blender/release/scripts/image_bake_vcol.py

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#!BPY
"""
Name: 'Bake Vertex Color Image from UVs'
Blender: 242
Group: 'Image'
Tooltip: 'Generate an image from the selected mesh objects vertex colors.'
"""
__author__= ['Campbell Barton']
__url__= ('blender', 'elysiun', 'http://www.gametutorials.com')
__version__= '0.1'
__bpydoc__= '''\
Bake Vertex Colors to an image
This script makes an image from a meshes vertex colors, using the UV coordinates
to draw the faces into the image.
This makes it possible to bake radiosity into a texture.
Make sure your UV Coordinates do not overlap.
LSCM Unwrapper or archimap unwrapper work well to automaticaly do this.
'''
import Blender
import BPyRender
reload(BPyRender)
import BPyMessages
Vector= Blender.Mathutils.Vector
Create= Blender.Draw.Create
def main():
# Create the variables.
# Filename without path or extension.
# Big LC, gets all unique mesh objects from the selection that have UV coords.
me_s= dict([\
(ob.getData(name_only=1), ob.getData(mesh=1))\
for ob in Blender.Object.GetSelected()\
if ob.getType()=='Mesh' if ob.getData(mesh=1).faceUV]).values()
if not me_s:
BPyMessages.Error_NoMeshUvSelected()
return
newpath= Blender.Get('filename').split('/')[-1].split('\\')[-1].replace('.blend', '_vcol.png')
#PREF_IMAGE_PATH = Create('//%s_vcol' % newpath)
PREF_IMAGE_SIZE = Create(512)
PREF_IMAGE_BLEED = Create(4)
PREF_IMAGE_SMOOTH= Create(0)
PREF_SEL_FACES_ONLY= Create(0)
pup_block = [\
###('', PREF_IMAGE_PATH, 3, 100, 'Path to new Image. "//" for curent blend dir.'),\
('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\
('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Extend pixels from boundry edges to avoid mipmapping errors on rendering.'),\
('Smooth lines', PREF_IMAGE_SMOOTH, 'Render smooth lines.'),\
'',\
('Selected Faces only', PREF_SEL_FACES_ONLY, 'Only bake from selected faces.'),\
]
if not Blender.Draw.PupBlock('VCol to Image', pup_block):
return
# Defaults for VCol, user cant change
PREF_IMAGE_WIRE= False
PREF_IMAGE_WIRE_INVERT= False
PREF_IMAGE_WIRE_UNDERLAY= False
PREF_USE_IMAGE= False
PREF_USE_VCOL= True # of course we need this one
PREF_USE_MATCOL= False
PREF_USE_NORMAL= False
PREF_USE_TEXTURE= False
def file_sel(PREF_IMAGE_PATH):
if not (BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH) and \
BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH+'.png')):
return
image=\
BPyRender.vcol2image(me_s,\
PREF_IMAGE_PATH,\
PREF_IMAGE_SIZE.val,\
PREF_IMAGE_BLEED.val,\
PREF_IMAGE_SMOOTH.val,\
PREF_IMAGE_WIRE,\
PREF_IMAGE_WIRE_INVERT,\
PREF_IMAGE_WIRE_UNDERLAY,\
PREF_USE_IMAGE,\
PREF_USE_VCOL,\
PREF_USE_MATCOL,\
PREF_USE_NORMAL,\
PREF_USE_TEXTURE,\
PREF_SEL_FACES_ONLY.val)
if image:
image.makeCurrent()
Blender.Window.RedrawAll()
Blender.Window.FileSelector(file_sel, 'SAVE PNG', newpath)
if __name__ == '__main__':
main()