blender/extern/libmv/third_party/ceres/ChangeLog

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commit 552f9f85bba89f00ca307bc18fbda1dff23bd0e4
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 31 07:27:22 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Various minor bug fixes to the solver logic.
1. CostFunction returning false is handled better.
If only the cost is being evaluated, it is possible to
use the false value as an infinite value signal/outside
a region of validity. This allows a weak form of constraint
handling. Useful for example in handling infinities.
2. Changed the way how the slop around zero when model_cost
is larger than the current cost. Relative instead of absolute
tolerances are used. The same logic is propagated how the
corresponding clamping of the model_cost is done.
3. Fixed a minor indexing bug in nist.cc.
4. Some minor logging fixes to nist.cc to make it more
compatible with the rest of ceres.
Together these changes, take the successful solve count from
41/54 to 46/54 and eliminate all NUMERICAL_FAILURE problems.
Change-Id: If94170ea4731af5b243805c0200963dd31aa94a7
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 0b776b5cc9634d3b88d623905b96006f7647ce3e
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 30 15:26:17 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Update docs.
Change-Id: I69d50bcd37aed3bea2190ca614f023e83172901b
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 2d7176ad7c8fb7238ca8abd6de73415d95877494
Author: Petter Strandmark <petter.strandmark@gmail.com>
Date: Thu Aug 30 19:51:24 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
max_consecutive_nonmonotonic_steps should be int
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Found via Visual Studio warning.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: Id2cd7de562dfc8cd35df5d5f5220dd2d7350eb2c
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 1a89bcc94e88933f89b20427a45bc40cdd23c056
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 30 15:26:17 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Better reporting on the NIST problems.
Change-Id: I7cf774ec3242c0612dbe52fc233c3fc6cff3f031
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit ea11704857a1e4a735e096896e4d775d83981499
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Wed Aug 29 18:18:48 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Basic harness for testing NIST problems.
Change-Id: I5baaa24dbf0506ceedf4a9be4ed17c84974d71a1
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 98bf14d2b95386c2c4a6c29154637943dae4c36c
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 30 10:26:44 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Miscellaneous fixes.
Change-Id: I521e11f2d20bf24960bbc6b5dab4ec8bb1503d23
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 1e3cbd9a4442cdd8fda43a7fb452f19dac8c74af
Author: Petter Strandmark <strandmark@google.com>
Date: Wed Aug 29 09:39:56 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Caching the symbolic Cholesky factorization when using CXSparse
Average factorization times for bundle adjustment test problem:
SuiteSparse: 0.2794 s.
CXSparse: 0.4039 s.
CXSparse cached: 0.2399 s.
CXSparse will still be slower, though, because it has to compute
the transpose and J^T * J.
Change-Id: If9cdaa3dd520bee84b56e5fd4953b56a93db6bde
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 8b64140878ccd1e183d3715c38942a81fdecefde
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Wed Aug 29 05:41:22 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Documentation update
Change-Id: I271a0422e7f6f42bcfd1dc6b5dc10c7a18f6a179
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit a5353acd85a9fd19370b3d74035d87b0f0bac230
Author: Petter Strandmark <petter.strandmark@gmail.com>
Date: Tue Aug 28 18:16:41 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Adding gflags include to test_util.cc
test_util seems to need gflags.
Change-Id: I0c4757960f8ac69ad599c138aea58e3c88a4ea28
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 87ca1b2ba28ec512752bbcf5fc994ce1434eb765
Author: Petter Strandmark <petter.strandmark@gmail.com>
Date: Tue Aug 28 18:05:20 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Changing random.h to use cstdlib for Windows compability.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
As discussed with Sameer today.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: If3d0284830c6591c71cc77b8400cafb45c0da61f
commit aeb00a07323808a0a1816e733ad18a87d5109ea3
Author: Petter Strandmark <strandmark@google.com>
Date: Mon Aug 27 22:22:57 2012 -0700
Removing gomp for Visual Studio
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Linking currently fails in Visual Studio due to a missing library
"gomp.lib". This is not needed in Visual Studio. OpenMP works
without it.
Change-Id: I39e204a8dd4f1b7425df7d4b222d86a8bb961432
commit 6f362464ba99b800494d2f15c27768a342ddaa68
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Tue Aug 28 01:03:38 2012 +0200
Add some tests for DoglegStrategy.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Not necessarily a complete set.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: I14eb3a38c6fe976c8212f3934655411b6d1e0aa4
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 122cf836a6dc9726489ce2fbecc6143bddc1caaf
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 24 16:28:27 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Documentation update.
Change-Id: I0a3c5ae4bc981a8f5bdd5a8905f923dc5f09a024
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 69081719f73da8de2935774a42d237837a91952a
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Mon Aug 27 13:28:56 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Remove unnecessary overload for hash<>
The overload for pointers in hash tables was applied in normal
usage of schur_ordering.cc. However, the tests did not include the
overload since they only included collections_port.h. As a result,
the routines in schur_ordering.cc were using a different hash
function than that inside the tests.
The fix is to remove the specialization. If this breaks one of the
compiler configurations, we will find a workaround at that time.
Change-Id: Idbf60415d5e2aec0c865b514ad0c577d21b91405
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 1762420b6ed76b1c4d30b913b2cac1927b666534
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Wed Aug 22 10:01:31 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Update changelog.
Change-Id: Idf5af69d5a9dbe35f58e30a8afcbfcd29bb7ebfe
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 976ab7aca908309b8282cb40bc080ca859136854
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Thu Aug 23 18:21:36 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Remove Google-era vestigial unit test.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: Ia7a295a5c759a17c1675a3055d287d3e40e9e0fe
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 6ad6257de0e2152ac5e77dc003758de45187d6ea
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Wed Aug 22 11:10:31 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add a workaround for an Android NDK compiler bug.
On certain NDK build configurations, one of the innermost
parts of the Schur eliminator would get compiled
incorrectly. The compiler changed a -= to a +=.
The normal Ceres unit tests caught the problem; however,
since it is not possible to build the tests with the NDK
(only with the standalone toolchain) this was difficult to
track down. Finding the issue involved pasting the schur
eliminator unit test inside of solver_impl.cc and other such
hacks.
Change-Id: Ie91bb545d74fe39f0c8cbd1a6eb69ee4d8b25fb2
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit aecb2dc92b4aa7f3bf77a1ac918e62953602392b
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Wed Aug 22 10:08:17 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix relative path bug in bibtex call.
Change-Id: I0d31786564320a6831259bcdf4c75a6b665c43ad
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 1e2892009e591804df6286caebd5c960e7e3b099
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Tue Aug 21 18:00:54 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Update Summary::FullReport to report dogleg type.
Change-Id: I0b4be8d7486c1c4b36b299693b3fe8b0d3426537
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 295ade1122a86b83e1ea605d5ca394f315874717
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Wed Aug 22 06:51:22 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix Eigen3 Row/Column Major storage issue.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Eigen3 does not allow column vectors to be stored in row-major
format. NumericDiffCostFunction by default stores its Jacobian
matrices in row-major format. This works fine if the residual
contains more than one variable. But if the residual block
depends on one variable and has more than one residuals, the
resulting Jacobian matrix is a column matrix in row-major format
resulting in a compile time error.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
The fix is to check the template parameters and switch to column-major
storage as needed.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Thanks to Lena Gieseke for reporting this.
Change-Id: Icc51c5b38e1f3609e0e1ecb3c4e4a02aecd72c3b
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 9ad27e8e9fb1bbd2054e2f6ae37623e01428f1c0
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Tue Aug 21 09:56:30 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add one uninstall target to remove all installed files
Change-Id: Ifcf89a6c27b25f28403d95a50e29c093a525298f
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 0c3a748ee49e04fe334f8f5a433649d18003d550
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Tue Aug 21 14:44:59 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Allow equal lower and upper bound for diagonal scaling.
This way, setting the lower and upper bound both to 1.0, one can disable
the automatic trust region scaling.
Change-Id: Ifa317a6911b813a89c1cf7fdfde25af603705319
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 3d644b76adefac6475b91dc53c3ae5e01c4f4d66
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Thu Aug 16 17:33:21 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Install headers, libraries and pdf
Headers are installed in ${CMAKE_INSTALL_PREFIX}/include/ceres
Libraries are installed in ${CMAKE_INSTALL_PREFIX}/lib
pdf is installed in ${CMAKE_INSTALL_PREFIX}/share/ceres/docs
Change-Id: Ic175f2c2f5fa86820a1e8c64c2ed171f4a302a68
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit d2fb5adea4d8c2aeb43c4289c6976798a54d3cf1
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Fri Aug 17 10:11:02 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Configure gerrit hook at CMake time
If the source directory is a clone, at CMake time the commit-msg hook gets
downloaded and installed in the right location.
Change-Id: I5fee17d050ca22d8b92a49fdcc2a1cd6659f209b
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 73166098fc4b1072adc30321c666188a3909c43c
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Mon Aug 20 15:40:41 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add one CMake option to build the examples.
Currently the examples are always built. For external projects, it is useful
not to compile the examples.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: I41d3bde19c7e742818e60f78222d39c43992ca8b
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 86d4f1ba41ef14eb1b6b61a7936af83387b35eb2
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Mon Aug 20 11:52:04 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add missing return statement.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: I5eaf718318e27040e3c97e32ee46cf0a11176a37
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 51eb229da34187a4e8ce73ed9cc0e731998bb2be
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Mon Aug 20 11:46:12 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add Program::ToString() to aid debugging.
Change-Id: I0ab37ed2fe0947ca87a152919d4e7dc9b56dedc6
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit bcc7100635e2047dc2b77df19a4ded8a6ab4d4b9
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Mon Aug 20 11:45:04 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Ignore minted.sty.
Change-Id: I2467a6f801812b9007b51bf14b00757f026e4322
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 9705a736dd3d6fbead0d8a6ff77102c69bbcdc08
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Mon Aug 20 11:24:05 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add ParameterBlock::ToString() to aid debugging.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: Id3f5cb27b855c536dd65a986f345bd8eb2799dfa
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 0c714a70e6123ceb68e5cfcd3cfbee0d09deb1db
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Mon Aug 20 11:18:16 2012 -0700
Fix blanks before private in loss_function.h
Change-Id: I068bed6431bc7c9b7958af391655df61499000b2
commit 51cf7cbe3bac45c6807c2703a2fc3175d76a1b47
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Mon Aug 20 20:10:20 2012 +0200
Add the two-dimensional subspace search to DoglegStrategy
Change-Id: I5163744c100cdf07dd93343d0734ffe0e80364f3
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit ad1f7b772e559a911ac3a3b078b0aee1836fe785
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Mon Aug 20 11:10:34 2012 -0700
Add ArcTanLoss, TolerantLoss and ComposedLossFunction.
Based on work by James Roseborough.
Change-Id: Idc4e0b099028f67702bfc7fe3e43dbd96b6f9256
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 05292bf8fc5208b86b4a13544615b584f6efa936
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Mon Aug 20 07:40:45 2012 -0700
Add a TrustRegionStrategy::Summary object.
Change-Id: I7caee35a3408ee4a0ec16ba407410d822929340d
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit b12b906c4d21c3949f0dce62c4c0d083c8edecf1
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Wed Aug 15 16:27:38 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add one option to generate the PDF from CMake at build time
Make sure pygmentize is installed
Change-Id: I068ba45c33a8e96acc906a464b12d10d58b3e231
commit b9f15a59361c609ffc4a328aea9be3d265b5da81
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Sat Aug 18 13:06:19 2012 -0700
Add a dense Cholesky factorization based linear solver.
For problems with a small number of variables, but a large
number of residuals, it is sometimes beneficial to use the
Cholesky factorization on the normal equations, instead of
the dense QR factorization of the Jacobian, even though it
is numerically the better thing to do.
Change-Id: I3506b006195754018deec964e6e190b7e8c9ac8f
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit b3fa009435acf476cd373052e62988f6437970b1
Author: Arnaud Gelas <arnaudgelas@gmail.com>
Date: Fri Aug 17 10:31:41 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Set CMAKE_*_OUTPUT_DIRECTORY
Gather
* all executables in ${CMAKE_BINARY_DIR}/bin
* all libraries (static and dynamic) in ${CMAKE_BINARY_DIR}/lib
Change-Id: Ibc2fa1adfb6f0aea65d66d570259b79546bf3b07
commit 1b8a4d5d11671ed83cf6077e363dd95333f08ef8
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 17 16:49:11 2012 -0700
Fix a minor bug in detect_structure logging.
Change-Id: I117f7745e4c67595b3ff9244cde82b5b5b34ee4b
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 31c1e784ab2cb9294c6e05414cf06aae2b3766de
Author: Keir Mierle <mierle@gmail.com>
Date: Fri Aug 17 16:16:32 2012 -0700
Minor cleanups.
Change-Id: Ida4866997deeaa1bc2cebd6b69313a05ac82e457
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit e83f7879a8b21c6976e116958caf35bcdcf41cb0
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 17 15:34:42 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix SuiteSparse3 UFConfig.h detection really.
Change-Id: Id187102e755b7d778dff4363f22f9a4697ed12dd
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 96f25dc57658d296ee6b6633818b4f1e51d7d587
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 17 15:34:42 2012 -0700
Fix SuiteSparse3 UFConfig.h detection.
Change-Id: Ia59aefdb0ad7f713f76ed79692f2db4fa2821e5b
commit c497bd6cd9aa944f518aa491d3bc645851ff9594
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Fri Aug 17 14:40:13 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add UFconfig and/or SuiteSparse_config test to CMakeLists.txt
SuiteSparse 4 requires linking to libsuitesparseconfig.a.
Both SuiteSparse 3 and SuiteSparse 4 require an additional header
(either UFconfig.h or SuiteSparse_config.h) that is not found if it is
in a separate path. Therefore, add explicit checks.
Change-Id: I699902b5db4f1b7f17134b5a54f9aa681445e294
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 383c04f4236d92801c7c674892814362dedf7ad6
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Fri Aug 17 10:14:04 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix QuaternionToAngleAxis to ensure rotations are between -pi and pi.
Thanks to Guoxuan Zhang for reporting this.
Change-Id: I2831ca3a04d5dc6467849c290461adbe23faaea3
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit dd2b17d7dd9750801ba4720bdece2062e59b7ae3
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 16 19:34:57 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
CERES_DONT_HAVE_PROTOCOL_BUFFERS -> CERES_NO_PROTOCOL_BUFFERS.
Change-Id: I6c9f50e4c006faf4e75a8f417455db18357f3187
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 8b4cb7aa2c74a0da62c638b2023566aa242af995
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 16 19:26:55 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix sparse linear algebra library logging in Summary::FullReport.
Change-Id: Id2c902dc86c00954fde7749c7b4a67dd94215a31
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 47d26bcd3b38b5ff53b34768c33b499d47b26bd0
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Thu Aug 16 00:23:38 2012 +0200
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Do not implicitly negate the step in the TrustRegionMinimizer.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
In the TrustRegionMinimizer, the step is currently implicitly negated.
This is done so that the linearized residual is |r - J*step|^2, which
corresponds to J*step = r, so neither J nor r have to be modified.
However, it leads to the rather unintuitive situation that the strategy
returns a step in positive gradient direction, which you would expect to
increase the function value. One way is to rename the "step" parameter in
the strategy to "negative_step" and document it.
This patch instead moves the negation inside the strategy, just around
the linear solver call, so that it is done in a local context and easier
to document.
Change-Id: Idb258149a01f61c64e22128ea221c5a30cd89c89
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 51da590c8457e6664f76fe9813425a0c71351497
Author: Markus Moll <markus.moll@esat.kuleuven.be>
Date: Fri Aug 17 12:56:09 2012 +0200
Remove tmp file
Change-Id: I07496fafae7b0c5c12cc26ae336e0db3b5592735
commit 7006a1f2b1701b8d89b8d1525fc0101943802221
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Thu Aug 16 18:04:22 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Correct example code in Powell's function example.
Thanks to Petter Strandmark for pointing this out.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: I967632235dccdb481396e94904bb911c9a1efe1e
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 57a44b27bc6fc95b4e70fdc25c25c9925a2072a0
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Thu Aug 16 17:04:50 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Remove unnecessary flags in NDK build.
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Change-Id: Ib5b4d0b7f2d898671252734978c789b8171d96a8
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit f21bee247251a8b2e836c215a84c4668c31d75cd
Author: Keir Mierle <mierle@gmail.com>
Date: Thu Aug 16 16:27:10 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Fix for fpclassify.h NDK porting work.
Change-Id: I69df1b4caf2941ed96a53e35e43ec54073f84f59
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
commit 8ceb02cb75b66602de44a35e413225386cb21c27
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Author: Keir Mierle <mierle@gmail.com>
Date: Thu Aug 16 14:23:47 2012 -0700
Initial Ceres integration into Blender Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Add Android NDK build files.
This adds a Android.mk build that builds a Ceres static library
suitable for embetting in larger Android applications. This is
useful when needing to build Ceres without GPL'd components, since
the standalone toolchain (needed for the CMake Android build) does
not work with STLPort.
Change-Id: I8d857237f6f82658741017d161b2e31d9a20e5a7