2017-04-13 08:55:46 +00:00
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/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH2_H__
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#define __BVH2_H__
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#include "bvh/bvh.h"
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#include "bvh/bvh_params.h"
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#include "util/util_types.h"
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#include "util/util_vector.h"
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CCL_NAMESPACE_BEGIN
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#define BVH_NODE_SIZE 4
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#define BVH_NODE_LEAF_SIZE 1
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#define BVH_UNALIGNED_NODE_SIZE 7
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2020-12-10 13:18:25 +00:00
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/* Pack Utility */
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struct BVHStackEntry {
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const BVHNode *node;
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int idx;
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BVHStackEntry(const BVHNode *n = 0, int i = 0);
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int encodeIdx() const;
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};
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2017-04-13 08:55:46 +00:00
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/* BVH2
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*
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* Typical BVH with each node having two children.
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*/
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class BVH2 : public BVH {
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2020-12-10 13:18:25 +00:00
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public:
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void build(Progress &progress, Stats *stats);
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void refit(Progress &progress);
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PackedBVH pack;
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2017-04-13 08:55:46 +00:00
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protected:
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/* constructor */
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friend class BVH;
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2020-02-02 11:04:19 +00:00
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BVH2(const BVHParams ¶ms,
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const vector<Geometry *> &geometry,
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const vector<Object *> &objects);
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2017-04-13 08:55:46 +00:00
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2019-01-08 17:10:32 +00:00
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/* Building process. */
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2020-12-10 13:18:25 +00:00
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virtual BVHNode *widen_children_nodes(const BVHNode *root);
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2019-01-08 17:10:32 +00:00
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2017-04-13 08:55:46 +00:00
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/* pack */
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2020-12-10 13:18:25 +00:00
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void pack_nodes(const BVHNode *root);
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2017-04-13 08:55:46 +00:00
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void pack_leaf(const BVHStackEntry &e, const LeafNode *leaf);
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void pack_inner(const BVHStackEntry &e, const BVHStackEntry &e0, const BVHStackEntry &e1);
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void pack_aligned_inner(const BVHStackEntry &e,
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const BVHStackEntry &e0,
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const BVHStackEntry &e1);
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void pack_aligned_node(int idx,
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const BoundBox &b0,
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const BoundBox &b1,
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int c0,
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int c1,
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uint visibility0,
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uint visibility1);
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void pack_unaligned_inner(const BVHStackEntry &e,
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const BVHStackEntry &e0,
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const BVHStackEntry &e1);
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void pack_unaligned_node(int idx,
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const Transform &aligned_space0,
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const Transform &aligned_space1,
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const BoundBox &b0,
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const BoundBox &b1,
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int c0,
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int c1,
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uint visibility0,
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uint visibility1);
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/* refit */
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2020-12-10 13:18:25 +00:00
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void refit_nodes();
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2017-04-13 08:55:46 +00:00
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void refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility);
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2020-12-10 13:18:25 +00:00
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/* Refit range of primitives. */
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void refit_primitives(int start, int end, BoundBox &bbox, uint &visibility);
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/* triangles and strands */
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void pack_primitives();
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void pack_triangle(int idx, float4 storage[3]);
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/* merge instance BVH's */
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void pack_instances(size_t nodes_size, size_t leaf_nodes_size);
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2017-04-13 08:55:46 +00:00
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};
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CCL_NAMESPACE_END
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#endif /* __BVH2_H__ */
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