blender/extern/glew/make/msvc_7_0/glew_vc7.vcproj

147 lines
4.6 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="glew"
ProjectGUID="{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\extern\glew\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\extern\glew\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\extern\glew\debug\glew.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
ObjectFile="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\debug\glew.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying GLEW files library (debug target) to lib tree."
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_7\extern\glew"
IntermediateDirectory="..\..\..\..\..\build\msvc_7\extern\glew"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\extern\glew\glew.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\extern\glew\"
ObjectFile="..\..\..\..\..\build\msvc_7\extern\glew\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\extern\glew\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\glew.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying GLEW files library to lib tree."
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\src\glew.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\..\include\GL\glew.h">
</File>
<File
RelativePath="..\..\include\GL\glxew.h">
</File>
<File
RelativePath="..\..\include\GL\wglew.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>