blender/intern/dualcon/dualcon.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Nicholas Bishop
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DUALCON_H
#define DUALCON_H
#ifdef __cplusplus
extern "C" {
#endif
typedef float (*DualConCo)[3];
typedef unsigned int (*DualConFaces)[4];
struct DerivedMesh;
typedef struct DualConInput {
DualConCo co;
int co_stride;
int totco;
DualConFaces faces;
int face_stride;
int totface;
float min[3], max[3];
} DualConInput;
/* callback for allocating memory for output */
typedef void *(*DualConAllocOutput)(int totvert, int totquad);
/* callback for adding a new vertex to the output */
typedef void (*DualConAddVert)(void *output, const float co[3]);
/* callback for adding a new quad to the output */
typedef void (*DualConAddQuad)(void *output, const int vert_indices[4]);
typedef enum {
DUALCON_FLOOD_FILL = 1,
} DualConFlags;
typedef enum {
/* blocky */
DUALCON_CENTROID,
/* smooth */
DUALCON_MASS_POINT,
/* keeps sharp edges */
DUALCON_SHARP_FEATURES,
} DualConMode;
/* Usage:
The three callback arguments are used for creating the output
mesh. The alloc_output callback takes the total number of vertices
and faces (quads) that will be in the output. It should allocate
and return a structure to hold the output mesh. The add_vert and
add_quad callbacks will then be called for each new vertex and
quad, and the callback should add the new mesh elements to the
structure.
*/
void *dualcon(const DualConInput *input_mesh,
/* callbacks for output */
DualConAllocOutput alloc_output,
DualConAddVert add_vert,
DualConAddQuad add_quad,
/* flags and settings to control the remeshing
algorithm */
DualConFlags flags,
DualConMode mode,
float threshold,
float hermite_num,
float scale,
int depth);
#ifdef __cplusplus
}
#endif
#endif