blender/extern/bullet2/patches/ghost_character.patch

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Index: extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
===================================================================
--- extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp (revision 49183)
+++ extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp (working copy)
@@ -77,6 +77,9 @@
if (convexResult.m_hitCollisionObject == m_me)
return btScalar(1.0);
+ if (!convexResult.m_hitCollisionObject->hasContactResponse())
+ return btScalar(1.0);
+
btVector3 hitNormalWorld;
if (normalInWorldSpace)
{
@@ -173,7 +176,12 @@
m_manifoldArray.resize(0);
btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
-
+ btCollisionObject* obj0 = static_cast<btCollisionObject*>(collisionPair->m_pProxy0->m_clientObject);
+ btCollisionObject* obj1 = static_cast<btCollisionObject*>(collisionPair->m_pProxy1->m_clientObject);
+
+ if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse()))
+ continue;
+
if (collisionPair->m_algorithm)
collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);