blender/source/gameengine/SceneGraph/SG_BBox.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SG_BBox.h
* \ingroup bgesg
* \brief Bounding Box
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*/
#ifndef __SG_BBOX_H__
#define __SG_BBOX_H__
#include "MT_Scalar.h"
#include "MT_Point3.h"
#include "MT_Vector3.h"
#include "MT_Transform.h"
#include <vector>
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
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class SG_Node;
/**
* Bounding box class.
* Holds the minimum and maximum axis aligned points of a node's bounding box,
* in world coordinates.
*/
class SG_BBox
{
MT_Point3 m_min;
MT_Point3 m_max;
public:
typedef enum { INSIDE, INTERSECT, OUTSIDE } intersect;
SG_BBox();
SG_BBox(const MT_Point3 &min, const MT_Point3 &max);
SG_BBox(const SG_BBox &other, const MT_Transform &world);
SG_BBox(const SG_BBox &other);
~SG_BBox();
/**
* Enlarges the bounding box to contain the specified point.
*/
SG_BBox& operator +=(const MT_Point3 &point);
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/**
* Enlarges the bounding box to contain the specified bound box.
*/
SG_BBox& operator +=(const SG_BBox &bbox);
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SG_BBox operator + (const SG_BBox &bbox2) const;
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#if 0
/**
* Translates the bounding box.
*/
void translate(const MT_Vector3 &dx);
/**
* Scales the bounding box about the optional point.
*/
void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0.0, 0.0, 0.0));
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#endif
SG_BBox transform(const MT_Transform &world) const;
/**
* Computes the volume of the bounding box.
*/
MT_Scalar volume() const;
/**
* Test if the given point is inside this bounding box.
*/
bool inside(const MT_Point3 &point) const;
/**
* Test if the given bounding box is inside this bounding box.
*/
bool inside(const SG_BBox &other) const;
/**
* Test if the given bounding box is outside this bounding box.
*/
bool outside(const SG_BBox &other) const;
/**
* Test if the given bounding box intersects this bounding box.
*/
bool intersects(const SG_BBox &other) const;
/**
* Test the given bounding box with this bounding box.
*/
intersect test(const SG_BBox &other) const;
/**
* Get the eight points that define this bounding box.
*
* \param world a world transform to apply to the produced points bounding box.
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*/
void get(MT_Point3 *box, const MT_Transform &world) const;
/**
* Get the eight points that define this axis aligned bounding box.
* This differs from SG_BBox::get() in that the produced box will be world axis aligned.
* The maximum & minimum local points will be transformed *before* splitting to 8 points.
* \param world a world transform to be applied.
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*/
void getaa(MT_Point3 *box, const MT_Transform &world) const;
void getmm(MT_Point3 *box, const MT_Transform &world) const;
void split(SG_BBox &left, SG_BBox &right) const;
friend class SG_Tree;
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#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SG_BBox"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
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};
#endif /* __SG_BBOX_H__ */