blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp

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/**
* Add steering behaviors
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "KX_SteeringActuator.h"
#include "KX_GameObject.h"
#include "KX_NavMeshObject.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
int mode,
KX_GameObject *target,
KX_GameObject *navmesh,
MT_Scalar movement,
MT_Scalar distance) :
SCA_IActuator(gameobj, KX_ACT_STEERING),
m_mode(mode),
m_target(target),
m_movement(movement),
m_distance(distance)
{
m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
if (m_navmesh)
m_navmesh->RegisterActuator(this);
if (m_target)
m_target->RegisterActuator(this);
}
KX_SteeringActuator::~KX_SteeringActuator()
{
if (m_navmesh)
m_navmesh->UnregisterActuator(this);
if (m_target)
m_target->UnregisterActuator(this);
}
CValue* KX_SteeringActuator::GetReplica()
{
KX_SteeringActuator* replica = new KX_SteeringActuator(*this);
// replication just copy the m_base pointer => common random generator
replica->ProcessReplica();
return replica;
}
void KX_SteeringActuator::ProcessReplica()
{
if (m_target)
m_target->RegisterActuator(this);
if (m_navmesh)
m_navmesh->RegisterActuator(this);
SCA_IActuator::ProcessReplica();
}
bool KX_SteeringActuator::UnlinkObject(SCA_IObject* clientobj)
{
if (clientobj == m_target)
{
// this object is being deleted, we cannot continue to track it.
m_target = NULL;
return true;
}
else if (clientobj == m_navmesh)
{
// this object is being deleted, we cannot continue to track it.
m_navmesh = NULL;
return true;
}
return false;
}
void KX_SteeringActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
{
void **h_obj = (*obj_map)[m_target];
if (h_obj) {
if (m_target)
m_target->UnregisterActuator(this);
m_target = (KX_GameObject*)(*h_obj);
m_target->RegisterActuator(this);
}
h_obj = (*obj_map)[m_navmesh];
if (h_obj) {
if (m_navmesh)
m_navmesh->UnregisterActuator(this);
m_navmesh = (KX_NavMeshObject*)(*h_obj);
m_navmesh->RegisterActuator(this);
}
}
bool KX_SteeringActuator::Update()
{
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
KX_GameObject *obj = (KX_GameObject*) GetParent();
const MT_Point3& mypos = obj->NodeGetWorldPosition();
const MT_Point3& targpos = m_target->NodeGetWorldPosition();
MT_Vector3 vectotarg = targpos - mypos;
MT_Vector3 steervec = MT_Vector3(0, 0, 0);
bool apply_steerforce = false;
switch (m_mode) {
case KX_STEERING_SEEK:
if (vectotarg.length2()>m_distance*m_distance)
{
apply_steerforce = true;
steervec = vectotarg;
steervec.normalize();
}
break;
case KX_STEERING_FLEE:
if (vectotarg.length2()<m_distance*m_distance)
{
apply_steerforce = true;
steervec = -vectotarg;
steervec.normalize();
}
case KX_STEERING_PATHFOLLOWING:
if (m_navmesh && vectotarg.length2()>m_distance*m_distance)
{
static const int MAX_PATH_LENGTH = 128;
static const MT_Vector3 PATH_COLOR(1,0,0);
float path[MAX_PATH_LENGTH*3];
int pathlen = m_navmesh->FindPath(mypos, targpos, path, MAX_PATH_LENGTH);
if (pathlen > 1)
{
//debug draw
m_navmesh->DrawPath(path, pathlen, PATH_COLOR);
apply_steerforce = true;
MT_Vector3 waypoint(&path[3]);
steervec = waypoint - mypos;
steervec.z() = 0;
steervec.normalize();
}
}
break;
}
if (apply_steerforce)
{
MT_Vector3 vel = m_movement*steervec;
obj->ApplyMovement(vel, false);
}
return true;
}
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_SteeringActuator::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"KX_SteeringActuator",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IActuator::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef KX_SteeringActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SteeringActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("target", KX_SteeringActuator, pyattr_get_target, pyattr_set_target),
{ NULL } //Sentinel
};
PyObject* KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
if (!actuator->m_target)
Py_RETURN_NONE;
else
return actuator->m_target->GetProxy();
}
int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_target != NULL)
actuator->m_target->UnregisterActuator(actuator);
actuator->m_target = (KX_GameObject*) gameobj;
if (actuator->m_target)
actuator->m_target->RegisterActuator(actuator);
return PY_SET_ATTR_SUCCESS;
}
#endif // DISABLE_PYTHON
/* eof */