|
|||
|
Motion Path Cache Point
|
|||
|
Use modifier while in the edit mode
|
|||
|
Meshes
|
|||
|
For reactor systems, index of particle system on the target object
|
|||
|
Billboard
|
|||
|
Automatically set based on graphics card and driver
|
|||
|
Macro Operator
|
|||
|
DopeSheet Channel
|
|||
|
Render and combine multiple samples per pixel to prevent jagged edges
|
|||
|
Render Z-Transparent faces in this Layer (On top of Solid and Halos)
|
|||
|
Output image in uncompressed Targa format
|
|||
|
Paths
|
|||
|
Left Arrow
|
|||
|
Collection of spline bezirt points
|
|||
|
Layout
|
|||
|
Show Physics Visualization
|
|||
|
Number of bones in the subdivided stroke
|
|||
|
Stiff viscosity is a factor of normal viscosity
|
|||
|
Negate the effect of the tangent vertex group
|
|||
|
Base type for IK solver parameters
|
|||
|
Re-render and composite changed layer on 3D edits
|
|||
|
ISO 2
|
|||
|
Active Layer Index
|
|||
|
Esc
|
|||
|
Show Frame Number Indicator
|
|||
|
End Offset
|
|||
|
Use active Viewer Node output as backdrop for compositing nodes
|
|||
|
Blender command line animation playback - path to Blender 2.4
|
|||
|
Scroll Handle
|
|||
|
Pivot around the median point of selected objects
|
|||
|
Blend vertex colors across face when vertices are shared
|
|||
|
Game engine logic brick to detect events
|
|||
|
Causes the image to repeat horizontally and vertically
|
|||
|
Bone location is set in local space
|
|||
|
User Preferences
|
|||
|
Show Operator
|
|||
|
Max Logic Steps
|
|||
|
Damping of the harmonic force
|
|||
|
Vertex of a simulated fluid mesh
|
|||
|
18 - Theme Color Set
|
|||
|
Average Speed
|
|||
|
Console
|
|||
|
Total number points for the surface on the V direction
|
|||
|
Disable
|
|||
|
5
|
|||
|
13 - Theme Color Set
|
|||
|
Vertex group to control field
|
|||
|
Shared Location
|
|||
|
Transparent pixels are filled with sky color
|
|||
|
Atmosphere Turbidity
|
|||
|
Widget Style
|
|||
|
RNA function definition
|
|||
|
NLA Strip is not evaluated
|
|||
|
Edge spring stiffness when shorter than rest length
|
|||
|
4096
|
|||
|
Right Handle Selected
|
|||
|
Defines the structure of the menu in the UI.
|
|||
|
Color Ramp
|
|||
|
Self Collision Quality
|
|||
|
Index of active pose marker
|
|||
|
Vertex Group Density Negate
|
|||
|
Dome Mode
|
|||
|
Image and settings for display in the 3d View background
|
|||
|
Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
|
|||
|
FPS
|
|||
|
Normals
|
|||
|
SIMD SVBVH
|
|||
|
Minimum distance between collision objects before collision response takes in
|
|||
|
Color balance gamma (midtones)
|
|||
|
Minimum distance for the field's fall-off
|
|||
|
Limit fluid objects to this group
|
|||
|
Load UI
|
|||
|
Factor Stiff Viscosity
|
|||
|
Draw preview using full resolution or different proxy resolutions
|
|||
|
Paint Lock
|
|||
|
Sets the number of samples used by the audio mixing buffer
|
|||
|
Source List
|
|||
|
use global timestamp written by recording device
|
|||
|
Around Current Frame
|
|||
|
NLA Track
|
|||
|
Color of the F-Curve in the Graph Editor
|
|||
|
Exclude indirect pass from combined
|
|||
|
Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC
|
|||
|
Bias
|
|||
|
Text Input
|
|||
|
Pitch
|
|||
|
2D
|
|||
|
Braid
|
|||
|
Modifier name
|
|||
|
Use extra textures like normal or specular maps for GLSL rendering
|
|||
|
Stamp Marker
|
|||
|
ZXY Euler
|
|||
|
Function does not pass its self as an argument (becomes a class method in python)
|
|||
|
Sun Intensity
|
|||
|
Fit
|
|||
|
AO Exclude
|
|||
|
Integer Property
|
|||
|
Tube
|
|||
|
ZYX Rotation Order. Prone to Gimbal Lock
|
|||
|
Default paths for external files
|
|||
|
Solid
|
|||
|
Lock the same rotation/scaling pivot in all 3D Views
|
|||
|
Groups of F-Curves
|
|||
|
Display the object solid, with face-assigned textures
|
|||
|
Quadratic
|
|||
|
ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
|
|||
|
Image datablocks.
|
|||
|
Inaccurate, but faster and without noise
|
|||
|
Unique ID for this region
|
|||
|
Lock Y Axis
|
|||
|
Logic Nor
|
|||
|
Gaussian
|
|||
|
Euler
|
|||
|
Settings for filtering the channels shown in Animation Editors
|
|||
|
Invoke Region Channels
|
|||
|
Crop the rendered frame to the defined border size
|
|||
|
Limit Location
|
|||
|
Radius of the brush in pixels
|
|||
|
Automatically select also UVs sharing the same vertex as the ones being selected
|
|||
|
Title
|
|||
|
Histogram
|
|||
|
Display raw datablocks
|
|||
|
Bone deformation distance (for Envelope deform only)
|
|||
|
Forcefield based on the Lennard-Jones potential
|
|||
|
Action Group is locked
|
|||
|
XYZ Euler
|
|||
|
Outline Width
|
|||
|
Upper First
|
|||
|
Subdivide stroke in fixed number of bones
|
|||
|
Action Clip
|
|||
|
Use 16 bit floats instead of 32 bit floats per channel
|
|||
|
Stamp Camera
|
|||
|
Texture Nodes
|
|||
|
3D View near clipping distance
|
|||
|
Color Randomization
|
|||
|
Snap Peel Object
|
|||
|
Determine the amount of render threads used
|
|||
|
Amount
|
|||
|
F-Curve
|
|||
|
Zmask scene layers for solid faces
|
|||
|
Bone Group this pose channel belongs to (0=no group)
|
|||
|
Constraint's panel is expanded in UI
|
|||
|
Collection of Color Ramp Elements
|
|||
|
Grease Pencil
|
|||
|
Show controllers of active object
|
|||
|
Instead of per brush strength, the strength is shared across brushes
|
|||
|
Allow boids to move on land
|
|||
|
Negate the effect of the clump vertex group
|
|||
|
`
|
|||
|
Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
|
|||
|
Highlight the current line
|
|||
|
Simplify Child Particles
|
|||
|
Lattice
|
|||
|
Timeline Markers
|
|||
|
Draw actual particles
|
|||
|
XYZ
|
|||
|
Collection of spaces
|
|||
|
Bake Mode
|
|||
|
The space where the panel is going to be used in.
|
|||
|
Sub
|
|||
|
Enable Stereo environment
|
|||
|
F-Curve defining values of a period of time
|
|||
|
Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated
|
|||
|
Constraint to stay within the image bounds while editing
|
|||
|
Only Selected Curve Keyframes
|
|||
|
Scroll Bar
|
|||
|
Theme settings for Font
|
|||
|
Allow Climbing
|
|||
|
Syntax Highlight
|
|||
|
ASCII
|
|||
|
Properties space data
|
|||
|
Handle Vertex Select
|
|||
|
Pivot around bounding box center of selected object(s)
|
|||
|
Max Res
|
|||
|
Mouse Previous X Position
|
|||
|
Simplify the final stroke
|
|||
|
Frame is selected for editing in the DopeSheet
|
|||
|
OS Key
|
|||
|
Function is optionally registered as callback part of type registration
|
|||
|
Ease
|
|||
|
Renders halo as a star
|
|||
|
Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)
|
|||
|
nl_NL
|
|||
|
Alt key pressed
|
|||
|
Limit movement around the Y axis
|
|||
|
Z Scale
|
|||
|
Actuator
|
|||
|
Motion Path for this element
|
|||
|
Slider Widget Colors
|
|||
|
Name of Vertex color layer
|
|||
|
Xnor
|
|||
|
Bone Group this pose channel belongs to
|
|||
|
Quad View Region
|
|||
|
Edge Split
|
|||
|
Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges
|
|||
|
Max Air Angular Velocity
|
|||
|
Use Bone Sketching
|
|||
|
Automatic keyframe insertion using active Keying Set only
|
|||
|
Colors
|
|||
|
Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
|
|||
|
Show script files
|
|||
|
Cloth simulation settings for self collision and collision with other objects
|
|||
|
Object to use as the environment map's viewpoint location
|
|||
|
The interpolation type for this curve element
|
|||
|
Vertically Open
|
|||
|
Show the expanded in the user interface
|
|||
|
Emit Object Location
|
|||
|
Toggle Widget Colors
|
|||
|
Rotation
|
|||
|
Current Transformation orientation
|
|||
|
Total number points for the curve or surface in the U direction
|
|||
|
Active Particle System Index
|
|||
|
Material Physics
|
|||
|
Pull
|
|||
|
List Item Colors
|
|||
|
Show a small rotating 3D axis in the bottom left corner of the 3D View
|
|||
|
Add-Ons
|
|||
|
Render face with texture
|
|||
|
Tilt Interpolation
|
|||
|
K
|
|||
|
Collection of particle systems
|
|||
|
Text editor space data
|
|||
|
Zoom
|
|||
|
Goal minimum, vertex weights are scaled to match this range
|
|||
|
When deforming bone, multiply effects of Vertex Group weights with Envelope influence
|
|||
|
F-Curve Sample
|
|||
|
Radius of eraser 'brush'
|
|||
|
Finnish (Suomi)
|
|||
|
Turbulent noise driven by the global current frame
|
|||
|
Raytraced reflection settings for a Material datablock
|
|||
|
Convert effector force into air flow velocity
|
|||
|
True when the Shift key is held
|
|||
|
Audio Sample Format
|
|||
|
Bold
|
|||
|
Vertex colors for a face in a Mesh
|
|||
|
Cursor
|
|||
|
Mouse/Trackpad Pan
|
|||
|
Display Paths of poses within specified range
|
|||
|
Info space data
|
|||
|
Duplicate Armature
|
|||
|
Settings for Bullet soft body simulation
|
|||
|
Name of the theme
|
|||
|
Collection of scene objects
|
|||
|
B-Bone Display Z Width
|
|||
|
Zoom using up/down on the device (otherwise forward/backward)
|
|||
|
Enter Edit Mode automatically after adding a new object
|
|||
|
Apply gravitation to point movement
|
|||
|
Info on current cache status
|
|||
|
Cone
|
|||
|
Lock Z Rotation Axis
|
|||
|
GLSL Extra Textures
|
|||
|
Starts player in a new fullscreen display
|
|||
|
Named Group
|
|||
|
Samplerate
|
|||
|
Children expanded in the user interface
|
|||
|
Border
|
|||
|
Armatures active bone
|
|||
|
Active Path Index
|
|||
|
Texture Type
|
|||
|
Amount of clumping
|
|||
|
Style
|
|||
|
Collection of render layers
|
|||
|
Show Restriction Columns
|
|||
|
Soft Body
|
|||
|
Drag effector weight
|
|||
|
Layers visible in this 3D View
|
|||
|
Top
|
|||
|
Quality of the simulation in steps per frame. (higher is better quality but slower)
|
|||
|
The constraint is applied in Pose Space, the object transformation is ignored
|
|||
|
View Rotation
|
|||
|
Gravitation
|
|||
|
Cardinal
|
|||
|
Dolly
|
|||
|
8 bit greyscale binary data
|
|||
|
Chroma Vectorscope
|
|||
|
Active bone group for this pose
|
|||
|
Mesh String Property Layer
|
|||
|
Repulsion Factor
|
|||
|
Object Constraints
|
|||
|
Filter Text
|
|||
|
Vertex group to control tangent
|
|||
|
Default builtin key configuration
|
|||
|
Show folders
|
|||
|
Page Down
|
|||
|
Elements
|
|||
|
Show Actuators
|
|||
|
Deletes smoke from simulation
|
|||
|
Filter File Extensions
|
|||
|
Control point selection status
|
|||
|
Left Handle Selected
|
|||
|
Draw Stretch
|
|||
|
Align rotation with the snapping target
|
|||
|
Cloth
|
|||
|
Show the name of the view's direction in each 3D View
|
|||
|
Display Filter
|
|||
|
Object does not restitute collisions, like a ghost
|
|||
|
Particle Velocity
|
|||
|
Relative time of key over hair length
|
|||
|
6
|
|||
|
Threshold for drawing outlines on geometry edges
|
|||
|
Lighting
|
|||
|
MPEG-4
|
|||
|
Delete
|
|||
|
MPEG-2
|
|||
|
Curve Edit
|
|||
|
Distance of the physics area
|
|||
|
Boid Settings
|
|||
|
Pixel resolution of the rendered environment map
|
|||
|
Goal maximum, vertex group weights are scaled to match this range
|
|||
|
Vertex Group Roughness 2 Negate
|
|||
|
Manipulator Rotate
|
|||
|
Limits
|
|||
|
Current Frame
|
|||
|
Project to Self
|
|||
|
Sticky texture coordinate location
|
|||
|
Transition
|
|||
|
Duplicate Texture
|
|||
|
Mask
|
|||
|
Description of the Function's purpose
|
|||
|
Generate voxels from a sequence of image slices
|
|||
|
Theme settings for the Node Editor
|
|||
|
Automatic time snapping settings for transformations
|
|||
|
Banking
|
|||
|
Texture Plugin Directory
|
|||
|
Mass
|
|||
|
Mist settings for a World data-block
|
|||
|
Tool Widget Colors
|
|||
|
Clip Alpha
|
|||
|
Retarget
|
|||
|
Drag component proportional to velocity
|
|||
|
Enable image painting mode
|
|||
|
Blocking
|
|||
|
Mirror Colors
|
|||
|
Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
|
|||
|
Bars Selected
|
|||
|
Use a minimum radial distance for the field's fall-off
|
|||
|
Edit Object
|
|||
|
Cineon
|
|||
|
Height
|
|||
|
Texture Factor
|
|||
|
Draw Wire
|
|||
|
Manipulate object centers only
|
|||
|
Custom color set to use
|
|||
|
Negate the effect of the density vertex group
|
|||
|
SL
|
|||
|
Enable Self Collision
|
|||
|
Correction
|
|||
|
Self Minimum Distance
|
|||
|
Keying set paths
|
|||
|
Invoke Region Preview
|
|||
|
Causes material data to be duplicated with the object
|
|||
|
Vertex Group Field
|
|||
|
Multiplier to make out-scattered light brighter or darker (non-physically correct)
|
|||
|
Object Selected
|
|||
|
Keyframe Selected
|
|||
|
Pose Bone
|
|||
|
Set sensor expanded in the user interface
|
|||
|
Theme Audio Window
|
|||
|
Strip Time
|
|||
|
Number of frames from start frame for influence to fade out
|
|||
|
Codec
|
|||
|
Speaker
|
|||
|
3D Region
|
|||
|
Copy Scale
|
|||
|
Duplicate Surface
|
|||
|
Particle key for hair particle system
|
|||
|
Particle Edit
|
|||
|
Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation.
|
|||
|
Keep from going through other boids
|
|||
|
Output image in DDS format
|
|||
|
Orig Height
|
|||
|
In Air
|
|||
|
Constraint was added in this proxy instance (i.e. did not belong to source Armature)
|
|||
|
OpenGL shading language shaders
|
|||
|
Render the stamp info text in the rendered image
|
|||
|
read only area of the face
|
|||
|
Exec Region Channels
|
|||
|
Smoke collides with every side
|
|||
|
Enable Collision
|
|||
|
The mouse button used for selection
|
|||
|
How strong a force must be to start effecting a boid on land
|
|||
|
Imperial
|
|||
|
Vertex Group Length
|
|||
|
SDL device - simple direct media layer, recommended for sequencer usage
|
|||
|
Pixel Aspect Y
|
|||
|
Shadow
|
|||
|
ZIP (lossless)
|
|||
|
Collection of Compositor Nodes
|
|||
|
Viewport Shading
|
|||
|
Mean red/green/blue scattering path length
|
|||
|
Ball inflating pressure
|
|||
|
Snap to nearest marker
|
|||
|
Vertical aspect ratio - for anamorphic or non-square pixel output
|
|||
|
Window Sliders
|
|||
|
Color ramp mapping a scalar value to a color
|
|||
|
Make hairs less puffy
|
|||
|
Active UV texture index
|
|||
|
Location of head end of the bone relative to its parent
|
|||
|
Display Texture
|
|||
|
Group Node
|
|||
|
Collection of meshes
|
|||
|
Continue
|
|||
|
Grease Pencil Smooth Stroke
|
|||
|
Set audio mixing buffer size to 4096 samples
|
|||
|
Transparent RGB and alpha pixels are unmodified
|
|||
|
Nearest Neighbor
|
|||
|
Gives a constant force along the force objects local Z axis
|
|||
|
Emit
|
|||
|
Bake the normals in tangent space
|
|||
|
Active Base
|
|||
|
Active UV texture
|
|||
|
Falloff Curve
|
|||
|
Sun intensity
|
|||
|
Collection of related sketches on a particular frame
|
|||
|
Vector Fonts
|
|||
|
Mesh Edit
|
|||
|
String Property
|
|||
|
Variables
|
|||
|
3D View Space
|
|||
|
Show the active object's particle point cache
|
|||
|
Cinema 24fps 2048x1080
|
|||
|
The default directory for rendering output, for new scenes
|
|||
|
Number of seconds between each run of the GL texture garbage collector
|
|||
|
Audio bitrate(kb/s)
|
|||
|
Font Size
|
|||
|
File
|
|||
|
Automatically converts all new tabs into spaces for new and loaded text files
|
|||
|
Search again from the start of the file when reaching the end
|
|||
|
Driver variable type
|
|||
|
Search term for filtering in the UI
|
|||
|
If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label).
|
|||
|
Subdivision Surface
|
|||
|
Simplified Chinese (ç®ä½ä¸æ)
|
|||
|
Edge Length Text
|
|||
|
Step Size
|
|||
|
All effector's weight
|
|||
|
GOP Size
|
|||
|
Bottom
|
|||
|
Color balance lift (shadows)
|
|||
|
True when this value can't be set to None
|
|||
|
The color of the lights specular highlight
|
|||
|
Free Run (Rec Date)
|
|||
|
How much the spring rest length can change after the elastic limit is crossed
|
|||
|
Nand
|
|||
|
Background Images
|
|||
|
Vertex Group Roughness 1 Negate
|
|||
|
Follow a boid or assigned object
|
|||
|
Collection of Shader Nodes
|
|||
|
Show Brush
|
|||
|
Save Preview Images
|
|||
|
Use Influence
|
|||
|
Parameters and Settings for the Filebrowser
|
|||
|
Enable direct editing of modifier control cage
|
|||
|
Overwrite characters when typing rather than inserting them
|
|||
|
Multitexture
|
|||
|
Full
|
|||
|
Modifier affecting the geometry data of an object
|
|||
|
Text to replace selected text with using the replace tool
|
|||
|
Particle Age
|
|||
|
Unique name used in the code and scripting
|
|||
|
Movie Strip
|
|||
|
Python Scripts Directory
|
|||
|
Global user preferences
|
|||
|
Proportional Size
|
|||
|
Location of the hair key in object space
|
|||
|
Window Manager
|
|||
|
Selectable
|
|||
|
Diffuse subsurface scattering settings for a Material datablock
|
|||
|
Air Personal Space
|
|||
|
Which axis to use for offset
|
|||
|
Sound
|
|||
|
Include Animation Data blocks with no NLA data. (NLA Editor only)
|
|||
|
The index of particle system on the target object
|
|||
|
Noise algorithm - Voronoi F1-F2
|
|||
|
Autosplit Output
|
|||
|
Type of transition used to fade mist
|
|||
|
Logic Nand
|
|||
|
Enable this OpenGL light in solid draw mode
|
|||
|
Explode
|
|||
|
Tilt CW
|
|||
|
ID-Block
|
|||
|
World datablocks.
|
|||
|
Rate control: min rate(kb/s)
|
|||
|
Alter spring length to shrink/blow up (unit %) 0 to disable
|
|||
|
Object is made a particle system to display particles generated by a fluidsim domain object
|
|||
|
Alternate script path, matching the default layout with subdirs: startup, addons & modules (requires restart)
|
|||
|
channels
|
|||
|
Head Select
|
|||
|
Nearest Frame
|
|||
|
WPaint Auto-Normalize
|
|||
|
Active index in render layer array
|
|||
|
True when the Cmd key is held
|
|||
|
When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used
|
|||
|
Poly
|
|||
|
Name of the key map
|
|||
|
Roll bones to face the view
|
|||
|
Cycle the animated time within the action start & end
|
|||
|
Metaball Edit
|
|||
|
Use anti-aliasing for the 3D view (may impact redraw performance)
|
|||
|
Key Configuration
|
|||
|
NLA editor space data
|
|||
|
Sounds
|
|||
|
Noise formula used for turbulence
|
|||
|
Show Thumbnails
|
|||
|
Output video in AVI Raw format
|
|||
|
Shape Keys
|
|||
|
Cloth simulation settings for an object
|
|||
|
Transparency along the width of the strand
|
|||
|
Name of UV layer to override
|
|||
|
Custom animation player executable path
|
|||
|
Spring Vertex Group
|
|||
|
Goal Damping
|
|||
|
French (Française)
|
|||
|
tool_settings
|
|||
|
3D Cursor
|
|||
|
Collection of lattices
|
|||
|
Display
|
|||
|
Center of mass
|
|||
|
The type of radius interpolation for Bezier curves
|
|||
|
Global approximate AA and SSS quality factor
|
|||
|
Type of data to take texture from
|
|||
|
Build
|
|||
|
Logic Xor
|
|||
|
Backdrop zoom factor
|
|||
|
Collection of worlds
|
|||
|
Python addons to be loaded automatically
|
|||
|
Proxy size 50%
|
|||
|
Intensity of the mist effect
|
|||
|
UV Editor
|
|||
|
Opacity
|
|||
|
JPEG 2000
|
|||
|
ID Type
|
|||
|
Wires
|
|||
|
Texture Face
|
|||
|
The default directory to search for sequence plugins
|
|||
|
Physics settings for a Material datablock
|
|||
|
Size of the turbulence
|
|||
|
Plastic
|
|||
|
Viscoelastic Springs
|
|||
|
Keyframe Insert Needed
|
|||
|
Threads Mode
|
|||
|
Exclude environment pass from combined
|
|||
|
Display an additional 'summary' line. (DopeSheet Editors only)
|
|||
|
Blend factor with sky
|
|||
|
BMP
|
|||
|
Align handle color
|
|||
|
Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled
|
|||
|
7
|
|||
|
Enable naive vertex ball self collision
|
|||
|
Text Character Format
|
|||
|
Particle System
|
|||
|
Active section of the user preferences shown in the user interface
|
|||
|
Outliner
|
|||
|
Don't use any brush
|
|||
|
Pulldown Widget Colors
|
|||
|
Duplicate Lamp
|
|||
|
Spring rest length (factor of particle radius)
|
|||
|
Softens the edges of halos at intersections with other geometry
|
|||
|
None
|
|||
|
ko_KR
|
|||
|
Only Matching F-Curves
|
|||
|
Active Particle Target
|
|||
|
TIFF
|
|||
|
Keyboard
|
|||
|
Strand settings for a Material datablock
|
|||
|
"
|
|||
|
Material Index
|
|||
|
Targa Raw
|
|||
|
Name that will be used in exported files when format supports such feature
|
|||
|
Texture Collection Rate
|
|||
|
Blend
|
|||
|
Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy
|
|||
|
rect
|
|||
|
08 - Theme Color Set
|
|||
|
Sharp falloff
|
|||
|
Proxy Local
|
|||
|
Repulsion Distance
|
|||
|
Method used for combining strip's result with accumulated result
|
|||
|
Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity
|
|||
|
Syntax Numbers
|
|||
|
Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)
|
|||
|
Global Space
|
|||
|
Save the z-depth per pixel (32 bit unsigned int z-buffer)
|
|||
|
The panel label, shows up in the panel header at the right of the triangle used to collapse the panel.
|
|||
|
Curving of the noodle
|
|||
|
View Type
|
|||
|
Children Expanded
|
|||
|
Shape
|
|||
|
Background Image
|
|||
|
Dash
|
|||
|
Pass
|
|||
|
Snap to Pixels
|
|||
|
Engine
|
|||
|
Vertex Select
|
|||
|
Specular Exclude
|
|||
|
Color 2
|
|||
|
Brush strength
|
|||
|
Control point weight values
|
|||
|
Maximum memory usage in megabytes (0 means unlimited)
|
|||
|
Pivot around each object's own origin
|
|||
|
Island
|
|||
|
Softbody goal weight
|
|||
|
Exclude shadow pass from combined
|
|||
|
Method for driving added turbulent noise
|
|||
|
Sampled colors along line
|
|||
|
Offsets the number of the frame to use in the animation
|
|||
|
Maximum angular velocity on land (relative to 180 degrees)
|
|||
|
Start Frame
|
|||
|
Middle Mouse Paste
|
|||
|
Edge Seam
|
|||
|
Display UV coordinates from 0.0 to 1.0 rather than in pixels
|
|||
|
Find Text
|
|||
|
Inverse Gamma
|
|||
|
Smooth hairs
|
|||
|
Graphics driver and operating system settings
|
|||
|
passes
|
|||
|
Boid rule name
|
|||
|
Maximum number of recently opened files to remember
|
|||
|
Path to property setting
|
|||
|
Level of detail in the added turbulent noise
|
|||
|
Screen
|
|||
|
Billboard Normal UV
|
|||
|
Selects the type of physical representation
|
|||
|
Clip End
|
|||
|
Creates a force along a curve object
|
|||
|
Time delay in 1/10 seconds before automatically opening top level menus
|
|||
|
Autosplit output at 2GB boundary
|
|||
|
Resolution Y
|
|||
|
Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
|
|||
|
Gamma
|
|||
|
Light Cache
|
|||
|
Offset
|
|||
|
Voronoi F2-F1
|
|||
|
Hair keys are in global coordinate space
|
|||
|
Structs
|
|||
|
Particle system name
|
|||
|
Don't adjust roll
|
|||
|
Bevel
|
|||
|
UI Layout
|
|||
|
Fast but not so effective compression
|
|||
|
Use linear workflow - gamma corrected imaging pipeline
|
|||
|
Delta
|
|||
|
Gravity
|
|||
|
Mist uses linear progression
|
|||
|
BSpline
|
|||
|
Type of element to snap to
|
|||
|
Set audio mixing buffer size to 32768 samples
|
|||
|
Show the Y axis line in perspective view
|
|||
|
Action End Frame
|
|||
|
Settings for input devices
|
|||
|
Joystick
|
|||
|
Left Handle Type
|
|||
|
Points U
|
|||
|
bl_description
|
|||
|
Collection of mesh edges
|
|||
|
Screen datablocks.
|
|||
|
Object Grouped
|
|||
|
Backscattered Light
|
|||
|
Active grease pencil layer
|
|||
|
Animated Influence
|
|||
|
Atmosphere Inscatter
|
|||
|
Color of emitted light
|
|||
|
Lock Location
|
|||
|
Active Vertex Color Layer
|
|||
|
Spaces
|
|||
|
Properties of particle editing mode
|
|||
|
Area height
|
|||
|
Collection of armature bones
|
|||
|
Resolution U
|
|||
|
Click
|
|||
|
Filter Files
|
|||
|
Display general information
|
|||
|
Bone Groups
|
|||
|
Overlay
|
|||
|
Muted
|
|||
|
Movie
|
|||
|
Auto Clamped
|
|||
|
Individual Origins
|
|||
|
Overlap
|
|||
|
Custom
|
|||
|
Particles
|
|||
|
Use Max
|
|||
|
Window
|
|||
|
File browser space data
|
|||
|
AVI JPEG
|
|||
|
Editor header containing UI elements.
|
|||
|
Object base selection state
|
|||
|
Bone Pose
|
|||
|
Sequence strip in the sequence editor
|
|||
|
Display Background Images
|
|||
|
Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)
|
|||
|
User defined layer of floating pointer number values
|
|||
|
96 kHz
|
|||
|
Occlude
|
|||
|
Images are rendered in Image Editor
|
|||
|
States
|
|||
|
Saturation
|
|||
|
Location of this character in the text data (only for text curves)
|
|||
|
Users
|
|||
|
Scene Objects
|
|||
|
Goal Stiffness
|
|||
|
Audio Codec
|
|||
|
Collection of objects
|
|||
|
Type of NLA Strip
|
|||
|
Minimum distance to the camera for stars
|
|||
|
Main Scenes
|
|||
|
Clips to image size and sets exterior pixels as transparent
|
|||
|
Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe
|
|||
|
Radius from the shaded sample to look for points within
|
|||
|
Layer of texture faces in a Mesh datablock
|
|||
|
Tangent
|
|||
|
Stamp Time
|
|||
|
Comb hairs
|
|||
|
24-bit Signed
|
|||
|
Show Handles
|
|||
|
Alpha
|
|||
|
Difference
|
|||
|
The frequency of the offset (1/total length)
|
|||
|
Layer Membership
|
|||
|
Render layer
|
|||
|
ro_RO
|
|||
|
Vector Coordinates
|
|||
|
Attenuation falloff strength, the higher, the less influence distant objects have
|
|||
|
Flare Boost
|
|||
|
Scopes
|
|||
|
Description of the item's purpose
|
|||
|
Camera Parent Lock
|
|||
|
Invert the axis of mouse movement for zooming
|
|||
|
Socket name
|
|||
|
M
|
|||
|
Enable diffuse subsurface scatting effects in a material
|
|||
|
Color Factor
|
|||
|
Noise algorithm - Cell Noise: Square cell tessallation
|
|||
|
For PoseBone paths, use the bone head location when calculating this path
|
|||
|
Max Land Speed
|
|||
|
Show linked objects to sensor/actuator
|
|||
|
Edit drivers
|
|||
|
F-Curve Modifier is the one being edited
|
|||
|
Channel Matrix
|
|||
|
Has Ghost Curves
|
|||
|
Resolution %
|
|||
|
Noise Method
|
|||
|
Object that defines custom draw type for this bone
|
|||
|
Still Frame Only
|
|||
|
Displays bit depth of full screen display
|
|||
|
The name of the active key configuration
|
|||
|
Apply sun effect on atmosphere
|
|||
|
Spacebar
|
|||
|
Limit effectors to this group
|
|||
|
Keep paths from intersecting the emitter
|
|||
|
Input or output socket of a node
|
|||
|
Transform Channel
|
|||
|
Storage of a macro operator being executed, or registered after execution
|
|||
|
Sets the number of points on the star shaped halo
|
|||
|
Display the object's local bounding boxes only
|
|||
|
Goal (vertex target position) spring stiffness
|
|||
|
Boolean
|
|||
|
Cyclic U
|
|||
|
Cinema 24fps 4096x2160
|
|||
|
Images are saved with RGB and Alpha data (if supported)
|
|||
|
Cyclic V
|
|||
|
Indirect
|
|||
|
Show Points
|
|||
|
Speed
|
|||
|
Copy Location
|
|||
|
GLSL Lights
|
|||
|
resolution_x
|
|||
|
All available keying sets
|
|||
|
Specular Color
|
|||
|
Convert to logarithmic color space
|
|||
|
Show keyframes for active Object and/or its selected bones only
|
|||
|
Use Visual keying automatically for constrained objects
|
|||
|
Game Property
|
|||
|
Material Halo
|
|||
|
Flare Seed
|
|||
|
No Gimbal Lock (default)
|
|||
|
Bending Const
|
|||
|
Null device - there will be no audio output
|
|||
|
Main Fonts
|
|||
|
Sensor
|
|||
|
Output image in Cineon format
|
|||
|
Set audio sample format to 64 bit float
|
|||
|
Whether to use maximum clipping value
|
|||
|
Display units in pairs
|
|||
|
Form factor scales the inertia tensor
|
|||
|
Filter Images
|
|||
|
Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
|
|||
|
Draw UV edges anti-aliased
|
|||
|
Search string is sensitive to uppercase and lowercase letters
|
|||
|
Region Text Titles
|
|||
|
Flow Settings
|
|||
|
Texture Slot
|
|||
|
Wrinkle coefficient. (higher = less smaller but more big wrinkles)
|
|||
|
Action to take for gaps past the Active Action's range (when evaluating with NLA)
|
|||
|
Spring rest length is a factor of 2 * particle size
|
|||
|
Mist uses quadratic progression
|
|||
|
Base
|
|||
|
Enter Edit Mode
|
|||
|
Widget Label Style
|
|||
|
For Zmask, only render what is behind solid z values instead of in front
|
|||
|
Face Angle Text
|
|||
|
8
|
|||
|
Face Dot Size
|
|||
|
Grow
|
|||
|
Strips
|
|||
|
Vertex group to control roughness end
|
|||
|
Texture Slots
|
|||
|
Snap UVs to pixel locations while editing
|
|||
|
Border Minimum X
|
|||
|
Value
|
|||
|
Button5 Mouse
|
|||
|
Roll CCW
|
|||
|
Deprecation Warnings
|
|||
|
Source List Title
|
|||
|
Collection of fonts
|
|||
|
Effector weights for physics simulation
|
|||
|
Indirect Exclude
|
|||
|
Input line for the interactive console
|
|||
|
;
|
|||
|
Soft body
|
|||
|
Display Lamp
|
|||
|
Tail Select
|
|||
|
Rotation in Quaternions
|
|||
|
Main MetaBall
|
|||
|
Clip objects based on what's visible in other side views
|
|||
|
Right Alt
|
|||
|
Waveform Mode
|
|||
|
Audio samplerate(samples/s)
|
|||
|
Random
|
|||
|
Harmonic
|
|||
|
hr_HR
|
|||
|
Themes
|
|||
|
Texture scatting blend factor
|
|||
|
Selected File
|
|||
|
Cache AO results in pixels and interpolate over neighbouring pixels for speedup
|
|||
|
double
|
|||
|
Negate
|
|||
|
Mute this shape key
|
|||
|
Fgon
|
|||
|
External file packed into the .blend file
|
|||
|
Causes text data to be duplicated with the object
|
|||
|
Include visualization of Speaker related Animation data
|
|||
|
Zoom factor
|
|||
|
Tweak Select
|
|||
|
Shape Match
|
|||
|
Spherical forcefield based on the charge of particles, only influences other charge force fields
|
|||
|
Active Boid Rule
|
|||
|
Active index in bone groups array
|
|||
|
IK stiffness around the X axis
|
|||
|
Go to assigned object or loudest assigned signal source
|
|||
|
Wait Timer (ms)
|
|||
|
The region relative vertical location of the mouse
|
|||
|
Mouse/Trackpad Rotate
|
|||
|
02 - Theme Color Set
|
|||
|
Show Control Curves
|
|||
|
Time taken in frames between shutter open and close
|
|||
|
Textured Solid
|
|||
|
Tail
|
|||
|
Lift Force
|
|||
|
The type of event, only applies to some
|
|||
|
Targets
|
|||
|
Main Texts
|
|||
|
Draw Axes
|
|||
|
Space data type
|
|||
|
Subsurface Scattering
|
|||
|
Mesh Vertex
|
|||
|
Specular Intensity
|
|||
|
Smoke collision settings
|
|||
|
Cubic
|
|||
|
Set all state bits
|
|||
|
Action to take for gaps past the strip extents
|
|||
|
Neutral
|
|||
|
UV mapping, texturing and game engine data for a face
|
|||
|
Minimum value for clipping
|
|||
|
zh_CN
|
|||
|
Wheel Scroll Lines
|
|||
|
Shadow color in grey value
|
|||
|
The constraint is applied relative to the world coordinate system
|
|||
|
Icon File
|
|||
|
Theme Console
|
|||
|
Step Calculation
|
|||
|
Amount the strip contributes to the current result
|
|||
|
Shape Key Bezier Point
|
|||
|
Smoke doesn't collide with top and bottom sides
|
|||
|
Fastest and gives the most noise
|
|||
|
Source of input values for driver variables
|
|||
|
Show Keyframe Numbers
|
|||
|
Image opacity to blend the image against the background color
|
|||
|
Outline
|
|||
|
window_manager
|
|||
|
DDS
|
|||
|
Show key map event and property details in the user interface
|
|||
|
Bake ambient occlusion
|
|||
|
Long List
|
|||
|
Manual
|
|||
|
Kink
|
|||
|
Display Metaball
|
|||
|
View Location
|
|||
|
Radio Widget Colors
|
|||
|
Weights
|
|||
|
Cache of the worldspace positions of an element over a frame range
|
|||
|
Theme settings for the Text Editor
|
|||
|
Number of frames for Blending In/Out is automatically determined from overlapping strips
|
|||
|
Collection of Driver F-Curves
|
|||
|
Use SIMD QBVH
|
|||
|
UV/Image Editor
|
|||
|
Use degrees for measuring rotation
|
|||
|
Resolution of the voxel grid
|
|||
|
Physics Gravity
|
|||
|
bl_idname
|
|||
|
Name of the key configuration
|
|||
|
Keyed particles target is valid
|
|||
|
Use force fields when growing hair
|
|||
|
Point in the lattice grid
|
|||
|
The amplitude of the offset
|
|||
|
End Frame
|
|||
|
Lets halo receive light and shadows from external objects
|
|||
|
Pivot
|
|||
|
Permeability
|
|||
|
User defined floating point number value in a float properties layer
|
|||
|
Render Result
|
|||
|
Objects nearer than this are not visible to map
|
|||
|
Pivot around active object
|
|||
|
Operator Node
|
|||
|
Local With Parent
|
|||
|
Blender RNA structure definitions
|
|||
|
Radius of bounding sphere and material physics
|
|||
|
Bezier
|
|||
|
Blend Type
|
|||
|
Original Perlin
|
|||
|
Active UV Texture
|
|||
|
Active Object constraint
|
|||
|
Armature-Relative Head
|
|||
|
F-Curve's settings cannot be edited
|
|||
|
7.1 Surround
|
|||
|
Fluid Mesh Vertex
|
|||
|
Long Key
|
|||
|
Do not show any ghosts
|
|||
|
Frame for absolute keys
|
|||
|
Wav
|
|||
|
Preview
|
|||
|
[
|
|||
|
ObData
|
|||
|
Emulate Numpad
|
|||
|
Theme settings for the Timeline
|
|||
|
Scrollbar
|
|||
|
Clamp velocity to this minimum speed (except when totally still)
|
|||
|
Specify old mapping value in frames
|
|||
|
Type of texture data to display and edit
|
|||
|
Show ghosts for the specified frame range
|
|||
|
Radius for bevelling
|
|||
|
Copy Rotation
|
|||
|
Amount of turbulence/rotation in fluid.
|
|||
|
07 - Theme Color Set
|
|||
|
Use object/global coordinates for texture
|
|||
|
Sequence Element
|
|||
|
Use rule when boid is flying
|
|||
|
Simplify Shadow Samples
|
|||
|
Deliver indirect lighting pass
|
|||
|
Window manager datablocks.
|
|||
|
Time since last step in seconds
|
|||
|
Properties
|
|||
|
Y Scale
|
|||
|
Minimum Radial Distance
|
|||
|
Sampled Points
|
|||
|
Theme Logic Editor
|
|||
|
Use Stars
|
|||
|
Manipulator Translate
|
|||
|
Brush steps
|
|||
|
Active Pose Marker
|
|||
|
F-Modifier
|
|||
|
N
|
|||
|
True when the Alt/Option key is held
|
|||
|
Decimate
|
|||
|
Use multi-sampled 3D scene motion blur
|
|||
|
Type of active data to display and edit
|
|||
|
Permanent deform
|
|||
|
Onion Skinning Settings
|
|||
|
Defines where the color of the environment light comes from
|
|||
|
Theme settings for bone color sets
|
|||
|
Scopes for statistical view of an image
|
|||
|
Push
|
|||
|
Show Seconds
|
|||
|
Logic Or
|
|||
|
Buffer Resolution
|
|||
|
Create a toon outline around the edges of geometry
|
|||
|
Regions
|
|||
|
Damped Track
|
|||
|
Active Bone Group Index
|
|||
|
Automatically select acceleration structure
|
|||
|
Specify a collision bounds type other than the default
|
|||
|
Auto-Clamped handle color
|
|||
|
Vertex Group Roughness End
|
|||
|
Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics
|
|||
|
Control Point
|
|||
|
Particle count
|
|||
|
Turntable
|
|||
|
Use Weight Color Range
|
|||
|
Octree
|
|||
|
Environment Exclude
|
|||
|
Fuzziness while on collision, high values make collision handling faster but less stable
|
|||
|
Tweak
|
|||
|
Marker
|
|||
|
Shadeless
|
|||
|
Mist
|
|||
|
Scene Render Layer
|
|||
|
Sequence editing data for a Scene datablock
|
|||
|
Friction Coefficients
|
|||
|
Structural Stiffness Vertex Group
|
|||
|
Meta Stack
|
|||
|
Duplicate F-Curve
|
|||
|
Show sound files
|
|||
|
Render layer name
|
|||
|
Index of active particle system slot
|
|||
|
Roll bone to original joint plane offset
|
|||
|
Filter Fonts
|
|||
|
Material Subsurface Scattering
|
|||
|
Tip
|
|||
|
Invalid
|
|||
|
Show Cache
|
|||
|
Delay
|
|||
|
Blend factor for SSS colors
|
|||
|
Fluid Group
|
|||
|
Causes F-curve data to be duplicated with the object
|
|||
|
Stationary object
|
|||
|
el_GR
|
|||
|
Compression method to be used
|
|||
|
B-Bone Ease In
|
|||
|
Relative Paths
|
|||
|
Mesh Int Property Layer
|
|||
|
Enable smoke to disappear over time
|
|||
|
Double Click Timeout
|
|||
|
Cell Noise
|
|||
|
Particle system has multiple point caches
|
|||
|
Human readable name
|
|||
|
The object that has the target particle system (empty if same object)
|
|||
|
Maximum acceleration on land (relative to maximum speed)
|
|||
|
Legacy
|
|||
|
Clip alpha below this threshold in the 3D textured view
|
|||
|
IK rot control
|
|||
|
Force gets absorbed by collision objects
|
|||
|
9
|
|||
|
Noise method which is used for creating the high resolution
|
|||
|
Manipulator
|
|||
|
Select UVs that are at the same location and share a mesh vertex
|
|||
|
Shadow offset in pixels
|
|||
|
Bake directly from multires object
|
|||
|
Insert
|
|||
|
Wind effector weight
|
|||
|
DopeSheet Editor
|
|||
|
Entire Array
|
|||
|
Use smoke heat as texture data. Values from -2.0 to 2.0 are used
|
|||
|
Sequence Color Balance
|
|||
|
Disallow movement around the X axis
|
|||
|
Scenes
|
|||
|
Active KeyConfig
|
|||
|
Distance between two bones or objects
|
|||
|
Rate control: max rate(kb/s)
|
|||
|
Active file in the file browser
|
|||
|
Limit collisions to this group
|
|||
|
Nurbs weight
|
|||
|
Outline Selected
|
|||
|
Extrapolate the curve or extend it horizontally
|
|||
|
Right Handle
|
|||
|
Collection of mesh vertices
|
|||
|
Smooth the final stroke
|
|||
|
Current Transform Orientation
|
|||
|
F-Curve live filtering string
|
|||
|
Softness of the 'soft' falloff option
|
|||
|
Selection Mode
|
|||
|
Proportional Editing
|
|||
|
Collection of keying set paths
|
|||
|
Build 25% proxy resolution
|
|||
|
DBVT culling
|
|||
|
Armature Edit
|
|||
|
Show Datablock Filters
|
|||
|
A valid edit mode exists
|
|||
|
World Mist
|
|||
|
Default Value
|
|||
|
Full Screen
|
|||
|
Text in the line
|
|||
|
Quality
|
|||
|
A container referencing an existing Action
|
|||
|
Layer name
|
|||
|
Auto Start
|
|||
|
Show column
|
|||
|
Show text files
|
|||
|
Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
|
|||
|
Snap Align Rotation
|
|||
|
Angle of Rotation for Axis-Angle rotation representation
|
|||
|
192 kHz
|
|||
|
From socket
|
|||
|
Nurb active U-lines
|
|||
|
Constraints that act on this PoseChannel
|
|||
|
Cyclic Strip Time
|
|||
|
Space Outliner
|
|||
|
Constraint has valid settings and can be evaluated
|
|||
|
Debug
|
|||
|
Pose Bones
|
|||
|
Show image files
|
|||
|
Goal maximum, vertex weights are scaled to match this range
|
|||
|
Puff
|
|||
|
Right Handle Type
|
|||
|
Include the name of the active cameras lens in image metadata
|
|||
|
Sky Color Space
|
|||
|
Include visualization of Armature related Animation data
|
|||
|
Character Index
|
|||
|
Pin (vertex target position) spring stiffness
|
|||
|
Open source frame player: http://djv.sourceforge.net
|
|||
|
Grab Pointer
|
|||
|
Bone is not able to be transformed when in Edit Mode
|
|||
|
Show linked objects to the controller
|
|||
|
Blend Distance
|
|||
|
Edited
|
|||
|
The mode used to apply the texture
|
|||
|
Locked Track
|
|||
|
File Browser
|
|||
|
Vertex weight group, to blend with basis shape
|
|||
|
The type of keyframe (for visual purposes only
|
|||
|
Drawing method used by the window manager
|
|||
|
Active Particle Target Index
|
|||
|
Front
|
|||
|
Enable starfield generation
|
|||
|
Show an outline highlight around selected objects in non-wireframe views
|
|||
|
Zooms in and out based on vertical mouse movement
|
|||
|
Calculate sub-surface scattering in materials rendering
|
|||
|
ar_EG
|
|||
|
Include the render frame as HH:MM:SS.FF in image metadata
|
|||
|
Line of text in a Text datablock
|
|||
|
Mipmaps
|
|||
|
Active Theme Area
|
|||
|
Theme Widget Color Set
|
|||
|
Boid height relative to particle size
|
|||
|
Using 1/x
|
|||
|
Scene keying sets
|
|||
|
Show Sliders
|
|||
|
All Z
|
|||
|
Environment Color
|
|||
|
Position
|
|||
|
Buffersize
|
|||
|
Adapt To Speed
|
|||
|
Or
|
|||
|
Display and edit the grease pencil freehand annotations overlay
|
|||
|
Effect Strip
|
|||
|
Group of ID properties
|
|||
|
Duplicate Material
|
|||
|
Vertex Paint
|
|||
|
Hair Dynamics
|
|||
|
Stroke Points
|
|||
|
NLA Track is locked
|
|||
|
Which mesh elements selection works on
|
|||
|
Weight of rotation constraint for IK
|
|||
|
Always refresh image on frame changes
|
|||
|
Use horizon and zenith color for diffuse energy
|
|||
|
Extra margin around object for collision detection, small amount required for stability
|
|||
|
Collection of vertex groups
|
|||
|
Coordinates of the first handle
|
|||
|
Sky Blend Mode
|
|||
|
Mesh Edge
|
|||
|
Disallow movement around the Y axis
|
|||
|
Color balance gain (highlights)
|
|||
|
Normal Space
|
|||
|
Layers
|
|||
|
Spin CW
|
|||
|
Mesh Float Property Layer
|
|||
|
Buffer Resolution - decrease it to increase speed
|
|||
|
12 bit color channels
|
|||
|
Space Graph Editor
|
|||
|
Directory Path
|
|||
|
False when this property is an optional argument in an RNA function
|
|||
|
Framing Types
|
|||
|
Display Paths of poses within a fixed number of frames around the current frame
|
|||
|
Last selected point
|
|||
|
Cropping parameters for a sequence strip
|
|||
|
Min Air Speed
|
|||
|
Wavelet
|
|||
|
Color used for the surface of bones
|
|||
|
Window Managers
|
|||
|
Occlude objects with the environment color as they are further away
|
|||
|
Driven Selected
|
|||
|
Surface Edit
|
|||
|
Causes metaball data to be duplicated with the object
|
|||
|
Main Curves
|
|||
|
Japanese (æ¥æ¬èª)
|
|||
|
Vertex Group Field Negate
|
|||
|
Collection of uv textures
|
|||
|
Enable simplification of scene for quicker preview renders
|
|||
|
String
|
|||
|
Randomized
|
|||
|
Retarget template bone chain to stroke
|
|||
|
Use the manipulator for movement transformations
|
|||
|
Command line prompt language
|
|||
|
How the rules in the list are evaluated
|
|||
|
Color of texture overlay
|
|||
|
Text Box
|
|||
|
Modifier for values of F-Curve
|
|||
|
Specify the number of cluster iterations
|
|||
|
Mass of the object
|
|||
|
React to force field physics settings in materials
|
|||
|
The window relative vertical location of the mouse
|
|||
|
YCbCr (ITU 709)
|
|||
|
Linear viscosity
|
|||
|
8x
|
|||
|
Nothing
|
|||
|
IK Z Limit
|
|||
|
Sensors
|
|||
|
Child Seed
|
|||
|
Tweak Middle
|
|||
|
Object represents a volume of fluid in the simulation
|
|||
|
Property is editable through RNA
|
|||
|
Theme settings for the Console
|
|||
|
Datablock from which the edited datablock is linked
|
|||
|
Particle
|
|||
|
Solo
|
|||
|
Mark controller for execution before all non-marked controllers (good for startup scripts)
|
|||
|
FFMpeg audio codec to use
|
|||
|
ZTransp
|
|||
|
Location (Object Space)
|
|||
|
Armature datablocks.
|
|||
|
IK Z Lock
|
|||
|
Display size for normals in the 3D view
|
|||
|
Original IK solver
|
|||
|
Use velocities for automagic step sizes
|
|||
|
Type of range to show for Motion Paths
|
|||
|
For RGB curves, the color that white is mapped to
|
|||
|
Noise algorithm - Voronoi F1: Returns distance to the closest feature point
|
|||
|
IK Y Minimum
|
|||
|
Pin Stiffness
|
|||
|
Cache Info
|
|||
|
Domain
|
|||
|
Only include F-Curves with names containing search text
|
|||
|
Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area
|
|||
|
Spanish (Español)
|
|||
|
Sets the dimension of the halo
|
|||
|
Vertex in a Mesh datablock
|
|||
|
Line Numbers Background
|
|||
|
Shadow Size
|
|||
|
Depth
|
|||
|
Rest Density
|
|||
|
Frame Server
|
|||
|
alert
|
|||
|
Meta Element
|
|||
|
Show actuators of all selected objects
|
|||
|
Calculate environment maps while rendering
|
|||
|
Motion Path Settings
|
|||
|
Interlaced
|
|||
|
Space type
|
|||
|
Display the operator log
|
|||
|
Show background image in front view
|
|||
|
Goal Vertex Group
|
|||
|
Storage of a sub operator in a macro after it has been added
|
|||
|
Collision Bounds
|
|||
|
Maximum value for clipping
|
|||
|
Transparency
|
|||
|
Armature-Relative Tail
|
|||
|
Is this keymap item user defined (doesn't just replace a builtin item)
|
|||
|
FFMpeg codec to use
|
|||
|
Show frame numbers on Motion Paths
|
|||
|
Maximum allowed number of light inter-refractions
|
|||
|
Use a third buffer for minimal redraws at the cost of more memory
|
|||
|
Game engine logic brick to process events, connecting sensors to actuators
|
|||
|
Layer in multilayer image
|
|||
|
Depth Cutoff
|
|||
|
Mesh Edges
|
|||
|
Sequence strip data for a single frame
|
|||
|
The number of lines scrolled at a time with the mouse wheel
|
|||
|
Root Texture Coordinates
|
|||
|
Tag Seam
|
|||
|
Visibility status
|
|||
|
Birth Time
|
|||
|
Mini Axis Brightness
|
|||
|
Environment
|
|||
|
Accuracy
|
|||
|
Driven
|
|||
|
Air Damping
|
|||
|
Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering
|
|||
|
Normal
|
|||
|
Keys
|
|||
|
The axis icon's size
|
|||
|
Spring Force
|
|||
|
Brushes
|
|||
|
Drag
|
|||
|
Emulate 3 Button Mouse
|
|||
|
Sculpt/Paint Overlay Color
|
|||
|
Collection of keymap items
|
|||
|
Shadow Y Offset
|
|||
|
Fuzzy
|
|||
|
Comb
|
|||
|
Theme settings for the User Preferences
|
|||
|
End frame of the stored range
|
|||
|
Grid Subdivisions
|
|||
|
Layers bone exists in
|
|||
|
Base type for datablocks, defining a unique name, linking from other libraries and garbage collection
|
|||
|
Numpad 5
|
|||
|
face area
|
|||
|
Clip Start
|
|||
|
Numpad 2
|
|||
|
Tweak Action
|
|||
|
Shape Key datablocks.
|
|||
|
GL Texture Limit
|
|||
|
Only keyframes of selected F-Curves are visible and editable
|
|||
|
Numpad 9
|
|||
|
Crease
|
|||
|
Filter
|
|||
|
Minimum angles for IK Limit
|
|||
|
Scatter contribution factor
|
|||
|
Bones which are children of this bone
|
|||
|
Main Particle Settings
|
|||
|
Collection of particle settings
|
|||
|
Use modifier during rendering
|
|||
|
Numpad /
|
|||
|
Numpad .
|
|||
|
05 - Theme Color Set
|
|||
|
Read Only
|
|||
|
Include visualization of Particle related Animation data
|
|||
|
Numpad *
|
|||
|
Bone is not visible when in Edit Mode
|
|||
|
Width Fade
|
|||
|
Amount of rotation around velocity vector on turns
|
|||
|
Czech (Äeský)
|
|||
|
Display datablocks in all scenes
|
|||
|
Turbulent noise driven by the particle's age between birth and death
|
|||
|
Aerodynamics Type
|
|||
|
Best quality
|
|||
|
Use effector/global coordinates for turbulence
|
|||
|
Target particle systems
|
|||
|
Min Rate
|
|||
|
Distance to keep particles away from the emitter
|
|||
|
Type of information to display
|
|||
|
Limit movement around the Z axis
|
|||
|
NLA stack is evaluated when evaluating this block
|
|||
|
Apply puff to unselected end-points, (helps maintain hair volume when puffing root)
|
|||
|
Fgon edge
|
|||
|
Perspective
|
|||
|
Bone rotation around head-tail axis
|
|||
|
Pan/Zoom
|
|||
|
Speaker datablocks.
|
|||
|
Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
|
|||
|
No Auto-Snap
|
|||
|
Active Texture Face
|
|||
|
Node Backdrop
|
|||
|
Count
|
|||
|
Amount of influence F-Curve Modifier will have when not fading in/out
|
|||
|
Collection of points that make up this poly or nurbs spline
|
|||
|
Enable All Codecs
|
|||
|
Auto Blend In/Out
|
|||
|
Show Python Tooltips
|
|||
|
Show menus in the header
|
|||
|
Actuators
|
|||
|
Edit texture nodes from World
|
|||
|
Cross
|
|||
|
Particle target name
|
|||
|
Frame Map Old
|
|||
|
Collection of channel driver Variables
|
|||
|
Lower First
|
|||
|
Stamp Render Time
|
|||
|
Groups of the bones
|
|||
|
Vertex Group Velocity
|
|||
|
Cine-Flat 48fps 1998x1080
|
|||
|
Snap
|
|||
|
Extreme Alpha
|
|||
|
2x
|
|||
|
UV Selection Mode
|
|||
|
Overall sensitivity of the 3D Mouse
|
|||
|
Images are rendered in full Screen
|
|||
|
Activity culling is enabled
|
|||
|
2D cursor location for this view
|
|||
|
Metaball types
|
|||
|
F
|
|||
|
Show Linked to Actuator
|
|||
|
Square (HS + V)
|
|||
|
Node Groups
|
|||
|
Name Property
|
|||
|
Dither Intensity
|
|||
|
Reconstruction filter used for combining anti-aliasing samples
|
|||
|
Minimal
|
|||
|
Active Face
|
|||
|
Scripts
|
|||
|
Image Axis
|
|||
|
Orig Width
|
|||
|
Pose Head Position
|
|||
|
Cursor Y-Value
|
|||
|
Property is optionally registered as part of type registration
|
|||
|
IK stiffness around the Z axis
|
|||
|
NLA Tracks
|
|||
|
Constrain to Image Bounds
|
|||
|
Arrangement of the panels
|
|||
|
Length of second Bezier Handle (for B-Bones only)
|
|||
|
Median
|
|||
|
AO
|
|||
|
Node in a node tree
|
|||
|
Cast
|
|||
|
Save cache files to disk (.blend file must be saved first)
|
|||
|
Simplify AO and SSS
|
|||
|
Use key times
|
|||
|
de_DE
|
|||
|
Property has been dynamically created at runtime
|
|||
|
Ball Size
|
|||
|
Display sequence datablocks
|
|||
|
Read-only matrix calculated from the roll (armature space)
|
|||
|
Noise algorithm - Improved Perlin: Smooth interpolated noise
|
|||
|
Automatically start game at load time
|
|||
|
Generate point density from a particle system
|
|||
|
How much of effector force gets lost during collision with this object (in percent)
|
|||
|
Deliver AO pass
|
|||
|
Group that included Object should be a member of
|
|||
|
Shear Stiffness
|
|||
|
Material Volume
|
|||
|
The rotation step for numerical pad keys (2 4 6 8)
|
|||
|
Include visualization of Mesh related Animation data
|
|||
|
Maximum acceleration in air (relative to maximum speed)
|
|||
|
Pin ID
|
|||
|
Radar
|
|||
|
Render color of textured face as color
|
|||
|
Parts Y
|
|||
|
Parts X
|
|||
|
Collection of F-Curve Modifiers
|
|||
|
Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
|
|||
|
Theme Image Editor
|
|||
|
Graph Editor 2D-Value cursor - Y-Value component
|
|||
|
Automatically merge vertices moved to the same location
|
|||
|
Stencil
|
|||
|
Lock strip so that it can't be transformed
|
|||
|
Vertex Group Rotation
|
|||
|
Djv
|
|||
|
Use a quadratic filter for anti-aliasing
|
|||
|
Calculates environment map only once
|
|||
|
Node Links
|
|||
|
The number of subdivisions between grid lines
|
|||
|
Filter Folder
|
|||
|
use images in the order as they are recorded
|
|||
|
Collection of libraries
|
|||
|
Use selection as the pivot point
|
|||
|
Auto Snap
|
|||
|
The original matrix of this object before it was duplicated
|
|||
|
The unit system to use for button display
|
|||
|
Limit selection to visible (clipped with depth buffer)
|
|||
|
Type of field
|
|||
|
float_array
|
|||
|
Root falloff
|
|||
|
The quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)
|
|||
|
Dodge
|
|||
|
Active Vertex Group Index
|
|||
|
Method used for determining what ghosts get drawn
|
|||
|
Proportional Editing Objects
|
|||
|
Parent
|
|||
|
Particle dupliobject name
|
|||
|
Theme Widget State Color
|
|||
|
Tilt CCW
|
|||
|
Mirror Intensity
|
|||
|
Object
|
|||
|
Include visualization of Lamp related Animation data
|
|||
|
Object Location
|
|||
|
select_end
|
|||
|
FrameCycler
|
|||
|
Joint
|
|||
|
Backdrop X
|
|||
|
Backdrop Y
|
|||
|
Use Instances
|
|||
|
Y Rotation
|
|||
|
Nor
|
|||
|
Addon
|
|||
|
Anti-Aliasing Samples
|
|||
|
frames_skipped
|
|||
|
Stamp Lens
|
|||
|
Make hairs more puffy
|
|||
|
Offsets image horizontally from the view center
|
|||
|
Negate the effect of the roughness 2 vertex group
|
|||
|
Invoke Screen
|
|||
|
A square showing Hue/Saturation, with Value slider
|
|||
|
3D cursor location for this view (dependent on local view setting)
|
|||
|
The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor
|
|||
|
Outer Thickness
|
|||
|
Format of Time Codes displayed when not displaying timing in terms of frames
|
|||
|
Display Node
|
|||
|
Boid will fight this times stronger enemy
|
|||
|
Custom Color
|
|||
|
P
|
|||
|
Negate the effect of the rotation vertex group
|
|||
|
Select Tail
|
|||
|
Settings for boid physics
|
|||
|
Options for this operator type
|
|||
|
Mouse Y Position
|
|||
|
Input properties of an Operator
|
|||
|
Fixed
|
|||
|
Current windowmanager and data context
|
|||
|
Curve interpolation at this point: Bezier or vector
|
|||
|
Collection of actions
|
|||
|
Tab Width
|
|||
|
Theme 3D View
|
|||
|
Render
|
|||
|
Auto Keyframe Insert Available
|
|||
|
Grid Scale
|
|||
|
Number of undo steps available (smaller values conserve memory)
|
|||
|
Show background image in bottom view
|
|||
|
Theme Graph Editor
|
|||
|
Surface
|
|||
|
Flash
|
|||
|
Collision
|
|||
|
Grid Lines
|
|||
|
Pre Roll
|
|||
|
Strand
|
|||
|
The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added
|
|||
|
Disables non-planer quads being triangulated
|
|||
|
Smoke doesn't collide with any border
|
|||
|
Ghost frames on either side of frame
|
|||
|
Root Size
|
|||
|
Select
|
|||
|
ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)
|
|||
|
Index
|
|||
|
Functions
|
|||
|
03 - Theme Color Set
|
|||
|
Built-In Function
|
|||
|
Display objects name and frame number in 3D view
|
|||
|
Custom text to appear in the stamp note
|
|||
|
Cameras
|
|||
|
Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point
|
|||
|
Estimated scale matrix
|
|||
|
Overall stiffness of structure
|
|||
|
State
|
|||
|
Camera
|
|||
|
Distance between key frames
|
|||
|
Image Painting
|
|||
|
Object is made a fluid control mesh, which influences the fluid
|
|||
|
Draw image with RGB colors
|
|||
|
Build 100% proxy resolution
|
|||
|
Space Type
|
|||
|
Transformation
|
|||
|
Method of calculating the steps through the volume
|
|||
|
Material slot name
|
|||
|
Number of frames between cached frames
|
|||
|
Repulsion is a factor of stiffness
|
|||
|
Edge spring friction
|
|||
|
Face Area Text
|
|||
|
Frame Map New
|
|||
|
Media Play/Pause
|
|||
|
Mux Rate
|
|||
|
Show background image in all views
|
|||
|
Slider Max
|
|||
|
Every Point
|
|||
|
Stub RNA type used for pointers to unknown or internal data
|
|||
|
Number of indirect diffuse light bounces
|
|||
|
Clip Min X
|
|||
|
Clip Min Y
|
|||
|
Link
|
|||
|
Record animation to fcurves
|
|||
|
Object removes fluid from the simulation
|
|||
|
The number of times this object is repeated with respect to other objects
|
|||
|
Line
|
|||
|
Method used to define which Group-name to use
|
|||
|
Use Material Force Field
|
|||
|
Multi constraint, stateful IK solver
|
|||
|
Texture nodes
|
|||
|
Locked
|
|||
|
Filebrowser Parameter
|
|||
|
Path to an image editor
|
|||
|
Weights for the vertex groups this point is member of
|
|||
|
Insert keyframes based on 'visual transforms'
|
|||
|
Armatures
|
|||
|
Nabla
|
|||
|
Mesh String Property
|
|||
|
Collection of action groups
|
|||
|
Keep path lengths constant
|
|||
|
The type of tilt interpolation for 3D, Bezier curves
|
|||
|
Creates a force that dampens motion
|
|||
|
Disable simulation of linear motion along the Y axis
|
|||
|
Green
|
|||
|
Layer is selected for editing in the DopeSheet
|
|||
|
Voronoi F2
|
|||
|
Voronoi F3
|
|||
|
Active F-Curve Modifier
|
|||
|
Cycles
|
|||
|
Margin
|
|||
|
Voronoi F4
|
|||
|
Theme settings for the Image Editor
|
|||
|
Face Dot Selected
|
|||
|
Damping of cloth velocity. (higher = more smooth, less jiggling)
|
|||
|
GLSL Color Management
|
|||
|
Prompt
|
|||
|
Length of first Bezier Handle (for B-Bones only)
|
|||
|
Theme settings for style sets
|
|||
|
Ctrl
|
|||
|
Show intermediate values for the driver calculations to allow debugging of drivers
|
|||
|
F-Curve is not evaluated
|
|||
|
Vertex indices
|
|||
|
Lens angle (mm) in perspective view
|
|||
|
Back
|
|||
|
German (Deutsch)
|
|||
|
Color of light scattered out of the volume (does not affect transmission)
|
|||
|
Build free run time code index
|
|||
|
Extrapolation
|
|||
|
Theme settings for Info
|
|||
|
Collection of metaball elements
|
|||
|
Use face normal to rotate object, so that it points away from the surface
|
|||
|
Lens
|
|||
|
Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction
|
|||
|
Particle Dupliobject Weight
|
|||
|
Use textures for drawing international fonts
|
|||
|
Use light for face
|
|||
|
The edge flag to tag when selecting the shortest path
|
|||
|
Vinterlace
|
|||
|
Cycle the images in the movie
|
|||
|
Display Z Axis
|
|||
|
Reflectivity
|
|||
|
Window Draw Method
|
|||
|
Set audio sampling rate to 44100 samples per second
|
|||
|
Causes particle systems to be duplicated with the object
|
|||
|
Scripts Window
|
|||
|
Boolean Property
|
|||
|
SMPTE (Compact)
|
|||
|
Automatically merge nearby keyframes
|
|||
|
Fast in high-contrast areas
|
|||
|
YCC
|
|||
|
Deliver object index pass
|
|||
|
Bake shadows
|
|||
|
Continuous Grab
|
|||
|
Alive State
|
|||
|
Input
|
|||
|
Adaptive
|
|||
|
Single texture face materials
|
|||
|
Color Ramp Element
|
|||
|
Hue
|
|||
|
Error tolerance (low values are slower and higher quality)
|
|||
|
Transforms include effects of constraints but not parenting/restpose
|
|||
|
Collision Settings
|
|||
|
Collection of cameras
|
|||
|
Command line prompt
|
|||
|
Cache file path
|
|||
|
Object Space
|
|||
|
Driver
|
|||
|
End size of strands in pixels or Blender units
|
|||
|
Weighted result of strip is added to the accumulated results
|
|||
|
NLA Track is selected
|
|||
|
Quaternion
|
|||
|
DOC BROKEN
|
|||
|
19 - Theme Color Set
|
|||
|
Debug State
|
|||
|
Active Keying Set used to insert/delete keyframes
|
|||
|
Lock Rotations (4D)
|
|||
|
Sets the audio output device
|
|||
|
Channels to display when drawing the histogram
|
|||
|
Sky Blend
|
|||
|
Reflection
|
|||
|
Vertex group to control roughness 1
|
|||
|
Bake Emit values (glow)
|
|||
|
Language use for translation
|
|||
|
Atmosphere Distance Factor
|
|||
|
Emit Object Space
|
|||
|
Motion Path Points
|
|||
|
Z-Buffer
|
|||
|
IK Solver
|
|||
|
F-Curves
|
|||
|
Semantic interpretation of the property
|
|||
|
Partial overlay on top of the sequencer
|
|||
|
Unborn
|
|||
|
Effect in full or only positive/negative Z direction
|
|||
|
Format of the source data set to render
|
|||
|
Space UV Editor
|
|||
|
Solid Lights
|
|||
|
F1
|
|||
|
F2
|
|||
|
F3
|
|||
|
F4
|
|||
|
F5
|
|||
|
F6
|
|||
|
F7
|
|||
|
Fonts Directory
|
|||
|
Single ASCII character for this event
|
|||
|
Frame
|
|||
|
Allow boids to move in air
|
|||
|
Zoom Style
|
|||
|
Library
|
|||
|
Sky related settings for a sun lamp
|
|||
|
Inherit Rotation
|
|||
|
Disable Stereo and Dome environments
|
|||
|
KeyConfigs
|
|||
|
IK Stretch
|
|||
|
Voronoi F1
|
|||
|
Rigid Body
|
|||
|
operator_context
|
|||
|
Rotation Units
|
|||
|
Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
|
|||
|
idp_array
|
|||
|
XYZ velocity mapped to RGB colors
|
|||
|
Editmode
|
|||
|
Particle Location
|
|||
|
Tabs as Spaces
|
|||
|
Region Background
|
|||
|
Render Layers
|
|||
|
Stiff viscosity
|
|||
|
Scale Matrix
|
|||
|
Pinned
|
|||
|
Sequence Editor
|
|||
|
Vertex Normal
|
|||
|
Display current image regardless of object selection
|
|||
|
Display Lattices
|
|||
|
Density
|
|||
|
Exclude raytraced refraction pass from combined
|
|||
|
Charge effector weight
|
|||
|
Limit colliders to this Group
|
|||
|
Draw Repeated
|
|||
|
Space currently being displayed in this area
|
|||
|
Show frame number beside the current frame indicator line
|
|||
|
Face
|
|||
|
Normalized quaternion rotation
|
|||
|
Proportional Editing enabled
|
|||
|
Vector handle selected color
|
|||
|
Scope region background color
|
|||
|
Show font files
|
|||
|
Wave
|
|||
|
Stickness
|
|||
|
Vertex Groups
|
|||
|
The time to animate the view in milliseconds, zero to disable
|
|||
|
Number of times this datablock is referenced
|
|||
|
Source Path
|
|||
|
Forcefield based on a texture
|
|||
|
Lattices
|
|||
|
Object used as the smoke simulation domain
|
|||
|
Parameters defining which layer, pass and frame of the image is displayed
|
|||
|
Vertex Size
|
|||
|
Italian (Italiano)
|
|||
|
Physics Type
|
|||
|
Ghost
|
|||
|
Audio Device
|
|||
|
Display Scene
|
|||
|
Limit Scale
|
|||
|
Enable Dome environment
|
|||
|
Vertex Group Kink Negate
|
|||
|
Radial Falloff Power
|
|||
|
Value Sliders
|
|||
|
collection
|
|||
|
Meta Elements
|
|||
|
Q
|
|||
|
Display Transforms
|
|||
|
Texture Time Out
|
|||
|
Output image in TIFF format
|
|||
|
Key Map
|
|||
|
Particle systems emitted from the object
|
|||
|
Fade effect using the built-in default (usually make transition as long as effect strip)
|
|||
|
Include visualization of ShapeKey related Animation data
|
|||
|
Manual adjust
|
|||
|
Space User Preferences
|
|||
|
NLA Track is not evaluated
|
|||
|
Use rule when boid is on land
|
|||
|
Anisotropic Filter
|
|||
|
Red Green Blue
|
|||
|
Radiance HDR
|
|||
|
Active object base in the scene
|
|||
|
User defined layer of integer number values
|
|||
|
Texts
|
|||
|
Sort the file list by extension
|
|||
|
Settings for filtering animation data
|
|||
|
Number of horizontal pixels in the screen
|
|||
|
Path to the .blend file
|
|||
|
Converts texture RGB values to intensity (gray) values
|
|||
|
Different styles of displaying the color picker widget
|
|||
|
Initial state when the game starts
|
|||
|
Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area
|
|||
|
Show sliders beside F-Curve channels
|
|||
|
Fisheye
|
|||
|
Show View Name
|
|||
|
Sequencer and Image Preview
|
|||
|
Fake User
|
|||
|
Video Sequence Editor
|
|||
|
Struct Definition
|
|||
|
The directory for storing temporary save files
|
|||
|
Record Animation
|
|||
|
F-Curve Modifier will not be evaluated
|
|||
|
Full Render
|
|||
|
Only one side is rendered, with Z axis pointing in direction of image
|
|||
|
Show ghosts from around the current frame
|
|||
|
Display Channel
|
|||
|
Automatically switch between orthographic and perspective when changing from top/front/side views
|
|||
|
Print debug information for this property
|
|||
|
Update simulation with cache steps
|
|||
|
Relationship Lines
|
|||
|
RNA Path to property affected by F-Curve
|
|||
|
Median Point
|
|||
|
Vertex Group Clump Negate
|
|||
|
Sets angular index of refraction for raytraced refraction
|
|||
|
Node Socket type
|
|||
|
Outliner space data
|
|||
|
Shadow X Offset
|
|||
|
Amount of residual error in Blender space unit for constraints that work on position
|
|||
|
Make diffuse shading more similar to shading the surface
|
|||
|
Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)
|
|||
|
Draw white edges with black outline
|
|||
|
UV selection and display mode
|
|||
|
No
|
|||
|
Show linked objects to the actuator
|
|||
|
Key Config
|
|||
|
Pressure
|
|||
|
Render Data
|
|||
|
Quaternion Rotation
|
|||
|
Multiply
|
|||
|
Control point for envelope F-Modifier
|
|||
|
Proportion of original image source pixel lines to sample
|
|||
|
Avoid Collision
|
|||
|
Snap to volume
|
|||
|
Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
|
|||
|
Automatically determine the number of threads, based on CPUs
|
|||
|
Curve mapping to map color, vector and scalar values to other values using a user defined curve
|
|||
|
Run python while editing
|
|||
|
Selects the collision type
|
|||
|
Active Vert/Edge/Face
|
|||
|
Tessellation level - check the generated mesh in wireframe mode
|
|||
|
Register
|
|||
|
Transform Markers
|
|||
|
Include visualization of Scene related Animation data
|
|||
|
Index number of cache files
|
|||
|
Text Highlight
|
|||
|
Halo particle effect settings for a Material datablock
|
|||
|
MPlayer
|
|||
|
Previous Particle Location
|
|||
|
Recent Files
|
|||
|
Legacy tracking constraint prone to twisting artifacts
|
|||
|
Edges receive a lift force when passing through surrounding media
|
|||
|
Optional region type keymap is associated with
|
|||
|
Output image in JPEG 2000 format
|
|||
|
Self Collision
|
|||
|
Enable bending constraints
|
|||
|
Theme DopeSheet
|
|||
|
Layer
|
|||
|
Drag Threshold
|
|||
|
Factor Rest Length
|
|||
|
Which style to use for viewport scaling
|
|||
|
Data to derive color results from
|
|||
|
Lattice datablocks.
|
|||
|
Nested
|
|||
|
MultiLayer
|
|||
|
Display Curve
|
|||
|
Disk Cache
|
|||
|
Transform markers as well as strips
|
|||
|
mode
|
|||
|
Target object for multi-target constraints
|
|||
|
Multiplier for the material's density
|
|||
|
FPS Base
|
|||
|
Grease Pencil Simplify Stroke
|
|||
|
Edit all markers of the same group as one
|
|||
|
Harmonic effector weight
|
|||
|
Location of head end of the bone relative to armature
|
|||
|
Texture coordinates from root particle locations
|
|||
|
Stereo Options
|
|||
|
Disallow movement around the Z axis
|
|||
|
Number of vertical tiles to use while rendering
|
|||
|
Random Friction
|
|||
|
Specifies an offset in the flare seed table
|
|||
|
Horizon brightness
|
|||
|
Language
|
|||
|
Sound Clip
|
|||
|
Light used for OpenGL lighting in solid draw mode
|
|||
|
Instead of per brush radius, the radius is shared across brushes
|
|||
|
NLA Editor
|
|||
|
Vertex group to control velocity
|
|||
|
input_count
|
|||
|
Only hold last frame
|
|||
|
Elasticity of collisions
|
|||
|
Sky Texture
|
|||
|
Use SIMD SVBVH
|
|||
|
Sort alphabetically
|
|||
|
New Handles Type
|
|||
|
Display only objects which will be rendered
|
|||
|
Noise
|
|||
|
The time (in ms) for a double click
|
|||
|
matrix
|
|||
|
channel_id
|
|||
|
Only render the active layer
|
|||
|
Material
|
|||
|
No TC in use
|
|||
|
Output image in multilayer OpenEXR format
|
|||
|
Empty
|
|||
|
Always
|
|||
|
Enable filtering of files
|
|||
|
Template
|
|||
|
When the camera is locked to the view and in fly mode, transform the parent rather than the camera
|
|||
|
Show Sensors
|
|||
|
Auto handle color
|
|||
|
Custom Warp Mesh data file
|
|||
|
Audio Channels
|
|||
|
Available as GameObject attributes in the game engine's python API
|
|||
|
Offset Y
|
|||
|
Offset X
|
|||
|
Pre-calculate the raytrace accelerator and render raytracing effects
|
|||
|
For multires, show low resolution while navigating the view
|
|||
|
Active curve spline
|
|||
|
Strength of sky shading exponential exposure correction
|
|||
|
Print Performance to Console
|
|||
|
Power of Fresnel for mirror reflection
|
|||
|
Default binary voxel file format
|
|||
|
Copy Transforms
|
|||
|
Draw alpha transparency channel
|
|||
|
4x4 bone matrix relative to armature
|
|||
|
Edge spring stiffness when longer than rest length
|
|||
|
When true the format is a movie
|
|||
|
Read cache from an external location
|
|||
|
Object Index
|
|||
|
Print warnings when using deprecated features in the python API
|
|||
|
Library datablocks.
|
|||
|
Option Widget Colors
|
|||
|
Auto Depth
|
|||
|
Goal Minimum
|
|||
|
Display size for proportional editing circle
|
|||
|
Point
|
|||
|
NLA Strip
|
|||
|
Strokes
|
|||
|
Proxy size 75%
|
|||
|
Lock editing of scale in the interface
|
|||
|
Sensor name
|
|||
|
Point in a shape key
|
|||
|
Dutch (Nederlandse taal)
|
|||
|
Only Objects in Group
|
|||
|
Method used to adjust the roll of bones when retargeting
|
|||
|
Default relative path option for the file selector
|
|||
|
Proportional editing object mode
|
|||
|
Sampled animation data
|
|||
|
Output image in PNG format
|
|||
|
Owner Space
|
|||
|
Align the transformation axes to the selected objects' local space
|
|||
|
If this is set, the panel gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_PT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_PT_hello"
|
|||
|
Lock Rotation (4D Angle)
|
|||
|
Overdraw Sketching
|
|||
|
Pause
|
|||
|
Maximum speed in air
|
|||
|
Backdrop Y offset
|
|||
|
Ellipsoid
|
|||
|
Object is a fixed obstacle
|
|||
|
scene
|
|||
|
Load user interface setup when loading .blend files
|
|||
|
'Viscosity' inside collision target
|
|||
|
Bake everything
|
|||
|
Lamp
|
|||
|
Negate the effect of the length vertex group
|
|||
|
Material nodes
|
|||
|
Particle system has been edited in particle mode
|
|||
|
Shadow size in pixels (0, 3 and 5 supported)
|
|||
|
Collection of timeline markers
|
|||
|
Local
|
|||
|
Old style zoom, continues while moving mouse up or down
|
|||
|
Tooltips
|
|||
|
Edge Collision
|
|||
|
Fluid rest density
|
|||
|
Blender Voxel
|
|||
|
Bezier curve point with two handles
|
|||
|
Runtime
|
|||
|
Regular key pressed as a modifier
|
|||
|
UV Layer
|
|||
|
Initial Velocity
|
|||
|
Sources of input data for evaluating this variable
|
|||
|
Timeline
|
|||
|
Game engine related settings for the object
|
|||
|
Hide Recent Locations
|
|||
|
Include the name of the active camera in image metadata
|
|||
|
Colored Constraints
|
|||
|
Particle Hair Key
|
|||
|
Y Location
|
|||
|
Exec Region Window
|
|||
|
Stereographic techniques
|
|||
|
UV editor settings
|
|||
|
General movement damping
|
|||
|
Estimate matrix
|
|||
|
Global Pivot
|
|||
|
IK X Lock
|
|||
|
Show the active object's softbody point cache
|
|||
|
Vector Handle
|
|||
|
Number of frames from start frame for influence to take effect
|
|||
|
int_array
|
|||
|
Key velocity
|
|||
|
Negate the effect of the roughness 1 vertex group
|
|||
|
Output Path
|
|||
|
Image User
|
|||
|
AutoMerge Editing
|
|||
|
Flare Subsize
|
|||
|
Handle 2 Location
|
|||
|
Edge UV Face Select
|
|||
|
Clamp To
|
|||
|
NDOF
|
|||
|
The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored
|
|||
|
Wheel Up
|
|||
|
Linear falloff
|
|||
|
Show the status of cached frames in the timeline
|
|||
|
R
|
|||
|
Keyframe
|
|||
|
Blender Render
|
|||
|
Noise Basis
|
|||
|
How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)
|
|||
|
Display Grid Floor
|
|||
|
Transmission Color
|
|||
|
Parameters defining how an Image datablock is used by another datablock
|
|||
|
Spline point without handles
|
|||
|
8 bit color channels
|
|||
|
Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)
|
|||
|
Draw Z-buffer associated with image (mapped from camera clip start to end)
|
|||
|
Filter Size
|
|||
|
Density is constant within lookup radius
|
|||
|
Clear Images before baking
|
|||
|
Snap closest point onto target
|
|||
|
Cloth Collision Settings
|
|||
|
Sequence Plugin Directory
|
|||
|
Size of widget handles as percentage of widget radius
|
|||
|
Friction
|
|||
|
Main Speakers
|
|||
|
Offset in the random number table, to get a different randomized result
|
|||
|
Keep Lengths
|
|||
|
Vertex Group Element
|
|||
|
Snap to faces
|
|||
|
Case Sensitive Matches Only
|
|||
|
Time delay in 1/10 seconds before automatically opening sub level menus
|
|||
|
RNA structure definition
|
|||
|
F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them
|
|||
|
Collection of pose bone constraints
|
|||
|
Angle
|
|||
|
Gives a spiraling force that twists the force objects local Z axis
|
|||
|
AAC
|
|||
|
The constraint is applied relative to the local coordinate sytem of the object
|
|||
|
Separate color channels in preview
|
|||
|
Absolute Density
|
|||
|
Target Particle System
|
|||
|
When transforming keyframes, changes to the animation data are flushed to other views
|
|||
|
Amount of pixels you have to drag before dragging UI items happens
|
|||
|
Manipulator Hotspot
|
|||
|
Nurb U-lines
|
|||
|
Output video in Ogg format
|
|||
|
double_array
|
|||
|
Shape matching threshold
|
|||
|
Drag component proportional to the square of velocity
|
|||
|
Inner Selected
|
|||
|
Show Playback FPS
|
|||
|
Interpolation
|
|||
|
Space File Browser
|
|||
|
Hold LMB Open Toolbox Delay
|
|||
|
Vertex Group Weight
|
|||
|
Timeline editor space data
|
|||
|
Main Screens
|
|||
|
Improved Perlin
|
|||
|
The value this event translates to in a modal keymap
|
|||
|
Theme settings for widget state colors
|
|||
|
Reversed
|
|||
|
Mesh Float Property
|
|||
|
Sky Exposure
|
|||
|
Align each axis to the Euler rotation axis as used for input
|
|||
|
Show Frame Numbers
|
|||
|
Action Editor
|
|||
|
17 - Theme Color Set
|
|||
|
Soft body simulation settings for an object
|
|||
|
Mesh Vertices
|
|||
|
32-bit Float
|
|||
|
Invisible
|
|||
|
Number of horizontal pixels in the rendered image
|
|||
|
=
|
|||
|
Handle types
|
|||
|
Stricky texture coordinate
|
|||
|
Max Land Angular Velocity
|
|||
|
Struct definition used for properties assigned to this item
|
|||
|
RGB to Intensity
|
|||
|
Operator
|
|||
|
Mapping settings
|
|||
|
Name of Shape Key
|
|||
|
Shadow Alpha
|
|||
|
Radius Interpolation
|
|||
|
Pulse True Level
|
|||
|
Bounces
|
|||
|
Exec Region Preview
|
|||
|
Edge Draw Type
|
|||
|
Color Management
|
|||
|
Raytrace
|
|||
|
Forcefield depends on the speed of the particles
|
|||
|
Mode
|
|||
|
Stiffness
|
|||
|
Radial
|
|||
|
Display World
|
|||
|
Gravitational constant used for physics simulation in the game engine
|
|||
|
Logic Editor
|
|||
|
Text Selected
|
|||
|
Point Caches
|
|||
|
No compression
|
|||
|
Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed
|
|||
|
Edge Crease
|
|||
|
Sets the hardness of the halo
|
|||
|
Use Ambient Occlusion to add shadowing based on distance between objects
|
|||
|
Frame that modifier's influence starts (if Restrict Frame Range is in use)
|
|||
|
active_strip
|
|||
|
Lock
|
|||
|
Collection of window managers
|
|||
|
Cine-Flat 24fps 1998x1080
|
|||
|
Sort by extension
|
|||
|
All Views
|
|||
|
Enum Item Definition
|
|||
|
Button 4
|
|||
|
Button 5
|
|||
|
Button 6
|
|||
|
Button 7
|
|||
|
Button 1
|
|||
|
Button 2
|
|||
|
Maximum angles for IK Limit
|
|||
|
Render Pass
|
|||
|
Selected Text
|
|||
|
Data Path
|
|||
|
Enum Flag
|
|||
|
Soft Light
|
|||
|
Define forces for vertices to stick to animated position
|
|||
|
Sample every pixel of the image
|
|||
|
The default directory to search for loading fonts
|
|||
|
Goal
|
|||
|
Dissolve Speed
|
|||
|
Textbox X Offset
|
|||
|
Sky turbidity
|
|||
|
Gamma Corrected Color
|
|||
|
OpenAL device - supports 3D audio, recommended for game engine usage
|
|||
|
Console Input
|
|||
|
Invert the level(output) of this sensor
|
|||
|
Memory Cache Limit
|
|||
|
Point Cache List
|
|||
|
Motion Path settings for visualisation
|
|||
|
Endpoint V
|
|||
|
Linear and angular physics
|
|||
|
NLA Strip is selected
|
|||
|
The channel number shown in the image preview. 0 is the result of all strips combined
|
|||
|
Shrink
|
|||
|
Limit movement around the X axis
|
|||
|
Draw Action
|
|||
|
Display debug reporting info
|
|||
|
Collection of action fcurves
|
|||
|
Bone inherits scaling from parent bone
|
|||
|
Lock current frame displayed by layer
|
|||
|
Selects which domain border will be treated as collision object.
|
|||
|
Type of stretch to draw
|
|||
|
Friction/damping with self contact
|
|||
|
Undo
|
|||
|
ZYX Euler
|
|||
|
Scaling factor for the background image
|
|||
|
vBVH
|
|||
|
Bone deformation weight (for Envelope deform only)
|
|||
|
Interaction radius is a factor of 4 * particle size
|
|||
|
Shape key to use the rest spring lengths from
|
|||
|
Use this texture as a blending value on the next texture
|
|||
|
Particle datablocks.
|
|||
|
Show Python references in tooltips
|
|||
|
Theme NLA Editor
|
|||
|
Above-Below
|
|||
|
Transition Strip
|
|||
|
NLA Strips on this NLA-track
|
|||
|
Draw black edges
|
|||
|
Use Game Engine
|
|||
|
Light Override
|
|||
|
Current frame number can be manually set to a negative value
|
|||
|
Only include channels from Objects in the specified Group
|
|||
|
Compositing
|
|||
|
128
|
|||
|
Random Damping
|
|||
|
Effector Weights
|
|||
|
Location of tail of the channel's bone
|
|||
|
Frame Number
|
|||
|
Image displayed and edited in this space
|
|||
|
Vertex group to control roughness 2
|
|||
|
Show background image in camera view
|
|||
|
How incompressible the fluid is
|
|||
|
Point select mode
|
|||
|
Panel containing UI elements
|
|||
|
Stamp Date
|
|||
|
Inverts the values of the texture to reverse its effect
|
|||
|
Smoke flow settings
|
|||
|
Active Particle System
|
|||
|
Channels
|
|||
|
Type of this region
|
|||
|
Intensity
|
|||
|
Audio Strip
|
|||
|
Blending
|
|||
|
Enable this objects as a collider for physics systems
|
|||
|
Tracking along a single axis
|
|||
|
Weight used by the Subsurf modifier for creasing
|
|||
|
Duplicate Mesh
|
|||
|
Keying Set Info
|
|||
|
Map Type
|
|||
|
Use BLI K-Dop BVH.c
|
|||
|
Add light and shadow
|
|||
|
Random falloff
|
|||
|
Script
|
|||
|
Edge selection mode
|
|||
|
Auto Handle
|
|||
|
Collection of bone groups
|
|||
|
Vertex Group Roughness 1
|
|||
|
Sets minimum X value to for the render border
|
|||
|
Coordinates of the left handle (before the control point)
|
|||
|
Source
|
|||
|
Output Node
|
|||
|
Groups of Pose Channels (Bones)
|
|||
|
Hide recent locations in the file selector
|
|||
|
Particle editing brush
|
|||
|
Show the ground plane grid in perspective view
|
|||
|
Snap Target
|
|||
|
Scripted Expression
|
|||
|
Shadow Brightness
|
|||
|
Noise algorithm - Blender original: Smooth interpolated noise
|
|||
|
Rot error
|
|||
|
Amount of damping during particle collision
|
|||
|
Save Versions
|
|||
|
Anti-aliasing
|
|||
|
Endpoint U
|
|||
|
Sub-Target
|
|||
|
Settings
|
|||
|
Use international fonts
|
|||
|
Show Mini Axis
|
|||
|
Previous Particle Velocity
|
|||
|
Edge in a Mesh datablock
|
|||
|
Function Definition
|
|||
|
Softbody
|
|||
|
Theme settings for the DopeSheet
|
|||
|
Deliver specular pass
|
|||
|
Add the file format extensions to the rendered file name (eg: filename + .jpg)
|
|||
|
Collection of KeyConfigs
|
|||
|
Active Element
|
|||
|
Wipe
|
|||
|
Deliver raytraced reflection pass
|
|||
|
Fade paths and keys further away from current frame
|
|||
|
Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
|
|||
|
Control point spring strength values
|
|||
|
Extends by repeating edge pixels of the image
|
|||
|
File is Saved
|
|||
|
Region Type
|
|||
|
OpenEXR
|
|||
|
Auto Keying
|
|||
|
S
|
|||
|
Vector
|
|||
|
Texture Mapping
|
|||
|
Cache name
|
|||
|
Smoke
|
|||
|
Boid State
|
|||
|
Space Node Editor
|
|||
|
Multiresolution
|
|||
|
No Preset
|
|||
|
Maximum allowed number of light inter-reflections
|
|||
|
Final key configuration that combines keymaps from the active and addon configurations, and can be edited by the user
|
|||
|
Allow Negative Frames
|
|||
|
Bending
|
|||
|
Group to override all other lights in this render layer
|
|||
|
Position solver iterations
|
|||
|
Exists
|
|||
|
Lock editing of 'angle' component of four-component rotations in the interface
|
|||
|
Deliver shade-less color pass
|
|||
|
Rear-Truncated
|
|||
|
RNA
|
|||
|
Has Minimum
|
|||
|
Strip has no influence past its extents
|
|||
|
Lennard-Jones effector weight
|
|||
|
Screens
|
|||
|
Window Background
|
|||
|
current_character
|
|||
|
Meta
|
|||
|
Action datablocks.
|
|||
|
Floating-Point Property
|
|||
|
Structural Stiffness
|
|||
|
Particle system settings
|
|||
|
Codec settings for OpenEXR
|
|||
|
Axis
|
|||
|
Forces the current Scene to be displayed in all Screens
|
|||
|
Indicates that a keymap is used for translate modal events for an operator
|
|||
|
Environment map created by the renderer and cached for subsequent renders
|
|||
|
Rotational Difference
|
|||
|
Use shaders for GLSL rendering
|
|||
|
Multiple Springs
|
|||
|
Emitter Distance
|
|||
|
Edit Bone
|
|||
|
Indicates that a keyconfig was defined by the user
|
|||
|
Include channels from objects/bone that aren't visible
|
|||
|
Align dynamic game objects along the surface normal, when inside the physics distance area
|
|||
|
Frames Per Second
|
|||
|
Set the distance between the eyes - the camera focal length/30 should be fine
|
|||
|
Draw Other Objects
|
|||
|
Mouse Previous Y Position
|
|||
|
Flare Size
|
|||
|
Maintain Volume
|
|||
|
Display mode for the file list
|
|||
|
Max Step
|
|||
|
Activate FALSE level triggering (pulse mode)
|
|||
|
Active Render
|
|||
|
Size Y
|
|||
|
Size X
|
|||
|
Display splash screen on startup
|
|||
|
Size Z
|
|||
|
Grease Pencil Layer
|
|||
|
X/Y coordinates of the curve point
|
|||
|
Use a minimum distance for the field's fall-off
|
|||
|
Show 2D cursor
|
|||
|
Frame Locked
|
|||
|
Active
|
|||
|
Horizontal
|
|||
|
Editing
|
|||
|
Factor for how much surrounding objects contribute to light
|
|||
|
Blend In
|
|||
|
Sets the global starting frame of the movie/sequence, assuming first picture has a #1
|
|||
|
bg_BG
|
|||
|
The size of the occlusion buffer in pixel, use higher value for better precision (slower)
|
|||
|
Horizontal aspect ratio - for anamorphic or non-square pixel output
|
|||
|
4x4 matrix, before constraints
|
|||
|
Minimum Distance
|
|||
|
End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
|
|||
|
Particles generated by the particle system
|
|||
|
Region Text Highlight
|
|||
|
Align
|
|||
|
zh_TW
|
|||
|
Overwrite existing files while rendering
|
|||
|
Cylinder
|
|||
|
How many frames to fade
|
|||
|
Driver type
|
|||
|
World
|
|||
|
Theme settings for user interface elements
|
|||
|
Bending Stiffness
|
|||
|
Draw other selected objects that share the same image
|
|||
|
Show dashed lines indicating parent or constraint relationships
|
|||
|
And
|
|||
|
Bevel Radius
|
|||
|
Extrapolated
|
|||
|
Force
|
|||
|
Active Brush
|
|||
|
Distance will be used to attenuate shadows
|
|||
|
Form Factor
|
|||
|
The space where the header is going to be used in.
|
|||
|
Number
|
|||
|
Shade Top
|
|||
|
Number of frames to render ahead during playback
|
|||
|
Current view matrix of the 3D region
|
|||
|
Handle 1 Location
|
|||
|
Vertex Group Density
|
|||
|
Active Frame
|
|||
|
IK Y Limit
|
|||
|
Blending to inelastic collision
|
|||
|
Enable high resolution (using amplification)
|
|||
|
Simulation starts on this frame
|
|||
|
Properties to set when the operator is called
|
|||
|
Result of rendering, including all layers and passes
|
|||
|
iTaSC
|
|||
|
Sound datablocks.
|
|||
|
Tweak Left
|
|||
|
X Scale
|
|||
|
Bone in an Armature datablock
|
|||
|
Output image in Targa format
|
|||
|
Stamp Sequence Strip
|
|||
|
F-Curve Modifier's panel is expanded in UI
|
|||
|
Build 50% proxy resolution
|
|||
|
An object duplicate
|
|||
|
Start Offset
|
|||
|
Items
|
|||
|
Fluid simulation settings for an object taking part in the simulation
|
|||
|
Set audio mixing buffer size to 8192 samples
|
|||
|
Material Strand
|
|||
|
Inflow
|
|||
|
Sort
|
|||
|
Relative Key
|
|||
|
Motion Paths
|
|||
|
Return
|
|||
|
Stiffness defines how much of the element to fill
|
|||
|
Meta Strip
|
|||
|
Bake Alpha values (transparency)
|
|||
|
Memory cache limit in sequencer (megabytes)
|
|||
|
Input configuration, including keymaps
|
|||
|
Select the type of Framing you want
|
|||
|
Animation data for this datablock
|
|||
|
Raytracing
|
|||
|
Key Map Item
|
|||
|
Split quads to give the least distortion while baking
|
|||
|
Show overexposed areas with zebra stripes
|
|||
|
1024
|
|||
|
Bias towards faces further away from the object (in blender units)
|
|||
|
Strip time is controlled by an F-Curve rather than automatically determined
|
|||
|
Bake Location
|
|||
|
sr_RS
|
|||
|
Panel
|
|||
|
Main Libraries
|
|||
|
Edit Edit
|
|||
|
Get away from assigned object or loudest assigned signal source
|
|||
|
Darken
|
|||
|
Script datablocks (DEPRECATED).
|
|||
|
Average Separation
|
|||
|
F-Curve Modifiers
|
|||
|
RNA type used for pointers to any possible data
|
|||
|
Space Image Editor
|
|||
|
UV Selected
|
|||
|
Handle 1 Type
|
|||
|
Choke
|
|||
|
Use Simplify
|
|||
|
Maximum
|
|||
|
YZX Euler
|
|||
|
No Self
|
|||
|
Helicopter Mode
|
|||
|
Rotation in Eulers
|
|||
|
On Cage
|
|||
|
Bone that defines the display transform of this custom shape
|
|||
|
Main Node Trees
|
|||
|
Used Layers
|
|||
|
Cube Map
|
|||
|
Point cache for physics simulations
|
|||
|
Interactive python console
|
|||
|
Use environment map with six cube sides
|
|||
|
Grease Pencil datablocks.
|
|||
|
Show .blend files
|
|||
|
Kill Particles
|
|||
|
Sets maximum X value for the render border
|
|||
|
Only Seconds
|
|||
|
NLA Tracks (i.e. Animation Layers)
|
|||
|
Timer Property
|
|||
|
Z Rotation
|
|||
|
Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
|
|||
|
Rigid to Soft Body
|
|||
|
Lock to Object
|
|||
|
Threshold
|
|||
|
Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
|
|||
|
Occlude Geometry
|
|||
|
Causes surface data to be duplicated with the object
|
|||
|
Use the images alpha values clipped with no blending (binary alpha)
|
|||
|
Hold Forward
|
|||
|
Set Controller state index (1 to 30)
|
|||
|
Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate
|
|||
|
Lock Horizon
|
|||
|
Ignore Layers
|
|||
|
Object Matrix
|
|||
|
Pixel Aspect X
|
|||
|
Filename
|
|||
|
Use Ambient Occlusion
|
|||
|
The transformation of the target is evaluated relative to its local coordinate system
|
|||
|
BW
|
|||
|
Bake Specular values
|
|||
|
Tool
|
|||
|
Margin Column
|
|||
|
Maximum distance from active object to other object (in blender units
|
|||
|
Final transformation value of object or bone
|
|||
|
Group Name
|
|||
|
fr_FR
|
|||
|
Kill collided particles
|
|||
|
Disable simulation of angular motion along the Y axis
|
|||
|
Collision Margin
|
|||
|
SMPTE timecode showing minutes, seconds, and frames only. Hours are also shown if necessary, but not by default
|
|||
|
bl_use_preview
|
|||
|
Draw Faces
|
|||
|
Vertex Group Rotation Negate
|
|||
|
\
|
|||
|
New Window
|
|||
|
Turbulent noise driven by particle velocity
|
|||
|
Lock Rotation
|
|||
|
Color Source
|
|||
|
Print state debug info in the game engine
|
|||
|
Location of head of the channel's bone
|
|||
|
Timer
|
|||
|
Output video in Xvid format
|
|||
|
Enable raytraced reflections
|
|||
|
Image Preview
|
|||
|
Optional space type keymap is associated with
|
|||
|
Use ramps for GLSL rendering
|
|||
|
Motion Samples
|
|||
|
Vectorscope Opacity
|
|||
|
Element defining a color at a position in the color ramp
|
|||
|
All Action Keyframes
|
|||
|
Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
|
|||
|
Align Object To
|
|||
|
Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
|
|||
|
Limit
|
|||
|
T
|
|||
|
Diffuse Color
|
|||
|
Release
|
|||
|
User defined string text value in a string properties layer
|
|||
|
Histogram for viewing image statistics
|
|||
|
Scroll Widget Colors
|
|||
|
General media friction for point movements
|
|||
|
Lock Y Rotation Axis
|
|||
|
Set audio mixing buffer size to 1024 samples
|
|||
|
Draw the image repeated outside of the main view
|
|||
|
Mesh Int Property
|
|||
|
Noodle curving
|
|||
|
Unknown Type
|
|||
|
Add & Replace
|
|||
|
Border Collisions
|
|||
|
Add children to form a compound collision object
|
|||
|
Influence
|
|||
|
Show high resolution (using amplification)
|
|||
|
Collection of sounds
|
|||
|
Use Bone Heads
|
|||
|
Actuator to apply actions in the game engine
|
|||
|
Mp3
|
|||
|
Go to closest enemy and attack when in range
|
|||
|
Constraint Target
|
|||
|
Use trackball style rotation in the viewport
|
|||
|
32768
|
|||
|
Overwrite
|
|||
|
Duplicate Particle
|
|||
|
32-bit Signed
|
|||
|
Scale
|
|||
|
Expression to use for Scripted Expression
|
|||
|
Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy
|
|||
|
Parameters
|
|||
|
Material Mode
|
|||
|
Avoid
|
|||
|
Cache is outdated
|
|||
|
Actor
|
|||
|
Bone Group Index
|
|||
|
Toolbox Column Layout
|
|||
|
Show the frames per second screen refresh rate, while animation is played back
|
|||
|
Image Editor
|
|||
|
Mesh Vertex Sticky Texture Coordinate
|
|||
|
Physics engine used for physics simulation in the game engine
|
|||
|
Average Spring length * Ball Size
|
|||
|
Renders rings over halo
|
|||
|
Offset in the random number table for child particles, to get a different randomized result
|
|||
|
Auto Keying Mode
|
|||
|
B-Bone Segments
|
|||
|
Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox
|
|||
|
Visible Layers
|
|||
|
File format to save the rendered images as
|
|||
|
Enable view navigation within the camera view
|
|||
|
Show background image in top view
|
|||
|
Sun brightness
|
|||
|
Closest
|
|||
|
Make this curve or surface a closed loop in the U direction
|
|||
|
Command history
|
|||
|
XYZ Rotation Order. Prone to Gimbal Lock
|
|||
|
Draw Stretch Type
|
|||
|
Cyclic
|
|||
|
F-Curve and its keyframes are hidden in the Graph Editor graphs
|
|||
|
Scale factor along the Y for items in this (sub)layout.
|
|||
|
F-Curve Editor
|
|||
|
Area distortion between UV and 3D faces
|
|||
|
YXZ Rotation Order. Prone to Gimbal Lock
|
|||
|
Effective but slow compression
|
|||
|
Fields
|
|||
|
For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
|
|||
|
Process the render result through the compositing pipeline, if compositing nodes are enabled
|
|||
|
Co-ordinate system to cache particles in
|
|||
|
Curve guide effector weight
|
|||
|
Theme settings for the Logic Editor
|
|||
|
Default
|
|||
|
Black Level
|
|||
|
ISO 1
|
|||
|
Fine tunes texture mapping X, Y and Z locations
|
|||
|
Single Property
|
|||
|
Korean (íêµ ì¸ì´)
|
|||
|
DopeSheet Sub-Channel
|
|||
|
Max Air Speed
|
|||
|
Vertex Group Length Negate
|
|||
|
Key location for a particle over time
|
|||
|
Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample
|
|||
|
Range
|
|||
|
Materials
|
|||
|
Show hidden dot files
|
|||
|
Numpad Enter
|
|||
|
Polish (Polski)
|
|||
|
Automatic saving of temporary files in temp directory, uses process ID
|
|||
|
Cubic B-Spline
|
|||
|
Logic editor space data
|
|||
|
Open menu buttons and pulldowns automatically when the mouse is hovering
|
|||
|
Display zoom level
|
|||
|
Stamp Filename
|
|||
|
Weight
|
|||
|
Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)
|
|||
|
Auto XYZ to RGB
|
|||
|
UV
|
|||
|
Audio volume
|
|||
|
Wire Select
|
|||
|
Replace
|
|||
|
Show paint related properties
|
|||
|
Target Space
|
|||
|
Gloss Samples
|
|||
|
UI
|
|||
|
Keep horizon level while flying with 3D Mouse
|
|||
|
Texture Mode
|
|||
|
Shaded + Multiple Scattering
|
|||
|
Lifetime
|
|||
|
Settings for particle fluids physics
|
|||
|
Type of units for this property
|
|||
|
Pointer
|
|||
|
Field Settings
|
|||
|
PoseBone Constraints
|
|||
|
Right Ctrl
|
|||
|
User Key Configuration
|
|||
|
Color 3
|
|||
|
Speakers
|
|||
|
Color 1
|
|||
|
Spline Points
|
|||
|
Color 4
|
|||
|
Gradient
|
|||
|
Rule Fuzziness
|
|||
|
YZX Rotation Order. Prone to Gimbal Lock
|
|||
|
Amount of residual error in radiant for constraints that work on orientation
|
|||
|
GLSL Shadows
|
|||
|
Undo Steps
|
|||
|
Show the entire viewport in the display window, using bar horizontally or vertically
|
|||
|
Dissolve Smoke
|
|||
|
Internal
|
|||
|
Library file the datablock is linked from
|
|||
|
Outer face thickness
|
|||
|
Any modifier keys pressed
|
|||
|
Screen aligned billboard
|
|||
|
Allow moving the mouse outside the view on some manipulations (transform, ui control drag)
|
|||
|
NLA Strips that this strip acts as a container for (if it is of type Meta)
|
|||
|
Pixel Cache
|
|||
|
Texture slot name
|
|||
|
Render Stamp
|
|||
|
bl_label
|
|||
|
Settings for interacting with Blender data
|
|||
|
Ball
|
|||
|
Active Clone
|
|||
|
Editbone Matrix
|
|||
|
ja_JP
|
|||
|
Curve in a curve mapping
|
|||
|
Auto Rainbow
|
|||
|
Maximum angular velocity in air (relative to 180 degrees)
|
|||
|
Operator Properties
|
|||
|
Material Raytrace Transparency
|
|||
|
Child
|
|||
|
Modal Keymap
|
|||
|
Color to use behind stamp text
|
|||
|
Theme settings for the graph editor
|
|||
|
Aligned
|
|||
|
Border Maximum X
|
|||
|
Border Maximum Y
|
|||
|
Type of event
|
|||
|
Set color of the bars
|
|||
|
Collapse Summary
|
|||
|
How many collision iterations should be done. (higher is better quality but slower)
|
|||
|
Consant falloff
|
|||
|
Fields Still
|
|||
|
Main Sounds
|
|||
|
Definition of a choice in an RNA enum property
|
|||
|
Translate Tooltips
|
|||
|
Sync Markers
|
|||
|
Object being duplicated
|
|||
|
Face in a Mesh datablock
|
|||
|
Calculate bone paths from tails
|
|||
|
Defines the structure of the header in the UI.
|
|||
|
UV Pinned
|
|||
|
No Collision
|
|||
|
Active Channel Group
|
|||
|
Make face invisible
|
|||
|
Number of subdivisions of bone (for B-Bones only)
|
|||
|
Renders halo as a lens flare
|
|||
|
Only Selected Channels
|
|||
|
Theme settings for the Outliner
|
|||
|
Stroke data points
|
|||
|
Multiply Vertex Group with Envelope
|
|||
|
Inner face thickness
|
|||
|
Set actuator expanded in the user interface
|
|||
|
Low values are slower and higher quality
|
|||
|
Vertices Cache
|
|||
|
Keep UV and edit mode mesh selection in sync
|
|||
|
Particle Key
|
|||
|
Set controller expanded in the user interface
|
|||
|
Duplicate Curve
|
|||
|
List of background images
|
|||
|
Manipulator Handle Size
|
|||
|
Alive
|
|||
|
Lock Z Axis
|
|||
|
Tex
|
|||
|
A square showing Saturation/Value, with Hue slider
|
|||
|
Deliver material index pass
|
|||
|
XXX todo
|
|||
|
Collection of spline points
|
|||
|
Flock
|
|||
|
Linear Light
|
|||
|
Live Unwrap
|
|||
|
Radiosity
|
|||
|
Turbulence Influence
|
|||
|
Left Shift
|
|||
|
The source of this force field is the zero point of a harmonic oscillator
|
|||
|
Driver Target
|
|||
|
CIE
|
|||
|
Show High Resolution
|
|||
|
Pin Cloth
|
|||
|
Soft Body Settings
|
|||
|
Threads
|
|||
|
Negate the effect of the roughness end vertex group
|
|||
|
Gloss Threshold
|
|||
|
World Space
|
|||
|
Game data for a Scene datablock
|
|||
|
Blender 2.4
|
|||
|
Coordinates of the right handle (after the control point)
|
|||
|
F-Curves in this group
|
|||
|
Point cache list
|
|||
|
3D View Region
|
|||
|
Show the X axis line in perspective view
|
|||
|
Matroska
|
|||
|
Extinction scattering contribution factor
|
|||
|
Callback function defines for builtin Keying Sets
|
|||
|
Generate point density from an object's vertices
|
|||
|
Coulomb friction coefficient, when inside the physics distance area
|
|||
|
Temporary
|
|||
|
Vertex group to control size
|
|||
|
Time in milliseconds between each frame recorded for screencast
|
|||
|
Low Resolution Mesh
|
|||
|
Maximum structural stiffness value
|
|||
|
Maximum radial distance for the field to work
|
|||
|
Collection of point caches
|
|||
|
Volume
|
|||
|
Asymmetry
|
|||
|
Mux rate (bits/s(!))
|
|||
|
Weight value of a vertex in a vertex group
|
|||
|
Log conversion reference blackpoint
|
|||
|
Point density settings
|
|||
|
Display datablocks of active object
|
|||
|
Show Mouse
|
|||
|
Name of Action Group to assign setting(s) for this path to
|
|||
|
Rotate
|
|||
|
Multiplier for multiple scattered light energy
|
|||
|
09 - Theme Color Set
|
|||
|
(Min+Max)/2 * Ball Size
|
|||
|
Flow
|
|||
|
Output image in Radiance HDR format
|
|||
|
Show Expanded
|
|||
|
11 - Theme Color Set
|
|||
|
Front scattering weight
|
|||
|
Maximum speed for jumping
|
|||
|
Compositor Nodes
|
|||
|
Particle in a particle system
|
|||
|
Vertex Group
|
|||
|
U
|
|||
|
Bending Stiffness Vertex Group
|
|||
|
Context
|
|||
|
Vertex selection mode
|
|||
|
Use scaled but un-grid-fitted kerning distances
|
|||
|
Gloss Amount
|
|||
|
3D region that defines the quad view settings
|
|||
|
Display groups and their datablocks
|
|||
|
Include visualization of Curve related Animation data
|
|||
|
User Modified
|
|||
|
Statistical view of the levels of color in an image
|
|||
|
Cubic Catmull-Rom
|
|||
|
Anisotropic Friction
|
|||
|
4x
|
|||
|
Inverse Gain
|
|||
|
Fade Time
|
|||
|
Visual Keying
|
|||
|
Underline
|
|||
|
Translate Interface
|
|||
|
Property Definition
|
|||
|
Bake Mirror colors
|
|||
|
Animated Strip Time
|
|||
|
Friction Factor
|
|||
|
Space data for a screen area
|
|||
|
Maximum speed on land
|
|||
|
Theme User Interface
|
|||
|
Deflect Emitter
|
|||
|
Use Edges
|
|||
|
The base density of the volume
|